WOWTOU DJ Lights, DMX Sound Music Activated 18W RGB LED Strobe Effect Stage Lighting for Club Disco Party Show (Black)

4.59 out of 5

$25.99

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This LED stage light can be widely used for house party, birthday, wedding, night-club, disco and dj event
Please refer to user manual for operation. Any question, please message us at Amazon.com

Difference
You can link 12 lights together at Max, using DMX 3-Pin cables to connect with them, power each lights, and have them run in sync without DMX512 controller

Control Panel with LCD Display
Menu: Function Selection
Up: Change scan speed
Down: Change scan speed
Enter: Remember the setting when turned on again

Operating Instructions
- Click MENU Button to choose the lighting patterns
A1-A6: Multi-color lighting
A7: Flashing
S1-S2: Sound-activated
- Click UP and DOWN Button to adjust the scan speed
1-9: from slow to fast
- Click ENTER Button to remember the setting

Compatible with DMX512 Controller
7 Channels selectable
Using DMX 3-Pin cable to link lights together to run in sync, 12 Lights at Max

Technical Specification
Working voltage: 100-240V AC, 50/60Hz
Power consumption: 18W
Lighting colors: 6 colors in red/orange/white/green/blue/purple
Housing material: Flame-retardant PC
Housing Color: black
DMX connecter: 3-Pin DMX In / Out
Protection level: IP40(indoor use only)
Install method: mount to wall or ceiling
Product dimension: 140 x 110 x125 mm (L x W x H) / 5.5 x 4.3 x 4.9 inch (L x W x H)
weight: 397 g / 14 oz

Please note: the item built-in fan to heat dissipation, the voice come from the fan when working is normal

What s in the box
1 x WOWTOU stage light with 1.5M cord US plug
1 x User Manual


  • WOWTOU® 18W 6-color LCD Control Panel Sound-activated Speed Adjustable LED Stage Light (Black) $31.99

  • Multi-lens LED stage light built-in 18W red, orange, white, green, blue, purple, super bright and energy-saving
  • The party lights allow you to link units together by DMX cables for running in sync, can be operated directly at light or by DMX controller
  • Strobe lighting effect included with 7 DMX channel; Sound-activated and rotating speed adjustable at lighting
  • Flame-resistant plasitc housing with adjustable metal hanging bracket, easy to adjust lighting angle and mounting to wall or ceiling
  • Widely used for house birthday party, disco, dj, dancing and wedding events with 18 Month Warranty
  • Roosevelt Koss

    RGB Strobe.

  • Allan West

    Nope. When I take LSD, I put a strobe light on and dance to psychedelic music for hours. Haha

  • Delia Kutch

    I know this was meant as a joke but do people really not strobe Morale's beam around like they where at the disco?

  • Jaydon Price

    Bought a new DnD setup. 5' round wood banquet table, cheap (as far as tables go) round and seats six people. 6 faux leather chairs from overstock DM screen from the legacy of the crystal shard assorted dice RGB LED underglow kit from amazon Posting it for thoughts/ideas and to hopefully inspire someone!

  • Jaycee Reichert

    Lighting is tough in this room as there's only 1 inch of space between the ceiling and the floor above because I left the joists exposed. The ceiling lights are special 1" thick LED high hats. Got any ideas where I could fit some of the RGB lighting you suggested?

  • Esperanza Koss

    I made a hat with a moving head and an RGB led that fades through all colors minus green. That type of ideas

  • Hal Jones

    **Fixes** - fixed crash while pasting specific blueprints on DS - fixed ingame script finalizers crashing the game - fixed rare crash related to Refinery - fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks - fixed spotlight losing glare effect after being repainted - fixed Vegetation View Distance not changing in game - fixed personal light turning off when using remote control - fixed phantom power drain when using merge block - fixed outdated instructions in step 1 of tutorial 8 - fixed gun particles at close range - fixed issue with conveyor sorter working even when turned off - fixed rifle shooting constantly after entering the menu - fixed thruster flame animation freezing - fixed issue with copy/pasting station turning into ships - fixed issue when welding solar panels - fixed issue with ore spawns in rock - fixed issue with voxel tearing and the wrong texture appearing - fixed a part of the issue where only pressing C activates thrusters - fixed the no clip part of the laser antenae - fixed issue where the output angle for PBs did not show on LCD - fixed mirroring issue with oxygen farm - fixed mirroring issue with 3x3 wheels - fixed mirroring issue with 5x5 wheels - fixed mirroring issue with large antenna - fixed mirroring issue with small conveyor frame - fixed mirroring issue with small/large atmospheric thruster - fixed mirroring issue oxygen generator - fixed issue with dead bodies cluttering the server (improved sim speed) - fixed crash at System.Array.Clear(Array array, Int32 index, Int32 length) - fixed crash at System.Console.ReadKey(Boolean intercept) - fixed crash at System.Text.StringBuilder.get_Chars - fixed issues with loading the star system scenario - fixed bug that was occurring when using welder on projection - fixed issue with connectors not being locked on server restart - fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton - fixed crash at Sandbox.Game.Entities.Cube.MyRefinery (Again) - fixed crash during timerblock preview while trying to paste it - fixed issue with ship pasted into voxels not turning into station - fixed issue with procedural asteroids not rendering correctly - fixed issue where you are unable to pick up objects in between doors - fixed not being able to place text panel on the tip of the armor slope - fixed issue where you were unable to place voxels over projections - fixed issue which caused the local area grid bound to disappear - fixed issue where pillar could be attached to armor slope block from the side - fixed issue with ship Grinder/Welder blocks range - fixed issue with Hydrogen Thrusters being added to ships and making them lose altitude in gravity - fixed issue with warping sounds with large number of ship Grinders/Welders - fixed issue with respawn ships appearing outside of world size limits - fixed issue with ships spawning without a physical presence in worlds - fixed issue with wheels not behaving properly when used in the Visual Scripting tool - fixed issue where tools continued running even when entering into the menu - fixed issue where blocks with "+" reverting to default block when changing grid size - fixed issues where asteroids were not present in "Asteroid" scenario or spawned too far away - fixed issue with projections casting shadows - fixed issue with crosshair appearing when going into spectator mode while still in the cockpit - fixed issue with thrusters acting dead (turned off) when locked to a grid with a landing gear - fixed issue where players could change in to a space wolf while on survival using the med bay - fixed crash at System.ThrowHelper.ThrowInvalidOperationException - fixed space ball air tightness issue (no longer airtight) - fixed issue with cargo ships not despawning - fixed issue with explosions appearing pixelated and with squares on edges - fixed issue where double clicking during the loading screen caused a crash - fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton - fixed crash when pasting planet too close to yourself on a dedicated server - fixed issue with certain blocks not being welded by the ship welder when using projector - fixed issue with ThrustMultiplier property being disregarded in ModAPI.IMyThrust - fixed issue where you are unable to control turrets from control panels on DS upon a character death - fixed issue with pasted grids aligning themselves to grids locked with landing gear rather than grid being aimed at - fixed issue where sound alert 2 was not working in visual scripting - fixed issue where in the G-screen you were unable to grab the scrollbar with your mouse - fixed issue with mirror mode planes causing a strobe effect when placed at the edge of grids - fixed issue where particle effect while flying through space was not visible - fixed issue where gatling guns were unable to target missiles (by slowing them down) - fixed issue that 1x1 Window Inv is not part of the 1x1 Window face group - fixed issue where the "red box" appeared when using the voxel hand tool in 1st person - fixed issue with ctrl+scroll not working when using the voxel hand tool - fixed issue with strafing and rolling while using the AZERTY keyboard (Hon hon hon!) - fixed issue where moving your mouse during pause would shift your POV regardless - fixed particle effect from bullet impact being too big and having too many sparks - fixed some more the hard edgings on explosions - fixed issue where snow particles from running were brighter than the snow on the ground - fixed the ugly muzzle smoke from the rifle when firing - fixed crash during launch when there is no audio device - fixed 2 crashes related to Customizable Fonts - fixed issue where tools would continue to run when bringing up the control panel - fixed issue when adding a hydrogen thruster to ship made the dampeners behave incorrectly - fixed issue with control panel message appearing briefly - fixed mirroring issue with the small grid 5x5 wheel - fixed issue where it was difficult to select a button on the control panel - fixed issue where rotor displacement would not refresh when options were changed in the control panel - fixed crash at Sandbox.Game.Entities.MyCubeGrid.IsAabbInsideVoxel - fixed crash at Game.Entities.Blocks.MyMechanicalConnectionBlockBase.Brea - fixed crash Sandbox.Game.Entities.Cube.MyRefinery.ChangeRequirementsToResults - fixed crash SharpDX.SharpDXException - fixed the trash removal tool to function properly - fixed issue with turrets targeting meteors through grids - fixed issue were settings from Info tab from the control panel did not refresh even when changing save games - fixed camera issue where exiting it would not preserve the POV - fixed issue where landing gear would stay lit yellow even when turned off - fixed issue where you were unable to paste when in Creative mode if you are not a admin - fixed issue where on survival the transparent build preview when using "Lines" or "Grids" would not show - fixed arm animations when holding gun in and viewing your character in 3rd person - fixed issue where dying made you look into the center of the planet (very uncomfortable bright flashing colors) - fixed issue with accuracy on guns not syncing up with the crosshair - fixed minor issue where going into the menu gave you a slight upward boos when flying with jetpack - fixed minor issue where interior turrets would remain collapsed when welding - GitHub source code updated - removed breathing, suffocating and oxygen sounds for creative mode - increased number of characters for LCD panels to 100,000 characters - rotors had their negative limits re-added ( Sorry for the blueprint issues that this may have/will cause) - removed error message for 3D export function (ctrl+alt+e shortcut) - ship drills are now working slightly faster - reduced the amount of memory leaks and fixed issue with reloading save file increased the memory consumption - hitting trees should no longer make the trees fly away into the atmosphere (post limit exceeded, that broke the bot. That never happened before)

  • Providenci Pacocha

    * ***Full Name***- ~~Cassidy Okuda~~ Iruka Valentine * ***Codename***- N/A * ***Major Power***- Light Projection: * Photon Blasts: Generate a blast of concussive solid light. * Illumination: should be self-explanatory. Can be used in a variety of ways from a simple torch/flashlight to a strobe to a flashbang. * ***Minor Power***- Sound Conversion: can convert sound into light. Not really much more to it. * ***Weakness(es)***- Heat. Born without properly functioning sweat glands, Iru does not do well with higher temperatures. He also has a silver allergy which can lead to the same results. Additionally, a birth defect exacerbated by use of his powers has caused him to be *extremely* sensitive to light. As a result, he constantly has to wear either dark, *dark* tinted goggles or sunglasses, or is otherwise rendered close to blind. * ***Appearance***- [hide](http://918thefan.com/wp-content/uploads/2010/12/1hidemv4lz.jpg). [Two](http://jrockradio.net/wp-content/uploads/2014/12/hide1045.jpg). [Three](http://pic.prepics-cdn.com/pib1309405752/12505894.jpeg). [more/fangirling](https://www.google.com/search?q=hide+x+japan&biw=1366&bih=670&source=lnms&tbm=isch&sa=X&sqi=2&ved=0CAYQ_AUoAWoVChMIkquBg9vZxwIVRFg-Ch0F8Aeh#tbm=isch&q=x+japan+hide) * ***Appearance***- Not unlike the version of himself he recently murdered, Iru is a mix of East Asian and somewhere between genders. He stands a little shorter, at 6'8", but still tall enough to intimidate most humans. Built with the wiry strength of a hunter. Missing right eye, usually covered with a patch. Lots of leather, [skirts](http://client-assets.gtp.com.au/gothicfashion/largeimages/Q-065BR.jpg) [and](http://picture-cdn.wheretoget.it/k6cfxq-l-610x610-dress-gothic-gothic+lolita-visual+kei.jpg) loose fitting clothing. [Maybe](https://s-media-cache-ak0.pinimg.com/originals/e3/c7/5a/e3c75ace0efde90ebdeb766d22102cc5.jpg) one [day](https://s-media-cache-ak0.pinimg.com/236x/ee/e9/01/eee9016474465570ec69d5a4242489fe.jpg), if he's [lucky](http://media.tumblr.com/tumblr_lvpt98BFhI1qgcfrq.jpg), [he'll](http://fc02.deviantart.net/fs71/f/2012/084/e/2/red_eyeshadow__by_the_mcr_fan_club-d4tx5ih.jpg) understand how makeup works and stop scaring folks. Right now, his hair is kind of [raggedy](https://s-media-cache-ak0.pinimg.com/236x/5a/32/c8/5a32c8eb2ce0afb3a05f0a1f8c6bf96a.jpg) and [uneven](https://s-media-cache-ak0.pinimg.com/236x/58/8a/bd/588abdd955101fb4dfea7a5a3925154e.jpg) still, after a misadventure breaking into a Hydra facility. It's [usually](http://1.bp.blogspot.com/--y12Lm4MSgU/Vg6wW0ndq_I/AAAAAAAAC3A/hzaljC1qaQQ/s1600/80%2527s%2Bgoth-eternium%2Bstyle3%2B%25286%2529.jpg) much [longer](http://www.ballnroll.com/Uploads/Blogs/Trendz/robertsmith1989_269.jpg), and [crazy](https://s-media-cache-ak0.pinimg.com/736x/0d/5b/02/0d5b02804e08e3d313c16e14d64077be.jpg) 80s [floof](http://ecx.images-amazon.com/images/I/41JqLjdp3jL._AC_UL320_SR200,320_.jpg). While it's naturally black, he dyes it regularly to keep it the perfect shade of "deep space" dark black, and adds streaks and highlights as he sees fit. * ***Personality***- Brusque and to the point. Easily manipulative, sometimes regretful of it. Very unlikely to approach people, less the horrible burden of several other Cas' memories spew out of his mouth... not that he's particularly bothered by the effect it has on people, just not good for relationships. * ***Backstory***- Another Cas from another world, after the mandatory tragic loss at an early age, this one changed his name, cut his hair... and, no, no, that's not right. That never happened. There was no tragic loss. Sure, he was born with somewhat extraordinary powers (in the sense that they are outside the ordinary, as in few people possess them; other powers on that world included flight, shapeshifting, telepathy, many other actually useful things), but he wore no costume, was not born into a legacy of superheroics. He didn't particularly try to hide his powers, either, but saw no real benefit from them aside from a neat trick no one else he knew could do. No, no, the tragic loss on this world was the loss of Iru's sanity. Most of "his world" was just that, *his* world, one created in his own mind. The first signs came early. Banging head against the wall. Constant tantrums for no reason. Eventual escalation into harming other children and further down the line, his parents. By the age of eight, he had grown enough that his parents had trouble restraining him, and not too soon before his ninth birthday, he was turned over to the state. It was five years before he stabilized, due to a rigorous routine of medication and numerous forms of therapy. In part, it was because no one would believe what he claimed was the cause- memories of terrible, awful things caused by or otherwise inflicted on what appeared to be himself. Of course, none of these things ever came to pass, but because they started at such an early age, he was never able to differentiate between false memory and divinations of the future. It didn't drive him irreversibly mad, and again, with time and proper medication he was able to cope with it (as best possible in situations such as these), but the "flashbangs" as he had taken to calling them never stopped. After several years of research (mostly on sketchy forums about "magic" with names like thenightmareswilldevourusall.com and demonsrreel.net, as well as imageboards focused on the paranormal and supernatural that more often than not turned out to be clever manipulations of photographs but the rules of the site were to pretend everything was one hundred percent absolutely incorrigibly real), he came to believe that some alternate version of himself had been cast from one world to another, causing a bleed to ripple across *all* versions of himself. It didn't seen any more crazy than, well, everything else he had "experienced" up to that point. Nor did it seem any more illogical that a portal between worlds existed on every world, and that if one could access it, they could potentially travel across all of spacetime. Alright, maybe that made a little less sense than the rest, but he had been partially brainwashed to believe he *was* crazy and had been born with some never before documented mental illness that caused him to see the absolute, impossible worst in things. Fuck it. With a vague set of directions as to how to find this portal, he ran away from home and traveled across a good chunk of the southern United States. Locations seemed to vary from forum to forum, and after months on his own, tired, homeless, filthy and discouraged, he decided to check one last place before returning home and condemning himself to a life lived in constant fear of unavoidable visions of gloom and doom. A small part of him hoped that if he didn't find what he was looking for in that marsh where the Mississippi ran through Louisiana, something would maul him and he'd no longer suffer from these damnable delusions. But after days of wandering through mud and muck and wading through brackish water, narrowly avoid everything from bears and gators to snakes and so many *goddamned* bugs, he found something strange. In a grove of old, half-dead cyprus, was a hole. Markings lined the trees, names, dates, initials. Melted candles, bones, bits of string and feathers. Strong smell of sulfur. The Internet had led him to believe he'd just stumble across a rip in reality, all shiny and shimmery and pink-purple, but this *felt* right. Had to be. The hole was larger than a person, hell, it looked to be twice as wide across as Iru was fingertip to fingertip. Not manmade, and not natural, either. His echo faded when he shouted down it. There was no thought, no consideration. Either this was the right thing, or this was death. He jumped.

  • Lessie Schaefer

    Part 2.1 *** Charred to ash, they were barely recognizable anymore. My heart thundered in my ears, louder even than the roar of the fire as it tore apart my house and cast my brother in a voracious red. I stopped walking, I didn't trust myself not to keep going into the fire, and replayed the scene in my head. I wasn't there, but it'd happened before so many times that I knew exactly what had gone on. Alec would have come home, addled with whatever drug he'd been able to get his hands on that day, and begged for food and shelter. Our parents would have refused him, and he would have left crying and screaming abuse and profanities. Except, something else had happened this time. I don't know how he knew I was there, but he turned around, and affixed me with a smile that was too tight, too wide, too gleeful. A slasher smile. His hands were wreathed in fire that writhed lazily, and dripped onto the floor, as if it were really a liquid. I barely noticed that though, since all I could concentrate on was his eyes. We had weak eyes, our whole family. They were a pale watery blue colour that made me wear sunglasses on all of my dates. His eyes were nothing like that though. They were an intense amber colour, speckled with glittering gold. They were so intense, I could swear that the air around them seemed to shimmer and warp, like the air above a fire. They were the same eyes I'd had now for a week. I stared at them closer in the mirror, reflecting on how shocked I'd been when I first saw them. They were silver, and when you looked closely, you could see darker lines of lavender that formed a spirograph around my pupil. It felt so cheesy that my eyes had changed. Like I was straight out of some young adult novel, with my special magic eyes. I snorted, and straightened up. On went my jacket, and I shouldered open the broken door of my cheap apartment. I really needed to get those hinges fixed. I jogged down the stairs, and pulled on my sunglasses, no need to advertise what I was after all. I'd need to find an alternative when it was winter, but these worked for now. The mana shop was surprisingly close to my apartment, crammed into a side alley amongst the various cafes, cheap motels, and newspaper agencies that people only used for gambling and last minute birthday cards. You'd never normally find it unless you were looking for it. I wasn't going back there though, not today. I kept walking, occasionally glancing at the business card I had gripped in my right hand. It was black, with a single address written on it in white. I checked it against the building in front of me, an ugly amalgamate of brick and concrete that made me wonder how anyone could stand to live in it. Still, apparently it was the one. I stepped forward, and shot a wary look at the woman who stood beside the doorway. She had almost glowing green eyes. "Glasses off," she demanded. I complied, and she nodded. "Go in. Don't start any trouble." I pushed open the door, and was hit by an almost palpable wave of light and sound. EDM blasted my ears, making it feel as if I couldn't even breath properly. I looked behind me, but there was nothing but a plaster wall. Swallowing nervously, I turned to examine the nightclub that I'd stumbled into. It was fairly typical, people were crammed into every available space, teenagers were arguing with the servers at the bar, and groups of friends sat at the sidelines, downing drink after drink till they finally felt drunk enough to throw themselves onto the dance floor. There was one thing that wasn't normal though, and that was the staring. I could spot them around the room, small group of one to three people, staring at me with their unnatural eyes. I moved through the club, feeling horribly out of place. I got a few odd looks, and the occasional boy would confidently begin trying to talk to me. I was flattered, but now wasn't the time, so I shut them down with a single look. The eyes were so useful sometimes. I made it to the other end of the club, practically melting from the heat of the club, and the exertion of moving through so many people. I scanned the club again, noticing that no one was looking at me anymore. "Who are you looking for?" A voice behind me asked. I whipped around, and came face to face with a tall man, his violet eyes crackling with a threat of complete and utter annihilation. I could help myself, I staggered backwards, shaking and reaching for my magic. He let out a laugh, and the fear faded. "Sorry, I tend to have that effect. So, who are they?" "A brother," I replied. "Alec Cooper." His eyes twinkled with recognition. It was odd how those were the only features I could make out, the rest was hidden by the harsh glare of the strobe lights that had silhouetted him. "I know him. He's over there."

  • Breanne Simonis

    Sonic Research St-200 Turbo Tuner -> EHX Pitchfork -> Marshall Shredmaster -> Spaceman Voyager Trem -> Panther Cub Delay v2 -> Supermoon Chrome -> EHX 720 Looper -> 30W Orange Dual Terror. This is a more temporary set-up. I plan on picking up a Reverend Double Agent OG and a new amp, most likely a Fender Princeton or Reverb. I love the amp distortion of the Dual Terror, but I’d like more headroom. **Sonic Research ST-200 Turbo Tuner:** I’ve owned a Polytune 2, Polytune 2 mini, and a Korg Pitchblack. The ST-200 is more accurate. The construction is *extremely* rugged. I prefer standard chromatic strobe tuning. The display is abundantly clear and bright. It's considerably expensive, but daily Reverb checking rewarded me with a $60 free shipping deal. This is a board staple. Not going anywhere. **EHX Pitchfork:** Hands down the best octave pedal I’ve ever used. I mainly use it to switch into baritone tuning. It also has a great chorus effect and octave blend. The unlatch setting makes for some crazy live sounds. This is a board staple. Not going anywhere. **Marshall Shredmaster:** Borrowing it from my brother. Has some notable users including Jonny Greenwood and Thom Yorke of Radiohead and Alex James of Blur. The circuit is meant to emulate the beloved Marshall JCM-800. It sounds fantastic. It pairs extremely well with my brother’s AC30. Unfortunately, it doesn’t seem to pair well with the Dual Terror. It’ll be replaced soon and the Walrus 385 Overdrive is a top candidate. **Spaceman Voyager Trem:** I finally get why everyone loves spaceman effects. Surprisingly, I’m using this as a drive more than a standard tremolo. I crank up the drive, add in a subtle square wave, pair it with a light reverb from the supermoon. It makes for an *incredible* lead tone. A truly unique and crystal clear drive that fade in some term signal for a one-of-a-kind sound. Unfortunately, it’s much too expensive. I’ll see how it pairs with my new guitar/amp set up, but chances are it’s going. I’m looking into a diamond them or possibly returning to my old gravitas. **Panther Cub v2:** Yes, I get the JHS hate but this analog delay is so great. The controls are extremely intuitive. The bucket brigade circuit is unlike anything I’ve played before - and I’ve owned *a lot* of delays. Tap tempo with ratio control sealed the deal. The easy expression pedal functionality is a ton of fun too. It’s hard to say what will happen to this pedal. I have pedal genie and I’m going to try some diamond pedals. The Tonal Recall didn’t quite do it for me. Future of this pedal is uncertain, but I will say, I played it through a Fender Supersonic and it sounded *even better* with the extra headroom. **Mr. Black Supermoon Chrome:** This pedal was MADE for the Dual Terror. It sounds way too bright on something with a lot of headroom, but for a low watt tube amp, it gives me the *perfect* amount of ambience and versatility. It sounds great pre-distortion AND post-distortion. So many great sounds. The sway function is just so cool. I love Mr. Black pedals. The Chrome won’t stay with my new rig, but I will almost certainly have a Mr Black pedal on my new rig. I have a Red Panda Context on the sidelines ready to fill in, but I might switch to the Adventure Audio Whateverb - which I’ve heard gets a full EQ spectrum better than any other reverb on the market (not just the shimmery highs). The Caroline Meteore is also on my short list as a fantastic dual drive/reverb for a crazy unique lead tone and ambient machine. **EHX 720:** I’ve owned the Ditto, Ditto x2, EHX 45000, and JamMan. I love the true bypass of the Ditto but I need to quickly save and recall at least a few loops while songwriting. It has 10 loops, Undo-Redo, Reverse and ½ Speed, and an optional foot control that I’ll definitely pick up. This is a board staple and is not going anywhere. I may stick a Ditto at the front of my chain for some cool effect tunings - especially with the Panther Cub and my Moog EP3 expression pedal. You may notice there is no dedicated power supply. I have a Supacharger that doesn't fit under or on my current board. With all of the changes going on right now, I'm going to wait until I have a somewhat finalized board before I pick a power supply It will mostly likely be a Walrus Aetos or a Strymon Ojai. Until then, my onespot is doing the trick. **Future Pedals:** I'm going to play with a Walrus 385 Overdrive today. I could not be more excited. I’m very interested in the Diamond delay series, especially the Quantum Leap which looks pretty cool. I may try out a couple of their pedals through Pedal Genie. I’m going to try out the SolidGoldFX Zeta with LM308 Mosfet chip. I love the LM308 - I think it has great amp-like distortion. Also, Pete Thorn is a fan and I trust him. I’m in the market for a great fuzz but that’ll come after I solidify my new set-up. I have some Wren and Cuff pedals that I want to try out. I’m wiling to answer any questions you may have.

  • Ashley Schmeler

    >There are some songs that give me goosbumps at particular parts - not because of some deep meaningful lyrics - I try and avoid lyrics where possible as they detract from the beaaty of the music. Sometimes, a certain shift on chords at just the right time, or when a big phat bass track starts up. I'm getting chills just typing it!! ... I love my music loud at full blast so I can feel it, whether that's with earphones or in the car with the subwoofers blaring. I have a habit of listening to the same song over and over again until I start getting too familiar with it and move on. >I could go on all day about the music I listen to and how it makes me feel and no-one would have any idea what I was going on about I think I understand, because much of how you describe it encapsulates my interpretation as well. And alcohol consumption only amplifies the sensation. When I'm slightly buzzed and in my "zone", depending what it is that's playing, I wish I could take whoever is listening to the music with me by gently pulling them into wherever it is that I go when it happens. I feel like I'm having more of an experience than merely listening to music. It's like something's happening inside of my body and mind, and I wish they could experience it for themselves. Am I on the right track? It's just the way my mind has always worked, and I've never heard anyone else describe it the way you just have so, it's just encouraging to think that there might be someone else out there that knows how it feels. I like it loud too. And it what I miss the most about the club scene is the bass that you can feel moving through your body and all of the lights. Love the strobe effect. "Opus" was new to me and I really liked it. Nice crisp progressive sound. "Red Sky" is what I'd imagine hearing on DI.fm. I have countless songs from that site saved on Youtube, Spotify and elsewhere. Zero Gravity suggests to me that you like a very crisp, solid delivery in your music. It made me think of a test NPR put out a while ago. It's fun, and I'll post it by itself so everybody else can give it a shot if they are interested. A few offerings, to get your opinion... good, bad or ugly.: [Underworld - To Heal](https://www.youtube.com/watch?v=okQRBL8tuZc) (heard it used in the 2007 movie Sunshine) Elegia by New Order. You may know it, but have you heard it set to [this video](https://vimeo.com/7306050)? [Dust and Daffodils - Asura](https://youtu.be/DKMD6LbqKl0) Spacey, slightly trippy and a little cybernetic. [Takaki Matsuda - Sakura](https://youtu.be/niFjFWPCrvM) A very refined, clean sounding piece. The sequenced female voice at ~2:00 just tickles a sweet spot in my brain. I don't know how else to explain it. I could listen to it on repeat for hours and be highly productive and quite content. Maybe it reminds me of something I heard waaaay back, when I first discovered this kind of music. NSFW cover art: [Beatmistress - Dominate The Rhythm](https://youtu.be/0-0fiYz1pt4) >I'm drawn to music that has more "minor chords" - described by NTs as "sad" music, when actually to me it stirs a lot more emotion. I'd like to know what you would put into this group. But here are a few that I consider to be moving, but moving in the direction of sadness to depressing. Some of these are older, and thats because I tend to keep a distance from stuff that evokes feelings of pain and sadness, despite being beautiful and moving. Please share your thoughts (and offerings) whenever time permits. [Bryan El - Galacticon](https://youtu.be/r5hJNJww_M0) [Solenko - Ken Elkinson](https://youtu.be/ectGQatBlSM) [Blackmill - Spirit of Life](https://youtu.be/YeaGUfZM5hs) [M83 - Outro](https://youtu.be/1cEy4UyYHI0) [Hammock - Birds Flying in Sequence](https://youtu.be/Zs3Ia9Io53E) [Tange - Steel Waves Part 2](https://archive.org/details/earman103) I think that this is probably the most depressing and deeply saddening thing I've ever listened to by choice. After that, I need some bubblegum to cheer up! [RATATAT - SHEMPI](https://youtu.be/kLUthOxfpMo)   Thanks so much for sharing what you posted. Please message me anytime you find a new track you think you'd like to share. Lastly, what's your cat's name and do you have a photo of him/her? Cheers!

  • Tyrel Hackett

    I run a mid-magic (for values of "mid". there's a lot of magic, but it's not flashy) LARP, and we try to do just this. However, we're approaching it from the other direction. Instead of finding a way to phys-rep classical spells, re're adjusting the magic system to fit the things we can more easily show. The magic system is not based around flinging spells, but around Weaving (ritual magic), Channeling (buffs and mind control) and Artifice (making (temporarily)magical items). Ritual magic is "easy" to physrep with some lighting (LED strips are your friend) and sound (bluetooth speakers are your other friend). It also automatically means more setting up, which is great, because you get to set up physreps at the same time. When the weaver is laying out and preparing his magic diagram and aligning it to the lay-lines, that's when he rolls out his LED strips, laser pointers, strobe and speaker and connects it all up. It has a very high-physrep requirement if you want to make it look flashy, though simply laying out a diagram in sand is also possible (if less effective). The second part of magic is Channeling. Think mind affecting magic, buffs and debuffs, healing and the like. This mostly touch-based, or shout-based, so it doesn't need much flashy physrepping. The Channeler simply touches the victim and tell him the effect, or they use an area-of-effect shout. Incidentally, Channeling requires saying/shouting someone's True Name, which makes it OC a lot easier to use single-target spells. It also adds a fun roleplay aspect about telling people your true name or not. This is physrep-free, but still plausible magic. The final part is Artifice. This is the largest part of what would be battle-magic in most settings. It revolves around making/conjuring/enchanting items and using them. They are occasionally activated by command-word (read: IC and OC Call). Some of these we (the GMs) came up with, and some were invented IC and OC by players. On top of non-showy magic like protective magical amulets and armor, and magical weapon, we have some more active magical effect. Examples include: - Burning dust. A white powder that causes burns on the skin of anyone it touches after being thrown. After spending its magic, it reverts to harmless dust. This is simply physrepped with flour. One clever player put some in a tube to be blown at his enemies, and now everyone does this. - Frost-gloves. A glove that glows with glacial magic on the outside. Anyone touched by it freezes, causing damage and slowing them. Physrepped simply with a glove and a light. Also exists in fire-gloves, shock-gloves and acid-gloves. - Gore shield. A regular looking shield, when enchanted with the proper spell can push back an attacker when the command word PUSH is shouted. Physrepped with any shield, and a simple Call. There are several of these types of items. It's important to note you should never make things like a burning sword, for example. - Sightless lantern. Generally a lantern, but any form of object can be enchanted. It emits a pulse of light that temporarily blinds all who see it. Activated with the command word FLASH. Physrepped with any bright light, say the command, pulse the light. Can also be flashbulb or strobe. - Serpentroots. A thick red/green rope, enchanted so that anyone that it lands on (not touches, but lands on head, arms, shoulders, whatever) gets entangled by invisible snakes of force that anchor to the ground. They are unable to walk after 5 seconds. - Spirit orbs. Enchanted balls that are kept in a containment box, they damage any living creature they touch while they glow, except the Artificer. These are physrepped by glow-in-the-dark inflatable balls, that are kept in a box with a light. They are dangerous while they glow, and revert to non-magical when they go dark. - Windspeaker. A set of two magical boxes that allow you to speak 15 words to someone holding the other box. Physrep: Your phone. - Wand of Darkness. A wand that causes great, debilitating pain to everyone in front of it. It's magic can be stopped by any light. Physrep: Any narrow-beam flashlight, with a red filter. If you can see it, you can feel it.

  • Thurman Cummings

    *[Previous Update discussion](http://redd.it/5axjc1) | [All Update Threads](http://www.reddit.com/r/spaceengineers/search?q=flair%3Aupdate&sort=new&restrict_sr=on)* ---- **Summary** Hello Engineers! With this week’s update, we are adding support for modding fonts in Space Engineers. We are also adding a new font into the vanilla game. This is a monospace font recently made into a local mod by Krypt, so many thanks to all the modders! If you access an LCD panel via the terminal you will now find a font selection dropdown. As another added feature - you can now use drills and grinders to cut down trees. No longer will ramming trees with ships and rovers be the only option. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The bugs fixed this week include some blocks not being welded from a projection, visual particle imperfections, issues with voxel hands and many more! Lastly, there’s an update for the stable branch today which contains features like the visual scripting tool, damaged block explosions, entity initialization parallelization, unsupported stations and improvements to physics taking it to version 1.157:[http://forums.keenswh.com/threads/7389084](http://forums.keenswh.com/threads/7389084) [https://youtu.be/47I6rEktL70](https://youtu.be/47I6rEktL70) **Features** - Customizable Fonts - Added Monospace Font (thanks Krypt!) - Trees can now be cut down using the grinder/drill tool - Added "Loading Wheel" when pasting a blueprint - Updated Texture Packing Tool + Guide for Modders:[http://steamcommunity.com/sharedfiles/filedetails/?id=796952895](http://steamcommunity.com/sharedfiles/filedetails/?id=796952895) **Fixes** - fixed issue where double clicking during the loading screen caused a crash - fixed crash at Sandbox.Game.Entities.MyCubeGrid.MultiplyBlockSkeleton - fixed crash when pasting planet too close to yourself on a dedicated server - fixed issue with certain blocks not being welded by the ship welder when using projector - fixed issue with ThrustMultiplier property being disregarded in ModAPI.IMyThrust - fixed issue where you are unable to control turrets from control panels on DS upon a character death - fixed issue with pasted grids aligning themselves to grids locked with landing gear rather than grid being aimed at - fixed issue where sound alert 2 was not working in visual scripting - fixed issue where in the G-screen you were unable to grab the scrollbar with your mouse - fixed issue with mirror mode planes causing a strobe effect when placed at the edge of grids - fixed issue where particle effect while flying through space was not visible - Fixed issue where gatling guns were unable to target missiles (by slowing them down) - fixed issue that 1x1 Window Inv is not part of the 1x1 Window face group - fixed issue where the "red box" appeared when using the voxel hand tool in 1st person - fixed issue with ctrl+scroll not working when using the voxel hand tool - fixed issue with strafing and rolling while using the AZERTY keyboard (Hon hon hon!) - fixed issue where moving your mouse during pause would shift your POV regardless - fixed particle effect from bullet impact being too big and having too many sparks - fixed some more the hard edgings on explosions - fixed issue where snow particles from running were brighter than the snow on the ground - fixed the ugly muzzle smoke from the rifle when firing   * * * _I'm the subreddit's bot. If you have any questions, [contact the mods!](https://www.reddit.com/message/compose?to=/r/spaceengineers&subject=Bot%20feedback)_

  • Elmore Lind

    Part 2: Dr. Ross Adey, in his pioneering work determined that that emotional states and behaviour can be remotely influenced merely by placing a subject in an electromagnetic field. By directing a carrier frequency to stimulate the brain and using amplitude modulation to shape the wave to mimic a desired EEG frequency he was able to impose a 4.5 CPS theta rhythm on his subjects. Drs Joseph Sharp and Allen Frey experimented with microwaves seeking to transmit spoken words directly into the audio cortex via a pulsed-microwave analog of the speaker’s sound vibration. Indeed, Frey’s work in this field, dating back to 1960 gave rise to the so called “Frey effect” which is now more commonly referred to as “microwave hearing.”[19] Within the Pentagon this ability is now known as “Artificial Telepathy”.[20] Adey and others have compiled an entire library of frequencies and pulsation rates which can effect the mind and nervous system[21] During the siege of Waco, Texas, last year, FBI agents discussed with Russian counterparts the use of Acoustic psycho-correction on David Koresh and the Branch Davidians. In the event it is understood that this contingency did not proceed. However, some unusual EM weapons were deployed at Waco. BBC World News, and additional FBI film-footage (in the possession of this writer) show both the Russian equipment being demonstrated, as well as previously unseen noise generator and an unusual low frequency strobe array in use at Waco. Have weapons of this nature been developed and field tested? Judged by the number of individuals and groups coming forward with complaints of harassment the answer, appears, to be yes. Kim Besley, of the Greenham Common Women’s Peace Camp, has compiled a fairly extensive catalogue of effects that have resulted from low frequency signals emanating from the US Greenham Common base, and, apparently, targeted upon the women protesters. These include: vertigo, retinal bleeding, burnt face (even at night), nausea, sleep disturbances, palpitations, loss of concentration, loss of memory, disorientation, severe headaches, temporary paralysis, faulty speech co-ordination, irritability and a sense of panic in non-panic situations. Identical and similar effects have been reported elsewhere and appear to be fairly common-place amongst so called “victims”. Many of these symptoms have been associated in medical literature with exposure to microwaves and especially through low intensity or non thermal exposures.[22] These have been reviewed by Dr. Robert Becker, twice nominated for the Noebel Prize, and specialist in EM effects. His report confirms that the symptoms mirror those he would expect to see, had Microwave weapons been deployed. The Scientific American dated April 1994 carried an article entitled “Bang! You’re Alive” which briefly described some of the known arsenal of Less Than Lethal weapons presently available. These include Laser Rifles, low frequency “”infrasound” generators powerful enough to trigger nausea or diarrhoea. Steve Aftergood of the Federation of American Scientists (FAS) noted that Non-Lethal weapons have been linked to “mind control” devices and that three of the most prominent advocates of non lethality share an interest in psychic phenomena[23] Current Projects include SLEEPING BEAUTY, directed towards the battlefield use of mind-altering electromagnetic weapons. This project is headed by Jack Verona, a highly placed Defense Intelligence Agency (DIA) officer. Dr. Michael Persinger of Laurentian University is also employed on the project. Other sources have revealed a project entitled MONARCH which, supposedly, is directed towards the deliberate creation of severe multiple personality disorder.[24]

  • Dorothy Gerhold

    I should make a list...wish you guys luck... -Deadmau5 – Some Chords (Dillon Francis Remix) -Deadmau5 Ft. Rob Swire – Ghosts ‘N’ Stuff (Chuckie Remix) -Deadmau5 – Maths (Cobra Effect Remix) -Deadmau5 – Strobe (Michael Woods 2014 Remix) [I hate this one the fucking most, why was this even made, its just a rehashed version of 2010 version but with an "EDM" drop, wtf, the original remix from 2010 version is still fucking better than this...] -Deadmau5 & Kaskade Ft. Haley Gibby – I Remember (Shiba San Remix) [Because "Deep House"...] Deadmau5 & Chris Lake – I Said (Michael Woods “I Said It Again” Re-Edit) [Same thing here, its alright...BUT...fucking adding an "EDM" drop will not make it better, remove it, I actually like some of the changes like it has better eq than the original and that decline in tune before the middle break makes it actually interesting, but really now, now continuing...] -Deadmau5 - The Veldt (featuring Chris James) (Tommy Trash Remix) [I can almost compare it to avicci's remix of derezzed, if thats even something...] -Deadmau5 - Strobe (Feed Me Remix) -Deadmau5 & Wolfgang Gartner - Channel 42 (GTA Remix) [Generic "EDM" pandering to things that sound like tiesto and martin garrix...] -All the "Reward is Cheese" remixes by Tujamo, Fehrplay, Nom De Strip...again, generic "EDM" pandering to big room house and things that sound like tiesto and martin garrix...plus the Fehrpley remix doesn't even do much with the source... Ok, I think I'm done at pointing fingers... You asked for it, you got it... Just needed to release years of disappointment...thank you... P.s...if your wondering why I didn't mention the at play remixes, because its not even worth it... Until then...

  • Demarcus Sauer

    If the meter is designed badly, sound can cause parts to flex resulting in noise in the meter. Also, with certain materials, they can generate voltages based on pressure changes (piezoelectric effect, triboelectric effect, etc.) but these materials are tend to be very specialized and the effects from sound acting upon them tend to be very small. In general, radio waves to microwaves are the ones responsible for most of the noise. These are the ones that have the penetration and frequency ranges to act on electric circuits. Light (which I will lump infrared and ultraviolet in with) can generate voltages via the photoelectric effect on certain metals and semiconductors (but certainly not water). This effect is how we make solar panels. This effects can also cause issues with bare exposed silicon parts. For example, there was an issue with the Raspberry Pi crashing due to a camera flash. This was due to induced voltages from the flash strobe in one of the exposed silicon parts.

  • Thalia Rolfson

    An option you may be able to do, depending on the timing is to use a cue light. There are two options I could thing of here. 1) I don't know what com system you use, but if it is clear-com, you could put the clear-com fl-7 ( http://www.clearcom.com/product/partyline/accessories/fl-7 in an area where he can easily see it. Then whenever you need him to trigger a sound effect you simply hit the call button on your belt-pack/base station. The issue with this method though, is that the strobe doesn't always instantly go off the second you hit call button. 2) Using a cue-light system. Either one pre-made (can get expensive), or DIY. The benefits of this is you can also have it send a ready light, which will definitely help, by making it so he doesn't have to paying full attention to the cue-light all of the time. Depending on how much work you want to put into this this could be as simple on having a 9 volt battery, a couple switches, and a small array of LEDs. Better yet, you could likely use a 3-pin XLR to connect them if you have the extra parts lying around, making for easy connections.

  • Thea Eichmann

    Yes, like the fact that [the judge said this](http://www.startribune.com/dispute-over-lake-minnetonka-wind-turbine-continues-in-court-cases/261889921/) about the effect of the turbine on the neighbors: > "A reasonable person would conclude that the strobe effect of the spinning turbine on [Rogers and Lanpher's] living spaces constitutes an ongoing interference with [their] enjoyment of their property," she wrote. "The intense flashing light and sound invades their living room, bedroom, and deck. No person should be expected to endure the detrimental effects the wind turbine creates."

  • Ocie Schneider

    No, I'm not referring to Mythbusters. I saw the video. I've actually been a long-time fan of Brusspup. And, you're right, sound is used to manipulate the water stream, and it's not stroboscopic but what's happening there is something very similar: the [wagon-wheel effect](https://en.wikipedia.org/wiki/Wagon-wheel_effect). The difference here is that it's just the periodicity of vision is provided by the camera's frame rate instead of the strobe. Which explains the frequency of sound being used: 24 Hz which matches the frame rate of his camera. You're right that the sound is used to manipulate the water but that's just so that the water produces a regular pattern on every frame. Effects like these can't be adjusted to our eyes because our eyes, unlike a camera, don't have a fixed frame rate. Each receptor cell is independent of every other cell in the eye, which themselves have to be processed by the brain in an also separate rate.

  • Lavinia Cruickshank

    At launch I had just about every problem people were reporting: mouse issues, frequent crashing, configuration resetting, save files disappearing, audio forced to stereo, flickering textures, etc. After the patch I played through a long completionist run with maybe three crashes and none of those other problems. I had no sound when selecting 7.1 audio, but that was easily fixed by going into playback settings and changing the bit depth and sample rate to 24 bit, 48000 Hz. Also, there was a strobe effect that went away when I enabled vsync. i7-6700k Radeon R9 Fury X

  • Austin Von

    Same here re: the fun times with my mates as well. Now all of us make a living with technology in one way or another. re: the strobe effect, fun fact that happened to me: War Games was a popular movie and so I decided to write a simple BASIC prg to make the clicking sound of each letter being "printed" on the screen. I found that turning the SID chip on and off made a click sound. So I had it turn off and on for pages of text. Found out doing this can actually fry your SID chip! First time breaking something through "code". lol

  • Ezekiel Gorczany

    I thought the music was a cool and fitting EDM track, but the acoustic strobe effect seemed distracting -- not sure if he added that or if that track does sound that way. I think a "smooth" track would've been better. That's my only gripe. Very minor quibble.

  • Unique Rutherford

    > what does a strobe effect sound like? Clicks of white noise, obviously.

  • Odessa Goodwin

    Whaaaa, the SOUND BAR creates the strobe led effect? That's sweet!

  • Kayleigh Ferry

    #####	 ######	 ####	 (continued from above comment) *** > * Fixed bug with multiple types of physical damage on weapons > * Added message that warns of realm shutdowns > * Added a new level-up effect > * Linked items now show sockets > **Path of Exile Version 0.6.10** > * Six new areas added - the rest of Act 1 (very much work in progress) > * New monster: Pirate Ghosts > * Sand spitters now escape from slain Shield Crabs to attack you > * The Multiple Attack support gem now correctly doesn't target chests > * Implemented experience scaling when fighting substantially higher or lower level monsters > * Added Regal Orb (upgrades a magic item to rare without touching its mods) > * Added two new stash tabs (four total) > * Nerfed mana regen by 33% > * Reduced global monster item drop rate by 33% > * Modified experience gain to require 30% more kills per level > * Reduced monster density in The Terraces > * Renamed The Watery Hole to The Flooded Depths > * Added alternate zombie death animation > * Improved outdoors random level generation > * User interface improvements on the character screen > * Improved appearance of world entity hovers > * Fixed problem that made most animations slightly jerky when repeating > * Made difference between allocated and unallocated passives clearer > * Fixes to text box in the chat interface > * Mana now refills when the player levels up > * Fixed "blue skeletons" > * Unstack window now defaults to pulling one item out of stack > * Game window now resizes correctly all the time in Windows 7 > **Path of Exile Version 0.6.9** > * Terraces are now smaller > * Respawn window is in correct place after resizing > * Passive skill screen now resizes correctly > * Further nerfed ice nova, another 10% less damage > * Fixed problems with skill icons appearing disabled when the skill can actually be used > * Fixed problems with mouse button icons showing wrong skill > * Can now open stash if inventory is open > * Added edge scrolling to the passive skills screen > * Passive skills connectivity tweaked for intelligence skills > * Fixes to timing of Marauder stomp animations > * Chat box now works correctly for long lines of text > * Skill descriptions now mention weapon restrictions > * Elemental hit skill now has correct gem hover > * Monster descriptions now appear correct when window has been resized > * Fixed some level generation crashes related to entrances not being in the right rooms > **Path of Exile Version 0.6.8** > * Complete overhaul of passive skill tree with many more stats > * Changed Twilight Strand and The Ledge to use new random generator > * Added new Tidal Passage level > * Added item Exalted Orb: adds a mod to rare item > * Added item Jeweler's Orb: rerolls sockets > * Added item Orb of Transformation: rerolls a magic item > * Added item Orb of Souring: converts an item into its plain base type > * Added implicit cold damage to Leather Belt > * Nerfed ice nova (-40% damage, costs more mana) > * Nerfed currency item drop rates substantially > * Nerfed "increased item quantity" stat by 50% > * Nerfed energy shield quantities by 50% > * Nerfed mana regen > * Boosted energy shield regen > * Brightened lighting in act 1 town > * Added skill weapon restrictions > * Implemented skill area of effect boosts > * Improved Ground Slam effects > * Allowed three sockets to spawn on the highest weapons/armours > * Further tidied up character screen stats > * Smallcaps version of font used in item rendering > * Better descriptions of skills on gem hovers > * Fixed blocked doorways in prison > * Fixed materials used in waterfalls > * Fixed layout issues with NPC windows and item hovers > * Fixed font scaling issues > * Lengthened chat message fade delay > * Passive screen now shows attributes the skill would grant > * Accuracy used for bows (they can miss now) > * Weapon type is checked correctly in stats > * Fixed resizing issue with minimap > * Red outline on monsters works correctly and intensity represents health amount > * Fixed a bug with de-equipping weapons that you can't use > **Path of Exile Version 0.6.7** > * Substantially increased default sharpness of textures > * Damage mitigation and DPS are now shown on character screen again > * Character screen tidying > * New leap slam effects > * Improvements to the display of skills > * Further increases to game performance > * Changed font everywhere > * Fixed an item generation bug that could cause server crashes > * Fixed balance of elemental spells > * Enabled a second stash panel > * Made larger socket groups slightly more common > * Fixed a rare crash when levelling up > * Fixed bow damage scaling (bows now do 40% less damage) > * Fixed buggy vsync option > * Fixed item display bug > * Made Brutus larger and harder > * Increased stack size of many currency items > * Changed mana flask graphic to another distinct one. It's still red. > * Enabled Mirror of Kalandra > * Made skill gems substantially less common > * Added more passives to int tree > * Tweaked mana costs of skills > * Allowed multiple projectiles support gem to drop > * Fixed a bug that caused tabs to be missing from the character screen > **Path of Exile Version 0.6.6** > * More beautification of act1 town > * System for solving the microfreezes that occur while compiling shaders for the first time > * Improvements to performance of the user interface > **Path of Exile Version 0.6.5** > * Improved sound effects > * Addition of shimmer effects > * Changed lighting in act1 town > * Seagulls now spawn on the beach > * Added support for lights in animated objects > * Fixed NPC Window layout issues > * New particle features and emitters added > * Fixed minor crashes > **Path of Exile Version 0.6.4** > * Fixed crash entering the mud flats > * Level/experience properly displayed on character screen > * NPC text jitter fixed > * Skills tab added to character screen > * Improvements to effects and sounds > **Path of Exile Version 0.6.3** > * Increased selection of combat sounds > * Improved server stability > * Twilight strand's difficulty restored to correct values > **Path of Exile Version 0.6.2** > * Many combat animation improvements > * Fixed a bug with item positions on mouse cursor in full-screen mode > * Added support for lights on tiles > **Path of Exile Version 0.6.1** > * Twilight strand substantially decreased in difficulty for demo purposes > * Fixed various UI crashes > **Path of Exile Version 0.6.0** > * Added skill gems and skill augmentation > * Added new skills: Ground Slam, Elemental Hit and Cleave > * Items now spawn with sockets > * Added decal support > * Monsters and players leave blood on the ground as they get hurt or die > * Added support for bows > * Arrows stick in objects properly > * Arrows have trails as they fly through the air > * A Stash is available for storage in town > * Added rhoa nest chests in the Mud Flats > * Added fog in some areas > * Added waterfalls > * Dual wielding works now > * Added support for lights in doodads > * Substantially improved client combat prediction > * Can now press alt to see interactables and sockets in addition to items > * New character information screen > * Made orbs of augmentation stackable > * Improved data file loading speed > * Fixed changing areas so that it is more reliable > * Added mana usage and mana mods > * Complete rebalance of monsters, items and areas > * Life values are higher on all entities, for more granularity > * Set up rapiers to act as thrusting swords > * Added corpse chests > * Fixed scaling of ground textures for some areas > * Multiple shot projectiles possible > * Fixes to firing projectiles up/down elevation > * Scavengers now either run or walk > * Fixed a bug with critical strikes occurring too often > * Added many new items, including many helmets > * Ice Nova now ripples damage correctly > * Fixed bug with sandspitter behaviour > * Many more rooms for all indoors areas added > * Improved display of skill hover information > * Improved passive skill screen > **Path of Exile Version 0.5.14** > * Added a waypoint to the Tidal Passage Level 2 and decreased the size of that level > * Fixed a bug related to parties staying together through area transitions > * Allowed scrolling of the minimap with arrow keys > * Decreased damage of sea witch projectiles > * Increased accuracy on items and passive skills > * Fixed up some shoreline texture blending > * Improved Rhoa animations > * Fixed some UI positioning issues > * Fixed a problem generating some prison levels > * Fixed the lack of doodads in some outdoors areas > * Added some more zombie attack animations > * Added item acquisition stats to the character screen > **Path of Exile Version 0.5.13** > * Revamped water system > * Ocean water has waves > * Fixed passive skill screen bug (displayed skills incorrectly) > * Fixed minimap not displaying on ATI graphics cards > * Added wave attack for the sea witch monsters > * Changed character selection UI to only have supported character classes > * Fixed rare/magic items generating unidentified without mods > * Whetstones and armour shards now increase quality by 3 > * Added message of the day > * Fixed orientation of waypoints > * Flasks now play no sound when empty > * Fixed another bug with fireballs > * Made disconnection messages more useful > * Increased difficulty of the brute > * Fixed some gloves icons > * Prevented doodads spawning on town entrances > * Added alternate attacks to some monsters > * Added leap slam sounds > * Reduced the effectiveness of life regeneration mods and global armour increase mods > * Renamed Hunter class to Ranger > * Strength weapon specialisations now add accuracy > * Fixed some item sounds

  • Constance Prosacco

    **comment content**: **January Update Release Notes** Bonus Mission: Landslide Overview New Bonus Mission: Landslide (Sapienza) 5 new Guided Opportunities for “Landslide" 1 new weapon/gear unlock (earned through challenges) - The Big One 35+ Landslide-specific challenges 3 new trophies/achievements for Landslide General Improvements Professional Difficulty Level We've added an entirely new difficulty level: Professional. Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post. Bonus Mission: Landslide The January Update enables access to the third Bonus Mission, Landslide, for owners of the Complete First Season or Upgrade Pack. Landslide is also available through the 'Bonus Episode', which is now being sold individually on all platforms and includes all three Bonus Missions. Improved Menu Navigation We've made it easier to navigate between all the content in game and get to where you want to be faster. HDR Support If you've got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC. *See below for more details relating to HDR Support on PC. Contract Favourites We've added functionality that will allow you to add any created Contract to 'My Favorites', allowing you to easily find the Contracts you have enjoyed the most. Modified Attention Gain Modifiers We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted. Illegal Item Warnings We've added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action. On-screen Mission Timer We've added an option to the 'Gameplay' menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play. Disable Autosaves We've added an option to the 'Gameplay' menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to 'on' by default. Added Colorado 'Hidden Hand' cutscene to the 'Story' Menu The Colorado 'Hidden Hand' cut-scene has been added to the 'Story' Menu. This description is purposefully vague to avoid any possible spoilers. Notebook Improvements for Contract Creation When creating a contract, the 'notebook' page now shows the cause of death and used disguise for marked and eliminated targets. Contract History Filter In the 'Contracts History' menu, you can now filter the Contracts between 'All', 'Completed' and 'Failed'. Contracts Search Improvements We've added more options to the Contracts Search menu. You can now select from four 'Disguise' options. You can also select 'Any method' for how the target was killed. Get Your Suits In Order We've revised the order that suits are shown in the menus to make them more consistent and logical across all locations. Loadout Details The Loadout screen now displays the amount of each item that will be equipped. For example "x3" is displayed on the icon for coins, because you will have 3 coins. Pistol-kill Sound Effect With a previous update, we introduced a subtle sound effect that played with a pistol kill. Based on player feedback, we've removed the high-pitched part of this sound effect. Loud Disguises We have fixed an issue that made some disguises extremely loud, particularly those with additional cloth such as a chef's apron. Option to Adjust Subtitle Size We've added an option to the 'Language' menu that will allow you to choose the exact size of the subtitles. Choose Settings at Start-up We've added a one-time boot screen that allows you to select graphics options, such as HDR, and language/audio options when you initially launch the game. These options can later be found in the Options menu. Escalation Contract Images We've updated some of the objective/complication images for Escalation Contracts to give them a unified style. Brightness Adjust Settings When you're changing settings such as brightness in-game, we've removed the menu so you can see exactly how the changes will look during gameplay. Pull an Enemy, Part 3. In this update, we've (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly. **Fixed Issues** Paris Fixed an issue where zooming with the Sieger 300 could result in rendering issues Multiple improvements to 'Holiday Hoarders', such as target pathing, texture streaming and NPC reactions Fixed an issue where 47 could vault through a window on the 2nd floor, but cannot re-enter Fixed issues where the routines of key NPC's can be suspended depending on 47's actions Sapienza Fixed an issue where items dropped by certain characters would drop at 47's feet, regardless of the distance between them Fixed an issue where the dialogue from a guard in the wine cellar could be difficult to hear when standing in a specific place Fixed two issues that could cause inconsistencies in the 'Time to Meet The Fans' opportunity in The Icon Removed small, invisible pieces of cover on the stairs in the streets and the stairs behind the church Fixed an issue where NPCs could walk through a specific table in the Church Fixed an issue where Ether sure is ramping up security around here Marrakesh Fixed an issue with environment art in the security room Fixed an issue that could cause the 'Waiting For The Man' opportunity to fail Fixed an issue that could cause a guard to clip through a wall on the ground floor of the Embassy when alerted Adjusted the trespassing rules for the Printing Crew disguise to include the secret tunnel Bangkok Fixed an issue that could cause Room Service staff to not leave 47's room Fixed a few issues with inconsistent lighting inside the hotel Fixed an issue where some doors appear to be transparent when viewed from a distance Fixed a few issues that could cause either Ken Morgan or Jordan Cross to suspend their routines Colorado Fixed an issue that could prevent the 'Mission Complete' trophy/achievment from unlocking Fixed an issue where Sean Rose or Penelope Graves could suspend their routines Fixed an issue where some guards would not escort 47 to the nearest trespassing exit Hokkaido Fixed an issue where 47 would leave footprints in the snow below when scaling ledges Fixed an issue that could cause physics issues on the clothes of specific NPCs Fixed an issue where resort staff dialogue did not match their gender Fixed an issue where some ambient audio would not play in the morgue Fixed an issue that could prevent the 'Sayonara' trophy/achievement from unlocking Fixed an issue where a doctor in the operating room may notice a crime in the morgue, due to level geometry set-up General Fixed multiple issues that could lead to instability and crashes Fixed issues that could cause Diana's dialogue to overlap or be missing entirely Fixed multiple issues with various Opportunities on all locations Fixed multiple issues with 'clipping' on all locations Fixed an issue where Location Mastery was not displayed on the Destination, Mastery and Debriefing menus Updated the text on the in-game 'Intel' menu to make it clear how to acquire Intel Improved stability of multiple opportunities and actions when saving/loading at specific times Fixed an issue where the red 'hit-marker' would appear on-screen after using the 'Eliminate' kill with a pistol Fixed an issue that could cause the audible beep from fire alarms to continuously loop Fixed multiple examples of interactable objects in multiple locations not being highlighted in Instinct Improved consistency of the Challenge Pack descriptions Fixed an issue that could cause game sound to momentarily stutter PC-Specific Issues Fixed an issue where using a Radeon R9 card and DX11 could result in Texture Quality not changing from "Low" Fixed an issue where the primary monitor would always be selected when applying default settings with Exclusive Fullscreen and default resolution HDR Support Notes (PC) Exclusive fullscreen is required to use HDR on PC for both DirectX 11 and DirectX 12 Nvidia cards currently won't switch the TV into HDR mode in DirectX 12. Please use DirectX 11 until this issue is resolved If you encounter problems with the TV not switching into HDR mode, try disconnecting all monitors except the TV Please note that [email protected] 10/12 bpc RGB is not supported by the HDMI 2.0 standard. Instead, if [email protected] is desired, 4:2:0 or 4:2:2 chroma subsampled output can be configured via the control panel provided by the graphics card vendor Known Issues Adjusting the 'Master Volume' option has no effect on the VO of Diana or NPCs. This will be fixed in a future update **subreddit**: HiTMAN **submission title**: HITMAN - January Update Release Notes **redditor**: edusenx **comment permalink**: https://www.reddit.com/r/HiTMAN/comments/5r1681/hitman_january_update_release_notes/dd3m4lw

  • Valentina Hermann

    Sounds like we're not only on the same page but the same paragraph, and maybe even the same sentence & word. That said... > An irrigated miscanthus field could theoretically hit 40 tons of crop an acre a year in the right situation. Gotta admit, I don't really see the benefit of miscanthus.. ...over switchgrass. On the one hand, sure, I get that it's (a bit) faster growing, higher energy density etc.. ...but, from what I've read in researching it over the past few years.. ..and talked with people growing it.. ..it's a bit of a 'finicky' crop. ... 'Finicky' may not be the best word.. ..it's not as 'no-maintenance required' that switchgrass can be. It's by no means as high demand as corn or other.. ..but, it's planting is more difficult (vs broadcast seeding of switchgrass), it requires a bit more fertilizer (where switchgrass can be ignored and still bring in a crop.. ...no fertilizer needed) ...even to survive, it pulls more nutrients out of the ground.. ...and that's on the 'input' side. On the output side, sure, on the one hand you get a more energy dense crop.. ..but even if it were double the EROEI of switchgrass (it isn't.. ..at least from what I've come across thus far), *all* pale in comparison to, say, [algae](/r/algae). Algenol's getting ~9800gpa/py (gallons per acre per year) and, though they may have the best overall look & design.. ..and organization in plant/'factory'/operation structure (always think of 'iphones' here).. ..there are other companies that are >11,000gpa/py ... albeit, with less of a streamlined approach (so, an android with higher specs but lacking the 'unity' or 'streamlined appeal' of an iphone).. ...but, I ran across something about a year ago that algenol was working on new strains all the time so.. ..integrating these new strains into their overall design is a constant evolution. My point with that being: if *density* of energy output per acre is the focus, 'all' (other energy crops) pale in comparison to algae. ...thus, the balance/focus has to come on something else. The argument can (very logically & clearly) be made that the initial investment of an algae plant vs a miscanthus field are totally off.. ...absolutely. and this is probably one of the largest roadblocks.. ...but, then, switchgrass is even *cheaper*. Broadcast seeding vs miscanthus being required to be grow (usually in a greenhouse environment) then moved and planted in soils that cater to machine planting.. ...switchgrass's broadcast seeding literally allows it to be grown on 'shitty' land .. with little to no '*real*' prep being needed... no rocks removed, no tilling, no 'etc'. so, on that end, switchgrass is even cheaper/easier than miscanthus. I s'pose a 'tiering' can be put into effect.. ...exhausted food lands but already machine-ready for miscanthus, sub-par lands for switchgrass.. ...and 'city rooftops' for algae.. ...down to abandoned shopping malls and crap fields in the middle of rocky mountain territory .. ..or on barges in the middle of the ocean where the other two wouldn't grow w/out hauling in a bunch of 'dirt' and loading it onto the barge (???) um.. deviated a bit obviously :) but, yeah.. ...miscanthus doesn't have the density/'woodiness' of switchgrass. so, basically like trying to get biochar out of corn stover. It's just.. ...not worth it. So, I suppose I'm arguing that, 'as great as miscanthus is'.. ...and though it *may* increase soil health some, it's more likely to degrade it when put in actual practice.. ...I imagine these miscanthus operations going on right now will still have to spend a great deal upgrading soil health as years go by.. ..not saying actively cultivated switchgrass fields aren't going to require some inputs *too*.. ..harvesting 'anything' from the soil will, by default, require a return to the soil in one form or another in order to continue to remove nutrients from it.. ..even *with* switchgrass's deep roots being able to pull nutrients from much deeper into shallower depths, this can only be done for so long before even the depth their roots can go, and the minimalism of nutrients switchgrass requires are still leading to depletions in key nutrients vital for switchgrass's continued ... vitality? so, back to your sentence... "An irrigated miscanthus field could theoretically hit 40 tons of crop an acre a year in the right situation." absolutely, and.. as 'against' it as it may sound like I am, I'm not. I absolutely think that miscanthus research should be continued.. ..and even commercial operations put in place / funded / granted, etc.. ...they're just not something that *I'd* invest in.. ..or, well, beyond just a general level of support for them. I simply see 'other paths' as more fruitful. From a 'mass per acre per year' perspective, algae destroys both. Even in highly 'nurtured' environments like greenhouses, special lighting, temperature control, optimal soil conditions.. ..miscanthus could only *dream* of attaining 1/4 per year the energy density/output of algae. ...and, doing so in such a way that biochar isn't made, or isn't made of very high quality and in paltry volume.. ..I just don't see it. I'm coming across-as and actually *being* harsher on miscanthus than I really feel.. and *def* 'hope' that doesn't spread to being a dick towards you. It's more of just an internal debate in my head typed out and shared. But.. per the sentence before it.. > Turn around , harvest, turn to electricity and biochar and put back into the soil to fertilize it. this is *exactly* the best way to do it I think. The anaerobic digestion of switchgrass for ethanol is 'silly'. It's just.. ..even with the more aggressive digestor strains, the switchgrass is just too 'tough' and the sugars to inaccessible to really be cost effective. It doesn't compete.. ..vs miscanthus and *esp* vs .. well, 'corn' for example. Sure doing this step first gives a higher value liquid fuel aspect.. ..as well, gives a flexibility of what to do with the pulp (paper production, building material, ...composting.. ...biochar, 'other?', etc).. ..if that is in such high demand? absolutely! gonna imagine that hemp makes for larger paper production than switchgrass, but not sure a *ton* of research has been put towards that end.. ...yet. *From* the perspective of paper production.. ..from renewable sources.. switchgrass, hemp, etc make a helluva lot of sense in my opinion. A redditor a year or two ago convinced me on fast growth poplar probably being even *better* for this.. ..esp for a building material crop.. but, quicker to the point I suppose.. ..I absolutely agree. I think that, for the most part.. ..unless paper company has signed a contract and is making it a point to do this (insert Office Space pr stunt here :) .. or something along those lines.. ...simply growing it and pyrolyzing it.. ..to find the 'right balance' per syngas output and biochar production. There's a 'sweetspot' in there per market demand... ... that may lean more one way one time and more another way another time.. but, it's a pretty flexible margin either way. but, just going straight-electricity or H2 feedstock (if syngas is farther processed) makes the most sense. It's just way cheaper/easier to build a powerline and transport energy via it vs trying to keep the H's in syngas piped in or cooling it so it doesn't escape, or compressing it and shipping it in (train, truck, 'whatever') if pipelines are contested.. ...just strait burn/fuel-cell it on site. or process the gases on site for 'whatever' market demand is. Electricity is just easier to deal with, imo. Think it would be *awesome* if Tesla went 'algae' on their roof (granted, they're about to start shipping solar panels so..) or, at least 'switchgrass' in the fields surrounding the factory.. ..kinda like a 'high tech' mixed/surrounded with a habitat providing (so, a sort of 'return to nature' angle) agricultural component (so, still thinking about the 'farmer in the field'.. ..per ethanol-corn being replaced with electric cars).. ...and, with that, brought it all onto a close-site facility, processed it, powered the plant (where the solar panels didn't meet demand).. ..and, in the process: biochar. say, not jst power the plant but 'charge the batteries' shipped out for the first time so.. ..they could advertise: not just carbon neutral electric cars.. ...but carbon negative. or something like that. obviously their marketing department is *way* more talented than I. but, this dichotomy of the future being a return to the past.. ..I think the 'few million' setting something like this off would pay back many many times over.. ...and, that switchgrass operations could/would be set up 'all over' providing electricity to the grid that, in turn, meets the output of their supercharger stations? Like, what a helluvan ad campaign they could run! Not only carbon neutral, but, per their operations and their charger stations, carbon negative. Saab had a (extremely tiny) campaign that did this about 12 years ago. The air that came out was *cleaner* than the air that went in. The killed the campaign after a very small run (can't even find links to it in the quick search I just did) but.. ...this would/could be that on crack! Tesla, not just carbon neutral but carbon negative. Reconnecting the future with the past. or some such shit.. ..and have a car being plugged into a naturescape.. ..charger station in the foreground, tesla factory with solar in the mid-ground, switchgrass field with animals in it, then a stream and mountains behind it.. and, sky, of course. something along those lines. Obviously I've taken this too far.

  • Jacinthe Stoltenberg

    **January Update Release Notes** Bonus Mission: Landslide Overview New Bonus Mission: Landslide (Sapienza) 5 new Guided Opportunities for “Landslide" 1 new weapon/gear unlock (earned through challenges) - The Big One 35+ Landslide-specific challenges 3 new trophies/achievements for Landslide General Improvements Professional Difficulty Level We've added an entirely new difficulty level: Professional. Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post. Bonus Mission: Landslide The January Update enables access to the third Bonus Mission, Landslide, for owners of the Complete First Season or Upgrade Pack. Landslide is also available through the 'Bonus Episode', which is now being sold individually on all platforms and includes all three Bonus Missions. Improved Menu Navigation We've made it easier to navigate between all the content in game and get to where you want to be faster. HDR Support If you've got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC. *See below for more details relating to HDR Support on PC. Contract Favourites We've added functionality that will allow you to add any created Contract to 'My Favorites', allowing you to easily find the Contracts you have enjoyed the most. Modified Attention Gain Modifiers We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted. Illegal Item Warnings We've added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action. On-screen Mission Timer We've added an option to the 'Gameplay' menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play. Disable Autosaves We've added an option to the 'Gameplay' menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to 'on' by default. Added Colorado 'Hidden Hand' cutscene to the 'Story' Menu The Colorado 'Hidden Hand' cut-scene has been added to the 'Story' Menu. This description is purposefully vague to avoid any possible spoilers. Notebook Improvements for Contract Creation When creating a contract, the 'notebook' page now shows the cause of death and used disguise for marked and eliminated targets. Contract History Filter In the 'Contracts History' menu, you can now filter the Contracts between 'All', 'Completed' and 'Failed'. Contracts Search Improvements We've added more options to the Contracts Search menu. You can now select from four 'Disguise' options. You can also select 'Any method' for how the target was killed. Get Your Suits In Order We've revised the order that suits are shown in the menus to make them more consistent and logical across all locations. Loadout Details The Loadout screen now displays the amount of each item that will be equipped. For example "x3" is displayed on the icon for coins, because you will have 3 coins. Pistol-kill Sound Effect With a previous update, we introduced a subtle sound effect that played with a pistol kill. Based on player feedback, we've removed the high-pitched part of this sound effect. Loud Disguises We have fixed an issue that made some disguises extremely loud, particularly those with additional cloth such as a chef's apron. Option to Adjust Subtitle Size We've added an option to the 'Language' menu that will allow you to choose the exact size of the subtitles. Choose Settings at Start-up We've added a one-time boot screen that allows you to select graphics options, such as HDR, and language/audio options when you initially launch the game. These options can later be found in the Options menu. Escalation Contract Images We've updated some of the objective/complication images for Escalation Contracts to give them a unified style. Brightness Adjust Settings When you're changing settings such as brightness in-game, we've removed the menu so you can see exactly how the changes will look during gameplay. Pull an Enemy, Part 3. In this update, we've (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly. **Fixed Issues** Paris Fixed an issue where zooming with the Sieger 300 could result in rendering issues Multiple improvements to 'Holiday Hoarders', such as target pathing, texture streaming and NPC reactions Fixed an issue where 47 could vault through a window on the 2nd floor, but cannot re-enter Fixed issues where the routines of key NPC's can be suspended depending on 47's actions Sapienza Fixed an issue where items dropped by certain characters would drop at 47's feet, regardless of the distance between them Fixed an issue where the dialogue from a guard in the wine cellar could be difficult to hear when standing in a specific place Fixed two issues that could cause inconsistencies in the 'Time to Meet The Fans' opportunity in The Icon Removed small, invisible pieces of cover on the stairs in the streets and the stairs behind the church Fixed an issue where NPCs could walk through a specific table in the Church Fixed an issue where Ether sure is ramping up security around here Marrakesh Fixed an issue with environment art in the security room Fixed an issue that could cause the 'Waiting For The Man' opportunity to fail Fixed an issue that could cause a guard to clip through a wall on the ground floor of the Embassy when alerted Adjusted the trespassing rules for the Printing Crew disguise to include the secret tunnel Bangkok Fixed an issue that could cause Room Service staff to not leave 47's room Fixed a few issues with inconsistent lighting inside the hotel Fixed an issue where some doors appear to be transparent when viewed from a distance Fixed a few issues that could cause either Ken Morgan or Jordan Cross to suspend their routines Colorado Fixed an issue that could prevent the 'Mission Complete' trophy/achievment from unlocking Fixed an issue where Sean Rose or Penelope Graves could suspend their routines Fixed an issue where some guards would not escort 47 to the nearest trespassing exit Hokkaido Fixed an issue where 47 would leave footprints in the snow below when scaling ledges Fixed an issue that could cause physics issues on the clothes of specific NPCs Fixed an issue where resort staff dialogue did not match their gender Fixed an issue where some ambient audio would not play in the morgue Fixed an issue that could prevent the 'Sayonara' trophy/achievement from unlocking Fixed an issue where a doctor in the operating room may notice a crime in the morgue, due to level geometry set-up General Fixed multiple issues that could lead to instability and crashes Fixed issues that could cause Diana's dialogue to overlap or be missing entirely Fixed multiple issues with various Opportunities on all locations Fixed multiple issues with 'clipping' on all locations Fixed an issue where Location Mastery was not displayed on the Destination, Mastery and Debriefing menus Updated the text on the in-game 'Intel' menu to make it clear how to acquire Intel Improved stability of multiple opportunities and actions when saving/loading at specific times Fixed an issue where the red 'hit-marker' would appear on-screen after using the 'Eliminate' kill with a pistol Fixed an issue that could cause the audible beep from fire alarms to continuously loop Fixed multiple examples of interactable objects in multiple locations not being highlighted in Instinct Improved consistency of the Challenge Pack descriptions Fixed an issue that could cause game sound to momentarily stutter PC-Specific Issues Fixed an issue where using a Radeon R9 card and DX11 could result in Texture Quality not changing from "Low" Fixed an issue where the primary monitor would always be selected when applying default settings with Exclusive Fullscreen and default resolution HDR Support Notes (PC) Exclusive fullscreen is required to use HDR on PC for both DirectX 11 and DirectX 12 Nvidia cards currently won't switch the TV into HDR mode in DirectX 12. Please use DirectX 11 until this issue is resolved If you encounter problems with the TV not switching into HDR mode, try disconnecting all monitors except the TV Please note that [email protected] 10/12 bpc RGB is not supported by the HDMI 2.0 standard. Instead, if [email protected] is desired, 4:2:0 or 4:2:2 chroma subsampled output can be configured via the control panel provided by the graphics card vendor Known Issues Adjusting the 'Master Volume' option has no effect on the VO of Diana or NPCs. This will be fixed in a future update

  • Jacynthe Bechtelar

    I can do a pro/con, since I've played Starmade, Empyrion, and Space Engineers. I've only played a tiny bit of Avorion, so I won't be doing a real Pro/Con on it--just mentioning the few things I know. **Starmade** This is the game I know the most about, due to several years spent playing it. I'll try to present a neutral viewpoint on it, but take what I say with a grain of salt. *Pros* Massive scale--ships can be built to ridiculous sizes and still render, although it does take a severe toll on performance eventually. Good Detailing -- There's a reasonable variety of blocks and materials, and the size of a block is 1x1 meters. It comes with slabs in 1/4, 1/2, and 3/4 sizes, as well. This allows for pretty intricate detailing of ships. Systems Engineering -- There are quite a number of systems to install on a ship, and while some may find it a bit complex, once you learn the way everything works, you can do quite a lot with ships. I feel that out of the 4 games, this is the one where learning the system mechanics will provide the most long-term reward: a ship with a well-engineered power supply will have room and power for significantly stronger shields or weapons than another ship of similar size. Rails -- This system is somewhat similar to Space Engineers' pistons and rotors, in that it allows you to move and rotate blocks. However, because Starmade's physics are significantly different, they don't have any of the related instability. For all intents and purposes, they act like part of the ship they are connected to. The game's turret system is also built on the rail mechanic. Devs active with Community -- Although the game doesn't have many devs, most of them are quite active with the community, popping in to the public chat to discuss upcoming changes, propose ideas, or just have people share the ships they've built. Fleet Command -- The game features a reasonably responsive fleet command system that works somewhat similarly to Rdav's fleet command script. It allows you to command multiple ships at once, and while micromanagement is difficult, it is mostly sufficient. One of the neater features of this is the ability to dictate a path for fighters to launch from carriers, and dock back to them. As far as I know, it's the only space building game that allows something like that. *Cons* Community -- This is, by far, the largest con that I can think of. Although there are a few great people in it, the community was, for a period, largely very toxic. It isn't anymore, but that is mostly as a result of it ceasing to exist as a major organized body. I'd be lying if I said it was gone entirely, but the numbers have significantly dwindled, and you'd be lucky to see more than 10 people in the public chat at any time. Those that remain are largely decent to be around, but its days of faction politics and "wars" involving more than a dozen people are long passed. Client Mods -- Unlike Space Engineers, Starmade lacks a modding API. Although supposedly one will come eventually, this is far off in the future, when the game is feature-complete. The only mods that exist right now are effect replacers -- different warp effects, or thicker laser beams, for example. Note that this doesn't necessarily hold true for servers; many servers have plugins that can significantly alter gameplay. Stability -- Although significantly better than it used to be, Starmade still suffers performance issues at times. Mostly these occur with extremely large ships or in fights between several or more people/AI, but depending on your hardware and/or the server you're playing on, it can be an issue even when mining or building. The physics engine is a lot more stable in certain regards, in that you will never have your ship randomly explode on you, or a wing fall off. Too Many Servers -- This doesn't sound like a problem at first, but it really is. Due to the simplicity of setting up a server, and the relatively low requirements to run one, everyone and their mother has their own private server. This has resulted in the public servers often having low population. Spectacle -- While it's possible to make ships in starmade that are more visually impressive than Space Engineers by far, the game and the battles in it lack spectacle. Lasers are just single-color cylinders of light, planets can almost be walked off of, collision damage is simply blocks disappearing, and despite recent major improvements on the graphics front, it still has a much more cartoony vibe to it than space engineers. It's not quite minecraft style visuals, but there's no real attempt at realism either. *Neutral* These are things that I can't really comment on because they either haven't been implemented yet or are still works in progress, so there's no way of knowing how it will turn out. That, or they just can be either good or bad. NPC Faction System -- Although only partially implemented so far, this system is one of the more promising features of the game. With it, there are several NPC factions (and the ability for the server owner to define more) which have varying relations with each other and with the player. They are territorial, and will expand given time, as well as build up fleets to defend and conquer new sectors. The player can, of course, conquer systems back from them, or ally with/trade with them. In the near future, they are supposed to have convoys going between systems that players could raid, and various other features. Map -- The map in the game is infinitely large, and extends in all three dimensions to other galaxies. There are multiple types of stars and planets, and some areas have more valuable resources than others. However, the size of it also means that it is rare that players on a multiplayer server will ever *need* to come in direct conflict with each other. Furthermore, the planets and stars are less than spectacular. Less Survival Elements -- Whether or not you like this depends totally on your playstyle. There's no oxygen or energy or hydrogen. In fact, the only thing that can actually kill you is getting shot (or flying into the sun/lava). Whatever you think, I'd say give it a try, at least. The "Demo" version on steam is actually still the full game, so there's no reason not to. **Empyrion** I'd just like to mention that I can't really say much on the PvP side of the game, as I haven't really done any of that. *Pros* PvE Content -- The game has multiple alien bases to raid on the various planets, providing a fair bit to do in PvE. Block Shapes -- Empyrion offers more available shapes for their blocks than any other game I've played. I can't even possibly think of names for all of them. Weapons -- Empyrion has a reasonable variety of weapons, including rocket launchers and plasma rifles. These also extend to ship-mounted weapons, although some of these are less than balanced for PvP. Simple Building -- Of the 4 games, Empyrion is probably the most simple to create a ship in. There are less physics concerns than Space Engineers, and the engineering is simpler than Starmade. *Cons* Quality of Life -- This is the biggest issue for me: there are a bunch of little issues. For example, 2 people cannot access the same inventory at once; a jump drive needs to be refueled by hand after every single jump; the respawn system often places you directly in front of enemy turrets; hovercraft tend to flip upside down any time they go over water; The speed-cap is very low for both "small vessels" and "capital vessels"; it takes at least 3 clicks to turn on/off your inertial dampeners, and your ship slows to a stop if you just turn off the power... Lack of Challenge -- The game actually becomes incredibly easy quite quickly. Although handheld weapons can't do much against a base with turrets, the second you get an Artillery Turret, dealing with enemies becomes trivial. Enemy raids are never more than nuisances, not actual threats, and wildlife isn't even a risk to begin with. Flat Earth Society -- The planets are not actually sitting there in space to land on like in Starmade or Space Engineers. They're actually flat planes in a seperate worldspace seperated by a freeze that is effectively a loading screen. The poles are inaccessible due to a magic force-field, and there's a large green barrier that triggers another loading-screen freeze when you reach the edge of the map. Map -- The map as it is, is the smallest map of any of these games. It features, as of the last time I played, 11 planets in separate worldspaces from each other, with no procedural generation -- as far as I could tell, they are identical in every world I created. The moons of different planets are identical to each other as well, down to the placement of the NPC bases. Graphics -- The game's visuals are less than inspiring. The textures are somewhat poor, and the rest of the stuff (lighting, shadows, whatever) are nothing to write home about either. No Mods -- The game has no mods other than ship blueprints, and as far as I could find out, there are no plans to add that capability. *Neutral* Levels -- In order to unlock various parts, you have to level up and invest points into buying said parts. Whether this is a good thing or bad is up to you. Survival Elements -- The game features both hunger and thirst, on top of oxygen. However, ships cannot be pressurized, so after leaving a planet, you have to survive off of oxygen bottles. Again, this comes down to personal preference. I'd say the game was worth the $10 it cost me on the steam sale, but I wouldn't pay morfor it. I can't really quantify it, so I didn't include it in the pro/con, but somehow the game just felt... chinsy to me. I can't even define why, it just gave me the feeling that it was lower quality. **Character Limit, Continuing in Comments**

  • Gina Hills

    GENERAL AI-controlled Allied/Soviet bots and defenses now earn points for their team when they damage or kill things, so they will no longer put close games in jeopardy when they steal your kills. AI-controlled combat units now use moonsense715's refined AI, which will attempt to strafe in combat, and not get too close to its target (except melee ants). Hitbeeps have been disabled entirely since CJ is no longer around to fix the issues with them (most notably, the "60 hitbeeps per second if you cause a damage-over-time effect" one). Hitmarkers are still there though. INFANTRY Issue with sniper camera on map transitions should be fixed for real this time. Infantry armour-shredding capability of weapons has been enhanced further for things that are supposed to be good at it, and nerfed for things that are supposed to be bad at it. (Shredding = how much armour damage is dealt compared to health damage.) Machinegun/Sergeant slug/flame weapon shredding improved from 100% to 150%. Flame weapons have zero shredding against Flamethrowers, Volkovs and Engineers (i.e. the same infantry that can't be set on fire) - saving the first two from some of the wrath of their own weapons. Assault rifle shredding improved from 75% to 100%. Dragonsbreath shotgun shredding weakened from 75% to 50%. Pistol/sniper/non-incendiary shotgun shredding weakened from 50% to 25%. Shell/rocket shredding improved from 100% to 200%. However, due to the added splash damage that has zero shredding, it's not that high in practice (but still more than the health damage in most cases). Artillery splash shredding weakened from 62.5% to 50%. Tanya, Volkov, Medics and Engineers have twice as much armour as they do health. Infantry can now regenerate up to 100% health when out of combat (balancing out the now much higher likelihood that most of them willl have no or very little armour). Shells/rockets do 25% less damage to infantry (this is countered by the improved shredding - you're very likely to 100% break the target's armour leaving them ripe for splash) Using a medic kit on a fully healed infantry unit will now instantly refill their armour. Technician/Sniper Spies now have no armour, so that they are not immediately given away when someone targets them and sees an armour bar. To compensate, they have 75 health. This tradeoff can be either a good thing or a bad thing depending on what weapons you're facing. Sprinting speed boost increased (30% -> 40%). Grenadier/RPG Trooper are no longer missing their head hitbox. Ants' speed increased (Scouts 10 -> 12, Fires 9 -> 10, Warriors 8 -> 10) to compensate for the increase in sprint speed and ants' forward charge being slowed by the occasional strafe. Fixed missing killstring for Fire Ants. Ant bites now deal splash damage against infantry, so they will still be lethal if they're in a place where their bite can "miss" your infantry. Ants now cause periodic damage to infantry that are within their minimum range. Technician bots are much more inaccurate than before. Technician bots no longer attempt to target vehicles; that feature may have contributed to the "panicked" motif but it also made them the ultimate Phase Tank detectors. Sergeant bots now always use the slug shot. Engineer C4 now kills basic base defenses (Pillbox, Flame Tower, AA Gun, SAM Site) in one shot. Shotgun chance to burn increased (20% -> 40%). Burn damage has now been split into two types: slow and quick. Previously all burn damage was 7.5 HP over 6 seconds (1.25 per second). Slow burn damage is 7.5 HP over 10 seconds (0.75 per second) and quick burn is 5 HP over 3 seconds (1.667 per second). Slow burn damage is used by flamethrowers, nukes and barrels; the longer duration means anyone who gets burned and retreats has to wait longer before they can regenerate health, but the lower damage per second makes it slightly worse in direct combat with flamethrowers (but only slightly as the burn damage is not much compared to the splash damage). Quick burn damage is used by dragonsbreath shotguns and artillery; the higher damage per second makes it better if you can land repeated hits in close combat to reapply the burn, but the lower total means it's worse if you can't do that (so for the arty/V2 it's a straight up nerf). Makarov and Beretta now have slightly different behaviour from each other, like how they did back in Beta. Magazine sizes now match their real-world counterparts (8 for Beretta, 12 for Makarov; was previously 10 for both). Reserve ammo of limited-ammo versions is altered (40 for Beretta, 48 for Makarov; was 50 for both). Beretta now does slightly more damage (9 -> 10). Makarov has a higher ROF (4/sec -> 5/sec) but has lower damage (9 -> 7.5). Silenced Beretta now has higher damage (12.5) instead of higher ROF. Makarov and Beretta now have slightly different behaviour from each other, like how they did back in Beta. VEHICLES Fixed an ancient bug where minelayers would automagically create a "free" mine if they were within the range of an explosion that belonged to the driver. (For example, the explosion of one of their own mines, which would result in an infinite chain of mines.) Fixed a bug where MAD Tanks dealt double damage to the SD/RPAD/Silo. Fixed a bug where manually detonating your own Demolition Truck would cause you to lose points for "teamkilling" it. Damaging/killing any other friendly objects will still cost you points though. MRJ jamming range increased (300m -> 350m). Credits received for damaging Supply Trucks now properly matches 20% of their price like everything else (60 credits instead of 40). Clarified MAD Tank's detonation timer of 30 seconds in the help text. Neutral supply trucks can now spawn in various states of disrepair (25%, 50%, 75% or full health). APC anti-mine splash damage up by 50%. AP mines no longer deal pity damage to vehicles. Ranger max speed increased (16 -> 17). Mammoth Tank rocket splash damage decreased (37.5 -> 30), radius increased (12 -> 14), cover penetration increased (20% -> 25%). Phase Tank splash damage increased (22.5 -> 25), radius increased (8 -> 9), cover penetration increased (20% -> 25%). Attack Sub splash damage increased (40 -> 60), radius increased (10 -> 14). Mobile AA Gun should no longer have a dodgy handbrake when spawned. V2 should no longer aim up so much while camera is looking to the side/rear. Gunboat cannon damage increased (65 -> 70). Reduced points value of a bunch of units: Ranger (75 -> 50). Ore Truck (125 -> 100). Phase Tank (150 -> 125). Tesla Tank (150 -> 125). BUILDINGS War Factory now has some large wooden crates in the back, providing ample cover and hiding places for infantry. Construction Yard has more large wooden crates for cover/hiding, mostly around the main door. Construction Yard main door trigger zone is smaller, so it will not be triggered by infantry hiding behind the new crates. Advanced Naval Yard's front gate has been idiot-proofed in various ways. Long story short it should be much harder for the gate to lift a boat, and even if it does, the boat shouldn't end up stuck when it happens. Construction Yard main door now correctly blocks helicopters. Walking onto depressed grate floors in the Advanced Naval Yard and Advanced Sub Pen should no longer cause your weapon to become inaccurate. Added some small crates to Naval Yard, to make it possible to climb up onto the containers and large crates. Tesla Coil charge time reduced from 3.83 to 2 seconds, and now has a 2 second cooldown after firing. So it's slightly slower in a drawn-out fight but its faster initial response should even this out. Naval factories now allow you to sell naval units! However, this causes your infantry to eject at the usual spot (the stern for boats, the bow for submarines) or just straight up drops them into the water if it can't eject properly, so I recommend doing this as close to shore as possible - or on Hostile Waters, just accept the death of your infantry. Base defenses are more fragile in small games. The fewer players there are, the more damage defenses take, up to a maximum of +50% damage at 0-2 players. At 10 or more players, they receive the same amount of damage they did in previous patches. Weapons with limited ammo do not benefit from this damage bonus (except the MAD Tank and crate versions of weapons that are normally infinite). AESTHETICS A familiar sound is now played when selling vehicles. (Mobile) AA Guns now have a visible tracer beam like the Pillbox. Animation of incoming nuclear missile has been refined; it now flies much faster, has trails like the one coming out of the silo, doesn't sink into the ground, and falls at a less ridiculous angle. Dead SD/RPAD should respond a little better to the area lighting. The old radar dishes in the Radar Dome have been replaced with the Advanced Naval Yard one. All instances (as far as I know) of the "small wooden crate" prop have been replaced by the one seen on RA_Siege, as the Siege crate is less performance-hungry. All power line transformers now have the appropriate sound effect. Mammoth Tanks now have exhaust smoke. Ore in the back of Ore Trucks is less blocky and doesn't shade as weirdly. Tracks of Tesla Tank/Mobile Radar Jammer animate faster. Fixed a sorting issue with the glass of the Cargo Truck. Gunboat/Destroyer rotors are now animated. Sinking Destroyers and Missile Subs don't emit smoke/fire anymore. Sinking Attack Sub now repeats its alarm like the Missile Sub does. Sinking naval unit bubbles spread out more.

  • Raheem Wolf

    What we get for a couple months wait: There's a custom audio engine called Samsung pro audio. It's been around since the Note 5 but it's only gotten better with time. It has an entire library of exclusive titles, and even a free digital audio workstation called Sound Camp that you can use to chain different pro audio apps together. There are even exclusive ports from iOS like thumb jam and the entire iRig ecosystem. It provides a way to do 24 bit ultra low latency audio processing with no line noise. You can use the device as a professional digital audio workstation to produce professional quality music and engineer sounds with nothing but the device itself or if you want a USB or Bluetooth MIDI instrument, USB mic, or USB audio interface / iRig audio interface. You can even use it on stage to process live effects or to synthesize audio with multiple layers of effects. 3 or 4 years ago Google and their partner Superpowered claimed to come up with a solution to compete but haven't managed to get anything to work yet. You can run AmpliTube just fine natively on the S7 but if you wanted to do the same thing on something like the pixel you'd need to buy a separate USB external audio processor to make up for the difference. The enhanced audio engine also allows galaxy devices to handle dynamic gain adjustment for audio and video recordings. You can scream into your microphone and as long as you don't physically blow air into it, the dynamic gain adjustment will prevent distortion. That's how you can record even at concerts and it wont make that farty noise whenever the bass drops like on stock android. The custom sound engine is also used in day to day use too. The Samsung music player for instance uses it to provide a volume normalization and a gapless playback feature. Stick Android is incapable of handling audio processing so it's impossible to get anything like that to work. The only apps that can handle volume normalization are streaming apps that require the audio to be processed at the server or through Replay Gain which requires you to process each of your files on a PC with replay gain first so that the device doesn't have to. It also uses the same engine to process noise cancelation for calls. That's how galaxy devices have the same "magical" noise cancelation feature the iPhone has. You can talk on the phone as a train is passing or at a show and it'll filter out the noise completely. The iPhone also has something similar to Samsung pro audio called CORE audio which is how it can also handle volume normalization and all the other things I described. It also has an adapt audio feature that performs room calibration for your head phones to bring the response curve a lot closer to reference level. The sound engine is even used with the Gear VR, which I guess brings me to the next point. The gear vr is years ahead of the daydream as well. The performance of the daydream falls right in between the Gear VR and cardboard in literally every way. The daydream drifts so much you can keep time with it, the Gear vr doesn't at all, it can't handle time warping nearly as flawlessly so if you turn your head quickly you see black gaps at the edges which makes it nauseating to use, it can't handle 3d audio at all, anything in front of you sounds exactly the same behind you and there's also no vertical sound stage at all. The gear vr produces a binaural sound stage beyond surround sound and is more similar to Atmos. Not only are sound objects distinctly in front of you, behind you and to your sides, but you can clearly hear objects above and below you. It's not just directional either, it also processes doppler filtering so that objects sound different at different distances not just louder and softer like on the daydream. The doppler effect is the effect that makes the sound of trains passing change pitch. When a projectile is fired at you you actually hear the doppler shift, or as you close in or draw away from a sound you hear it change in quality as you would expect it to in real life. If you ever use the daydream it'll only make you more amazed by how well the Gear VR performs. It functions as flawlessly as the rift, just lighter on graphics and it only detects head movements. With the introduction of the motion controller a couple of weeks ago and 70 new titles its gonna be more amazing--everything the daydream promised it would be but failed and even more. The display has several calibration profiles, one that's standard sRGB and another tuned for aRGB which is useful for photographers or digital artists who want to be able to see the extended pallete reliably. The adapt mode also features a true tone display and it had it before Apple even invented it for the iPad pro. The screen uses both a lighting intensity sensor and a temperature sensor for various things. If you keep the auto brightness on but still adjust it whenever it's wrong you can actually train it. It takes a recording of the exact ambient lighting condition and the averages your adjustments to produce a smooth and even response curve. Its not just hard coded like other auto brightness systems, or based on lighting intensity alone which doesn't work but actually learns what you like with scientific precision. After about a week of training you shouldn't ever have to adjust it more than maybe once every two days and that's mostly because people are fickle. I realized that and spent 2 days training it deliberately and I never have to adjust the auto brightness at all anymore. Knox has several useful features such as secure folder and my Knox which allows you to run multiple Android environments at the same time. You can use it to simulate having multiple phones using multiple instances of apps at once as if they were on completely separate devices. It uses encryption layer acrobatics so that anything in common between the Knox containers only use the resources of one instance. You can run 3 of the same android setups at once with completely different accounts and settings and it'll only use the resources of one instance. There's so much more to this, actually everything above too, but I have to stop somewhere. You can also use knox to create a Knox firewall with apps like disconnect pro or adhell to block ads and trackers globally, across apps and websites. S pay is the only e payment system that works literally anywhere. You can use it anywhere that a credit card can be swiped. Even on old credit card terminals from decades ago. That makes it the only e payment system worth using because you know you can rely on it. It actually resonates a magnetic pulse that hacks the credit card reader's magnetic head to fool it into thinking a card was swiped. There are all sorts of performance optimizations and customizations too. The S6 pioneered the app optimizer. This automatically detects when apps are glitchy, unstable or use up excessive resources in the background and notifies you allowing you to correct it with a tap. It also automatically disables anything you don't use so that even if you didn't install Greenify or use a package disabler, everything you don't use automatically disables itself anyway. It also has an automatic Greenify feature. Apps you don't frequently use are automatically set to sleep if left in the background so that it can prioritize apps you do frequently use. You can white list apps too and prevent it from managing the app altogether. It'll cost you more battery but the app will stay open virtually forever. The pixel rushed to copy something similar onto the pixel but failed. It doesn't provide any way to tweak it so it just closes apps on you in the background all the time. That's why tech reviewers always complaint about the "overly aggressive memory management." that's the price you pay to have a few less frame drops I guess. But the S7 is still snappier and has much better battery life. The app optimizer prevents your performance from degrading over time by constantly monitoring for glitches and instability and constantly debloat in the device. I've had my device for 11 months and it's never had a single random restart or freeze. It doesn't even lag. It's as snappy as ever and I get around 7 hours SOT with barely any standby drain. Typically on stick android the device will begin to degrade in performance after 6 months of use requiring you to factory reset it to restore the performance. http://i.imgur.com/dTqwusO.png http://i.imgur.com/znew9vy.jpg I've been out and about and using it pretty much non stop but the standby drain is only about 1 percent every 3 hours. It has different customizable power saving modes and performance modes too. The max power saving mode actually hacks your battery meter allowing you device to continue to draw power from your battery well after it reaches zero percent. You can use the web browser to watch YouTube for an hour after 0 percent on minimum brightness. It's not good for your battery but it's really good to know it's there for true emergencies. It has a video enhancer that allows you to maximize the color depth and contrast ratio to give you something more similar to dolby video when watching videos. Even the split screen function existed for years before nougat and on nougat it works even better because you can still pop out any app to play in a resizable floating window and drag and drop elements from one window to the next. Even the phone app has cool features like how it vibrates when the call is connected so you don't have to hold it to your head while it's ringing. This isn't even 10 percent dude. How about you ask me what you think it can't do. If you ask me about 1 thing that stick android does I can respond with pages of features and optimizations to demonstrate how galaxy devices are beyond that by a few years.

  • Raphael Considine

    (pre-edit: fuck me no one is ever going to read this.) The existing comments are why I don't buy into this personality test stuff. In an effort to eliminate bias I completed 5 different personality tests and 4 out of 5 put me in ENTP. But I don't see myself in these comments at all. "Inventions and creative ideas of your own design" and mostly semi-witty quips. These are the creators? Lame. Small mention for my primary focus right now: CNC machined aluminum and acrylic light fixture. No current near equivalent on the market. Function as important as form. Embedded micro controller (Teensy 3.2 right now), RGB LEDs, custom animation library that heavily emphasizes pseudo-random procedural effects. Trying to get the price to the consumer as low as possible despite the "one guy doing small run" issues. I love working on cars, but would never do it as a job. I finally bought an E46 BMW and now I'm just waiting to have the time to swap the boring M54 for a 2JZ-GTE VVTI out of an Aristo. I'm going to skip the part where I pretend the 300 or whatever horsepower the stock setup has is what I'm looking for. Single turbo swap immediately. The specs on the new Garrett GTX Gen 2's look great, got guys making 700+hp on a GTX30 where a GT35 Precision variant would've been the norm 10 years ago. I'll be going MS3 standalone mostly self-tuned for a starting target of 600 wheel hp. Ignition cut rev limiter in all of the right places. Side exhaust dumped out right behind the doors with custom designed Aluminum trim pieces (already self-taught 3-4 CAD programs, recently bought a CNC machine and am learning CAM mostly with Fusion 360). Excited to have the time to do it. I feel like I learned how to TIG weld 10 years ago but still haven't gotten to the part where I buy the tig welder. I have a spec design for a custom drift trike that could objectively be the craziest most dangerous drift trike in the world. I'm pretty confident if you wanted to you could build a successful youtube channel on this design alone if you were a somewhat decent people person, marketer, and video editor. I have some work history in marketing, I'm fairly good with people of all ages and types, and I do know video editing a bit, but my 10 year old Adobe Premiere knowledge would have to be upgraded to Adobe After Effects. If I had time I'd love to start learning that right now. I've already got story boards in my head of different shots and visual effects I want to create. Since I hate the idea of bragging about an idea without backing it up, I'll share one of the simple, but awesome, additions I want to add to the current drift trike build spec conventions. On the rear axle just inside of the rear tires (which usually are racing go kart wheels and slicks with PVC or ABS Sch 80 equivalent tubing for sleeves) I've designed a special hub mechanism that locks to the axle and spins with it. It has 3 (or more or less) spring retained arms that have 1/4" shaft collars welded on the end. When the axle rotates the force will pull the arms away from the axis of rotation to a hard limit of slightly bigger than the diameter of the tire sleeve. In the shaft collars you can mount either cheap ferrocerium fire starter sticks or even better 1/4" titanium rod. When the axle spins, the sparky bits will scratch against the street at a rate well-exceeding the speed of the street in the other direction (it is a drift trike after all). With a bit of tweaking, you should be able to pull off some extremely photogenic spark rooster tail drifts. Long exposure photography (and the digital light trail video effect equivalent) would make this look insane I think. Again, I'm excited to have time to get to this. In construction, I'm starting to become convinced my house may never reach a state of completion if I keep re-designing features before I even get finished with the last version. I need to settle in and be happy. Recently had a limb stab clean through my attic and my $2500 deductible on wind damage wasn't going to be touched so I cancelled my claim and have decided I will take the opportunity to build it better. The room has a silly low ceiling height, like 79" or something. So I'm going to re-enforce every other rafter by adding a new 2x4 rafter on each side. Also going to add new roof joist supports coming off of the triple wide beams. Once that meets my standards for excessively strong as fuck (no residential building inspections here, but as always I'll still try to adhere to IBC standards because the idea of being criticized justifiably is the ickiest feeling I can think of.) I will remove the rafters that were not reinforced and build a nearly room-sized light shaft (framed walls around skylights) in the attic and make sure I land somewhere between R-38 and R-60 on all respective insulation since it's going to be an big empty void for warm air to rise into. Design-wise I know I'm going to wrap the exposed (but ugly pine) beams in a custom designed CNC cut/carved 1/4" or 1/2" MDF. This will open up a million possibilities for paint and design. Maybe graphite walls, white beams, green leafy casings. Maybe LEDs embedded in Acrylic insets and a Mass Effect inspired theme. I cannot decide yet. I need to design a new center speaker channel MDF speaker box for the 5.1 surround sound setup I built for my Mom's house. Silly oversight, it mounts into a large decorative false wall that is essentially just a big empty cavity. I didn't make that mistake with the rear channel speaker which have custom MDF enclosures hidden inside of the tray ceiling I built (with double crown moulding to solidify my hatred for cutting compound miters). Nor did I forget with the front channel speakers which have custom angled enclosures hidden inside of the wall mounted drywall-based shelving I designed and built that finally gave her one awesome looking place to have her entire collection of 700+ dvds/blurays. Iirc, according to the CAD measurements (which only kinda match the reality of a 100+ year old house) there is space for 896 movies. Wall mounted TV, no wires anywhere. I feel like a dick because it took me 6 months to realize I overlooked that the center channel is using a ~10 sq ft empty drywall cavity (ignoring the 196 linear ft of 2x4 in there with it) as an enclosure which is definitely causing drone/resonance especially with male voices (which is a big part of what your center channel does). Now it's been another 4 months and I haven't gotten to it yet. I did get competent milling MDF with my CNC in the meantime, so now I'm going to carve a custom face plate for the enclosure that matches the paint design that I created in Photoshop utilizing the CAD model for perfect scale so it could seamlessly wrap around the walls. Painting that room was so fun because it was literally a print-out of coordinates for the points. Masking was mathematical which is where my sweet spot is. I can't actually draw or paint despite working as a freelance graphic designer/web designer for a decade. ... This is maybe 10% of what my brain is currently chewing on. Clinical depression is hurting productivity right now so I'm always short on time for it all at once. I didn't even get to mention: - Shelf embedded RGB LED strip kitchen cabinets with analog hall sensors on the door so the shelf lighting "opens" with the door, and tons of awesome concepts for idle animations across multiple cabinets and shelves (I think there will be 14 acrylic windowed doors across my kitchen in total) - Floating bathroom vanity on a floating wall for my master bath. Custom designed/fabricated/welded steel brackets. - Web/Mobile app that integrates with Youtube live streams and provides democratic interaction between the presenter and the many people watching. Literally reinvents the standard convention for One-V-Many interview systems. Maximize signal-to-noise. Confident both users and presenters would prefer my system so it would naturally market itself after an initial push and direct targeting against reddit iama. - New hardware concept for creating more affordable 6 degree of freedom motion simulators for gaming and hobby-level simulation. Last I checked the price point to have a 6dof is still floating around 20k. I think my design can be built for under 3k in parts even in small run production. Again, I can't wait until I have time to build this, because it would be great if I could undercut the whole industry and get the prices down. I'm 30. I slept through all of my classes in high school. My best GPA was 1.2 as a freshman. When I was a senior they told me I'd have to stay for an additional 1.5 years after my class graduated to get a diploma. Dropped out of high school at 17. No further education. I try not to be arrogant, but the truth is that I seem to have self-educated myself out of having good friends. Even if I find someone who understands cars well, they're probably going to be lost if I switch to programming/woodworking/cad/design/etc. I can't turn it off. I don't even want to be like this. I wish I could focus more and stop branching into even more fields I'll never work in. I wish I could stop learning and enjoy this gaming PC and this empty steam wishlist. 0 hours played this month. I want friends that have their own interesting projects and goals. My greatest wish is that I had people that wanted any of this knowledge I've accumulated over years of social-sacrifice and obsession. Fuck IP, I give away ideas you could build a career on as often as people will listen to me. I can't find those people though, and they can't find me. I'm stuck in this house pacing, creating, trying to earn the respect of the people I respect for really no fucking reason at all. ...I try not to be arrogant, but fuck these comments. Get on my level.

  • Bertrand Hyatt

    I find your post extremely interesting. I read it and then contemplated for hours whether I should respond or not. My response may be seen as very biased toward Christianity. However, I am willing to take the risk. Also, my experience is so similar to yours that I feel like it would be completely wrong to not respond knowing what I know. I began to have the "sleep paralysis" experiences when I was around 18 or so (I am 31 now). In my very first experience, I was laying with my girlfriend on a couch at my buddy's house. When the experience began, I felt like I was completely awake in the exact sleep position, the exact lighting, and with basically everything the same within the room. I remember feeling something very weird, like rough skin on me. There was something was really wrong and as I went to tell her that something was odd, I was unable to speak at all. The "dream" lasted only a few minutes, and when I woke up, I knew I had experienced something completely different than anything before. Of course, that does not sound alarming or like too much to worry about, after all it could have just been an intense nightmare, but it was the first of many "dreams" that would constantly become freakier and more intense as time went on. Also because it has occurred at my buddy's house, I just figured that there might have been something going on there. My second experience occurred at my house, nullifying the theory about my buddy's house. I was on the couch after a long night of studying for school with a friend. We had fallen asleep watching television. I remember opening my eyes after the sleep paralysis started, of course with all things being as they were exactly as they were when I had fallen asleep, and seeing one of the creepiest things I had ever seen at that point in my life. I was looking at a transparent, partly formed figure floating right in front of me, just out of my reach. I tried yelling to get my friend’s attention, but again, I was unable to speak. Once I realized that I was completely silenced I just looked back in the direction of the entity that was still hovering there and worked on forcing myself to wake up. As I said, my experiences just continued to get more and more intense. In my "sleep paralysis" state, I have experienced things like having 10 or 15 hands trying to pull me under my bed, seeing multiple beings standing at the end of my bed, having my bed floating in the air and across the room, having an entity pick me up and drop me. The experiences seemed to get worse as I got older. My wife would also begin to have similar experiences after I was married and we were living together (although I don't think location has anything to with it). Because I want to keep this reply short, I will hurry and get to my point. My experiences dramatically slowed when I first began going to church as an adult. Then I can honestly say that my experiences are basically non-existent now that I have made a conscious decision to give my life completely to Christ and have learned the truth about what was really going on the entire time. One thing I have yet to mention is that during this time I had been suffering with severe depression, anxiety, and suicidal thoughts. These conditions are something that my entire family on my mother's side have suffered with. Anyways, here is my point. I noticed that my experiences and my depression were connected. There was one particular experience that I had that kinda explains what I mean here. I remember there was a day that I had been fighting with my girlfriend. I had locked myself in my room, which was typical. I was sitting there, in my room, rocking on the bed, in kind of a craze, thinking of all the different ways that I could possibly kill myself. I remember could literally feel the adrenaline running through me to make it all happen. I somehow made it to the end of that day. When I had fallen asleep, I had one of my "sleep paralysis" experiences, but this one was different. It was more intense than any other at that particular point. Again, I saw the floating entity. It was hovering near my bed. I could see through it to the objects that were on the other side of it. This was the first time that it had come close to me at that point. I remember having an expectation that when it touched me I would feel it as if another person had touched me, but that is not what happened at all. As it began to touch me I could feel it penetrating me, as if it were coming inside of me and possessing me. I began to fight, to wrestle with it. It felt like I was being thrown around in my bed, and I was losing this fight, as I could feel more and more of myself being taken over by this entity. As I knew I was inevitably going to lose this battle, I called on the name of Jesus, even though I had been silenced, I continued to say it, until I could muffle it out, and then actually say it. The more I tried to say it, the more I could feel a release. I continued to say it until this thing had completely left my body and then my presence. It was as if it were yanked out of my body. I then remember forcing myself to wake up again. When I woke up, I found myself looking at Joyce Meyer on my television saying something to the effect of "You have to serve the Lord." I don't even know what the message was about, but it was too perfectly timed to ignore or call coincidence. Even though I still didn't completely listen to this at that particular time, I noticed that for the time that I was focused on doing this, I had a peace about life and the experiences had stopped. The thoughts that I had about killing myself seemed like complete nonsense to me. I couldn't even think of anything that was worth doing that, although before this occurrence I had every intention and felt like I had every reason to do so. I was not able to remain depression free for long. As life happened and introduced problems and stresses, the depression returned again and so did the experiences. My marriage got really rough and was close to ending at the 2 year mark, because of bad communication and finance problems. My pastor made a point that although we had entered into this institution with God, we had left him there at the alter. I started looking at the Bible as a manual for marriage at that point. Anyways, I noticed that as I gave more attention to the Bible and church as a solution to my marriage, the experiences became even worse, and more frightening and violent, as if the heat was being turned up. I also noticed that my wife began to behave pretty abnormally as well, acting far more frustrated and irrational than usual. Some of the things that she would say were very strange and had the intention of deterring me from learning more about the Bible. I continued to read anyways. I was intrigued to find that this book was much different than I thought it was. Reading the book was like looking in a mirror for the first time and noticing all of my issues. Among many other things, I realized that there were people that I had not forgiven,including myself. I began to come across scriptures that stressed the importance of repentance and forgiveness. If I didn't repent and forgive, then God would not forgive me, but if I repented and forgave, I would be forgiven. I started forgiving everyone who had wronged me ever. As soon as I started doing this, I began to feel free and the experiences began to slow. Applying everything that I was reading, I not only noticed that things in my life were improving, but I had an incredible and unexplainable peace and joy for the first time in my life, and the experiences came to a complete stop. All of this had happened without me barely noticing. I was so intrigued by the effect of the Bible on my marriage and my life that I had not even noticed that these sleep paralysis experiences had stopped. It wasn't until a few months ago I had fallen into a slight depression again that I noticed this pattern was even happening. There was a day when I woke up with thoughts reminiscent of my suicidal days. This whole train of thought seemed to come out of nowhere. I then thought about some of the things that I had been hearing in church and reading in the Bible about spirits and generational curses and how the battleground against spirits is the mind. I started researching and found that depression was mentioned in the Bible as the spirit of heaviness. As I researched, I discovered that there are all kinds of spirits mentioned in the Bible, and that the spirits have what would be considered legal rights to us under conditions that are unfavorable to God (Deuteronomy 28). For instance, unforgiveness is something that God dislikes for many reasons, so he allows things to happen to us that we might learn from this as both you and I did. When you research these spirits, you will discover that they are tormentors with lifelong assignments to particular people for the purposes of leading them away from Christ, and if they are unsuccessful at that, their goal becomes to make that person ineffective for Christ’s purposes by creating havoc in that person's life. The main and final point is that once I gave my all to Christ and His ways, I was freed from torment. I live under the protection of His name, under His power over all things. These spirits fear Him because He has all power over them. All of these things are in the Bible and I have come to experience them as truth in my life. Not only for this reason but also for many other things that I have experienced do I believe everything in that book. Many of the things you have described in your story can be easily explained from the Bible, including your experience with the gypsy, your ability to read people, several people claiming that you will be powerful, and even your hesitancy about the New Age beliefs.

  • Kirstin Little

    About this Document Erowid Search Plants - Drugs Mind - Spirit Freedom - Law Arts - Culture Library CHEMICALS dmt Review Erowid at GreatNonprofits.org Help us get reach 1,200 reviews! And spread the word that accurate info about psychoactive drugs improves health, culture, and policies. "Time and Mind" - The Tykes BY TERENCE MCKENNA May 26/27, 1990 - New Mexico Partial Transcription of a taped workshop The Tykes... Well, I suppose it's an invitation do describe a DMT trip, which is never to be passed up. Because I think, I think what we're talking about here is a continuum, I'm talking about a very narrow band of experience. A continuum of experience that comes through tryptamine hallucinogens: DMT, Psilocybin, and the DMT-Harmine combination... and that's it... Mescaline doesn't, isn't what I'm talking about. Ketamine certainly isn't what I'm talking about. Datura certainly isn't what I'm talking about. And some of these are plants, and some of them are synthetic drugs, but it's a very narrow spectrum of these highly visionary ones, and then the most visionary, the quintessence is DMT. I mean, I think that DMT is as intense as any drug should ever get; I don't ever want to be more loaded than that. I don't think you can be more loaded than that and come back. You know? What happens on DMT for me, and this is based on, you know, composite image of many experiences, and I've confirmed it to some degree with other people, but I was talking to somebody the other day, somebody who had just done it, and I said, "what did you think?" and they said: "It's the most idiosyncratic thing there is." and I thought, what a wonderful description, that's exactly what it is - it's pure idiosyncraticness. It's so idiosyncratic that's all there's there - it's like idiosyncracy without an object, is what DMT is. When you smoke this, the onset is very rapid. 30-45 seconds, you know? There's this feeling which comes over your body - half arousal, half anaesthesia. The air appears to suddenly have been sucked out of the room because all the colors brighten visibly, as though some intervening medium has been removed. And then there's a sound, like a piece of bread wrapper or cellophane being scrunched up and thrown away. A friend of mine says this is radio-entelechy leaving the anterior fontanelle at the top of your head. [laughter] I'm not sure I want to line up with that... but a membrane is being ripped; something is being torn. And then there is a total (what Mircea Eliade called in a wonderful phrase) "a complete rupture of the mundane plane". [laughter] You know? That's like a hit and run accident except the car came from hyperspace, you know? A complete rupture of the mundane plane. And you fall back into this hallucinogenic space, and what you see is a slowly rotating red and orange kind of thing, which, over the years we've nicknamed, uh, 'The Chrysanthemum'. And it's.. this represents some kind of disequilibrium state that has its roots in the synapses. What's happening as you're watching this Chrysanthemum is that millions and then hundreds of millions of DMT molecules are rushing into these serotonin bond sites in the synaptic cleft and disrupting the serotonin and switching the electron spin resonance signature of these neural junctions in this 'other' direction. And this is taking, you know, 30 or 40 seconds, and there's this rising hum, this ____nnnmmmmMMMMMMMM^^^^ that rising tone; the flying saucer tone of Hollywood B movies... you actually hear this thing. And then, if you've taken enough DMT (and it has to do entirely with physical capacity: Did you take, did you cross the threshold?) something happens [clap] which... for which there are no words. A membrane is rent, and you are propelled into this 'place'. And language cannot describe it - accurately. Therefore I will inaccurately describe it. The rest is now lies. [laughter] When you break into this space, you have several impressions simultaneously that are a kind of gestalt: First of all (and why, I don't know) you have the impression that you are underground - far underground - you can't say why, but there's just this feeling of immense weight above you but you're in a large space, a vaulted dome. People even call it 'The DMT dome' I have said, had people say to me, "Have you been under the dome?" and I knew exactly what they meant. So you burst into this space. It's lit, sofeted lighting, some kind of indirect lighting you can't quite locate it. But what is astonishing and immediately riveting is that in this place there are entities - there are these things, which I call 'self transforming machine elves', I also call them self-dribbling basketballs. [laughter] They are, but they are none of these things. I mean you have to understand: these are metaphors in the truest sense, meaning they're lies! Uh, it's a jeweled self-transforming basketball, a machine elf. I name them 'Tykes' because tyke is a word that means to me a small child, and I was fascinated by the 54th fragment of Heraclitis, where he says: "The Aeon is a child at play with colored balls" ... and when you burst into the DMT space this is the Aeon - it's a child, and it's at play with colored balls, and I am in eternity, apparently, in the presence of this thing. There are many of these things, but the main thing that's happening is that they are engaged in a linguistic activity of some sort, which we do not have words for, but it's visible language. They are doing the visible language trip. When you break into [laughter] You break into this space... the gnomes say hoo-ray! And they come rushing forward and they, and, and the thing then that happens is... and people say "is there risk, to DMT? it sounds so intense. Is it dangerous?". The answer is: yes, it's tremendously dangerous; the danger is the possibility of death by astonishment. [laughter] And you must prepare yourself for this eventuality, because you are so amazed. Amazement seems to be the emotion that has torn loose and swamped everything else - I mean astounded? When was the last time you were genuinely 'ASTOUNDED'? I mean, I think you can go your whole damned life without being 'ASTOUNDED'... and this is astonishment, you know, raised to the N-th degree to the point that your jaw hangs... I mean you're like this: And it raises issues: like you say, "Jesus, ah, huhh ... I must be dead!" And you, and the weird thing about DMT is it does not effect what we ordinarily call the mind. The part that you call "you" - nothing happens to it. You're just like you were before, but the World has been radically replaced - 100% - it's all gone, and you're sitting there, and you're saying, "Jesus, a minute ago I was in a room with some people, and they were pushing some weird drug on me, and, and now, what's happened? s s is this the Drug? Did we do it? Is this it?" And meanwhile, these things are saying: "Do not give way to amazement; Control your wonder." in other words, they try to bring you down. They say, "Don't just goof out on this; pay attention. PAY ATTENTION... to what we're doing." "OK, what're you doing?..." [laughter] Say this is what we're doing, and then they proceed to sing objects into existence. Amazing objects. Objects that are Faberge Eggs, things made of pearl, and metal, and glass, and gel, and you, when you're shown one of these things, a single one of them, you look at it an you know, without a shadow of a doubt, in the moment of looking at this thing, that if it were right here, right now, this world would go mad. It's like something from another dimension. It's like an artifact from a flying saucer. It's like something falling out of the mind of God - such objects DO not exist in this universe, and yet, you're looking at it. And they're clamoring for your attention. " 'k at this! 'ook at This! Look at THIS!" and they pull these things... and each one, you look into it and it begins to open into this wonder that you must fight. You say "No, don't look at it, look AWAY from it!" because it's so wonderful that it's swamping my objectivity and destroying my ability to function in this space. Well, then they say "do"... And the objects that they make have the peculiar ability to themselves generate this linguistic 'stuff' which condenses as other objects. So beings are making objects, showing you objects, the objects are turning into beings and making other objects, these beings and objects, they jump into your chest - and then they jump back out. They jump into your body and disappear into your body, and then they jump back out, waving these things, just throwing this stuff in all directions. They are - the word that comes to mind is: they are Zany. It's like a Bugs Bunny cartoon, uh, gone mad. And all of this energy - they are elves. This is what elves are. It's OK - that's one metaphor for what it is. Another metaphor is... I took this stuff to Tibetans, to the Amazon. I gave it to Tibetans, they said "this is the lesser lights, the lesser lights of the Bardo. You cannot go further into the Bardo and return. This takes you as far as you can go." When I gave it to shamans in the Amazon, they said "It's strong - but this is, these are the ancestors. These are the spirits that we work with. These are ancestor souls. We know this place." Well then, the third and final metaphor, because when you're in that place you have such complex emotions - very complex emotions - something weird is going on with time, because you perceive your body image as infantile. You seem to have a very large head, and a very body, and very short limbs. And, you know, I dunno what that's about. But they're, uh, this...

  • Wilbert McCullough

    Really good week Celine and Julie Go Boating (1974) - My first Jacques Rivette film. It's very absurd and surreal, and becomes dreamlike after the second half. I wasn't that impressed until the second half actually, I thought it was too uneventful and pointless, but it quickly began to grow on me once I realized the kind of film it is. And once the mystery began to unravel I found myself falling deeper into its dreamlike atmosphere. It's also very funny, and the two main characters are both very quirky and ditzy so it's entertaining on that side. SPOILERS But the way they began to interact with the actual plot was amazing. The moment they ate the candys and looked at the camera was the turning point and it had a strange effect seeing their reactions as the events in the house unfolded. It made it feel like a stage play, and made the film even more mesmerizing. The strengths of this film are it's surreal, dreamlike and meta-cinematic story. 98/100 Bob le Flambeur (1956) - My second Melville. A very solid thriller and has all of Melville trademarks, the "cool" character who walks alone, smooth camerawork and quick pacing. The movie is less concerned about the heist and more on the character of Bob. The ending is quite ironic because there isn't much development of his character but in the end his flaws end up helping him. 91/100 Shadows (1959) - My second Cassavetes. A fantastic look at the various problems of three black siblings whether it be work, relationships or racial tensions. The strengths of this film lie in its acting and realistic dialogue. And that is Cassavetes style, he shoots very simply: no lighting, not much camera movement, nothing flashy or stylish. His minimalist style allows the reality of the world to be shown and to captilize on the instincts of the actors. 92/100 Nashville (1975) - My fifth Altman. Now he is definitely established as one of my favourite directors. He's tackled so many different genres, the westerns with McCabe, the noirs with The Long Goodbye, satires with the Player (although a lot of his films could be considered satires), and now the ensemble film with Nashville. It's remarkable how he juggles all these characters while mainting a steady pace and tying together the motivations / goals of various characters. This film did not feel like it was three hours long at all. The way it deals with the American dream, political issues and America in general is amazing and ties all of it together. Now I can see the undeniable influence he has on Paul Thomas Anderson. Magnolia is the big, ambitious ensemble film like Nashville, and even the camera movements seem Altman inspired. On that note, the camera work was seemless. It has the typical 70's flashiness but never draws away from the story, perhaps because the story is flashy itself. And the editing is marvellous in the way it contrasts and juxtaposes scenes with different people and making a statement or comparison between the them. One great cut that I remember: when it cuts from Mr Green crying to Tom laughing, making a statement on their respective situations and keeping the pace up. 97/100 Ordet (1955) - My second Dreyer. Great. Another depressing Swedish film about religion in which people stare gravely into the distance. But seriously, it was one of the most emotionally draining films i have ever seen and the ending was the emotional climax of the film. It raises many questions about religion, and presents it as it is. I'm not religious, I'm not for/against it. It really makes no difference. The power of this film works either way. One of the strengths of the film is the cinematography. First of all, the staging/mise-en-scene is fantastic, especially within the interiors. One of my favourite shots in the film is the one of Johannes standing at the top of the hill. But the best part is the camera work. I wasn't expecting much because of the way The Passion of Joan of Arc was shot, but it was fantastic. It's slow pans and push ins work so seamlessly and are enough to make me say "wow" but not enough to distract from the scene. It especially helps captilize on the dramatic acting allowing the dynamic between the various characters to change. 99/100 Sing Street (2016) - Sing Street is a cliched, predictable coming of age story but manages to be heartwarming. For some reason, the cliches didn't bother me as much as other films, maybe because of its sense of humour. The ending dragged on too much, could've ended much sooner. I thought the music was great, but it kind of annoyed me that they became amazing after like one gig. 62/100 The Ascent (1977) - Man, Russian war movies can be so brutal. The Ascent is about two soldiers captured by th Germans, and it's also about what humans will do to survive. The film focuses less on the war/Germans and more about the despair and helplessness of the characters. It has nice cinematography and I liked the combination of camera push-ins and sound to raise the tension. 96/100 Jeanne Dielman (1975) - My first Akerman. I honestly didn't think it was possible for (narrative) films to be more uneventful than Satantango. Jeanne Dielman proved me wrong. This film takes us through everyday life activities, cooking, taking baths, shopping, almost like the film is conditioning us to get used to her routine. And not for one second did I get tired of it. Usually with long movies, regardless of the pacing, I get a bit restless. Even with Satantango, as much I loved it, I had to take breaks from it. But this film completely entranced me so I didn't take a single break. The camera didn't move once the entire film and there were no close-ups or inserts. This makes us feel the reality of this film because there is no manipulation of our perception of the events, we feel like we are there. This way it's up to us to notice all the subtleties, the overcooked potatoes, the bad tasting coffee. 99/100 Taste of Cherry (1997) - My first Kiarostami. A minimalist but thought provoking film about a man who goes around asking other men to bury him after he commits suicide. What's interesting is that for most of the film, the camera only sees him, not the person he's talking to. This makes us feel like we are the ones being asked to bury him. But later in the film when the guy attempts to convince him not to kill himself, the camera focuses only on him, as if were being told to be optimistic and eat mulberries. The ending seems to be trying to remind us that he is a fictional character, thus making the film a metaphor or message to the viewer. 96/100 The Magnificent Ambersons (1942) - My third Welles. This film is about a lot of things. Family, friends, controlling spoiled children. And missed opportunities. The film glides through time, skipping through the unimportant years, from George's childhood to college years. He made many enemies during those years, and by the way he acts towards Eugene we can tell why. But the ending is a reconciliation, and only through a nasty turn of events was this possible. The film was shot really nicely, the camera seemed to glide through the scenes. 93/100 Woman in the Dunes (1964) - My first Teshigahara. This film is an interesting look at identity and society. It's story may or may not be allegorical, but it seems like the film is posing some very deep questions. From when he first gets there to the very end, he experiences almost every emotion and he completely changes. In the end he becomes like the woman; attached to the villagers almost like a case of Stokholm syndrome. The film is shot beautifully, all the menacing shots of sand make it feel like the third main character. And the music is fantastic, creating an creepy atmosphere. The music combined with the sand imagery make for a very unsettling and menacing atmosphere. 96/100 Le Deuxieme Souffle (1966) - My third Melville. A slow paced but detailed thriller about Gu who has escaped from jail. From the shady criminals to the snarky cops, each character has his own unpredictable moral code and it's not often you come across a movie where all the characters are fleshed out. Although it's rather slow, the twists and turns and double crossings always keep us guessing and keeps the film suspenseful. Melville films always make me feel guilty because I wonder, "why am I rooting for this guy when he's a murdering criminal" and that's one of Melville's talents: not only to make villains rootable, but to make us question our own moral stance. 94/100 Dancer in the Dark (2000) - My first Lars Von Trier film. I think this is the most depressing film I've ever seen and it's the closest I've been to crying because of a film. This film is an endless enslaught of horrifying turns in the plot, first when we learn that she is going blind, then when we find out Bills situation, then we find out that her son is going blind as well. But the most depressing part of the film is not any of these progressions in the plot. The thing i find saddest about this film is the disillusionment with paradise. Selma believes America is a great land because all the Hollywood musicals she watches are happy (she should watch the Umbrellas of Cherbourg). This is shown throughout the film in its absurd musical numbers where things turn out the way she wants them to. Alas, her life turns for the worse and the illusion of paradise that she believed in is shattered. What a fitting title too, she isn't dancing in some Hollywood musical where things turn out swell, she is dancing in the dark. 97/100

  • Melisa Renner

    **MECHANICS** This is what makes the game fun. Extreme attention to detail here will take you far. **1. Combat** Combat must be satisfying. Doing this is a huge mix of things. This includes weapons, vfx, graphics, sound effects, haptics, etc. When I hurt an enemy, I want to see it have a noticeable impact, and I want to feel it. Spend some time watching videos of combat in fighting games, and notice what feels like huge satisfying hits. Take note of this, and apply it to your game. As for actual weapons, anything physics based is very satisfying in VR. ***Swordplay*** So far, I will admit that swords are not that fun, unless it has a one kit kill feel, like Super Hot. This for the most part is due to the fact that it doesn't feel impactful. If you had some physics based knock back when the sword hits, it would help. One cool idea is take a sword, and make it so that when you swing it, it has extra reach that expands outward the faster it is being swung in one direction, and the reach contracts the slower it is moving. Also, make sure that people can't just wiggle the sword to hit stuff. Make them actually have to swing it. Not only does this make the player look less stupid, but it choreographs the player into doing more realistic sword movements, which makes the game more fun. *Parrying* Add the option to parry attacks. This makes the player think about how to attack instead of mindless hack and slashing. This will also give the player a moment to breathe since constant swinging is tiring physically. Make sure sword movement is relevant to the direction the enemy is attacking from to parry. After parrying, an enemy is vulnerable to an attack by the player. Parrying should work on almost every single enemy within reason. If the enemy has a weapon they are using to attack, make it possible that the player can do a perfect parry to stumble the enemy, and swirl their sword around the enemy's weapon in their hand to make then drop it like with real swordplay. *Combos* Have moving the sword in specific ways trigger a combo move. This way players have more creativity in how they fight. There should be a base set of combos that are available to the player, some combos learned through progressing through the game, and combos that are weapon specific (which I will talk about later). Combos would be something like an infinity loop, ending with a down slash for a heavy knockdown attack, an X going diagonally down from either side could be a medium attack that does more than standard slash damage, slashing in a curve like a C could be an interrupting attack, a Z would be a light knockdown, etc. Be creative with this. *Movement* In the heat of the moment, people are more than likely not going to be moving their avatar around much in combat, because it is had to swing a sword while moving a joystick. An alternative idea is to have lunging make the player dash through the enemy. Think Genji from Overwatch, but a much shorter distance. This makes combat so much more interesting, and probably won't make people motion sick if done fast enough with the right visual effects. Have a spell that allows the player to dash right back up to the enemy so they can get within sword range after knocking them back, or lunging through them. *Swords* Have a huge variety of weaponry that all have their own unique combos. Think weapon diversity like in Terraria. Some swords shoot projectiles as part of a combo. Some do a wave of an attack in a cone in front of you. Some might do elemental damage, or summon lighting from the sky, or scorch the area around you, or blow a gust of wind to knock enemies away. This diversity makes players develop their own style of fighting, so everyone can have fun their own way. ***Spells*** Aside from swords, the next important part is spells. This should follow the basic formula for spells in RPGs, but can be cast with quick gestures from your empty hand. There should be several classifications of spells, and several levels of them. There should be 1. Utilities - Spells that manage the enemies, like stuns, gusts of wind, slows, invisibility etc. 2. Attacks - Straight up damage. Be creative. 3. Movement - Moves the player around. Dash to enemy, dash away from enemy, hover in the air for a while, etc. 4. Summon - Summons stuff. Animals, spirits, walls, weapons, etc. Spells should take longer the more impact they do, ie. summoning a dragon vs a crow. Spells could be limited to what runes you equip into your gauntlet. This saves you from having to make a ridiculous amount of unique gestures. Someone who plays a ranger or summoner style might want the movement spell that dashes away, but would find no use for dashing to the enemy, where it could be reversed for a swordsman. The gauntlet slots are what dictates the gesture needed, not the spell itself. This way the game works out only needing to code a few gestures. Now that could be overruled by special legendary runes you can obtain or something, but, that is just the baseline. *Potions* Potions can be used as one time use buffs. They can increase your weapon damage for a set amount of time, slow down time itself, give you health, or health regen, make you do elemental damage, reduce cooldown of spells, etc. Have them attached to the player so you can just pull them off your belt, but you can only equip a few at a time. Make the player actually have to hold it up to their face to drink, to add that element of realism. ***Ranger*** There should be several options for being a ranger style character. This would include longbows, crossbows, and maybe muskets. Again, make a huge variety that all do cool unique things like in Terraria. All ranger weapons should have unlimited ammo, so that people who choose to go this route of the game are not limited, and basically screwed if they don't have enough. Headshots must be a thing. *Longbows* Longbows are pretty simple and well established right now in the VR community. Look at any game that includes a bow, and it will basically be the same. One thing I personally would change, have the players pull back the string all the way to fire. If they don't, the damage drops exponentially, and the arrow doesn't go as far. This way it's harder to rapid fire, which is unrealistic in the sense of how archery works. Have the bow do a quick flash, and maintain a glow if pulled back all the way to indicate to the player it is ready. Some fun bows could shoot multiple arrows, shoot exploding arrows, grapple enemies, and pull them to the player, shoot one upwards, and come back down in a hail of many arrows, pin enemies to walls or each other, homing arrows that curve towards the enemy if close enough, bouncing arrows that ricochet, arrows that turn into something else mid flight, like an animal, or an object. *Crossbows* Crossbows shoot bolts, and are the fastest of ranger weapons in the game. You have to reload after each shot by putting the bolt on the rail, and pulling back. It doesn't have to be drawn back very far, but the bolts don't do a whole lot of damage. This style would work well with a player that like to move around a lot and shoot really fast. The special crossbows can be very similar to the special longbows, but put the focus of the special abilities on what makes crossbows fun. Speed. *Muskets* These may or may not fit into your game, but would sure be pretty fun. It would be a huge game changer in the fact that your game can be played as an FPS or Fantasy RPG all while maintaining the feel of the game. Muskets would reload slow, as you have to drop in a bullet every time you shoot. It should be a balance between longbows and crossbows in timing. The advantage of a musket over a longbow would be that at close range, you can shoot instantly, instead of waiting to pull back, and longbows have arc with arrows which may or may not be a good thing. The special muskets can shoot like a shotgun, have double or even triple barrels, so you don't have to reload as often, shoot ricocheting bullets, bullets turn into a dragon mid flight, etc. ***Armor and Equipment*** Armor is important to balancing stats, and making you feel like a gradually progressing badass. Armor can make certain weapon types more effective, or more obviously, allow you to take more hits. When you do get hit, armor could do nothing, or *cough* taking inspiration for Terraria again, have an effect, like knocking back the enemy, setting them on fire, summon meteors from the sky, etc. As for equipment, your Gauntlet is the most important as it allows for spells, and different gauntlets allow for more spells, but not as many powerful ones, or less spells, and more powerful ones. Some boost the effectiveness of certain types of spells. Your belt should be upgradable to hold more potions. ***Enemies*** Enemy variety is also key to the game not getting repetitive, and boring. Have a variety of simple enemies that are easy to beat with one hit, but can swarm you, some medium enemies used more as fillers. They take a few hits, don't hurt a lot, but still need to be taken care of. Heavier enemies that hit harder and take a lot more beating down to kill. The other thing is enemies should not simply be punching bags to block the player, then die. There needs to be a variety of mechanics so attack patterns are not the same for each one. Some might jump at the player. Some have swords and weapons, another might spew ooze that makes the player stuck, or slow down. The more memorable each individual enemy is, the better. They are a part of the game that matters, and a lot of attention should be put into them to show it. CONT IN REPLY

  • Mayra Marquardt

    No one really worries about a little bloody lip. Eyes lidded and pride fast asleep. They say miracles happen as you take each step, and you won't survive unless you get a little messed. When you have no friends at school, you are the big bad. In a world full of people the one who sinks is the one who flies. Crazy. They called him Booger at school for the occasional mess left on his jacket sleeve. They didn't know he had chronic sinusitis, or that his mother passed down every invented illness upon him that came to her. It started with separation anxiety, being without a father, which she ensured happened. One day, the kids followed him, three brown haired boys with eyes like daggers that pushed into his young flesh with every push and spoken word. "Look at the bugs in his hair." The leader pushed him down, but careful, as he jested with his buddies, not to get any of those germs on him. The germs, like filthy dirt and damp grass between the child's lips as he's pressed against the cold, cruel Earth. Under the naked light, hundreds, maybe more children would run by and play, scream and sing-song, but no one shared a single care, or disturb this scene. They say to turn the other cheek, to simply walk away, but that never worked. Not for him. Not for anyone. That day, the tapered edge of his upper lip bulged with a bruise and fissure where blood could reward the other boys with victory, and him with the taste of metal. April, come she will. When the streams ripened with crimson and his eyes softened with human dew, she'll change her tune. The teacher was always late, and of course it's the beaten that is taken to the office. "Why do you let them do this to you?" The principal stared into those boyhood orbs with adult cold. "I'll call your mother, let her know you're being suspended for fighting." Schools never help anything, or anyone. It has always been about the bottom dollar. They can't read people, just write down what they what they say. All he had was someone else's face, a criminal. At school, children go to children's hell. He waited. He prayed. For the rain. Outside, freedom was a blue sky. A tightly squeezed hand was a prison sentence he could not speak, or understand when spoken. That night, the darkness grew. His mother refused to tuck him in, to acknowledge that affection was the savior, a child's saving grace. That night, darkness found a small room inside a child's mind and planted itself like a seed. To look in your own mother's eyes and realize that there is no world you belong to, can a child really find anyone, anything in time? Or is he truly the one to blame? His small room was enough for a small bed and a desk to the left of a closet left slightly ajar. By his bed, on the right side where he slept was a small nightlight he'd use as his only guiding light in an otherwise dim world, but tonight, darkness grew and it needed to hide with his tears in the closet. The world around him darkened to a very muted blue with the moonlight dim overneath the trees outside. It drowned in starlight, strangled from branch to branch as it desperately sought just a moment to breathe. His eyes wandered, unable to rest for the night. The second pulse he felt came from his lip and it too refused to go away for the night. He could hear his mother type away on the computer in her adjacent bedroom, no doubt in search of a new guy to call hers. He never got to see any of them, not for more than a night. The veil of darkness lifted suddenly with a soft light from within the closet. It was a cool, ocean blue just like his nightlight. "Are you alone?" A whisper crawled into the small holes of his ears and nestled into his brain like water that trickled over the seed of darkness. He dare not move, not that he could. He dare not speak, as if he could. His body was completely frozen and that soft blue light now separated into to ambient orbs that glanced off the objects in the closet. He could barely see it, but knew that it saw him as clear as day. "You're always so alone." It whispered. Laid on his back, he could shove his eyes in its sockets to strain enough for a peek at the window where the tree had freed the moon, but now dark clouds cradled it from the darkness that grew within his closet. Even the stars themselves hid. The sound of tender flesh gently scrapped across the thin, sharp edges of paper bleed into his mind with little drips like spider legs that tapped away at a hollow surface. This was the sound of something that seemed to move from the closet to the hardwood floor. The light was gone, and where it once stood, only pitch black remained. Where ever the light touched, only darkness followed. "I am alone too." A shadow blackened the view of the outside world, like a thick curtain draped across it. The veil of darkness stood at the side of his bed where the nightlight should be to ward it off. His lip pulsated, but together they could not speak, or move. He could not scream, could not do anything as the feeling of pressure touched down on his chest, then the sharp, gentle raking of claws stretched up to his lip where the bruise rewarded the darkness with a beautiful view of defeat. The young child tasted smoke, like when his mother would puff away at her cigarettes whilst he sat across her in the car. Windows up, highway streamed past them, he knew this flavor too well, but couldn't not cough. "I can save you." It whispered as though the words fell from his lips like the smoke through hers. "If you just let me in." The spider legs tapped and clawed at the little boy's lips and he could only look up into the darkness as it tried to pry him open. "Look into the light. It will be over soon, and you will never be alone again." His body felt weightless, as though it had begun to elevate over the bed. He could feel the blanket still over him, his small hand on the sheet, but his body seemed to lose its tug on gravity. Despite the darkness, he could see a dim, playful light in the closet. A gentle blue like the effect water has when reflected over a surface in ambient lighting. It had a soothing affect, like anesthesia as the fingertips parted his lips. The darkness crawled into him. He could not feel its mass, only a pressure on his chest. He could not tell how big it was, or how long the procedure would last, but it felt like the foul inhalation of smoke from his mother's cigarettes. When his lips parted again and the soft, wounded flesh sealed over the fissure, he felt a wave of air escape him and it formed a much needed pocket of breath. "I've heard your cries. Every night." It spoke to him within his own mind. He still couldn't speak. If he did, his mother would most likely tell him to be quiet and slam the door on him. How dare he interrupt her evening. "Your tears are questions your heart can never ask." It guided his hand up to stroke them from his cheeks. Now his body felt chill. Little bumps cascaded down his flesh from head to toe until in this warm, summer night, all he could feel was cold. It took his mind off of the bruise on his lip, off of the suffering for only a moment. "Follow me." It guided him from the bed. Those little feet so quiet on the hardwood floor and the crack in his bedroom door so thin and barely audible to the uncaring ear. He followed the shadow beneath his feet like a trail of breadcrumbs to a room his mother kept shut. It is where she kept his father's belongings. The memories of him she refused to return to him, after all everything is fifty-fifty in marriage, right? "I felt your pain today. I tasted the Earth with you. The worms beneath swelled with anticipation of what's to come." It guided him toward the door across the hall from his and the mother's room, a staircase to the side of it. Inside, he quietly stepped and it knew where to take him. There was a box that he could make out in the darkness, the only thing he could see. "They will feel it too. The kids. The teacher. Everyone." He could feel the metal in his hands and all the same taste it on from his open wound. It bled with warm welcoming such a gift of friendship. It was large in his hands, but it wasn't too heavy. With a little help from his friend, he could manage. That morning, the darkness grew. The world became smaller. A seed had been planted, it just took the rain to help it along. Where does it all begin? How does it end? He became them, and it lead him. Still, no one could find the smoking gun for the blood on the grass. The blame for the shame of accepting it. No one was anyone when someone became something greater.

  • Emerson Johnston

    And the patch notes for those who can't view it currently: Diablo III PATCH 2.4.3 - v2.4.3.42336 Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. TABLE OF CONTENTS: General Classes Items Seasons Adventure Mode Monsters Bosses Achievements Quality of Life GENERAL New Feature: 20th Anniversary Event A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago… This event is only available in January Please note that the anniversary event features a pre-cursor event Hardware Support Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more Players will need to update their firmware for supported devices to use this feature Added a 64-bit client as default for 64-bit Microsoft Windows operating systems With this, players should see improvements to system performance and faster loading times This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options The 32-bit client is still available as an option through the Battle.net Launcher Added a screen space ambient occlusion (SSAO) pixel shader option Added a large cursor option Improved support for 60Hz+ monitors Bug Fixes Resolved an issue that could cause crashes in some instances Return to Top CLASSES Barbarian Overpower Now has 3 charges Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes Bug Fixes Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second Return to Top ITEMS Legendary Items Red Soulstone Shard New Legendary Gem Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25) Class Specific Items New items have been added to the game Crusader Armor of Akkhan Talisman of Akkhan (Amulet) Has been added as a 7th piece to Armor of Akkhan The set’s current bonuses and powers remain the same This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes Some existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock Barbarian Saffron Wrap The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies Crusader Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times Demon Hunter Hellcat Waistguard Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce This bonus is increased to 800% on the final bounce The following skills are affected by this power: Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune Rain of Vengeance – Anathema Strafe – Demolition Rapid Fire – Bombardment Monk Rabid Strike Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free Witch Doctor The Barber Instead of dealing direct damage, your Spirit Barrage now accumulates on the target When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards Wizard Manald Heal Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning The functionality of some items has changed Crusader Defender of Westmarch Can no longer summon a wolf more than once per second Damage done by the wolf is increased for each block made during the interim Witch Doctor Jeram's Bracers The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks The following class set powers have received changes Barbarian Wrath of the Wastes (6) Set Bonus Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% The damage of your Dust Devils is increased by 180% Please note that these changes will not be reflected in the item’s tooltip Crusader Roland's Legacy (4) Set Bonus Increase the damage of Shield Bash and Sweep Attack by 1250% (6) Set Bonus Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times. Demon Hunter Embodiment of the Marauder (6) Set Bonus Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry Monk Inna’s Mantra (6) Set Bonus Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out Witch Doctor Spirit of Arachyr (6) Set Bonus The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Wizard Delsere’s Magnum Opus (6) Set Bonus Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Bug Fixes Hellfire Amulet Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped Illusory Boots Will now properly allow Crusaders using Steed Charge to pass through walls Pinto's Pride Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly Flail of the Ascended Now takes into account +Shield Bash affix bonuses in its damage Damage stacks will now persist when changing gear and picking up items Faithful Memory Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart Return to Top

  • Collin Balistreri

    **FreeSpace 2**: A commercial product lovingly crafted with care and detail. A scifi story epic in scope and layered with mysteries. An instant classic with legions of diehard fans in a niche genre. Boy, they don't make em like this anymore. All these sentences describe Volition's much beloved Freespace 2. Not to be confused with the partitioning utility software, FS2 is a scifi space simulation which deals with an alien threat to humanity out among the stars. Sound cliched? Yes, it is. But combine the best aspects of space sims (Wing Commander/TIE Fighter) and polish it until it gleams with radiant storytelling and space environments, and you've got this treasured masterpiece. The first Freespace got everything pretty much right, but Volition outdid themselves on their second outing. Introducing dense nebulas to their already painterly regular space environs, the cosmic ether is a wonderful place to fight in. The pace of the game is leisurely at the beginning, but quickly ramps up to a deadly tempo as you fight to save humans and their Vasudan allies from the return of the Shivans, the antagonists of the first game. And boy, they return with a vengeance. Don't be comfortable now that mankind's built a huge new capital ship named the GTVA Colossus, the Shivans can more then match it. The twists and turns in the narrative are never anything less then captivating, and the entire game does everything to make you feel like part of an epic struggle between spacefaring civilizations. A lot of people will say that TIE Fighter is the best space sim ever. I can understand that, TIE Fighter is a fantastic game. But I gotta say, FreeSpace 2 tops it. FreeSpace 2 improved upon everything that FreeSpace did right, which was a hell of a lot. The capital ships got even bigger, the graphics got better, all of that was to be expected. The really important improvements were the newly added beam cannons and nebulae. Those were the showstoppers. Instead of just watching capital ships flinging small blobs of energy slowly through space (as we got in TIE Fighter and FS1), we got to see huge broadsides with pillars of light that looked spectacularly devastating. This finally delivered the sort of epic showdowns that the series had always had the potential for. Nebulae were a wonderful change of locale and provided something new to worry about, apart from just the enemy fighters. There was one Special Ops mission where the nebula effect got so bad that you could actually get lost and miss the nav beacons. But that was only one mission, all the other ones were fine. And really, as far as world building and fleshing out the universe... I feel like FS2 did a much better job then TIE Fighter. In FS2, we get to see the universe 20 or 30 years forward of where we were in FS1, with the new GTVA, the political realities and old hatreds seething beneath the surface, and it all felt cohesive in the context of the game. The very first mission has Squadron Leader Loukakis telling you about the prestigious history of the unit, leading all the way back to The Great War. In one middle section of the campaign, you even got to transfer to a Vasudan ship, and the game's main menu completely changed to this bizarre and alien Vasudan interior. And of course, you got to fly Vasudan fighters. It was completely unexpected and a marvelous surprise. And really, for as distant and as impersonal as they made your player character, Alpha One, a silent protagonist who never gives any input of his own... this space sim had real emotional moments that resonated with me. When you're going undercover and partnered with Commander Snipes as your handler, you really feel the tension and worry for his survival. What if I escape, but he gets caught and executed by the NTF? It's troubling. And of course, the ending where the GTVA Colossus, battered and bloodied, gives her all to stall the Shivans and tragically goes down with all hands. Their finest hour, indeed. TIE Fighter is great, no doubt about it. But FreeSpace 2 is superior; it turned the dial all the way up to 11. It's the greatest space sim that's ever been made. **Splinter Cell Chaos Theory**: Splinter Cell was a great game, and Chaos Theory, the third one in the series, just took everything from Splinter Cell and made it better. Better weapon mechanics, better graphics, better lighting, better enemy AI, better level design, and holy shit they added a knife for Sam! Truly, the most important addition to any series, ever. Slicing someone's throat open from the side with it is one of the most satisfying moves in gaming. Also, I've gotta say... Chaos Theory has probably the best looking night vision I've ever seen in a game, even after all these years. It's not just a green filter on screen, it's an entire immersive experience with just the right amount of fuzziness and lens blurring to give you that authentic feel of being a black ops agent. Chaos Theory is also superior in its addition of a fantastic co-op mode online. Instead of sneaking around by yourself, you could actually sneak around and perform stealth knockouts with a teammate. While limited to four levels, it was not a thoughtless addition and provided some genuinely exciting and tense action. While not anywhere near as cinematic or annoyingly labored with its storytelling as the Metal Gear Series, Splinter Cell is the superior stealth genre series in my humble opinion. **Mass Effect 2**: Just had to finish the campaign as soon as the game came out. There was little sleeping or eating. If you listen to Giantbomb, they all did the same, it was that good. The combat, the party interactions, that final amazing suicide mission... it all came together in one glorious RPG experience. ME2 raised the bar so fucking high. Cover system was improved. No more inadvertent sticking. Feels about as good and refined as Gears of War. Honestly... after playing a few setpieces... I actually think the combat's a lot more fun then Gears of War 2. Which was generally regarded as the pinnacle of third person shooters at the time. But Gears of War 2 didn't have you using different ammo mods and biotic abilities or combos with an ally's biotics and uh... it just all comes together as something so much better and much more satisfying then a normal third person shooter. When you've got this amazing first-rate third person shooter combat, and then couple it with BioWare's traditionally stellar RPG mechanics... well, you've got one of the finest games ever crafted, I think. The most recent game I've replayed is **Doom 2016**. First off, I like the movement. It feels fast and fluid, which is such a change from most modern shooters. Circle strafing makes a return to gaming, after years and years of cover mechanics forcing you to duck and wait for regenerating health. Plus, there's the fluid mantling that allows for platforming and new routes that you didn't have before. The gunplay feels awesome and satisfying. The trusty ol' supershotgun is crazy powerful, just like it should be in a Doom game. The regular shotgun is... maybe not quite as all-purpose or as useful as the shotgun from Doom 1, but still pretty damn good, and far better than the one in Doom 3, which seemed to have a range of about 6 feet. And in any case, they expect you to supplement your use of the shotgun with the HMG and plasma rifle, while Doom 1's shotgun had to carry far more of the load in its campaign. The enemies all react convincingly to damage and get staggered and pushed back by your weapons fire, so that even when you encounter enemies that would be considered bullet sponges, like Hell Knights or Barons of Hell, they never actually feel unsatisfying or unfair to fight. And speaking of which... it was so great to see the return of the Barons, after being dropped from Doom 3. It feels like it honors the legacy of the franchise and respects the old school audience, while still implementing new gameplay elements to update it for a new generation, like the various weapon attachments and glory kills. The scope attachment on the HMG feels like a good useful thing to have and accommodates the needs of modern gamers used to ADS, but never goes so far as to turn the game into a CoD playstyle. But even more than just honoring the franchise, the devs went and took bits and pieces from all the iconic Doom clone FPSs that came before. The Hell Knights and plasma gun appearance are from Doom 3. The gauss cannon is obviously the beloved railgun from Quake 2/3. And the decoy equipment is the Holoduke from Duke Nukem 3D. It's such a great love letter to all those classic games. As a reboot, Doom 2016 pulled off a magic trick in bringing back everything we loved about the original games, while also updating it for a new generation.

  • Korey Cruickshank

    https://youtu.be/K8cJty4dIkw Wow... ... I don't even know where to begin. There's a custom audio engine called Samsung pro audio. It's been around since the Note 5 but it's only gotten better with time. It has an entire library of exclusive titles, and even a free digital audio work station called Sound Camp that you can use to chain different pro audio apps together. There are even exclusive ports from iOS like thumb jam and the entire iRig ecosystem. It provides a way to do 24 bit ultra low latency audio processing with no line noise. You can use the device as a professional digital audio workstation to exclude professional walking music and engineer sounds with nothing but the device itself or if you want a USB or Bluetooth MIDI instrument, USB mic, or USB audio interface / iRig audio interface. You can even use it on stage to process live effects or to synthesize audio with multiple layers of effects. 3 or 4 years ago Google and their partner Superpowered claimed to come up with a solution to compete but haven't gotten anything to work yet. You can run AmpliTube just fine natively on the S7 but if you wanted to do the same thing on something like the pixel you'd need to buy a separate USB external audio processor to make up for the difference. The enhanced audio engine also allows touchwiz to handle dynamic gain adjustment for audio and video recordings. You can literally scream into your microphone and as long as you don't physically blow air into it, the dynamic gain adjustment will prevent distortion. That's how you can record even at concerts and it wont make that farty noise whenever the bass drops like on stock android. The custom sound design engine is also used in day to day use too. The Samsung music player for instance uses it to provide a volume normalization and a gapless playback feature. Stick Android is incapable of handling audio processing so it's impossible to get anything like that to work. The only apps that can handle volume normalization are streaming apps that require that the audio be processed at the server, or through Replay Gain which requires you to process each of your files on a PC with replay gain first so that the device doesn't have to. It also uses the same engine to process noise cancelation for calls. That'd how galaxy devices have the same "magical" noise cancelation feature. You can talk on the phone as a train is passing by or at a show and it'll filter out the background completely. The iPhone also has something similar to Samsung pro audio called CORE audio which is how it can also handle volume normalization and all the other things I described. The sound engine is even used with the Gear VR, which I guess brings me to the next point. The gear vr is years ahead of the daydream as well. The performance of the daydream falls right in between the Gear VR and cardboard in literally every way. The daydream drifts so much you can keep time with it, the Gear vr doesn't at all, it can't handle time warping nearly as flawlessly so if you turn your head quickly you can see black gaps at the edges which makes it nauseating to use, it can't handle 3d audio at all, anything in front of you sounds exactly like it's behind you, and there's also no vertical sound stage at all. The gear vr produces a binaural sound stage beyond surround sound and is more similar to Atmos. Not only are sound objects distinctly in front of you, behind you and to your sides, but you can clearly hear objects above and below you too. It's not just directional either, it also processes doppler filtering so that objects sound different at different distances not just louder and softer like on the daydream. The doppler effect is the effect that makes trains passing by make that weeeeeooooo sound. When a projectile is fired at you you actually hear the doppler shifting, or as you close in or draw away from an sound you hear the sound change in quality as you would expect it to in real life. The display has several calibration profiles, one that's standard sRGB and another tuned for aRGB which is useful for photographers or digital artists who want to be able to see the extended pallete reliably. The adapt mode also features a true tone display and it had it before Apple even invented it for the iPad pro. The screen uses both a lighting intensity sensor and a temperature sensor for various things. If you keep the auto brightness on but still adjust it whenever it's wrong you can actually train it. It takes a recording of the exact ambient lighting condition and the averages your adjustments to produce a smooth and even response curve. Its not just manufacturer set like other auto brightness systems, or based on lighting intensity alone which doesn't work but actually learns what you like with scientific precision. After about a week of training you shouldn't ever have to touch the auto brightness more than maybe once every two days and that's mostly because people are fickle. I realized that and spent 2 days training it deliberately and I never have to adjust the auto brightness at all anymore. Knox has several useful features such as secure folder and my Knox which allows you to run multiple Android environments at the same time. You can use it to simulate having multiple phones using multiple instances of apps at once as if they were on completely separate devices. It uses encryption layer acrobatics so that anything in common between the Knox containers only use the resources of one instance. You can run 3 of the same android setups at once with completely different accounts and settings and it'll only use the resources of one instance. There's so much more to this, actually everything above to but I have to stop somewhere. You can also use knox to create a Knox firewall with apps like disconnect pro or adhell to block ads and trackers globally, across apps and websites. S pay is the only e payment system that works literally anywhere. You can use it anywhere that a credit card can be swiped. Even on old. Credit card terminals from decades ago. That makes it the only e payment system work using because you know you can rely on it. It actually resonates a magnetic pulse that hacks the credit card reader's magnetic head to fool it into thinking a card was swiped. There are all sorts of performance optimizations and customizations too. The S6 pioneered the app optimizer. This automatically detects when apps are glitchy or unstable, or use up excessive resources in the background and notifies you allowing you to correct it with a tap. It also automatically disables anything you don't use so that even if you didn't install Greenify or use a package disabler, everything you don't use auto. Amicably disables itself anyway. It also has a greenify like feature that works automatically. Apps you don't frequently used are automatically set to sleep if left in the background so that it can prioritize apps you do frequently use. You can white list apps too and prevent it from managing the app altogether. It'll cost you more battery but the app will stay open virtually forever. I've had pokemon go running for multiple days. It has different customizable power saving modes and performance modes too. The max power saving mode / emergency mode actually hacks your battery meter allowing you device to continue to draw power from your battery well after it reaches zero percent. You can use the web browser to watch YouTube for an hour after 0 percent on minimum brightness. It's not good for your battery but it's really good to know it's there for true emergencies. This isn't even 10 percent dude. How about you ask me what it can't do.

  • Lily Osinski

    OK, let's break this down. I'll just be working through the list so this may be a bit chaotic. >BLKFRISALE1: CYBERPOWERPC Skorpion K1 RGB Mechanical Gaming Keyboard w/ Kontact Blue Switches and Programmable RGB LED Lighting Mechanical keyboards last longer and feel better to use. Definitely nice to have. >CAS: RAIDMAX Viper II Mid-Tower ATX gaming case w/USB 3.0, Side Panel Window (Orange Color) The case holds all the bits. Good quality cases will last longer, and they also make a big difference to cooling. >CASUPGRADE: RGB Multi-Color 16 color LED 1x interior light strip w/ Remote Controller An LED display with a programmable remote control for your PC... I honestly can't think of a good reason why anyone would want this. If you're interested in using your PC to watch movies just install Kodi (it's free) and then download a Kodi remote app for your phone. >CD: 24X Double Layer Dual Format DVD+-R/+-RW + CD-R/RW Drive (BLACK COLOR) CD / DVD drive. You'll probably never use this, but it's not a bad idea to have it just in case. They're cheap anyway. >CPU: AMD FX-6300 3.50 GHz Six-Core AM3+ CPU 6MB L2 Cache & Turbo Core Technology The CPU is the brain of the computer. It's the bit that makes everything else work. A good CPU will help you get better performance in games, though not as much as a good video card will. When we talk about performance its important to understand that a computer is like a three legged race; it'll only go as fast as the slowest person. This CPU is an AMD model, the only real competition to Intel. You'll hear a lot of different opinions on this (it can get heated), but the main thing to understand is that Intel CPUs generally perform better than AMD CPUs at the same clock speed (3.5GHz in this case). On the other hand Intel CPUs tend to be much pricier. If you're building a budget system AMD will typically give you slightly better bang for your buck. >CS_FAN: Default case fans >FAN: Asetek 550LC 120mm Liquid Cooling CPU Cooler - Extreme Cooling Performance (Single Standard 120MM Fan) Fans and cooling. Not much to this, what you've got here looks fine. >HDD: 1TB SATA-III 6.0Gb/s 32MB Cache 7200RPM HDD (Single Drive) HDD is short for Hard Disk Drive, and it's basically the filing cabinet where the computer stores things it isn't already using. Hard drive space is how much they store, speed is fast it can get stuff out of storage for the computer to use. The effect this has on performance varies. For example it could affect the time it takes to open a save file or load a map. In open world games like The Witcher or Skyrim, this can be a big deal, because the maps are too big to fit the whole thing in memory (RAM, discussed below) so instead it has to constantly load in from memory. 7200rpm drives like this one are mechanical; they use a spinning metal platter which in computer terms makes them pretty slow. Solid State Drives (SSDs) use flash memory which is much faster. That said, they're a lot more expensive. Personally I'd always consider an SSD to be a worthwhile upgrade if you can afford it. >KEYBOARD: AZZA Delta Gaming Keyboard w/ Anti-Ghosting & red backlight [+15] You have a second keyboard here for some reason...? Anti-ghosting is a feature which allows you to press lots of keys simultaneously without the PC complaining (so you can diagonally forward strafe whilst jumping and activating Zarya's shield all at the same time). >MEMORY: 8GB (4GBx2) DDR3/2133MHz Dual Channel Memory (ADATA XPG V3) RAM is basically the workspace the computer uses for stuff it's thinking about. The more RAM (Random Access Memory) a computer has, the more things it can easily think about at once. As mentioned in another comment 8GB feels a little slim these days. See if you can bulk it up to 16. >MONITOR: * 24" Widescreen 1920x1080 ASUS VS247H-P 1080P (23.6" Viewable) 2ms LED Backlight, DVI, HDMI Input [+168] (Single Monitor) Not bad. Asus are a great brand for quality and reliability. 1080p is still more or less the standard resolution for everything right now, and a 2ms response time is actually really good. >MOTHERBOARD: GIGABYTE 970A-DS3P AMD 970 ATX w/ Ultra Durable 4 Classic, On/Off Charge, GbLAN, 2 PCIe x16, 3 PCIe x1, 2 PCI The motherboard is the glue that holds everything else together. Until you get into high end enthusiast levels the difference is mostly in build quality. Bad motherboards are one of the most common causes of dead computers, and unlike a hard drive, video card, or RAM, they're much harder to replace. This is a good one. My personal favourite brand is Asus, but Gigabyte are a close runner up. >MOUSE: Rocksoul 6D Optical Gaming Mouse [+14] It's a mouse. Not much to say here without knowing the specs. Good gaming mice generally come with programmable extra buttons (so you have more powers/actions/special moves at your fingertips) and higher sensitivity, which means smoother motion. >NETWORK: Onboard Gigabit LAN Network Basically this just means you'll need to plug it into your router using a network cable. No WiFi (wifi kind of sucks for online gaming anyway). >OS: Windows 10 Home (64-bit Edition) It's Windows. It kinda sucks because Windows always kinda sucks, but at least it's the newest version. >OVERCLOCK: No Overclocking So, short version, overclocking is basically pushing your hardware past the safety limits set by the manufacturer. Fun if you enjoy doing it yourself. Not worth it if you don't. >POWERSUPPLY: 600 Watts - Standard 80 Plus Certified Power Supply - SLI/CrossFireX Ready So the power supply is actually a transformer box; it takes power from the wall socket and steps it down to the voltages required by different parts of the machine. The wattage (600 in this case) indicates the total amount of throughput it can support. When building your own PC there are websites that can calculate what rating of power supply you'll need. The biggest power draw usually comes from the video card. >PRO_WIRING: None If by "Pro wiring" they mean taking the extra time to route all the cables neatly then it's kind of sad that this doesn't come standard for having a custom build done. >SECURITY: McAfee AntiVirus Plus (Factory Pre-Install [Digital Version]) SERVICE: 3 Years FREE Service Plan (INCLUDES LABOR AND LIFETIME TECHNICAL SUPPORT) Oh Jesus no. McAfee is fucking awful. You're literally better off with the free virus protection that comes built in with windows. >SOUND: HIGH DEFINITION ON-BOARD 7.1 AUDIO Literally every motherboard comes with this built in. >SPEAKERS: Eagle Arion ET-AR302-BK 6 Watts RMS 2.0 Black Soundstage Speakers [+19] A twenty dollar pair of speakers. Not worth it unless you're getting them for free. Buy a decent headset instead (I recommend Logitech). >VIDEO: AMD Radeon RX 480 4GB GDDR5 Video Card [VR Ready] (Single Card) This bad boy is basically the most important component for gaming. The RX 480 is a solid card with a decent amount of video memory to boot. Should handle all but the most intensive games without complaint. >WARRANTY: STANDARD WARRANTY: 1 Year Parts WARRANTY As a side note, if you buy parts and build your own, a lot of manufacturers will warranty their parts for 3 years or better. Just something to know. If you want to know more, or have any questions, please feel free to PM me. I spent about 5 years designing and building high end custom systems. I might be a little rusty on the latest toys, but I should still be able to help out.

  • Jalon Morar

    Thanks for the kind words, I really spend way more time than I should writing novel-length replies while trying not to sound like a windbag! But this is one of the few places on the web where everyone's pretty damn nice. Nobody's blaming Obama when their film's too dark! But I want everyone to succeed at this, if only for the selfish reason that I don't want any more materials discontinued! It feels like I've watched beloved friends die for 15 years. To think nobody will every shoot [a frame of Polagraph ever again](http://i.imgur.com/zXi49H7.jpg) (lousy shelf life, can't freeze it) - that's kinda brutal. if this shit we do is kind of magical, Polagraph was magic-squared. (And it made [ladies take their clothes off](http://i.imgur.com/rkKw3xy.jpg), if that ain't magic...) (OK, that's Polapan, same effect though...) >I tend to add fill light with the Ilford films because the blacks, although they show a smooth gradient, are simply too dark for my taste. I tend to gravitate towards a medium gray with some slight halo-ing - maybe I'm still too new at BW and have poor taste? Anyways, is what I'm describing a product of overdevelopment? With the faster films, DD-X can be impressive for holding speed, maybe try that? For more shadow detail, try more exposure (rate HP5 at 320 or 200, FP4 at 100 or 80 or even 50) and dial in development that holds highlight detail? You don't have "poor taste", you have an idea/ideal/vision for what you want to see - only you can find out if it's obtainable with your process and film/dev combo, or is it time to try other variables or other materials? >Of the following variables, agitation, temperature, dilution, and development time. Which do you recommend tinkering first? If you're into the tape-the-film and chop it up methodology I describe sometimes (longer explanation [here](https://www.reddit.com/r/analog/comments/5qxk6l/weekly_ask_anything_about_analog_photography_week/ddde7uq/), you can spend an afternoon just trying agitation strategies - they'll differ from film to film. I really like HP5+ and Acros in Rodinal, so my agitation is 5 seconds of sort of "gently swirling a glass of wine" - if I do that motion consistently, I can use time and dilution to get negs where that agitation works. So I use that for everything, so there's a variable eliminated. Dilution, with compensating developers like Rodinal (and I think HC-110 and others) has a noticeable effect on tonality and grain. I dialed in the times for a given film at 1+50 and 1+25 Rodinal, so each dilution rendered highlights equally (in the neighborhood of half the time for twice the dilution). With the 1+25, highlights were the same, but shadow detail fell off more quickly (what the geeks talk about - "shoulder', "toe" and curve" I suppose). Deep shadows suffered, but I *really liked* what happened with facial details - skin was above that threshold, but eyebrows, shadows that give shape and a 3d look - a bit darker and more snappy. (This is why Rodinal is a popular "stand" developer, 1+100 for an hour with no agitation kind of stuff, which scares me a bit!). Shadows open *way* up for people that use stand. But if the exposure ain't there, no amount of tricks will bring it back, so weeks of testing could just point you to the fact you need to rate your film differently and compensate with development. (On that testing link, note that I test 3 ISOs with one test - if I'm going for 100iso, I can still see how close that development works for 80, and later in the day I can soup for 80 instead of 100 - I end up with lots of hard, factual data). With DDX, I didn't see differences in this - doesn't seem to have any compensating effect, and DD-X is mixed 1+4 which get pricey - but I found 1+7 gave identical results with longer time, so there's a choice available - save some $$ or save 5 or 6 minutes. So no visual necessity for dilution, but practical for sure. I generally don't mess with temperature as a variable, because every variable requires a *lot* of testing to understand what it does with a specific fim/dev combo. >it's preferred to tinker with dilution before development time because you have a finer degree of control with dilutions vs dev time since anything below 5 minutes gets very rough and inconsistent I don't have trouble being consistent down to 5 minute times, but I try not to go shorter than 4:30 or so - I assume even a half degree temp variance becomes more profound at shorter times, agitation needs to be more specific than humanly possible, etc... And I try to keep my dev times at 30-second breaks (IE, 10 secs or 10:30, not 10:18). Dilution does give more control to spread out the time - but as time changes, your ratio of agitation:time changes as well - ANOTHER DAMN VARIABLE!!! But if you keep agitation the same (30 secs, 5 mins every 60, last 20, pour for 10, say) you'll quickly see how that tucks into a given tested development time. So I work with the time and dilution and leave agitation and temp as standards. With compensating or (especially) non-compensating devs, you can really fine-tune development via dilution though - 1+45 instead of 1+50 won't make a big visual difference in Rodinal and none in DD-X, but can tweak out some quarter-stop problem (wish that hair had just a bit more highlight detail). This level of finesse though - if I had a model shoot or still life where lighting was similar across a couple rolls, I might snip test a couple frames based on previous testing and then tweak a bit for the specific roll or scene. Your'e getting into specifics beyond test data, if that makes sense - but well worth doing for an important shoot where you can lose a frame or two to testing (and chances are you'll only lose one frame, where you cut, and your test frame is still usable if not 100% perfect). >quite frankly I don't think I have a discerning enough eye just yet. It's like beer or wine, when you're drinking it for the first time and have nothing to compare it to, it all taste the same. Ok, maybe I'm not that new at it (I've shot digital for a long time now), but it's hard for me to see 1/3 stop difference. I don't know that you need to be a human light meter when it comes to developing - judge with your chosen final output without manipulating things, and if the tonal range looks off or important details aren't rendering, think about "why" and try again. I think it's more about seeing exposure(iso)+film+dev as a system that you can control - just those three factors could give you months of endless testing, but in reality, you can get the gist of it in an afternoon or a day. Now, for printing, I have 1/2 stop example cards I can hold up to a print and see exactly how many half-stops I need to get some detail where I want it - but there's little or no paradigm to film in that regard, unless all you shoot is polaroid (which really had little or no development control, so... not apples & apples). With print, exposure can be judged instantly. I think you're totally on the right track, and remember, baby steps are best for retaining new info, keep notes and examples, and you may not need to become a human densitometer to be happier with your negs - one afternoon of testing may push you from 50% "love it" rate to 95%, y'know? The idea is get where "love it" comes from the day you were out shooting and development reliably supports that work and time. And, I'll send you loads of Karma that someday you live in a house with a room that makes you think "y'know, this would be perfect for an enlarger... look at all that plumbing!"

  • Elfrieda Lebsack

    Part three: Story 14: This happened just a couple of months ago, around Christmas 2016, in the apartment where I live now and have lived for almost 2 years without experiencing anything else than what I'm about to describe. This is my first experience since 2009. I was just sitting in my couch watching youtube videos on my laptop, when my big wooden tripod lamp suddenly got turned off. The switch is a big button that is lying on my floor, which I step on everytime I want to turn it on/off, and it takes a solid step and it has a very distinctive clicking sound when being pressed - almost like the sound of one opening a zippo lighter actually, but less metallic. Although I heard that exact sound when the light turned off, I initially thought that it was just the lightbulb that had ended its days, but I tried to press the button again - and it turned on like it always does. It hasn't happened since, and I've never experienced power problems where I live. The house, albeit being really old, has brand new digital meters and everything. I can't even notice the light in the kitchen dim when I turn on my oven - that's the first place I've ever lived where that's the case. Normally, the lights briefly dim all over the house/apartment when one turns on the oven, vacuum cleaner etc. But here it's really steady. Story 15: My mother's old house as I've mentioned previously, is situated just next to a forest that you have to walk or drive through before being able to get to the house, and once when I was walking through the forest on the main road, there was a big ball of light in the canopy. It lasted for a second or two, and I saw it more or less out of the corner of my eye but still enough to get a glimpse of it. I saw the shadows of the trees on the road and all around me, and it was very clear to me that the light wasn't far away. It was surely not a meteor, since they always hit the news big time, and it didn't at all look like that. It was up in the top of the trees, just briefly lighting up a part of the forest. I got shit scared and ran all I could all the way home. Story 16: This experience wasn't only my first paranormal experience, but my very first memory here in life, and after reading into it, I'm starting to suspect it to be an alien abduction of some sort, even though I've always been skeptical towards people claiming such. But after having read many stories that are somewhat similar to mine, I'm not so sure anymore. When I was around 3 or 4 years old - around 1989-90, I had a very odd experience in the middle of the night. As the title says, it's my very first memory here in life, which only makes it even weirder if you ask me. I was sleeping in my bed in my room, which I shared with my big brother, and I was then woken up by a strange humming sound that sounded exactly like when a small propeller plane passes overhead. I was lying there in bed, not really scared, but rather confused and dumbfounded as I thought it was really strange. I then looked to my right to see if my brother was awake, just to find out that he wasn't in his bed. Then a bit after, maybe half a minute or a minute, both windows at the end of the room opened on their own. (I have to add that our room was rectangular with two very big windows at the one end with a balcony on the other side. The windows had hinges on the sides, which means they opened inwards from the sides, and they could be fully opened so that pretty much the whole end of the room was open to the outside - picture a double gate opening towards you). And while the windows opened simultaneously, the humming sound just got louder, and then the most mysterious thing of all happened: From the left, there was a tiny light that is best described as a mini-Sun with flares, which had approximately the same color and brightness as a big candle and was around the size of a golf ball or a bit smaller, and it proceeded to slowly fly/hover past the balcony and into my room from the outside. As it approached me, the humming sound got louder and louder until it filled my whole head with this grinding propeller noise, and when it was straight above my head after maybe another half to a whole minute, I then must have passed out, because I can't remember anything subsequently. At no point was I scared, which is rather weird taking my age into consideration. I was afraid of the dark, monsters and all the stuff kids usually fear. But it was as if it had some sort of calming effect on me. A thing I need to add is that I since then have had an extremely good memory - better than anyone I know or have ever met. Furthermore, I have virtually maximum processing speed when it comes to thinking. It's as if it has changed something in me, almost like it kickstarted my consciousness. Nowadays, everytime I hear propeller planes or similar sounds, I get flashbacks. Not that it's unpleasant, but it's probably due to it being my first memory. It's really ingrained in me. I can replay it in my head as if it happened a minute ago, and I will never forget it. I've experienced dozens of really weird episodes in my life, but this one by far takes the cake. Not only because it is the first experience in life that I can recall, but also because of the duration. Normally when I've experienced paranormal things, they've lasted for a second or two and were horrifying. This one was the exact opposite. I have thought a lot about it, and I'm very sure it wasn't a dream. I've never sleepwalked, never suffered from sleep paralysis, never had vivid dreams, real nightmares or anything like that. I've always been able to tell dreams from reality. I'm a very light sleeper and have always been. It takes nothing to wake me up. I wake up the same split second my phone starts buzzing in the morning - before the alarm sound sets in a couple of seconds later. So I'm pretty convinced it wasn't a dream. Bonus story from my mother: My mother and my father (the latter who's deceased), both told me a story when I was younger, and at least my mother isn't a liar, so I trust her when she tells me stuff like this. Furthermore, years later, my mother told me the exact same story when we were talking about paranormal stuff one evening when I was visiting her. So I know she's telling the truth. However, here goes: Back in 1983, shortly after my big sister was born, my parents had a house in a rural village in Southern Denmark, and one evening when they were driving home from visiting my grandfather, they found their entire house to be surrounded by a big, red glowing aura. They both got so frightened that they didn't want to enter that house ever again. They got other people to move their stuff from the house. And here's the even weirder part: Some months later, my sister was diagnosed with fungal meningitis. They said that she was really sick and near death, and that if she wasn't removed from whatever source making her sick, she would eventually die. So my parents had specialists check their new home (The apartment where I saw the propeller mini-Sun when I was a small child by the way), just to find that nothing there could have been the culprit. So to make sure of what was up and down in all of this, they contacted their former landlord - the owner of the red glowing house. And they told him what had happened, and he said that during renovation of the house, he had found big amounts mold in the walls and told them that the house was beyond repair, and thus had to be torn down. Point: My sister would have probably died if it wasn't for that house glowing that night. Isn't that seriously freaky? Pardon me for not having written them in a chronological order, but I just wrote them down as they crossed my mind. I have more stories than these, but I feel pretty drained right now after over four hours of writing. I hope you enjoy the stories more than I didn't enjoy experiencing them, haha.

  • Meda West

    [x] Science! 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  • Jillian Feeney

    If I sound harsh it's because I'm harsh. - Is this an album you'll show to people? If so, cull heavily. You have a lot of images that are a lot like other images. Duplicates get boring quickly. - You're probably asking for depth of field and bokeh. Play around with this: http://dofsimulator.net/en/ and put aperture to something low. - With your kit lens setup, get closer to your subject, open up aperture (put it very low). You'll probably need to increase shutter speed to compensate for the extra light you'll get (faster, but this may be harder in such heavy sun). You can play with the site I linked. You can drag the background away from your subject. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipORe7jK3NYN9uwaEAA8n-az23bu78J3g2iybTKN?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR If you had put her further away from the wall, using low number aperture, the wall would have become more blurry, making her pop. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipN0VHRNLRBMSGNp5_Med-p6CScs4AEighM7v81W?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR on this one you got close and the background is further away, causing the blurriness that you may be looking for. - You used selective colour. Use this some more. Look at how fabulous it seems to you that you can use this. Get it out of your system, then never use it again. If you did it in post, cool, you now have some masking skills. You can use those skills to blur the background and create a fake bokeh/dof effect while sharpening your subject. There are very few situations where selective colour is of use. - The wife is wearing a nice dress with wavey stuff being all wavey n classy n stuff and then you put a dude next to her wearing jeans looking all casual-like. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipPMqZBgYEoYNwKI8EN9h_8IDt8n6pTGklgKqQ6M?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR What do dead grass and dead wintery looking trees have to do with a pregnant lady? There's better grass in the background and a bench to sit on. This is mostly a landscape image that happens to have a lady walking through it. She's not the subject and the environment doesn't add to the image. - In the above image, the cloth is connecting her to the left side of the image. You could have put a "leading line" in here by having the cloth come from the bottom of the image. It would be wide at the bottom and thinner the further it goes up to her. Or better, have it come in from the corner. Diagonal lines have more action. I suggest googling leading lines. It would have helped lead the eye to the lady. I'm mostly drawn to the dead trees and random stuff. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipOa2lXTGehBveZxnw5GrEPm53CfHupLh9NDYWLq?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR Out of focus. I suggest training your focusing skills. Getting eyes in focus is important. Your camera may have focus help tool things like focus peaking, image enlargement or autofocus on eyes settings. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipNXDydE4kBDqT_AGmcxY4_QOvpkKoj2_u22scgA?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR Again selective colour or b&w mixed with colour. I get into debates over this a lot but to me it looks like a funeral-related image. - https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipNqar9bE-cX3E3-qT3bDLqgG0RqnI91pG1YdYsY?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR Out of focus but what I want to mention here is the not very pleasing composition. I suspect a third party took this shot or you used a tripod and a timer. I suggest cropping this image and putting the eyes on the line between the top 1/3 and the middle 1/3 of the image, using the rule of thirds as a guide. - The long red cape-like thing is cool and all but often distracts, detracts from the subject or becomes the subject of the image. https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipO_u5fhG3U4-puYk6rFwpyknGjTUFXBPZGt95cQ?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR This image is an example of the cloth becoming the subject and the lady just happens to be attached to it. https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipNHKuyUcd6PI57QJqdtcf-lM3RqNKEHNMuHbNrn?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR This one is much better. https://photos.google.com/share/AF1QipP__UnsMywpbM1xzRhYTEWxCDkqQEiRQPRSiN3zwM2KGgLThdW-MmsWCwDCGVy75Q/photo/AF1QipPjVzwv-qBLK9SjX9-BKQRrwxnZZ2mwVL9jAAQP?key=cVhKWFdFeEtObzh2NUtfU3dydFpEMUZoVUs3UmVR This one is oddly placed bridge decoration. There's images where it is on the stairs but it was tucked into the stairs so it looks like she's wearing a red carpet somehow. - Don't get your own shadow in the image. - There's some harsh lighting. The lady is quite beautiful and seems to be in just the right spot but the guy is Squinty McSquintface and has eye squint to deal with the harsh sunlight. The flower crown and hair of the lady might be helping her keep here eyes open but the guy doesn't have that advantage. - Speaking of lighting, I don't know if it was possible here, maybe on the stairs, but using the sun as a hairlight and exposing for the lady. This should give her a glowy halo. - Color theory. You've got a tan skin but the red dress is a pretty much main color here. This goes back to my comment on the dead grass. The complementary colour of red is green. Consider something like this: http://profoto.com/blog/wp-content/uploads/2014/05/Profoto-Collapsible-Reflectors-Rossella-Vanon-fashion-photography-IMG_1358.jpg Hope this helps. Now I take a nap.

  • Brant Stehr

    It's nice to see you put so much thought into this and I will gladly provide my opinion (another wall incoming ;). **Direct Feedback:** > The major way we tried to make traps obvious was that all traps (except for automatic one) were signaled with tripwire, which could be avoided. If you look closely, they all have tripwire and sometimes tripwire hooks. well, tripwire is already hard to spot in a normal setting, but in a dark cave (with you even telling me to turn down my light level), its almost impossible to see. and while the tripwire hooks are good and important, it's hard for someone to recognize those in the heat of the situation. Or at least that is what I felt like. Maybe you can think about retexturing the tripwire to make it a little more visible. > If you would prefer this is made more obvious we can try using stone or something for the iron blocks. I don't know really. It's already a different block and that's okay, but I actually had to watch the video (which appears to be lighter than what it looked like while i was actually playing) to notice that they were different. xD Again, may just be due to the fact that my vision in the darkness is quite bad. > Second, we understand your frustration about the amount of damage the traps cause. We are considering making the trap in the ice castle less powerful by making it only do some damage and then providing an escape route. I would really welcome that change. > We are going to keep the parkour, however look at the response to the lobby question, as this was also changed drastically already. Sure. It's really good to have something to do for players while they are in the lobby waiting for the game to finish (usually parkour or King of the Ladder or similar) if they can't spectate. My main concern with that was the fact that the surroundings just didn't look good. > regarding the bow and sword Allright, that makes sense. But then it needs to be communicated to the players that their bow is less powerful then everything else. Also, are you sure the sword will do more damage when I need multiple hits faster? single hit sure, but since i can punch way faster with much damage and would have to wait for the cooldown of the sword to hit again for the higher amount of damage, it might still be better to just punch twice in quick succession if one hit from a sword doesn't kill you. > It was a small easter egg. We will add better lighting and an item to this area, unless you would prefer its removal. Nah, Ester Eggs are fun (as long as you don't overdo it), but I just feel like I need some sort of a reward for going into that room (where I also literally have no way of escaping if someone would be chasing me). Some sort of item spawn would really help out there. Also, My screen looked literally black for me when I tried to walk into there, that's the reason why I ran into that wall xD so a little more lighting won't hurt. > Although the (shrinking) world-border does act as a timer, it is relatively slow. We will increase the speed in the next version. We may consider adding the glowing effect. There is a shrinking world border? o.O Also, I'm not too keen on the maplayout, but I hope you made sure that if I am e.g. in the mines that I'll be able to get out of there while the worldborder is closing in without being locked in and then basically just wait for my suffocation death. Plus it's important that the "End Area" is one single area and not split into two (like the mine and above ground). But I'm sure you've thought of that, I just wanted to mention it. > We will consider making this available, possibly in chat, every time someone dies, in the hotbar, or in a scoreboard to the right. the chat solution after someone died sounds good to me, as well as the actionbar. The scoreboard on the right may be too intrusive for these things. ***** **From the Video** > You can see running particles. >> We will try to remove that, though so far it has proven to be quite difficult. Maybe we will try to add more intentional particles instead to gameplay. Sounds okay to me. I believe the way to remove those particles would be to remove the blockcrack particles from the blocks you're walking on in a resourcepack. Or defining them as a transparent texture that is. > [Taking damage while sitting in minecart with barrier above it] Lol, I actually thought this was intended gameplay. I didn't quite get why, but oh well. xD But the barrier could also be weird if you're trying to shoot someone in that ally with your bow. So I would recommend removing that nevertheless. (instead of the items floating in it, which is a pretty cool idea btw, you could try adding a block to the minecart, so it looks like it's actually moving a block. try summoning a minecart with `{CustomDisplayTile:1,DisplayTile:iron_ore}`; again, this is just a suggestion for you to try, no idea whether it will look good or not) > [Game not ending despite only one person left alive] I thought that it was because /u/dragonmaster95 was flying in there. Sure it won't happen in a normal game though, so no worries there. > the trap in the ice castle yeah, I really think that a trap that instantly kills me is unfair. It's okay if it damages me to some degree obviously, and if you die from it while you have low health that's fine by me. But a instakill trap feels bad in a PvP game (which doesn't have respawning). > We have completely redesigned the entire lobby looking forward to see it. ***** **Options** > 1. Spend more time changing the text in the trailer to clearly reflect gameplay. Welp, while it is obviously important to convey clear instructions on how something works, I doubt that too many people will watch the trailer. If anyone, only the realms owner will watch it and everyone else probably won't. > 2. Add another visual cue during the game (for example, a smaller amount of hearts). Less hearts also means that I'll die faster from traps. I'm not sure whether this would be a change for the better. It has it's charm, so you actually feel weak and extra cautious because you know much better that you'll die from one hit, but I think with all the surroundings like the traps this would hurt more than it would help. > 3. Remove one-hit kills entirely, and change the game to follow a more "low health" feel, rather than a "high strength" feel. Isn't that the same as 2? I think the high strength feels good, and also the armor to protect feels good. The mechanic just needs a little more explanation, like you're doing with the steps you've already mentioned. > we would prefer not to remove some of the interesting parts of gameplay, such as the traps, but rather make information about them much more clear to players I agree with that 100%. I never meant to sound like you should remove the traps, just make them a little more fair i suppose? *I do agree on everything that I didn't explicitly answer to* ;)

  • Nia O'Keefe

    So.. this got long. Really long. I'm kind of sorry. But only kind of. I haven't typed it all out before, it was a bit interesting to do so. Nothing too extreme here. My parents bought the house in a small Midwestern town when I was a year old, a town over from where we lived/my mother's home town. It was a near-100-year-old Victorian, originally built as a duplex for a mother and daughter (it is now over-100, built in 1898). At the time they bought it, the house was in pretty bad shape, near condemnation. By the mid-90's, my parents had it fixed up enough that it was on the local tour of homes, and was a main attraction for people to come see (it was on the main street through town, so everyone saw us working on it over the years and were curious). So everything looked nice, but per any older home it had plenty of creaky floors, stairs, etc. Mom and I are both convinced we had ghosts in there, and I believe even dad (since passed away) thought so as well. Mom had the first experiences. Her father had passed away some years before I was born (I was actually named after him). She recalls that during a particularly difficult financial time, she awoke to someone gently pinching and shaking her foot, the way her father used to do to reassure her. She saw him then, and he told her it would be all right. Later that month, things got better. She also had a time she was working out in the garden. Having that watched feeling, she turned to look in the direction of the house, and saw her father for a moment. At some point, dad had his experience as well. It was the middle of the night, and he'd gotten up to use the bathroom. On the way back in the hallway, he had the strong smell of stain/paint stripper. My grandfather had owned a furniture stripping business, and the chemicals used to remove stain/varnish in the 60's and 70's are likely the cause of his leukemia and death. My mom and dad had helped in the shop when they were first married, so were well acquainted with the smell. Anyway, this was all while I was young, and were things my mother told me later. When I was older and can remember, we had a few other experiences. We had taken over the entire house by this time, so it was a single-family home. And had re-done half of the attic to make it into a bedroom, which was where I moved to in my middle/high school years. The stairs were not quiet. The last stair was especially not quiet, as it was a false stair with a 'hidden' compartment underneath (really just storage, but you had to know the stair moved to the side and opened. Main end result being that it made a hollow sound when you stepped on it). My friends and I all heard footfalls on the stairs at any given time, we were simply used to it and never thought much about it. Another frequent occurrence was the family dog standing at the top of the stairs looking down, his head cocking to one side and the other like he did when he was watching/studying something, and occasionally growling. At one point, I was coming out of the office on the second floor when I distinctly saw a shadow-cloud move up the stairs from the first floor, turn, and go into the guest room. I stopped dead, unable to believe what I just saw. Sure, we'd heard what we thought were footsteps on stairs before, but in the back of my head I always thought maybe it was just the noises an old house makes. This was probably my moist poignant visible experience I have ever had. If it had just gone in a straight line up the stairs, I might have thought it a funny shadow effect from the lighting and the street (the staircase went down to the front door, with a window to the street). The fact that it made a 90 degree turn and went into the guest room was what really caught me, it was such a distinct, 'conscious' movement. In my high school years (late 90's), I discovered and spent a lot of time on Star Wars chat rooms on the internet. I had my own computer up in my attic bedroom. One afternoon/evening, I'd been up there for hours, with only mom downstairs elsewhere in the house (the second floor, as it happens). This is only to say, I had not moved from my room in hours. Later in the evening, mom came up to ask when I came back upstairs. I asked what she meant. 'I heard you go down to get a glass of water, but I never heard you come back up. I went downstairs to check on you but it was all dark. I wondered when you had come back up.' Yea, as I said, I'd not been downstairs since early- to mid-afternoon. That was all in that house. To our knowledge, no one had died in the house, though we had not researched what happened to the original owner and her daughter, if they'd sold the house and moved as they grew older or if they passed on in the house or what (nothing violent, everyone knew the couple of murders that actually took place in the town over the decades, it was so rare and the community so small). Later my father did die in the house, from cancer, but all the activity occurred before. My mom has since sold the house, unable/unwilling to keep it up on her own, but I haven't heard if the new owners have noticed anything. As a footnote, and unrelated to the house itself.. A couple of cool things happened to me just after dad died, as I said from cancer. It had been a 2-year battle, so not sudden. First, I love going to a particular state park called 'Devil's Lake' and hiking. There are bluff trails that go up a bit and have a great view of the lake below, where you usually see hawks swirling about looking for small animals to dive on. The bluffs are high enough that you are looking down on the hawks as they circle. Anyway, a day or two after dad died, I went up to Devil's Lake to hike and think and generally spend some time on my own. As I sat in one of my favorite spots on the bluff overlooking the lake, there were no hawks. It was a quiet, sunny day, and above the lake there was just one bird. A bald eagle calmly circled the lake above, barely flapping its wings as it rode the currents. The song my father had chosen for his funeral? On Eagle's Wings. The second incident happened a couple of nights later in the apartment I was living in at the time. I'd been sleeping, and awoke in the middle of the night. In my doorway was a white, cloudy haze. I wasn't afraid, though I did sit very still. More from shock than anything. But I felt completely good. It remained for a few more seconds, then I blinked, and it was gone. I still don't know for certain, but I like to think it was my dad checking in. That was all 10 years ago now, and I haven't had anything since. I've kind of been hoping to see something with my daughters now, to see if grandpa is peeking in on them too, but so far nothing that I've noticed. I figure he's either hanging out with mom all the time (she hasn't mentioned anything, but they were very close toward the end of his life), or he's found some contentment and moved on.

  • Hattie Bergstrom

    **Warning: This is a bit dark. Not for the squeamish** ******* Sporadic flashing lights sparked overhead, lighting up the cages like a this was a dank nightclub back home. Ryan keep running, his sweating fingers desperately clutching to Haley's cold hand. Each time the light sparked he could see Them and prayed They couldn't see him. He also saw bleak hopeless eyes staring out at him from the cage they ducked behind to avoid detection. Each time they stopped and hid, the eyes pleaded to Ryan, but he just stared back. *Don't make a sound. Can't save you. Must save my wife, must save myself.* The shed was huge, so there was hope. Thousands of cages three feet cubed held two or three humans each. They were spaced apart just enough for Them to walk between them, and luckily for Ryan, for him and Haley to hide among them. They desperately stumbled through the dark, towards the distance doorway, the harsh light occasionally burning their eyes and forcing them to hide. Those moments were the worse, for as their vision returned they saw ever more humans in more cages. Some wore tattered clothing from the time they were abducted, others bred into captivity were naked, deformed, and had expressions void of hope or understanding. Some of them pushed against each other, struggling for every inch of space they were crammed into, while others coexisted in mutual misery, resigned to their filth covered homes. A guttural cry made Ryan's ears spike with pain, and all around the shed humans wailed in agony. They had noticed he had escaped with Haley. Hundreds of Them constantly worked the cages, sticking instruments in each human at least once a day. Except now they would all be looking for Haley and for him. His heart started pumping harder now, and her hand squeezed his repeatedly. He turned to face her in the afterglow of another spike of light and he barely saw his wife, he just saw a face of utter terror. He gave her an urgent nudge with his head. He dare not speak, he didn't even want to breath. She just nodded frantically and he felt blood pulse through his head like never before. The doorway wasn't too far. They'd seen others escape through it before, and heard the rumors of what lay on the other side - a hanger with ships, an armory with so many weapons... Hope for survival. A chance of escape. They made a break for it, forgoing the cover of the cages and openly sprinting the remaining distance to the exit. Endless pairs of panicked eyes watched them as they rushed past in the erratic light. One harsh shriek of alarm followed another. Tall powerful spiked shapes of immeasurable pain and death closed in on them from all sides. They were so close, the door was rushing to meet them. 20 feet. A sharp crackle of energy obliterated a cage just behind them, spraying blood and scorched metal everywhere. 10 feet. One of Them was moments from impaling them both on it's claws. They slammed through the doors into the warm clean room beyond. ****** Overseer Kriewt drummed his fingers expectantly on his desk as both he and his client watched the thousands of sensory feeds following the two samples. They had made it out of the hanger, and were in the last corridor before the End, where a shuttle was waiting for them to commandeer. "So you've already tried our caged variety, Visor Quuotrk" Kriewt said politely. The Visor was a fearsome and stunningly beautiful person to behold, her second set of arms were the most slender he had ever seen, with claws so sharp and obsidian they drew his attention every time, so much so he had to keep himself from staring. "You will find that this free range variety offers a superior kick" "I'm looking forward to it, Overseer" the Visor replied with a sly smile that only just showed her middle fang. She didn't take her attention off the sensory inputs, as she was enjoying feeling the pulse beat through the female's heart. They both watched as the two samples entered the craft and were instantly teleported before them. Spikes shot out of the floor and ceiling and skewered both samples before either of them could gasp in surprise. The tentacle like spikes lifted both of them off the floor and made them face each other, too far apart to touch but enough to see each other's pain. The Overseer nodded approving and turned to his customer. "We find that processing mating pairs like this provides the purest form of the drug. The gauntlet that you just saw them guided through gets the most we can possibly get into their fluid system and then letting them see each other in their final moments just adds that sweet refinement that you won't find from my competitors. It's the effect of the mind knowing how hopeless the situation is while the body just tries to hold on. They'll both expire within twelve ghats and the extraction will be complete. Visor Quuotrk walked up to them both curiously, and saw the male's tear soaked face move his desolate expression from his dying mate to meet her own mercury gaze. She watched as the life drained from him and his last breath left his blood filled lungs. "You don't find your methods to be in-Yorwen, do you?" she asked "With all due respect Visor, they're not Yorwan, are they?" Kriewt offered diplomatically. "You see, they don't even have all 7 senses. They can only communicate using air vibrations or photon absorption, it's so wonderfully mindless and soulless there's no need to worry about welfare." "I see," the Visor said, eagerly watching the vial of substance emerge from the collection of tentacle spikes. "so they're not sentient?" "Absolutely not. Well, not anywhere near the level it counts. In fact, if it wasn't for their valuable genetic abnormality, their planet would probably have been harvested by the Garrim or seeded by the Ko by now. This operation, however illegal, is letting 80% of the population of that miserable rock live killing each other, we're frankly doing them a favor" The Overseer took the two vials from the processed samples and handed one to the Visor. "And really," he grinned a mouth full of blacked razor teeth, "If they didn't want to be processed like this, they shouldn't have created such a sweet high in their glands." "Overseer", smiled Visor Quuotrk as she injected herself with the purest adrenaline. "I think we can do business."

  • Janet Kunze

    ***The Edge of Seventeen*** (2016) Expected this to be… punchier. I thought everyone did a good job but I was expecting a little more, especially out of Woody Harrelson's character. Majority of the characters, while not extremely fleshed out, felt real. Reflecting on it, aside from being presented from her perspective, we're not given a tremendous amount about Hailee Steinfeld's character to sympathise with over the other characters. The ending was lovely and what brought it together in the end for me, [spoilers](#s "the subtelty of that final moment where she's pulled into the group and out of her self-appointed isolation and solitude brought a big smile to my face. ") The pop-culture references were a mixed bag for me, some of them were worked in fairly well, others felt odd, like calling Home Alone or Twins a classic film. **7/10** ***La La Land*** (2016) I saw this in Gold Class (reclining seats with food and drinks served throughout the movie) and I was more dazzled the first time seeing this, having the minor interruptions with food is likely the culprit there. I still absolutely love this but maybe not as enamoured the first time around, only fractionally. Emma Stone does most of the heavy lifting, emotionally speaking, but I love the physicality and stoicism of Gosling's performance. She has a charmingly cute vulnerability and he has that classic good looks and excellent body language. The use of lighting and colours is sumptuous. I think the argument that the characters aren't fleshed out enough isn't entirely unfounded but I don't agree with it; the style IS the substance in La La Land and I feel the broad strokes ooze with personality and personability. Also, I think the sound mixing on the opening number feels a bit off, I thought so the first time seeing this and I still do. I adore the song, and I love listening to it; it's probably my favourite of the film but I think lacks a little oomph. I think there's something about films that center on the creative endeavor strike a chord with me, and this one is done so damn effectively and with palpable passion behind the camera. [spoilers](#s "I love the sort of non-Hollywood ending where they don't end up together. The relationship is what undergoes the character arc; Seb and Mia needed each other to realise their dreams and push each other towards that, rather than settling off happily ever after without achieving their respective dreams. I love that the film presents that dreamy ending and asks the question of what's more important to these passionately driven people. ") **9.5/10** ***Krisha*** (2015) Isolating and claustrophobic. Stunningly directed and acted, the whole thing was incredibly naturalistic. The editing especially stood out to me as maybe its strongest suit, the cutting between past conversations worked really well and the quick flashes were very effective in creating that disjointed/disorienting mood as well as the unsettling and creepy score. The movie felt wonderfully uncomfortable. **8.5/10** ***Jackie*** (2016) If nothing else, this film was a great showcase for Natalie Portman. Overall, I did like it but thought the structure sort of fell apart at the end; there felt like there were a few moments where the credits could have started to roll. I think having a deeper knowledge on and appreciation for the people and events surrounding the period would have given it more impact. However there were three aspects that made this worthwhile for me. The lead performance, Portman carries the film with strength and fragility. The cinematography which captures the aesthetic of the 60s that feels very familiar and very nostalgic. And the third is the score which had a plunging dramatic quality to it, adding to the sense of profound tragedy. **6.5/10** ***Lion*** (2016) Very well put together, expectations of this being a real tearjerker weren't to the level I'd heard it being discussed as but it's still a good flick. Thankfully as a whole it didn't feel too overwrought or melodramatic and the score reflected that too and was able to have silent moments too. The wide landscape overhead shots were amazing and felt very reminiscent of google maps satellites, obviously, but I thought it was used to great effect. The real footage at the end with each of his mother's was very lovely to see, and unexpectedly followed with probably the biggest emotional gut punch of the two hours of his brother's fate. **7.5/10** ***Tower*** (2016) Extremely well put together, this feels like a very inspired piece of work, directorial;y speaking, as it seems like it must have been an intricate process actually putting this together. The weaving between the rotoscoped animation of the events and the interviews combined with the historical footage is pulled off flawlessly. The slow reveals of the real people was incredibly powerful. Never have I been so overwhelmed by the use of colour, seriously that was truly beautiful and wholly affecting. It feels like you're there with them in real time, especially so with the echoing gunshots puncuating every moment. I thought the handling of the killer was tastefully done, without glorifying or dwelling on him more than necessarey, it allowed it to be about what it ought to have; which was the bravery of those who risked their lives and the senseless tragedy of so many lives taken without rhyme or reason. Wow. This has to be one of, if not, the best and the most creatively affecting documentaries I've ever seen. **9/10** ***Weiner-Dog*** (2016) What a strange, wry, depressing and at times charming little film. It has an oddball charm to it in the first half which sort of dissipates after the intermission, where it takes a bleaker tone. Danny Devito's segment was probably the most entertaining, and the dress he gets for Weiner-Dog is absolutely precious. It's very efficiently shot, and clearly the colour green plays a key role in the cinematography, it's significance might take another viewing to delve into but I noticed its reoccurance. The ending is horrifically confronting but still, I think, keeping in tone with the rest of the film as ultimately I think it was a movie about death. The dog itself was fairly inconsequential and just a dumb little daschund but that as well helped the absurdist elements of the film. **7.5/10**

  • Elouise Dietrich

    **Yanni** [artist pic](https://lastfm-img2.akamaized.net/i/u/252/f85411565c3d4ab1b09fc1b753d5a376.png) > Yanni (real name: Γιάννης Χρυσομάλλης / Yiannis Hrysomallis) is a self-taught pianist, keyboardist, and composer who was born in November 14, 1954 in Kalamata, Greece. Starting his career in 1977, joining up the Minneapolis-based rock group Chameleon, his musical efforts have spanned over three decades and brought him international popularity. Although many fans and critics call his music "New Age", Yanni himself has distanced himself from that label. In his autobiography, Yanni devotes an entire chapter to the subject, stating that he prefers to call his music "contemporary instrumental". > Yanni is a self-taught pianist who began his musical interest by giving recitals for family members, though he had no formal training and could not read a note. At the age of 18, he attended the University of Minnesota, having moved out of his native Greek to immerse himself into American culture. While a student there, Yanni joined an up-and-coming local group called Chameleon where he met drummer Charlie Adams. Chameleon earned some modest commercial success touring throughout the Midwest. After receiving a B.A. in psychology, Yanni determined that sought a life in music, making it his life's work. > He moved to California in pursuit of opportunities to work on movie soundtrack works. His first solo album, titled 'Optimystique', was recorded in 1980, and it showed his debt to instrumental electronic music of the past as well as other styles such as jazz, smooth pop, and the like. The album saw a general release in 1984. In 1987, he put together a small band which included John Tesh and Charlie Adams, and began touring to promote his earliest works. Other examples of his albums in his early days include 1986's 'Keys to Imagination' and 1987's 'Out of Silence', both of which have recieved retrospective critical acclaim. > The tail end of the 80s saw Yanni's career start to kick into high gear, a result of his determination in promoting his iconic sound. In 1992, Dare to Dream was released. It was Yanni’s first Grammy-nominated album and featured "Aria", a song based on The Flower Duet and popularized by an award-winning British Airways commercial. A second Grammy-nominated album, In My Time, was released in 1993. His music has been used extensively in television and televised sporting events, including the Super Bowl, Wide World of Sports, Tour de France, World Figure Skating Championships, The Olympics, and ABC News. > Yanni's breakthrough commercial success came with the release of his album and video, Yanni Live at the Acropolis, filmed on September 23, 1993 at the 2,000-year-old Herod Atticus Theater in Athens and released in 1994. This was Yanni’s first live album and utilized a full orchestra under the supervision of the Iranian conductor, Shahrdad Rohani, in addition to his core band. Subsequently, the concert was broadcast in 65 countries and seen by half a billion people. It has almost continuously remained on the charts since its release and is the second best-selling music video of all time, selling more than 7 million copies worldwide. A composition from this album, "Acroyali/Standing in Motion", was determined to have the "Mozart Effect," by the Journal of the Royal Society of Medicine because it is similar to Mozart's K 448 in tempo, structure, melodic and harmonic consonance and predictability. > In March 1997, Yanni became one of the few Western artists permitted to perform and record at the Taj Mahal in India. Later that year he performed at the Forbidden City in China. From these two events he created his next live album and video, Tribute, which was released in 1997. Armen Anassian, Conductor, concedes that he had some doubts about the artist's plans to perform at India's Taj Mahal and China's Forbidden City for Tribute: "To be honest, a few years ago when he was talking about it, the idea was so amazing. I myself was very skeptical, understandably so. But the truth is, it happened. We did it." Anassian describes Yanni as "very optimistic" and has observed that "nothing really fazes him." That outlook carries over naturally to his music. "I don't think it's a goal, per se. He's very honest with his own feelings. His music really comes from the heart. He writes music with ease, the music comes out with relative ease. The feel-good portion of the music is a by-product. It coincides with what the people love to hear." Lighting Designers Lee Rose and David "Gurn" Kaniski received an Emmy nomination for "Outstanding Individual Achievement in Lighting Direction (Electronic) for a Drama Series, Variety Series, Miniseries or a Special" for both Live at the Acropolis and Tribute . > In 2000, after a two-year sabbatical, Yanni released his first studio album in seven years: If I Could Tell You. > Yanni also toured in 2003–2004 with the debut of the Ethnicity album extending his "One World, One People" philosophy. This album sparked what would become the 4th largest concert tour of the year ranked by Billboard Magazine. > He kicked off his 2004–2005 "Yanni Live!" tour at Mandalay Bay in Las Vegas, Nevada, and his next live album and video, Yanni Live! The Concert Event was released in 2006. > In 2008, in collaboration with producer Ric Wake, Yanni showcased vocal artists singing his songs on Yanni Voices. On March 24, 2009, Disney Pearl Imprint released Yanni Voices, the artist's first studio album in six years, and its Buena Vista Concerts division produces the tour that began in April 2009. > Website: http://www.yanni.com/ Read more on Last.fm. [last.fm](https://www.last.fm/music/Yanni): 311,391 listeners, 5,416,139 plays tags: *new age, instrumental, piano, ambient, Classical* ^^Please ^^downvote ^^if ^^incorrect! ^^Self-deletes ^^if ^^score ^^is ^^0.

  • Ettie Mueller

    **Yanni** [artist pic](https://lastfm-img2.akamaized.net/i/u/252/f85411565c3d4ab1b09fc1b753d5a376.png) > Yanni (real name: Γιάννης Χρυσομάλλης / Yiannis Hrysomallis) is a self-taught pianist, keyboardist, and composer who was born in November 14, 1954 in Kalamata, Greece. Starting his career in 1977, joining up the Minneapolis-based rock group Chameleon, his musical efforts have spanned over three decades and brought him international popularity. Although many fans and critics call his music "New Age", Yanni himself has distanced himself from that label. In his autobiography, Yanni devotes an entire chapter to the subject, stating that he prefers to call his music "contemporary instrumental". > Yanni is a self-taught pianist who began his musical interest by giving recitals for family members, though he had no formal training and could not read a note. At the age of 18, he attended the University of Minnesota, having moved out of his native Greek to immerse himself into American culture. While a student there, Yanni joined an up-and-coming local group called Chameleon where he met drummer Charlie Adams. Chameleon earned some modest commercial success touring throughout the Midwest. After receiving a B.A. in psychology, Yanni determined that sought a life in music, making it his life's work. > He moved to California in pursuit of opportunities to work on movie soundtrack works. His first solo album, titled 'Optimystique', was recorded in 1980, and it showed his debt to instrumental electronic music of the past as well as other styles such as jazz, smooth pop, and the like. The album saw a general release in 1984. In 1987, he put together a small band which included John Tesh and Charlie Adams, and began touring to promote his earliest works. Other examples of his albums in his early days include 1986's 'Keys to Imagination' and 1987's 'Out of Silence', both of which have recieved retrospective critical acclaim. > The tail end of the 80s saw Yanni's career start to kick into high gear, a result of his determination in promoting his iconic sound. In 1992, Dare to Dream was released. It was Yanni’s first Grammy-nominated album and featured "Aria", a song based on The Flower Duet and popularized by an award-winning British Airways commercial. A second Grammy-nominated album, In My Time, was released in 1993. His music has been used extensively in television and televised sporting events, including the Super Bowl, Wide World of Sports, Tour de France, World Figure Skating Championships, The Olympics, and ABC News. > Yanni's breakthrough commercial success came with the release of his album and video, Yanni Live at the Acropolis, filmed on September 23, 1993 at the 2,000-year-old Herod Atticus Theater in Athens and released in 1994. This was Yanni’s first live album and utilized a full orchestra under the supervision of the Iranian conductor, Shahrdad Rohani, in addition to his core band. Subsequently, the concert was broadcast in 65 countries and seen by half a billion people. It has almost continuously remained on the charts since its release and is the second best-selling music video of all time, selling more than 7 million copies worldwide. A composition from this album, "Acroyali/Standing in Motion", was determined to have the "Mozart Effect," by the Journal of the Royal Society of Medicine because it is similar to Mozart's K 448 in tempo, structure, melodic and harmonic consonance and predictability. > In March 1997, Yanni became one of the few Western artists permitted to perform and record at the Taj Mahal in India. Later that year he performed at the Forbidden City in China. From these two events he created his next live album and video, Tribute, which was released in 1997. Armen Anassian, Conductor, concedes that he had some doubts about the artist's plans to perform at India's Taj Mahal and China's Forbidden City for Tribute: "To be honest, a few years ago when he was talking about it, the idea was so amazing. I myself was very skeptical, understandably so. But the truth is, it happened. We did it." Anassian describes Yanni as "very optimistic" and has observed that "nothing really fazes him." That outlook carries over naturally to his music. "I don't think it's a goal, per se. He's very honest with his own feelings. His music really comes from the heart. He writes music with ease, the music comes out with relative ease. The feel-good portion of the music is a by-product. It coincides with what the people love to hear." Lighting Designers Lee Rose and David "Gurn" Kaniski received an Emmy nomination for "Outstanding Individual Achievement in Lighting Direction (Electronic) for a Drama Series, Variety Series, Miniseries or a Special" for both Live at the Acropolis and Tribute . > In 2000, after a two-year sabbatical, Yanni released his first studio album in seven years: If I Could Tell You. > Yanni also toured in 2003–2004 with the debut of the Ethnicity album extending his "One World, One People" philosophy. This album sparked what would become the 4th largest concert tour of the year ranked by Billboard Magazine. > He kicked off his 2004–2005 "Yanni Live!" tour at Mandalay Bay in Las Vegas, Nevada, and his next live album and video, Yanni Live! The Concert Event was released in 2006. > In 2008, in collaboration with producer Ric Wake, Yanni showcased vocal artists singing his songs on Yanni Voices. On March 24, 2009, Disney Pearl Imprint released Yanni Voices, the artist's first studio album in six years, and its Buena Vista Concerts division produces the tour that began in April 2009. > Website: http://www.yanni.com/ Read more on Last.fm. [last.fm](https://www.last.fm/music/Yanni): 311,214 listeners, 5,411,371 plays tags: *new age, instrumental, piano, ambient, Classical* ^^Please ^^downvote ^^if ^^incorrect! ^^Self-deletes ^^if ^^score ^^is ^^0.

  • Dolly Hahn

    I did say I wasn't really sure about what to do with these two. the ideas are completely theoretical and are way more experimental and weird than most of what I would reasonably place here (more so focusing on pyro). If they sound stupid, it is because they either are, or are really, really well considered counterbalance (going against traditional game design for the counterbalance being why the sound stupid). I would rework demo to make stickies feel more defensive (less damage on airdets that ramps up to full after sticking on a surface for 2s) Sniper would get hit with a huge nerf. longer reload, longer scope and a small delay before headshots register as actual crits. range falloff begins really quickly outside of the inner edge of long range (2fort to 2fort is where it starts to become noticeable in terms of distance, cause I hate hU, feet, and meters all at once) Engi gets some tiny sentry nerfs and a huge shotgun buff (Think I stated this earlier) to encourage him to do more than watch his gun 24/7 spy decloaks slightly faster and more quietly to make his job a bit more doable in top level competitive. Medic's syringe gun have a sort of reverse crit heals effect, so they can allow the medic to trade über build speed for greatly increased healing in fights (more or less). This is because crossbow cannot be balanced since all of medic's guns suck to much at self defense to be worthwhile, and this is the only one that provides another purpose atm. letting needles heal could change that a bit. Please don't respond to any of those except sniper, since he is the only one that hugely pertains to this argument (heavy's head=rifle magnet) then the heavy and pyro need some big changes. You did state it better. It's not that its already covered, its that they are just really not good at what they are supposed to do. --- On the pyro changes: Yeah I know attrition sucks. My plan isn't so much to make pyro close ranged, but to make him force the enemy to not be clumped together (a problem that could arise from a demo sticky nerf, which could allow a team to push through traps more easily and avoid m1m2 spam, engi might try to keep together with his extra combat damage from increased shotty damage. Sniper will stick together since he can't sit back too far with his changes. Only scout, soldier, and spy should even consider branching off more than a few feet. Splash already does exist for this. the problem is 2 classes deal ranged splash damage: soldier and demo. more so soldier with his rockets because airdets do half the damage of before. This creates a situation where EVERYONE wants to stick in as tight of a pack as realistically possible, as most of their weaknesses only appear when they separate. Due to this, my idea was to make pyro the necessary evil that will force the enemy to spread out, making their weaknesses show as much as their strengths shine. The key to winning is figuring out a way around these weaknesses properly through teamwork while trying to crack the enemy's way of getting around them. This is the reason for the flare changes. it will allow him to light multiple enemies at once if they are clustered, effectively making them spread out more at range. I did not want to rebalance him towards reflecting, but I felt it should be left since it is currently the most skillful part of the class, but give him the option to try and be a defensive class. This also contributes to the spread out idea. soldiers are the only one that can really force it a team to spread out (besides pyro), and his primary weapon for doing so is repelled by airblast. if it were to be removed (in such a way that would not make pyro almost as useless as on game release again!) the reason for the massive group damage isn't present anymore. Back to attrition: It is designed as current afterburn is, but if you are hit multiple times, it gets more powerful. this effectively means the pyro would have to be hitting you constantly for it to be important (in the case of flames, you are most likely dead after 2s or so). I was considering shortening the afterburn duration to half of its current to make this not last forEVER with multiple ramp ups. Also after some more thought and your reasoning, I am dropping the idea of lighting territory altogether. I suppose I just have a deep desire at heart to see the entire world burn before me... I have three concerns about this myself a) attrition sucks to play against, you said it. b) I am probably giving flares way too much power. c) It leaves him with next to no role as currently, or it leaves him with one that is too useful. Afterburn does suck to play against. not gonna deny that. My idea of attrition is to only make it dangerous if the pyro continuously pesters you and you neither manage to kill him nor get away (Am toying with the idea of reducing afterburn base damage to make sure it doesn't get too threatening until it deserves to, or reducing the time [definitely not doing that if the damage gets lowered]). I'm still feeling so-so about this, so idk. I am trying to make the flares give pyro SOME level of ranged usefulness reliably, and I still want them to act as an anti cluster weapon, as the problem from my other reworks (as stated) are that it will make people feel the need to stick together most of the time, clumping would weaken some classes designed to be worse against groups (heavy, for example). Pyro prevents that with his flares being stronger. I will probably tone back the flare gun to 30 damage (with small splash) and 90 on crit (only crits on direct hit!), still keeping its ability to make enemies want to spread out. Scorch I'm leaving alone. Detonator is for serious degrouping. I might want to give it a reload delay and decrease in primary damage to keep pyro from getting too much at long range (and toning back radius to 7 feet like my original plan)... I'm gonna stop on pyro before I have a freakin book. Basically, his purpose is to keep enemies from grouping up to much since other changes of mine encourage them to. Heavy: I suck with damage charts. just gonna say that and move on I didn't actually know heavy's speed went back to full while he was spinning around. guess I should probably do a bit more reading on my 8th most played class (rip sniper 9th)

  • Thea Ledner

    **Yanni** [artist pic](https://lastfm-img2.akamaized.net/i/u/252/f85411565c3d4ab1b09fc1b753d5a376.png) > Yanni (real name: Γιάννης Χρυσομάλλης / Yiannis Hrysomallis) is a self-taught pianist, keyboardist, and composer who was born in November 14, 1954 in Kalamata, Greece. Starting his career in 1977, joining up the Minneapolis-based rock group Chameleon, his musical efforts have spanned over three decades and brought him international popularity. Although many fans and critics call his music "New Age", Yanni himself has distanced himself from that label. In his autobiography, Yanni devotes an entire chapter to the subject, stating that he prefers to call his music "contemporary instrumental". > Yanni is a self-taught pianist who began his musical interest by giving recitals for family members, though he had no formal training and could not read a note. At the age of 18, he attended the University of Minnesota, having moved out of his native Greek to immerse himself into American culture. While a student there, Yanni joined an up-and-coming local group called Chameleon where he met drummer Charlie Adams. Chameleon earned some modest commercial success touring throughout the Midwest. After receiving a B.A. in psychology, Yanni determined that sought a life in music, making it his life's work. > He moved to California in pursuit of opportunities to work on movie soundtrack works. His first solo album, titled 'Optimystique', was recorded in 1980, and it showed his debt to instrumental electronic music of the past as well as other styles such as jazz, smooth pop, and the like. The album saw a general release in 1984. In 1987, he put together a small band which included John Tesh and Charlie Adams, and began touring to promote his earliest works. Other examples of his albums in his early days include 1986's 'Keys to Imagination' and 1987's 'Out of Silence', both of which have recieved retrospective critical acclaim. > The tail end of the 80s saw Yanni's career start to kick into high gear, a result of his determination in promoting his iconic sound. In 1992, Dare to Dream was released. It was Yanni’s first Grammy-nominated album and featured "Aria", a song based on The Flower Duet and popularized by an award-winning British Airways commercial. A second Grammy-nominated album, In My Time, was released in 1993. His music has been used extensively in television and televised sporting events, including the Super Bowl, Wide World of Sports, Tour de France, World Figure Skating Championships, The Olympics, and ABC News. > Yanni's breakthrough commercial success came with the release of his album and video, Yanni Live at the Acropolis, filmed on September 23, 1993 at the 2,000-year-old Herod Atticus Theater in Athens and released in 1994. This was Yanni’s first live album and utilized a full orchestra under the supervision of the Iranian conductor, Shahrdad Rohani, in addition to his core band. Subsequently, the concert was broadcast in 65 countries and seen by half a billion people. It has almost continuously remained on the charts since its release and is the second best-selling music video of all time, selling more than 7 million copies worldwide. A composition from this album, "Acroyali/Standing in Motion", was determined to have the "Mozart Effect," by the Journal of the Royal Society of Medicine because it is similar to Mozart's K 448 in tempo, structure, melodic and harmonic consonance and predictability. > In March 1997, Yanni became one of the few Western artists permitted to perform and record at the Taj Mahal in India. Later that year he performed at the Forbidden City in China. From these two events he created his next live album and video, Tribute, which was released in 1997. Armen Anassian, Conductor, concedes that he had some doubts about the artist's plans to perform at India's Taj Mahal and China's Forbidden City for Tribute: "To be honest, a few years ago when he was talking about it, the idea was so amazing. I myself was very skeptical, understandably so. But the truth is, it happened. We did it." Anassian describes Yanni as "very optimistic" and has observed that "nothing really fazes him." That outlook carries over naturally to his music. "I don't think it's a goal, per se. He's very honest with his own feelings. His music really comes from the heart. He writes music with ease, the music comes out with relative ease. The feel-good portion of the music is a by-product. It coincides with what the people love to hear." Lighting Designers Lee Rose and David "Gurn" Kaniski received an Emmy nomination for "Outstanding Individual Achievement in Lighting Direction (Electronic) for a Drama Series, Variety Series, Miniseries or a Special" for both Live at the Acropolis and Tribute . > In 2000, after a two-year sabbatical, Yanni released his first studio album in seven years: If I Could Tell You. > Yanni also toured in 2003–2004 with the debut of the Ethnicity album extending his "One World, One People" philosophy. This album sparked what would become the 4th largest concert tour of the year ranked by Billboard Magazine. > He kicked off his 2004–2005 "Yanni Live!" tour at Mandalay Bay in Las Vegas, Nevada, and his next live album and video, Yanni Live! The Concert Event was released in 2006. > In 2008, in collaboration with producer Ric Wake, Yanni showcased vocal artists singing his songs on Yanni Voices. On March 24, 2009, Disney Pearl Imprint released Yanni Voices, the artist's first studio album in six years, and its Buena Vista Concerts division produces the tour that began in April 2009. > Website: http://www.yanni.com/ Read more on Last.fm. [last.fm](https://www.last.fm/music/Yanni): 311,655 listeners, 5,423,593 plays tags: *new age, instrumental, piano, ambient, Classical* ^^Please ^^downvote ^^if ^^incorrect! ^^Self-deletes ^^if ^^score ^^is ^^0.

  • Darion Cronin

    In the movies, there's a trick they do with the lighting. When the villain makes his threat, the lights fade out until there's a single spotlight on his face. Ambient sounds disappear. All of the viewer's focus is directed onto the villain and his words. In life, this never happens. Not for real. But twice in my life, emotional circumstances have funneled my attention in such a way that, in my mind, I lived that trick. The first time was during fourth grade. Our PTA had a health bent to it and we were only allowed pie once a month. This happened on pie day. I got to lunch late and was second-last in the meal line. The boy behind me, Jeth Higgins, tapped me on the shoulder. “I really like apple pie but I never get to eat apple pie and if I don't get apple pie I'll be real sad and I don't like being sad so I want to trade places so I can make sure I get apple pie and then not become sad.” I blinked at him. “There's gonna be enough.” He shook his head. “You're really not gonna trade with me?” “I'm really not. I like apple pie, too.” I felt his glare on the back of my head the entire time we waited in line. As luck would have it, there was a single slice of pie left once I got to the counter. “You wanna give me that slice?” Jeth asked. “Nah, man,” I said. “I'm gonna eat this bad boy.” Jeth ran his upper teeth over his lower lip. “Let me say that again. You want to give me that slice.” “For real, I don't.” I took my tray over to my friend's table. Jeth set up at the next table over, where he could watch me. For the duration of my meal, he didn't take a bite of his food. He waited until I finished off my pasta, my juice, and my orange. Once there was only the pie left and I had the fork in my hand, he came and slapped both his hands onto the table. The table rang like a steel drum, and the entire cafeteria went quiet. “Eat that pie, and you'll regret it,” he said. My friends chuckled awkwardly. With the biggest grin on my face, I forked up a big bite. Pie never tasted so good. And this is when the lights went down. Jeth leaned close to me. The veins stood out on his neck, his face purpled, and his eyes looked like they were to burst out of his skull. I was deaf to the cafeteria around me. It was as though a tunnel had snapped into place – my face on one end, Jeth's on the other. He gritted his teeth and forced out the word: “APPLES.” His voice cracked. Everyone in the cafeteria heard him. Everyone laughed. He lunged backwards, my perspective opened up, and the lights came on again. That was the last time I saw Jeth for years. The story that went around the school was he had an anxiety attack that night and refused to come to school again. He had to be sent to a special school in the next county. I completely forgot about him. Until, that is, a couple of years ago. This happened late autumn. The weather had turned and the wife and I were expecting the first snowfall to come soon. We woke up early on Saturday morning to put up our Christmas lights. The first sign that something strange was underway was an apple – a perfectly ripe Gala apple – that I found in the center of our porch. “Hon, did you leave an apple on the porch?” I said. Denise called up from the basement. “Why would I leave an apple on the porch?” “Not a clue. But there's an apple on the porch.” I turned it over. Carved into the side was one word: APPLES. I bit the inside of my cheek. That was one of those moments where I could either try to figure out the situation at hand, or ignore it and hope nothing comes of it. I tossed the apple in the compost. Later, while I was up a ladder stringing lights onto the eaves, an apple thumped against the roof a few feet above me. It rolled into the eaves. “Somebody's throwing apples, hon,” I said. Denise, who was tossing lights onto the pine in our front yard, said, “What the junk? Where did that come from?” “Right?” “Whoever's throwing apples,” she put hands on hips and stared fiercely out at the street, “knock it off.” No response. We were thoroughly confused by the time we'd finished the lights, but not scared. It had the air of an elaborate prank by neighbourhood kids, nothing more sinister than that. Until, that is, we'd gone inside to make lunch, and discovered that the contents of our fridge had been replaced entirely with apples. “Someone's been in the house,” Denise said. A chill danced down my spine. It was as though the walls had grown eyes. A stranger had stood where I was, with his hand on the fridge door. I grabbed the meat knife out of the knife block. “Call the cops.” “There's no reception,” Denise said, and just then a sound like an artillery barrage came from the stairs to our second floor. Apples, hundreds of them, pounded the steps and slammed into our front door. Denise screamed. So did I. We dashed to the back door but were shocked to discover a seven-foot-tall wooden apple blocking the door. There was no way out. “I HEAR YOU LIKE APPLES!” The voice came from every direction at once. “What's happening?” Denise pressed herself against me. “APPLES!” The voice cracked. “I know that voice,” I said. “Jeth? Is that seriously you?” “I LIKE APPLES, TOO, YOU SAID. HOW DO YOU LIKE THEM NOW?” “What's happening?” Denise said. “It's just some dillhole,” I whispered to her. Then, louder, I said, “I said I like apple pie, not just apples, you dillhole.” Over whatever speaker system Jeth was using, I heard him clear his throat. “THAT'S NOT IMPORTANT! NOT AT ALL. WHAT'S IMPORTANT IS THAT YOU MAKE THINGS RIGHT!” “How am I supposed to do that? Bake you a pie? Is that why you're giving me so many apples?” “SOMETHING LIKE THAT!” “Christ. Fine.” So Denise and I baked an apple pie and gave it to Jeth. It turned out he'd been hiding in our attic for the last seven years, surviving off racoons and mice. For whatever reason, neither Denise or I were overly creeped out by that. Jeth was just a harmless coot, after all. He thought the pie was pretty good. Before he left, he said we were all quits. It was when we shook hands that I experienced the movie effect – the tunneled light and muted sound – for the second time. ***** *straight up, this got away from me at the end. hope anyone who read it enjoyed it all the same. anyway, it's late where i am and i need to sleep. laters.*

  • Lavonne Lynch

    Gah! The formatting!! Here -- I reformatted it for you: > Huge modlist: > [x] Science! (xScience v5.4) > Alternate Resource Panel (AlternateResourcePanel v2.9.1.0) > ASET Agency (ASETAgency 1.0) > ASET Avionics (ASETAvionics 2.0) > ASET Props (ASETProps 1.4) > Astroniki Sunflare for Scatterer (AstronikiSunflareforScatterer 1.2) > BetterCrewAssignment (BetterCrewAssignment 1.3) > CapCom - Mission Control On The Go (CapCom 2.5) > Chatterer (Chatterer 0.9.92) > Colorful Fuel Lines (ColorfulFuelLines 0.3.2) > Community Resource Pack (CommunityResourcePack 0.6.6.0) > Community Tech Tree (CommunityTechTree 1:3.0.3) > Contract Configurator (ContractConfigurator 1.22.2) > Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.6) > Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) > Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.2.9) > Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.6) > Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.3) > Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) > Contract Parser (ContractParser 5.0) > Contract Reward Modifier (ContractRewardModifier 2.4) > Contracts Window + (ContractsWindowPlus 7.3) > Custom Barn Kit (CustomBarnKit 1.1.10.0) > Destruction Effects (DestructionEffects 1:v1.3.0) > Distant Object Enhancement (DistantObject v1.8.1) > Distant Object Enhancement default config (DistantObject-default v1.8.1) > DMagic Orbital Science (DMagicOrbitalScience 1.3.8) > Engine Lighting (EngineLighting 1.5) > Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2-2) > Environmental Visual Enhancements - Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2-2) > EVA Enhancements Continued (EVAEnhancementsContinued 0.1.5) > Hide Empty Tech Tree Nodes (HideEmptyTechNodes 0.7.4) > Horizontal Landing Aid (RCSLandAid 3.2) > HullcamVDS Continued (HullcamVDSContinued 0.1.6) > Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.4.1) > JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.13.0) > Kerbal Alarm Clock (KerbalAlarmClock v3.8.4.0) > Kerbal Engineer Redux (KerbalEngineerRedux 1.1.2.8) > Kerbal Joint Reinforcement (KerbalJointReinforcement v3.3.1) > Kerbal Space Ponies (KerbalSpacePonies 1.2.4) > KittopiaTech (KittopiaTech alpha-0-6) > Kopernicus Planetary System Modifier (Kopernicus 2:release-1.2.2-4) > KSP AVC (KSP-AVC 1.1.6.2) > KW Rocketry Redux (KWRocketryRedux 3.1.2) > KW Rocketry Redux - Graduated Power Response Configs (KWRocketryRedux-GraduatedPwr 3.1.2) > LCD - Launch CountDown (LCDLaunchCountDown 1.7.8) > Lights Out (LightsOut v0.2.0) > MechJeb 2 (MechJeb2 2.6.0.0) > Mk2 Stockalike Expansion (Mk2Expansion 1:1.7.26) > ModularFlightIntegrator (ModularFlightIntegrator 1.2.3.0) > Module Manager (ModuleManager 2.7.5) > Monthly Budgets (MonthlyBudgets 2.5) > Olympic1's ARP Icons (Olympic1ARPIcons v0.10.12) > PlanetShine (PlanetShine 0.2.5.2) > PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5.2) > Precise Maneuver (PreciseManeuver 2:2.2.5) > Procedural Parts (ProceduralParts v1.2.8) > Progress Parser (ProgressParser 6.0) > RasterPropMonitor (RasterPropMonitor 1:v0.28.0) > RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.28.0) > Real Plume (RealPlume 2:v10.5.1) > Real Plume - Stock Configs (RealPlume-StockConfigs v0.11.4) > RealChute Parachute Systems (RealChute v1.4.1.2) > Reentry Particle Effect (ReentryParticleEffect 1.2a) > RemoteTech (RemoteTech v1.8.4) > REPOSoftTech-KSP Utils (RSTKSPUtils V0.23.1.0) > SCANsat (SCANsat v16.11) > scatterer (Scatterer 2:v0.0300) > scatterer - default config (Scatterer-config 2:v0.0300) > SETI-Contracts (SETI-Contracts 1.2.2.0) > SETI-ProbeParts (SETI-ProbeParts 1.2.2.0) > ShipEffects-Sound-Mod: Dynamic Sound Effects (Maintenance) (ShipEffects 1.0.7) > SmokeScreen - Extended FX Plugin (SmokeScreen 2.7.2.0) > Stock Visual Terrain-High Res (SVT-HighResolution 2.0) > Strategia (Strategia 1.5.0) > TAC Fuel Balancer (TacFuelBalancer 2.12) > TAC Life Support (TACLS) (TACLS v0.12.8) > TAC Life Support (TACLS) - Stock Config (TACLS-Config-Stock v0.12.8) > TextureReplacer (TextureReplacer v2.5.4) > Toolbar (Toolbar 1.7.13) > TriggerAu Flags (TriggerAu-Flags v2.9.1.0) > Universal Storage (UniversalStorage 1.2.2.0) > Unmanned before Manned (SETI-UbM) (UnmannedBeforeManned 1.2.2.0) > Ven's Stock Part Revamp (VenStockRevamp v1.9.6) > Vessel Viewer Continued (VesselView 2:0.8.3) > VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.3) > Waypoint Manager (WaypointManager 2.6.2) ^I ^am ^not ^a ^bot. ^I ^just ^do ^things ^and ^sometimes ^get ^karma.

  • Eileen Stehr

    **Quick summary and not-so quick thoughts** * Oscar is on his way to Haven, got some strange assistance from Hazel * Nora was orphaned and homeless before meeting Ren (there may be more backstory for Nora at some point) * Nora was very different personality wise when younger, sad and afraid compared to hyper-energetic and hyper-enthusiastic * Ren appeared to want to help but was too scared * Li Ren seems wise and like a badass * Papa Ren appears to be a **hunter**, not a **huntsmen** (Seems likely with his later line about needing a huntsmen) * Ren's Parents are Li and An Ren * Ruby and Jaune find no medicine in Kuroyuri * Ruby actually shows her sadness, remorse and admits her lack of understanding of the situation she was putting them all in * Ruby and Jaune discuss the events of the fall of Beacon (the lose of Pyrrha, Penny, Yang's arm and the break up of team RWBY itself) * Jaune assures Ruby that they're there because they wanted to be there, not because she dragged them along * The roof of Ren's house collapses killing his mother and wounding his father * New grimm seems to be based on a [Nuckelavee] (http://www.bogleech.com/nuckelavee/n-DA-CrazyRatty.jpg) * The knife Ren's father gives him is what he uses as the design basis of the blades on Stormflower * All of the sadness and horrors Ren experienced caused him to unlock his Aura and semblance * Ren's semblance suppresses or neutralizes emotion making him and anyone he touches undetectable to grimm (emotion wise) * Ren not only saved Nora's life, but gave her a wooden hammer which would become the basis of Magnhild * Ren and Nora find the lair of the Nuckelavee grimm along with a lot of the weapons used to against it * The Nuckelavee grimm is heading towards Ruby, Jaune and Qrow **My thoughts:** First thing, all the voice acting this episode was top notch (also the sound effect of the Nuckelavee at the end), chracter and grimm design was great (the silouette of the Nuckelavee is terrifying), lighting is spot on, animation is almost perfect (Li using his bow looked a bit off); RWBY has come along way since Volume 1. Oscar's story seems a bit rushed, going from "GET OUT OF MY HEAD" to "All of this is crazy, but lets do it"; another part of his story will likely appear at the end of episode 12. It seems strange for Hazel to appear in Mistral, although it is possible Sienna Khan is also in Mistral (some possibly supporting evidence is Adam in Volume 3 mentioning returning to Mistral); the other important thing is that Ozpin knows Hazel to some extent. Him helping Oscar get a ticket is a strange move, he's like a bad guy with a heart of gold. Young Ren's accent was weird at first but not immersion breaking as some people have said; Young Nora's voice acting was great for the 3 words we heard her say. Young Ren and Nora are adorable, I did not expect Nora to be a homeless orphan, especially before meeting Ren. It nice to see Ruby actually express her feelings of sorrow and remorse; With Jaune reassuring her (and putting his hand on her shoulder), a number of people are seeing this a 'Lancaster moment' (I'm neutral when it come to Lancaster as a ship), I just don't think that was intentional by Kerry and Miles, especially considering Chapter 2 showed Jaune still not being over Pyrrha. Regardless of all of that, I hope Ruby's true feelings come into play in the final fight against the Nuckelavee. Ren and Nora's backstory is both heart-breaking and heart-warming (especially heart-warming when Ren gives her the wooden hammer and says "We'll keep each other safe"; also instrumental Boop), plus it hints at why Ren and Nora grew up to become huntsmen. My interpretation of Ren's semblance is that it neutralizes emotions as opposed to hiding or cloaking them, the only potentially supporting evidence for this is that Ren is calmed when using it, also affects anyone he's touching and/or holding. Now, I'm conflicted about what the final shot of Ren and Nora holding hands means, does it mean Renora confirmed or does it have more to do with how will always keep each other safe (I'm 95% sure the former though). Contrary to what a lot of other people think, I don't think either Ren or Nora are going to die. I feel like if any character is going to die it's going to be Qrow, probably causing Ruby's silver eyes to come into play again and causing character development to come (it would be closest person Ruby has lost since her mother). Besides all that, I think Qrow would be the most likely character to die because as he is currently poisoned, unable to fight or even move, making him a hinderance for RNJR either in a fight (they would probably need to defend him) or fleeing (carrying him would slow them down). I don't think RNJR will make it to Mistral with only 2 episodes left, meaning either Qrow needs some deus-ex machina to save him, leave it for volume 5, he overcomes the poison or he dies. The fight against the Nuckelavee could go a number of ways: 1. Ruby and Jaune fight the Nuckelavee and are completely outmatched, Ren and Nora join the fight but RNJR is still overwhelmed and are forced to make a tactical retreat (Qrow makes this one unlikely) 2. Same as above except Qrow in a delirious state attempts to buy RNJR time to escape (probably ensuring Qrow's death). 3. Same as above except Qrow's death causes a silver eyes moment. 4. Same as above but Ren or Nora (or both) instead of Qrow. 5. Raven and her tribe come in as a complete deus-ex machina to save RNJR and Qrow. 6. RNJR just beat the Nuckelavee conventionally. And probably 8995 other ways it could play out. Hopefully the final fight with the Grimm Nuckelavee will actually surprise us with something we aren't expecting. Also, long time lurker, first large post/comment here, feedback welcome. TL;DR I'm overthinking things, please send help

  • Zelma Altenwerth

    Hi, I've been working in the games industry for 15 years and spent a chunk of it at one of the UK's biggest developers before jumping ship to try [indie](http://engagepixel.com/), I'll try to give you advice based on my experience, but different companies operate in different ways. Your question doesn't have a simple answer so hopefully this won't be tl;dr. You don't necessarily need any experience in games to get a job, you just need to be really good at something useful. One of the coders I worked with joined from Uni with a Phd in Astrophysics. She knew how to code galaxy simulations but didn't know anything about games, she was a smart coder who breezed our C++ test. We had another guy who joined with expertise in economics and he ended up as a lead designer. So the first thing to think about is, what are you really good and how can you show it? Getting a job will depend on the studio/team you're applying to and the position you apply for. Small studios/teams work best with 'generalists', the jack of all trades types that will muck in with any task and get it done. Larger studios/teams will have 'specialists' that focus on doing one thing very well, but only that one thing. E.g. a big triple-A studio will have a lighting artist, but for a small studio it would make no sense. Your skills with GM will more likely have appeal to an indie studio, especially if you can demonstrate that you can make a full game, polished and completed. Whether or not your GM experience will help depends on the studio and position you go for. More importantly, how good your game is will affect how impressed people are. I've seen job applications come through with links to web portfolios with little games on them. When you see a cool game it impresses you. Of course, if they look like crap it won't help you at all. I remember looking at the portfolio of a tester who'd been embedded with us by our publisher. The games were appalling, they looked terrible, played terrible. We had to try not laughing because the poor kid was sat 20 feet from us. But he'd had shot himself in the foot. He had a web portfolio of half a dozen or so games that would get laughed off of newgrounds. What he should have done was made one game and spent the time to really polish it up. If you make a really good game that has some great design ideas and is fun and well balanced it will absolutely help with a design job even if it's made in GM, Click team, Game Guru, etc. It's a platform for demonstrating that you can do the job. Experienced designers can point to games they've worked on and talk about them, making something in GM will give you that. It could also be a novel way to showcase your art, in the form of an interactive portfolio. If you hook the art lead into playing your game they will be exposed to more of you art and for a longer time. It will avoid getting just a cursory glance. A quick note on the standard art portfolio. Art leads are looking for about 3 really good pieces of art that stand out and are relevant to the position you apply for. A dozen 'ok' pieces that are a mix of character, environment, 3d, 2d, etc, won't stand out, it will just get passed on. Look at the art position you are applying for and make really good art that directly applies. GM might help with audio. My experience with audio teams is they care about the sound and nothing else. You could use a GM game as a vehicle for demonstrating the sounds you've created. Usually people take a trailer and strip then replace the audio, but making your own game could also work. The danger is that if the design and art fall short it could effect the overall impression. What GM can't help with is a programming job. It's great for introducing you to programming concepts and getting you started, but in computer games it's C++ or GTFO. Here's a little example. A few years back a friend and colleague was at jobs table at a convention looking at CV's. One of the students steps forward and hands them his CV. They looked at it and all it says is 'Java', they gave it straight back and said 'learn C++'. Sure, you can make games in Java and they can even be quite good, but you don't need to be a good coder to use Java. It's at least a skill level below C++, or that's how it's perceived anyway (coders can be snobs). Now not every studio works in C++, if they're using Unity it will likely be C#. But C++ is the standard and it's not hard to learn if you already have coding experience. I did it inside 6 months. Then I started making a game in GM and mostly forgot it, doh! It also won't help getting a job as a producer, but then who the hell wants to be a producer? In this unlikely event, you need to get a job in QA first and then work your way up. In terms of becoming a 'specialist', find out which part of games you really enjoy and focus on that. So if you like writing code, do you prefer A.I or graphics. A.I is more problem solving, where as for graphics you need to be good at maths. There is defiantly some snobbery towards GM amongst developers, I usually hear a hint of surprise in the voice when people talk about GM games, '..and it's made in Gamemaker!', especially mine. But this is changing. It's starting to be recognised as descent engine that you can make make some cool stuff in, you can even export it to Xbox now (allegedly, I'm having a pain in the arse time with my dev kits.) You should also think about branching across to Unity, it'll be easier to find a job if you can make a game in Unity and it's not too hard to learn if you are good at GM.

  • Walter Streich

    Here you go: Huge modlist: [x] Science! (xScience v5.4) Alternate Resource Panel (AlternateResourcePanel v2.9.1.0) ASET Agency (ASETAgency 1.0) ASET Avionics (ASETAvionics 2.0) ASET Props (ASETProps 1.4) Astroniki Sunflare for Scatterer (AstronikiSunflareforScatterer 1.2) BetterCrewAssignment (BetterCrewAssignment 1.3) CapCom - Mission Control On The Go (CapCom 2.5) Chatterer (Chatterer 0.9.92) Colorful Fuel Lines (ColorfulFuelLines 0.3.2) Community Resource Pack (CommunityResourcePack 0.6.6.0) Community Tech Tree (CommunityTechTree 1:3.0.3) Contract Configurator (ContractConfigurator 1.22.2) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.6) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.2.9) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.6) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.3) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Contract Parser (ContractParser 5.0) Contract Reward Modifier (ContractRewardModifier 2.4) Contracts Window + (ContractsWindowPlus 7.3) Custom Barn Kit (CustomBarnKit 1.1.10.0) Destruction Effects (DestructionEffects 1:v1.3.0) Distant Object Enhancement (DistantObject v1.8.1) Distant Object Enhancement default config (DistantObject-default v1.8.1) DMagic Orbital Science (DMagicOrbitalScience 1.3.8) Engine Lighting (EngineLighting 1.5) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2-2) Environmental Visual Enhancements - Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2-2) EVA Enhancements Continued (EVAEnhancementsContinued 0.1.5) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 0.7.4) Horizontal Landing Aid (RCSLandAid 3.2) HullcamVDS Continued (HullcamVDSContinued 0.1.6) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.4.1) JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.13.0) Kerbal Alarm Clock (KerbalAlarmClock v3.8.4.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.2.8) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.3.1) Kerbal Space Ponies (KerbalSpacePonies 1.2.4) KittopiaTech (KittopiaTech alpha-0-6) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.2.2-4) KSP AVC (KSP-AVC 1.1.6.2) KW Rocketry Redux (KWRocketryRedux 3.1.2) KW Rocketry Redux - Graduated Power Response Configs (KWRocketryRedux-GraduatedPwr 3.1.2) LCD - Launch CountDown (LCDLaunchCountDown 1.7.8) Lights Out (LightsOut v0.2.0) MechJeb 2 (MechJeb2 2.6.0.0) Mk2 Stockalike Expansion (Mk2Expansion 1:1.7.26) ModularFlightIntegrator (ModularFlightIntegrator 1.2.3.0) Module Manager (ModuleManager 2.7.5) Monthly Budgets (MonthlyBudgets 2.5) Olympic1's ARP Icons (Olympic1ARPIcons v0.10.12) PlanetShine (PlanetShine 0.2.5.2) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5.2) Precise Maneuver (PreciseManeuver 2:2.2.5) Procedural Parts (ProceduralParts v1.2.8) Progress Parser (ProgressParser 6.0) RasterPropMonitor (RasterPropMonitor 1:v0.28.0) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.28.0) Real Plume (RealPlume 2:v10.5.1) Real Plume - Stock Configs (RealPlume-StockConfigs v0.11.4) RealChute Parachute Systems (RealChute v1.4.1.2) Reentry Particle Effect (ReentryParticleEffect 1.2a) RemoteTech (RemoteTech v1.8.4) REPOSoftTech-KSP Utils (RSTKSPUtils V0.23.1.0) SCANsat (SCANsat v16.11) scatterer (Scatterer 2:v0.0300) scatterer - default config (Scatterer-config 2:v0.0300) SETI-Contracts (SETI-Contracts 1.2.2.0) SETI-ProbeParts (SETI-ProbeParts 1.2.2.0) ShipEffects-Sound-Mod: Dynamic Sound Effects (Maintenance) (ShipEffects 1.0.7) SmokeScreen - Extended FX Plugin (SmokeScreen 2.7.2.0) Stock Visual Terrain-High Res (SVT-HighResolution 2.0) Strategia (Strategia 1.5.0) TAC Fuel Balancer (TacFuelBalancer 2.12) TAC Life Support (TACLS) (TACLS v0.12.8) TAC Life Support (TACLS) - Stock Config (TACLS-Config-Stock v0.12.8) TextureReplacer (TextureReplacer v2.5.4) Toolbar (Toolbar 1.7.13) TriggerAu Flags (TriggerAu-Flags v2.9.1.0) Universal Storage (UniversalStorage 1.2.2.0) Unmanned before Manned (SETI-UbM) (UnmannedBeforeManned 1.2.2.0) Ven's Stock Part Revamp (VenStockRevamp v1.9.6) Vessel Viewer Continued (VesselView 2:0.8.3) VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.3) Waypoint Manager (WaypointManager 2.6.2)

  • Quinton Frami

    >1. BENJAMIN SISKO’S ROLE WAS INITIALLY OFFERED TO DR. BASHIR ACTOR ALEXANDER SIDDIG After viewing Siddig play the role of King Feisal in A Dangerous Man: Lawrence after Arabia, producer Rick Berman had decided to cast him into the role of Commander Sisko. After realizing that the actor was only in his mid-twenties, he offered the role of Dr. Bashir (initially named as Dr. Julian Amoros) to him. For two years, the network asked Berman to fire him as his character was greatly unpopular amongst the audience. But the producers decided to stick with him as they wanted to transform the character of Bashir into a more dynamic and likeable personality in time. Also, it should be noted that both Siddig used to fight with Colm Meaney (who portrayed the role of Miles O’ Brien) both on-screen and off-screen, and often on matters between England and Ireland. >2. THE SHOW WAS ORIGINALLY PLANNED AS A SCI-FI WESTERN Before Firefly was conceived, the Star Trek producers had entertained the notion to make Deep Space Nine into a science fiction Western. There was in fact, a meeting between Brandon Tartikoff and series co-creator Rick Berman, to take the upcoming Star Trek series into the desert of Bajor. The show would be titled, ‘The Rifleman in Space’, including the character of Chuck Connors from the Western series. And later on, the limited budget had seeped into their vision, as they were not able to make do with a 24th century shot of Fort Laramie at an exterior set. So, they decided to stick to the permanent sound stage at Paramount. >3. Lwaxana Troi was supposed to be a major recurring character Lwaxana Troi was supposed to be one of the integral characters of the show, in the likes of Jake and Nog. According to the DS9 bible, she pursued Odo as her love interest. Although she did appear thrice on the show in her multiple attempts to seduce Odo, she wasn’t a major character as she was initially laid out to be. >4. KAI OPAKA WAS ORIGINALLY A MAN WHO GAVE FEET MASSAGES TO NAKED PEOPLE Kai Opaka was initially designed to be a male spiritual leader to the Bajorans, who would give deep-tissue massages to the Kai visitors as he probed around their pagh. Once the character’s gender was changed to that of a woman, there was no room for nudity and the pagh’s location was relocated to the ears. >5. Every spot of Dax’s Trill spots were numbered, and not just hand-drawn Michael Westmore, the lead makeup designer, had drawn all of the markings on actress Terry Farell by hand. And he would number all of them with Roman numerals all over her collarbone. By the time she had taken an exit from the show, he was all up to 479. It should be noted that in the episode where Jadzia dax wears a bathing suit, he himself had drawn all the swirls on her legs just by using a Sharpie. >6. INCLUSION OF A MUSICAL EPISODE IN THE SHOW Ronald D. Moore’s idea for a musical episode was pitched numerous times, in which some tech virus infects the entire crew and they are only able to communicate through music. But it was shot down over and over by the producers. >7. A Cow was the first object to go through the wormhole Due to the lack of CGI way back in 1993, when the movements of ships through wormholes were mere miniature models, Rhythm & Hues had to test the lighting effects of an object passing through a wormhole. Since they didn’t have any Federation spaceship to use for the test sequence, they had to resort to the usage of a combination of a cow and a biplane. In other words, ‘Aero-cow’ or a cow with biplane wings was the first thing ever to go through the wormhole. >8. THE STATION’S SCIENCE OFFICER WAS SUPPOSED TO BE WHEELCHAIR-BOUND In the conceptual stages of the show, the science officer was supposed to be wheelchair bound, since she was raised on a low gravity planet. Though in her lab, she could fly around easily and would be well-equipped for outer space work. But since it was too expensive to maintain such an effect, the producers had to drop it, though it was later brought up as a one-shot story in the ‘Melora’ episode. >9. Quark wasn’t wearing his own nose in the pilot During the filming of the pilot, Armin Shimerman’s prosthetic nose was not ready to be used, so he took up the one designed for Max Grodenchik, who was cast as Quark’s brother Rom. Rom was not established as a character in the initial production stages, and so he was referred to as Ferengi Pit Boss. It is to be noted that both of the actors had auditioned for the role of Quark, but Grodenchik had made such a strong impression that he was kept in the roster as a Ferengi, and the character was later developed into Rom. >10. MULTIPLE MAN FROM U.N.C.L.E REFERENCES IN THE SHOW Peter Allen Fields, who was one of the producers in the first season, had launched his career as a writer for The Man from U.N.C.L.E. And so, he proceeded to put several references in the show, including the Garak, the Cardassian spy in the guise of tailor to indicate the hidden headquarters of the United Network Command for Law Enforcement behind Del Floria’s Tailor Shop. Another such reference is the numerous symbols on the ATM machine in Quark’s bar for different species including Klingon, Vulcan, Ferengi, Bajorna, and also the logo for U.N.C.L.E. Here you go.

  • Wilbert Koepp

    >You won't get that on the smartphone during a bus ride. Then filmmakers need to adapt, because that's not going anywhere. You're saying that audiences need to come to the filmmakers, and I'm *not* saying that filmmakers need to come to the audience. I *am* saying that there's a relationship between the two, and they inform each other. Filmmakers adapted to the switch from nickelodeons to theaters, from silents to sound, from b&w to color, from academy ratio to wider screens, from theaters to television, from tv and television to home video, from film to digital, etc. Those are all vastly different ways of doing essentially the same thing; projecting images real fast to tell a story. And filmmakers adapted every time, and audiences adapted every time. I won't argue that audiences should or should not watch a movie a certain way; I'm saying *that* they are. I wouldn't criticize a Japanese person in the 20s for watching a movie with a narrator beside the screen; that's just how they did it. And it's a bit strange that you'd make that point and then immediately be alright with watching LoA on a TV; I can't be sure, but I doubt that's how Lean would have wanted you to see it. Like Chris Rock said: Sure, you can do it. That doesn't mean it's to be done. I'm sure you've seen old movies in a theater, and I'm sure you'd agree that you're not getting the full experience. But I also don't think that smaller screens will beocme the dominant form of media consumption; maybe, maybe not. But they're certainly not going to go away. It's not like smaller screens are going anywhere for a while. So, regarding how that may effect the filmmaking process, I certainly don't think that movie makers are going to make some massive shift solely crazy rapid fire editing. But I can absolutely see them taking into consideration filming and editing techniques that work well on a variety of platforms. >What you describe is a video game and not a movie. Not really; it's a blurred line, yeah. But I wouldn't be so fast to speak in absolutes. The future of VR offers a ton of wiggle room if we're talking about fixed narratives where audiences aren't expect to do anything to get to the outcome. There's a huge difference between looking left and being required to walk to a specific room, kill a specific person, and transport a specific item to a specific part of the map in order to make it to the next level, all the while achieving points. Walking through an environment can easily be a next step of movies. The audience doesn't have to walk; the camera does. There could also be a slew of tools to guide the viewers' eyes to a certain location, even to suggest what ends up being a camera pan, just like we do today. The rules of composition would change, yeah, but that doesn't make it not a movie. VR absolutely would not destroy composition; again, absolutes are the wrong way to go here. Composition would evolve. Take Bava's *Black Sunday*, when the camera looks through the old house at three different characters that occupy the space. It's a deep focus, moving interior shot, with characters sometimes occupying the fore, mid, and background, depending on where you are in the shot duration. If we were in a 3D environment, there's no reason why you couldn't achieve the same or similar effect. You have multiple cameras filming in 360 degrees, attached to each other and moving through the scene as a unit. You could use a stop-motion technique to slightly change lighting setups as you go. The audience wearing the VR headset will automatically be guided down the path of the camera with the ability to look around, perhaps only in specific areas, with the edge of the frame appearing wherever the director wants to end the frame (maybe you can't look behind you, maybe you can't look in front). Or, you may not be able to transfer traditional setups to VR, and film language will have to make a major leap in a new direction. The point is, if I ran Netflix, and if I saw that VR headsets were blowing up in fifteen years, and if I saw *any* way to tap into that market with our original programming, I would. And there would be a slew of people itching to be on the cutting edge with me. The audience doesn't have to have any say at all in what they're shown. You could mimic the academy ratio on your headset super easily, except now it's the only thing you can physically see, the equivalent to being in a theater and blocking out everything that's not the screen. So maybe it doesn't have to change. But if nothing else, the point is, we have options; lots of options. And we're going to be given more and more as the years go on. And just as I look at the theater (for plays) as a bit antiquated, three year olds today could very well grow up looking at movie theaters the same way, and for good reason.

  • Favian Konopelski

    This [Free Energy Device (D1943) IPP7.4 (independent power producer)](https://www.youtube.com/watch?v=dkkQyoM9Lkc) was first made in 1943 in Dresden, the project was stopped because there were no possibilities and technologies to complete ... unconfirmed information says that altogether worked for the aircraft named "Glocke" I repeat only the theory, But they are finally finished device with power of 7.4 kW 220/380 V. at the end of the August 2016 they testing live on their YT channel. After these period goes and sells equipment to the principle you order and we deliver it in the territory of the European Union. The device delivered to the address, buyer pay 30 days later, with the possibility of return if do not want the device - trial costs nothing. [Here](https://www.youtube.com/watch?v=TYkYVQnXHE0) Innova Tehno EU writes »has already 12 owners«. Then why is he not showing the (already 12 times sold) factory-made version of that device in his latest video? Guarantees will be, but no need, the appliance components exist in the industry for 50 years so it is unnecessary warranty, the product will work a minimum of 50 years. After the device is switched on, never turn off. The device is used for; all devices on the power 220-380V 50 Hz, maximum 7350 W this means for example electric water heater for the house with central heating cca. 4kW, 2.5kW washing machines and lighting at the same time can be included. all above 7.5 kw unit automatically pauses until the surplus power off. The device does not consume any fuel as such perpetual motion. Price of the final model in sound insulation box will not be higher than € 3,000! [http://i.imgur.com/v2k7hDF.jpg](http://i.imgur.com/v2k7hDF.jpg) The name of the HV probe at the bottom is [Tektronix P6015A](http://i.imgur.com/2KyWlrS.jpg), so we know there is high voltage involved. Static Electricity that is generated on a properly treated insulated wire will produce more than a kilowatt in a light wind, according to Paul Clint. This becomes possible because of a phenomenon in physics known as the electret effect. This effect occurs when the surface between a conductor and a dielectric obtains a permanent electric field. This field has the same effect on static electricity that a magnetic field has on iron filings.A treated piece of insulated wire strung out in the wind will act as a Van de Graaf high voltage generator. in some conditions, a 400-foot length of wire can generate 50 kW and even on a bright sunny day with a breeze of 3-4 mph, it will average 10 kilowatts, according to [Paul Clint's calculations](http://www.nuenergy.org/radiant-energy-diatribe/). Here you can see [the back side of the coils](http://i.imgur.com/FzLt2IA.png), which are wound each on a metallic cylinder. Makes that two »magic« capacitors, see [Fig. 3 and Fig. 6.](http://www.haroldaspden.com/lectures/27.htm), inner capacitor plate would be [wrapped round with wire](http://i.imgur.com/au4BzSWl.gif) (already seen in Kapanadze videos) [These two cyllinders](http://i.imgur.com/42gyrvL.jpg) are halves of a [UV Fly Killer Lamp](http://i.imgur.com/2w2Ft6x.jpg) casing similar to this below. Very amusing. [Videp shows](https://www.youtube.com/watch?v=NCZkuG4FbXc) approx: 22.7 or so amps (5KW) in these coils. The silver parts looking like the [tops of aerosol cans](http://i.imgur.com/dqGjYDYl.jpg) and the flat yellow parts like the [lids of jam jars](http://i.imgur.com/9akGqPsl.jpg). Don't know what the copper colored hemispheres could be. What does [Veličina 1 - mali ](http://www.poslovna.hr/lite/monta-bd/40277/subjekti.aspx)mean? A one-man company, director is Vesna Zubanović (a woman's name in Croatia)? OIB 65400189990 and Registracijski broj 080316484 are the same as given on the innovatehno.eu [contact information page](http://innovatehno.eu/impressum/). Also some of the locations of the delivery offices on the [order page](http://innovatehno.eu/order/) are somewhat strange. E.g. there is one in [Glockenturm, 8010 Graz, Austria](https://www.google.com/maps/place/Glockenturm,+8010+Graz,+Austria/), and another is in [A14, 04741 Roßwein, Germany](https://www.google.com/maps/place/A14,+04741+Roßwein,+Germany/), in the middle of the Autobahn A14.

  • Damien Morar

    CUP Terrains 1.3.0 Core: + ADDED: scopeCurator = 2 to configs (assets should now be in Zeus) + ADDED: CfgMods to cup_terrains_terrains_core/config.cpp + ADDED: New Apex menu intros + ADDED: Preview videos for main menu + ADDED: New picture shots for all terrains + ADDED: Eden editor configs for roads, sidewalks, and railways - T1559 + ADDED: Merged in upgraded JBAD buildings and ported some over to A2 content from A2:OA + ADDED: Individual monitor and server models to PC + ADDED: The improved JBAD version of general store - T1763 + ADDED: Ruin models for Mil_Barracks and Mil_Guardhouse + ADDED: Rain sound effects for all A2 and A2 DLC bushes and trees + ADDED: Rain and other ambient sound effects to a majority of buildings @ FIXED: Most detailed shadow LOD was missing from Ind_Oil_Tower_EP1.p3d @ FIXED: Corrupted RVMATs causing errors when unpacking CUP @ FIXED: Church using CfgCloudlets effect "HouseDestructionSmoke", which doesn't exist in A3. Changed to "HouseDestructionSmoke1" which does exist in A3. - T1572 @ FIXED: Incorrect shadow on Dum_istan2_02.p3d - T1657 @ FIXED: Land_Plot_Ohrada_Pruchozi from being nearly indestructible - T1595 @ FIXED: Misc_palletsfoiled.p3d and Misc_palletsfoiled_heap.p3d being transparent - T1817 @ FIXED: CUP dust effects removing Tanoa effects - T1670 @ FIXED: Errors (trailing spaces) in named selections of various models using dep3d +fx @ FIXED: Specular lighting on all maps, no more blue sheen on stuff @ FIXED: Issue with black texture in one of the distance LODs of t_acer2s.p3d @ FIXED: Majority of the buildings without a material in their fire geometry @ FIXED: Majority of the buildings that wouldn't allow you to throw a grenade through the window - T1773 @ FIXED: Transparency issues on Ind_IlluminantTower, PowLines_Conc2_EP1, and various fence/wall models @ FIXED: CUP giving VR world ambient life - T1700 @ FIXED: Issue with shadow LOD of HouseB_Tenement.p3d @ FIXED: Windows not breaking on Mil_Barracks_i.p3d @ FIXED: CUP overriding Stratis and Altis EnvSounds @ FIXED: Issues with workshop and few military buildings where you couldn't throw a grenade through the windows after they were broken @ IMPROVED: Added materials to fire geometry of hundreds of models @ IMPROVED: Added a CUP_ prefix to CfgCloudlets entries that we add ourselves (take over from A2) and modified configs of assets using those entries accordingly @ IMPROVED: Tweaked european lighting (bleaker daytime, better moonlit nights) @ IMPROVED: Night lighting for all islands @ IMPROVED: Slightly increased star brightness at desert maps @ IMPROVED: Most detailed shadow LOD of Misc_palletsfoiled_heap.p3d @ IMPROVED: Added door sounds for all of structures_e\HouseC, structures_e\HouseK, and structures_e\HouseL @ IMPROVED: Armor and explosive shielding of nearly all of structures_e @ IMPROVED: Added geometric occluders to almost all of ca\buildings, ca\buildings2, ca\structures, and ca\structures_e @ IMPROVED: Added breakable glass windows to ss_hangar, ss_hangard, and mil_hangar_ep1 @ IMPROVED: The geometry of a lot of A1 buildings @ IMPROVED: Updated majority of A1 vegetation to use A2 shaders @ IMPROVED: Added CfgEnvSpatialSounds and the new thunder sound to CAWorld @ IMPROVED: Slightly improved textures on buk trees @ IMPROVED: Added breakable glass to A_Pub_01.p3d - T1764 @ IMPROVED: Added breakable glass to HouseB_Tenement.p3d - T1765 @ IMPROVED: Added improved Thunder soundset to all terrains (CAWorld) - REMOVED: Sidewalk6ShortEnd.p3d.bak.p3d - REMOVED: Wall_IndFnc_9.p3d.bak CUP Terrains 1.3.0 Maps: @ FIXED: Asfalt parallax on Bystrica and Bukovina @ FIXED: Missing EnvMaps added to all map configs ^ IMPROVED: Darkened one of the Proving Grounds surface textures (gz_trava_co) ^ IMPROVED: Changed Utes ground texture with grass to fit satellite textures better ^ IMPROVED: Added different kinds of ground clutter for more variety on Utes CUP Terains 1.3.0 CWA: @ FIXED: CfgModels errors caused by cup_terrains_cwa_misc/config.cpp - T1547 @ FIXED: cwa_dum_mesto2 had no ruin defined @ FIXED: "white" textures on Nogova airfields - T1532 @ FIXED: Various geometries missing from doors of cwa_hangar_2.p3d - T1571 @ FIXED: Cold War Rearmed team was not correctly listed as the authors of their respective terrains

  • Garfield Windler

    1) Had never heard of half HP or less being instant death, and never heard a feral scream. Honestly no way to be sure if it was actually a feral or a running walker, but I'm absolutely sure there was no scream. I don't know about the "dog" sound, though. 2) Wasn't cornered, the gate was just a few yards behind me, and the tower had just been popping heads off of zeds right where I was trying to fuck around with the attack, and I don't think it takes over ten seconds to reload and aquire sight again. 3) No bugs? You're funny. That statement simply wrong in its entirety. Even if I'd been smacked with a bat while playing, I'm pretty god damn sure I won't hallucinate zombies phasing right through doors into buildings over two fairly long play sessions on different days. 4) I had snacks. One was actually still in effect when I died, and I wasn't exhausted. I always carry a few around. 5) Even though the attack was obviously not practical, which I learned shortly after getting it, the situation looked exactly like safety since there were a few groups of two, fairly spaced out, and the tower was actively shooting them UNTIL I got there, and then suddenly left them all alone, despite being in the exact same area. 6) Where the hell is it ever explained that there's a taunt mechanic? Never heard of that anywhere until now, especially not in the actual game. Hidden mechanic, or shit tutorials? Either way, that's bad. 7) Of course the ability is shit, but I'm not going to read every page of the wikia before a first playthrough. I'm not going to know immediately what skills are gimmicks and what aren't. And even so, with full stamina, and all conditions met, I'd expect the bloody fucking skill to work, even if it is more of a gag than anything. It's not like I could take the skill back. 8) So you've apparently got the notion that anyone who dies in a game doesn't have fingers on their hands? The character was running for at least a second and the stick was against the rim of the socket, so I'm quite sure there was already a direction input when I pressed the buttons to dodge. Only further adds to the bugs. 9) Who said anything about beating the campaign? I've hardly played for 12 hours or so, and in no rush for the story missions. That has absolutely nothing to do with the post. 10) Fighting was long maxed, and cardio was just on the edge of maxed. Yes he had high max health, and yes, he had high max stamina. 11) Reflex being best class, I can see that. As I said in the post, soloing a horde with sweep kick is a joke. And now I know that's the best it gets, for combat at least. Again, the post is on the bugs, not the gameplay itself. I'm pretty sure it wasn't intended for zeds to phase right through fucking doors, in case you missed that one. I'm steaming mad because I had my first character death to an input bug. As I said, he was running away, and as I attempt to roll dodge, he stops to make a scary face at the person behind the gate, with plenty of stamina left after having a snack. There's absolutely no reason that should have happened, especially the number of times it did. Zombies banging at all the doors and windows, demanding you figure out what to use to get yourself out alive very quickly, with low likelihood of survival and the threat of complete death of your character if you fail, that's hardcore, and I like that. Love it, actually. Fun as hell. Not often experiencing that because the zeds just walk right through said windows and closed doors, not so fun. Your comment had some useful information, such as lighting yourself on fire (which seems counterintuitive, I definitely wouldn't have started out with the instinct to do that), but it slowly devolved into something closer to a shitpost. No shit, the tower has to reload. I was in one place, which they were firing at just prior, for long enough to allow two reloads at the least. "New skill, I'm invincible," said no one ever. Well no shit. You're right, no one ever did, including me. (And also, who plays plants vs zombies? The old, original version on PC maybe, if I want a nostalgia trip, if that's what you're talking about.) I do thank you for the actually useful tips (which was only four or five of them), but the rest consisted of "no shit" base instincts that hardly even warrant saying, completely unrelated and rude remarks, or pointless insults that are based wholly on your odd expectation of a player needing to know of every skill (which can't be taken back), weapon, and character in a game before having any right to be upset about bugs (that are still present, prevalent, and can greatly affect the game over a YEAR after release), despite the chance that they may cause a >permanent< character death.

  • Joelle Bartell

    I'm a pro subscriber to Roll20 and I love it. I started as a free account, moved up to plus, and finally to pro. Here are my impressions: **Free Account** There's quite a lot that you can do with a free account, and this level is about all that your players will need. This tier gets you the jukebox, macros, a basic storage space, fog of war, and the in house voice/video communications options (you can of course always use discord, skype, or whatever other 3rd party option you want). *Macros and dice rolling >You can actually do a ton with macros. Things that at first glance seem impossible are actually fairly easy to use (if complicated to setup) once you figure out how to work it. If you have problems with a macro, the community is a great resource and there's even a special forum just for these sorts of questions. The dice rolling syntax is pretty straightforward, and Roll20 has put a lot of effort into making sure that their dice roller is as close to random as it is possible to be. This is not just a random number generator like is used for WotC's online dice roller *Fog of War >Great for replicating the "black sheets blocking off parts of the map" feel. Haven't actually used this in a long time. *Maps >Anything jpeg, png, or gif (usually) will work. jpeg is the best option from a memory and performance standpoint. There's no image editor in Roll20, so you need to use photoshop or GIMP or your image editor of choice to crop, stitch, or create from scratch. *Storage >Everything on Roll20 is online, so it doesn't matter what computer you are using, as long as you've got a computer that can run chrome or firefox (usually IE, Edge, safari, etc work but aren't supported officiall) you're good to go. *Compatibility >Runs on pretty much any computer system and even has tablet support via the app (no subscription necessary) or your tablet's browser (plus subscription required) *Audio >There are several integrated music and sound effect solutions. There's a subset of Battlebards tracks, incompetech tracks, and tabletop audio tracks available (note that if you have a subscription to one of these services that gives you more tracks, they won't be available through the roll20 interface). For other sounds and music, the jukebox interfaces with fanburst so you can upload your own stuff to fanburst and access it through Roll20. >There's an integrated voice and video chat system, although I haven't used it and it does have a few kinks to work out it seems **Plus Account** The plus account has some great features for really making your game shine, particularly the Dynamic lighting *Dynamic Lighting >This is a great feature and was my reason for upgrading. No more needing to manually reveal areas. The only downside over fog of war is that you can't easily keep a place revealed once your players have explored it. *Increased storage quota >Useful, and it's a large amount of storage *Character Vault >Probably not that useful for you, but does allow you to move characters from game to game **Pro Account** The Pro level of account is where things really get interesting. There's really only two pro exclusive features, but their doozies. *Transmogrifier >Transfer anything in a game you created to any other game you created. Honestly haven't used this that much, but can be useful for making sure your live campaign doesn't get too bloated with things. *API Scripts >This is why you go pro in my opinion. Just about anything internal to Roll20's vtt that you wanted to do at a lower subscription tier, but couldn't, you can do through some javascript coding. If you aren't a coder, no problem; there's a large community of us API scripters that have created a wide variety of scripts to be shared and many of them have been set up to be installed from a drop-down menu on the API scripts page of your game. I remember looking into EpicTable when my group was first looking at VTT's, but having to have everyone download a program wasn't a great option and the fact that EpicTable can't run on anything but windows was also a no-go for us. Price wise, EpicTable does seem to be more cost effective vs a Pro sub to Roll20, but I'm not convinced it has the robustness of Roll20 and really 8$ a month (at the year sub cost) is pretty reasonable. Also, the work Roll20 has put into making their roll results as random as possible is huge. I fully admit that the above is heavily biased, but you did ask for subjective opinions. -Kurohyou (Scott C. on Roll20)

  • Johnathon Rohan

    Remind me, can Cortana remotely infiltrate the Covenant battlenet from a human ship and jam their sensors and targeting systems? I don't recall Cortana performing such a feat, Fleet Battles gameplay aside (though I haven't read the Nylund novels in years however). Even then, a stray Plasma Torpedo can either make the Operation a success or a complete failure. The Ascendant Justice was noted (in the novel and Halopedia) to be rather small compliment despite its large size: only a hundred Sanghieli aboard and a light company of Unggoy, with the rest of the ship's compliment non-combat personnel such as the Huragok. Hijacking a monstrous, dedicated weapon of war such as a CAS Assault Carrier, let alone a CSO Supercarrier, each possibly holding hundreds of thousands, if not millions of personnel (judging from the size and role of said ship), I doubt it would be as easy for even 30 Spartans and a battalion of ODSTs to successfully purge the ship of Covenant soldiers, with the added constraint of keeping the ship relatively intact, as it would be capturing the lightly manned Ascendant Justice. When has the UNSC managed to crack through the Covenant's codes? Even then, to reiterate, we are talking about the UNSC capturing some random Covenant carrier on the fringe of their territory. The chances of finding the right ship with the right codes for that specific hour are rather slim, and I don't think Cortana, as great as she is, could conjure up the exact codes needed (which, again, change on an hourly basis). One slight misstep could lead towards the Spartan's carrier being fired upon by the thousands of ships patrolling High Charity. True, Cortana did manage to infiltrate High Charity's systems, though, as you had mentioned, the Covenant was too busy tearing itself apart to effectively fight against John. Against a united Covenant army numbering in the millions, who could be reinforced by any of the warships guarding the station or ships called in by the Station (effectively putting 30 Spartans against a seemingly infinite amount of Covenant soldiers), the Spartans are at a tremendous disadvantage, and their only feasible option would be to utilise stealth (which could be compromised when even a single Unggoy takes notice, or a Jiralhanae catches a hint of their presence with their heightened sense of smell. At which point it would be guns blazing). The Covenant hold every advantage here, from control of the skies to knowledge of the terrain to their ability to extract the Hierarchs off the station if the situation required it (similar to how the Council was extracted to the Destiny Ascension during the Battle of the Citadel in Mass Effect 1), thus making Operation: RED FLAG a complete waste. I doubt that Tartarus himself is going to be fighting over half a dozen Spartans, as that's assuming that there were no Spartan casualties have occurred before the encounter nor are their Spartans performing other roles like diverting enemy forces or attempting to capture the other hierarchs, or the other potentially thousand possibilities that could lead to the Spartans being separated or even the loss of one (never mind how that isn't a tactically sound move, as that would be a misuse of resources when they could perform any of the other jobs already mentioned, and two dozen Spartans in one place is like lighting a big flair in a really dark room. That's going to draw some attention). I suspect that only a handful of Spartans would succeed in reaching a Hierarch's position, which at which point they have to contend with their personal guards. I pity the Spartans who attempt to capture Truth and find the room full of Jiralhanae, including Tartarus. While I'm not stating that Operation: RED FLAG was outright impossible, it would have been *extremely* difficult and unlikely to pull off and succeed. There are too many factors involve and all tasks required to successfully pull of the operation are extremely difficult and in some cases, require a stroke of luck (if not several) just to completely that specific task, let alone the whole operation. And again, what stops the Covenant from extracting the Hierarchs off the Station?

  • Sven Gulgowski

    To draw parallels between spending money on TTRPGs and making your own video game I think you need to take a step back and look at the common points between both. As a hobby game dev and a GM you're crafting an experience for yourself and others. In order to do that you need tools to create, devices to interface, and assets to enhance. **Tools to create** * D&D 5e (PHB, MM, and DMG), Age of Rebellion, Stars Without Number, Burning Wheel, FATE, Apocalypse World * Unity, Pygame, Cryengine, RPG Maker, Unreal You need some place to start and there are lots of paid, free, and trial/limited options here. You can also sit down and craft a totally new game engine from scratch for both TTRPGs or video games. Speaking from experience, it's a fun and very educational exercise but isn't something you'd want to show anyone except fellow nerds that have fallen down the same hole. Depending on what you get, it's easier or harder to make certain types of games. I wouldn't want to try making Dark Souls using RPG Maker, nor would I use D&D for a game about courtroom drama. Some have more assumptions and setting baked in and others are just the barest scaffolding for you to build on. Everything I've listed here has reasonable prices for hobbiests. Under a hundred bucks and you're good to go. You can get supplements and addons for game engines and TTPRGs that push the total cost to you into the thousands and that is one of the two big things I believe the video is warning about. If you're just starting out you don't need $1200 Unity Pro, nor do you need the entire World of Darkness back catalogue to play your first game of Vampire. **Devices to interface** * Dice, character sheets, pencils * PC, Web Browser, Input Device (keyboard, mouse, controller, joystick, pads stuck to your head that measure your brain activity) What is the barest necessity to play the game you're presenting? Sometimes all you need is a single piece of paper and a pencil and other times you need a VR headset with motion tracking and a tuned 7.1 surround sound system in a padded and walkable room. Most of these things are commodities or reusable and it can be assumed your audience will have them or you can supply them if it's not standard. I don't expect my players to have their own sets of FFG Star Wars dice for example, but I expect I can send a thing I coded in javascript to anyone and they can experience it. The only real trap here money wise to mix up need with want here. Wants go in the next section. **Assets to enhance** * Minis, full colour laminated battle maps, roll20 pro account with dynamic lighting, artisanal dungeon terrain, that busker on the street you hired to sit in the corner and play live music, themed dinner parties * Literal asset packs, hiring a composer, custom art Oh it's a big sink hole here. And it's dangerous, because every single thing could and likely would enhance the experience, so you want to do it. The trap is that you get diminishing returns very quickly but you also set expectations. If you pull back on the bling, the loss is felt more strongly than the gain ever was. This is true for TTRPGs and hobbiest games. You don't need a live bard. Spotify or even a youtube play list will do just fine. If you're Critical Role or Mass Effect you need to worry about licensing copy-written material for broadcast and public consumption... but you're not. You can blow a wad of cash on art packs or painted minis, but there's nothing wrong with MM's and squiggles drawn in MS Paint. The assets that enhance your game aren't a waste of money. They make a good game feel great. However, they do represent a bottomless rabbit hole you can fall into. Far too often, people use production value as a bandaid to poor storytelling in both mediums instead of fixing underlying structural issues.

  • Mortimer Kuhic

    >I'm assume that it's possible to perform the same shading adjustments within a reasonable amount of time and without using that texture? short answer: no long answer: Maps are values on a per-pixel level. The easiest way to imagine this is that black values return 0. white values return 1. and grey values in-between return a value between 0 and 1. When you tell a shader you want a model to be 0.4 metallic and lets say 1.0 roughness. That 0.4 can be visualized as dark grey, and 1.0 would be a white image. Textures let you specify this value on each individual pixel of the model instead of the whole model. >Also, are these RGB texture maps commonly found in games? There are different ways to light a model depending on the game and style you are going for. Before the most common way to light more realistic setups was specular shading model, (specular color,specular intensity,specular hardness). However, now more people are using the PBR shading model in which you tell the shader if a model is more dielectric or metalic, and then tell if how rough or smooth it is. It may sound similar to specular, but it conserves light differently, and also has a Fresnel effect on the lighting where the model will light differently depending on the direction the normals of a face are pointed relative to the camera. I know unity3D has both a specular shader and a PBR shader. Most engines should have one prepared for you or the ability to write your own shader to add a PBR shader. I think its a poorly named texture. RGB could imply they are using the R G B channels seperatly, which they are in this case, but it could also imply diffuse/albedo colors for the texture. They should of named it something like PBR_AO so it would be easier to tell that it contains PBR channel for a PBR shading setup, and an AO map, which are more common for every shading setup. >And are they a method to reduce the amount of texture maps per model? Yes, but more importantly for games it batches data together so it can be read all at once rather then individually loading 3 textures and reading from them. This speeds things up. The (A) alpha channel is also used at times to hold a fourth grey scale map. Not all shaders will use the same channels for the same purpose, so you may have to move the channels to recreate the image to a workable state. Some shaders may not even bother batching them together, so you'll have to separate the channels out into individual images. I'm not sure that there are that many standards for this, so i wouldn't rely on it being perfect for what you're using it on (game engine/sketchfab/blender) unless it was originally created for a shader in that program. --- To close, maps are just settings/values on a per-pixel level. You can have very unique and interesting shaders. So you are best off finding a shaded/lit source of the model to figure out the shader, if not find a copy of the shader its self. (well named textures also help) For example you can have a model that gets slowly wet, and a map that is a gradient of what parts of the model should get wet first or last. Because you only need the % of wetness, you can relegate it to a single channel. If its getting wet from a river this can be simple to tell, but if its something like sweat that appears in blotches around the body it can be harder to work out as it would look similar to a specular map. For another example, maybe you have a shader that also adds dust to your character that is traveling through a dust storm, again you will need a gradient map to tell how the dust is slowly applied, but also a secondary color map of the character covered in dust. Giving you a map with RGB 'color' and A 'gradient'.

  • Hayden Lubowitz

    Sure thing (sorry for late response). The elective constists of 13/14 year olds who have applied for the class. Ergo, they are all gaming enthusiasts. It's surprising to see however, how little depth the learners have concerning the artform. The course is 2 hours a week, for 8 weeks in a row. Their final assignment is a video in which they analyse and compare two videogames using ludological and technical terminology (correctly). The course comes down to very large topics presented here in chronological order: 1. Introduction to videogames, the medium, it's dominant place in youth media. 1. Explanation of genre and theme; why are there so many different videogames, and what is the "hook" of each. 1. Aesthetics; where we analyse the psychological effect the videogame Inside (Playdead) has on the player. This horror/platform/puzzlers is played in class by learners and we analyse how the use of graphics, color and lighting (or that lack of) and sound play a role in creating a scene of suspence. The ludological term "hook" is prevalant here. 1. Narratology. Looking at how a story is presented through Cybertext (meaning deduced from the combination of words (text) environment and player action). Here we look at how we are introduced to the story of Transistor (again, learners play part of the game in class). Interesting thing with Transistor: The narrator isn't the player's character. 1. Social and societal bias towards the medium. Here we take a closer look at videogames as an artform and how particularly adults (parents and educators) have a difficulty in understanding the medium and recognizing it as an artform. How gamers and gaming is often seen as a "waste of time". We look at games as art-like objects, playing "Firewatch" (Campo Santo) to get a "literature-like" read of a videogame. 1. Professions in videogames. How people can make a career out of their passion by being very good (pro-gamer/e-sports), very entertaining (YouTuber/streamer) or very knowledgeable (reporter) about videogames. Of course the creation of videogames is discussed. 1. Multiplayer games. How the competitive element of videogames impacts us as players and how to deal with "swings". Hearthstone is played by all learners in a mini-tournament. After this we analyse how the game's mechanics work. 1. Epilogue: Power. How the player of a videogame is being "played" by the creators of videogames, who allow/limit the players' options in design. This links in with how much freedom/limitation is granted to the player to reach the goal. This control (power) is different in each game/level for a very specific reason. Learners play Elite Dangerous (Huge amount of freedom) and then Limbo (very little amount) and discuss the impact Power has on the player. That's it in a nutshell. On a side note, I'm currently running a Masters-level-thesis on the impact of Firewatch on 16/17 year old learners. Hit me with questions.

  • Maida Gottlieb

    So I finally managed to get onto the Test PVE server to check out the latest changes. Here's my feedback and as always, the only opinions on it that matter to me are the devs' opinions. (Also, I'm aware that some of this stuff has been mentioned already by other people. I'm still putting in my feedback, because that's what the devs asked for.) 1 - I **love** the new lighting effects. It feels much more natural, especially at night. The flashlight is useful finally hooray! Running through the forest, even on a clear night with a full moon, was a bit tense. A wolf came out of nowhere and scared the bejesus outta me, so well done there. I did notice that in third person if I back up against a wall (to where my character disappears) the light from the flashlight disappears as well. Daytime lighting seems much smoother and more natural as well, the only criticism I have there is that the cloud cycle is a bit fast. The constant shifting and shadows is a little hard on the eyes. It's a bit like someone flicking a light switch on and off really fast. I realise days and nights are sped up but I think the changes in the sky are bit too fast. I haven't seen the weather change yet, but I don't know if it's been put back in or not (notes said it was removed for tweaking), so I'll reserve judgement there. 2 - Torches and such! I'm loving the softer lighting, candles look so warm and inviting now. Torchlight is less harsh on the eyes and the transition into a dimly lit room from complete dark isn't as hard on the eyes (I'm old, my eyes aren't what they used to be). I'm not sure the torches are putting out enough light, though. I have 7 in a large shelter, along with 4 candles, and it doesn't really provide much light. If this is intended, great! I'll just make more torches. But I thought I'd mention it in case it wasn't an intended effect. I should note that I'm using torches made with animal fat and not ethanol torches. Once my crops finish growing, I'll see if there's a noticeable difference between the two. 3 - Crops. Oh, the crops. Even with fertilizer, they seem to be taking 2-3 days (realtime) to grow. I don't know if this is intentional or not, if a dev could shed some light on that it would be great. If it is intentional, I'm alright with it, I just wanted to add it here in case it's not. 4 - I'm not normally squeamish, but I noticed a bug or two that should probably be squished (see what I did there?). Most noticeable was the BBQ and Furnace not lighting up, despite them functioning as they should (both are inside my large shelter, both work properly, but no fire/light/sound). Also I'm noticing that when I open up a Dew collector, almost every time when I move the cursor to pick something up or put something in, the window closes on its own. I have to move around it and try a couple of times to get it to stay open long enough for me to put bottles in/take bottles out. I'm not sure if it has to do with where it's placed or if it's where I'm standing when I open it, but perhaps something to look into. Mine currently is on top of an Upper large shelter, if that helps. 5 - Zombies are moving faster and the darker nights make spotting them even harder. Can hear them, can't see them. That's a good thing, as far as I'm concerned. It makes it a little more dangerous to move around at night. I'm told punjis still aren't working but I haven't tested that myself yet. Overall I like how things are going on Test and I'm looking forward to an update on Live.

  • Lester Roob

    Except anime, I hope you mean. Anime fans have been having this argument for about 30 years. Anime dubbing is generally atrocious, with poor delivery and acting and frequent errors; some examples are not, but they stick out precisely because they aren't dreadful whereas the majority is. One of the main reasons anime is popular, namely that it is aimed at a different age group from most other animation (less so nowadays, but certainly when it began to get popular outside Japan), is in fact the factor that means it's not afforded the respect it deserves; people see animation and instantly disregard its artistic integrity. The Disney dubs of Ghibli movies are in one sense better than most, having casts generally comprised of established actors, rather than the semi-professional people who usually do dubs of TV series. However, they also frequently play hell with the dramatic tone of the movies. Laputa, for example, in Japanese has several long, quiet scene-setting takes with no dialogue which establish mood in a very effective way. Switch to the dub, and in those scenes rather than ambient sound of wind or whatever you can hear minor characters injecting original lines into the script, purely for needless comic effect that doesn't fit at all. This is basically the same fundamental lack of respect for the artistic integrity of the original film as OP is complaining about, just in a less intrusive form. Yes, these are better dubs than most, but that doesn't make them good. Dubbing in anime has its defenders, generally those who watched series made for younger audiences on TV in a dubbed form first and basically never grew up. Of course first impressions matter, but this is pure sentimentality. Then you have the idiots who object to reading while watching, as if reading wasn't a fundamentally essential life skill and was actually hard, and as if one wasn't always reading any text that comes onto the screen anyway, or reading expressions of characters, or reading shot design and lighting and editing choices if watching a film from an analytical perspective. Reading subs is just another form of decoding meaning from visuals. Complaining about it just makes you look stupid. The only legitimate reason to dub something is if the audience actually cannot read subtitles. That means the very young, basically (because I don't think you can really make a case for basing movie output on the illiterate or dyslexic). After that, if you have any respect at all for the artistic integrity of media, you have a responsibility to watch with subtitles.

  • Margarita Hoppe

    *Things that were good-* Casting: I believed the kid and the time traveller were the same person or related until the credits. Effects: The purple light was really well done and at no point felt out of place or cheesy. Might have been my favorite part because it opens with it into a joke, making me think "oh, this isn't an avg high school short. This has production value and won't take itself too seriously." The aspect ratio change to show the past + the doppleganger in the beginning were also nice. Sound-ish: For the bulk of the future andy and young andy's conversation, the audio doesn't sound horrible. There are some things throughout that I wish had foley sounds, and the dad's voice over was just terrible (because it was adr and sounded out of place), but outside of that the audio didn't feel like an issue. *Things that were bad* Lighting: it looks like your pointing your brightest LED at your actors, creating a harsh, blue light wish super distracting shadows. It does not look realistic, and we have viewers have no idea where the light is coming from. Also, your skin tones look pretty off, but that might just be the grade. Writing: The entire short was people talking. It opened with a joke, and I just wished it kept that tone throughout because everything after was droll and contrived. There was also a lot of telling the audience, but no showing the audience. Have them do something, have them go somewhere, have them show the kid something. DO. SOMETHING. Also, when he goes back to the kid, it's literally Andy just talking *at* the kid instead of with the kid. Also, the story makes no sense because how did he go back in time and see an andy who was boring, but that's a conversation for a different day. Shot variation: Too many close ups. I got claustrophobic. Give me some wides and some cut aways. **Suggestions for improvement** I think you should stay in that opening space longer or at least keep the same tones. The comedy/bright look would have been, in my opinion, a better space to explore. Gives you the room to follow around the alternate andy and try to change his life while also getting into hijinks. Or, at the very least, you could have the baby andy have pushback to future andy's life so there's some conflict. Maybe show baby andy actually playing instruments instead of hanging posters. Bounce the light off the ceiling, shine it through a shower curtain. Show us the window it's coming from. Variate those shots. Condense it. It took four months to finish. maybe try to make the next project a >3minute short focusing on one effect and one conflict.

  • Brice Kautzer

    Watched the whole video, so here's what I have to say. At the beginning, you're starting off with a single take sort of thing. Gives a lot of motion and sense of following the character in the chase - as if to simulate that either we're following him like a documentary team or just that we only have information he has. In contrast, other action movies sometimes show the "bad guys" setting up before they spring an attack on the "good guys". There's a dramatic shift of camera style, though. From following behind him, to being in front. Personally, I think a side shot to slightly behind would be better. We've went to seeing what he sees to him looking off screen. In a vacuum, this is just fine, but considering that you've set up a style in the lead-up to the scenes where he's searching, this might not be the best series of shots. After he gets surprised, the style changes again to massive numbers of cuts. Like... It was hard to count, but I think it was 6 rapid cuts to show the other guy grabbing the gun and your main character punching him and then the stab. To me, this 100% detracts from the impact of the surprise and the counter. Sell us the attack with a good sound effect or something rather than tons of cuts. Now, the last part is more my style than anything else, so it depends on the kind of story your want to tell. But for me, him straight up murdering the other dude could easily be accomplished without the wider shot of him kneeling over the other guy. When his hand comes down for the kill, keeping the camera still and on him while the dying guy's knees and legs flail at the bottom of the frame and then slowly stop would be a much better ending. Of course, that shot depends on the kind of person you want this character to be. Vicious killer or methodical assassin. Luckily, with good acting, you can make either of those people exist and keep the framing. The wide shot would be much better served if we went for this style in the beginning. But since we started with a behind the back, catching up sort of style in the beginning of this fight, to end with his face would be a much more interesting shot. I hope something in there helps. Maybe I'm just too critical, but I would like to say this is genuinely quite good as far as lighting and feel is concerned. I just think you can tell more of a story with improved cinematography and even in this short minute and a half, you can give us an idea of what the character is like from framing alone.

  • Jerad Cronin

    Hello - sorry you had such a lousy first time. It definitely sounds a lot like my first wedding- if I didn't know that the couple was still happily married, I'd wonder if you had just encountered one of them. ;-) Seriously, though - I'd strongly suggest taking this as a learning experience. Expect things to go wrong - expect to be running behind schedule, expect to be shooting in a dark, miserable cave - expect Murphy's Law to be in full effect, and plan accordingly. Also - and I'm sorry if I'm making wrong assumptions, or sound mean - it's not my intention - but if you don't already have the gear and the knowledge necessary to get great shots under terrible lighting conditions, then you really, really need to invest some time and money before you make weddings a usual part of your repertoire. Crappy light, fast action, and high pressure are the norm for weddings. You have to be comfortable and confident dealing with them. Strobist.com and http://neilvn.com (all hail the black foamy thing!) we're resources that really helped me. Again, sorry if I'm sharing stuff that you already know. Another suggestion - create a pre-wedding questionnaire, and send it to your clients about a month before the wedding. A good questionnaire helps you really understand what's most important to your specific clients, and it also gives you the opportunity to subtly direct the client's expectations. For example, my questionnaire has a multiple choice question that asks if the client's priority is having the family portraits in the ceremony venue (ex: the church altar), or if the quality of the light and surroundings matters more. Knowing your client's priorities on that matter helps you plan in advance, and it also sets the expectation that photographs taken under challenging conditions may not be quite as pretty as pics taken elsewhere. The questionnaire also gives the clients the impression that you really care about their specific needs, and makes them feel good about choosing you. Finally, take heart - my first wedding was a disaster in nearly every way, and I was devastated by the poor quality of the photos I took...but the clients adored them. Since your clients probably aren't photographer's, their standards are probably very different from yours. If they feel that you captured the spirit of the day, they'll probably be happy - especially considering that they know you haven't shot a wedding, and paid an extremely low price in exchange for being your first. Good luck, and happy shooting!

  • Isac Beahan

    *Here's the Urban Dictionary definition of* [***shag***](http://www.urbandictionary.com/define.php?term=shag) : --- >can mean rough tobacco, or else amateur beach-style dancing in the US. But in the main UK sense, as noun or verb, is an alternative to "fuck" ... but with a slight, important difference of effect. To some ears, "fuck" (like "bang") can sound like an aggressive act, and/or violent conquest, whereas "shag" (a softer sound) sounds more like an enjoyable fun activity. "Shag" is still often the preferred term among women who are very keen on "shagging", very much enjoy shagging men (and/or women) and getting shagged themselves. But don't so much want to get "fucked" (though if talking about another woman, especially a rival, it may well be a different story!). (Note also: "fucking" can also suggest "meddling" or "cheating", "fucked" is also associated with "broken" or "finished", "had it" - "shagged" is used simply to mean "very tired" .... one more reason for the preference by some people for "shag" over "fuck"!) --- _[Tracy](http://www.urbandictionary.com/define.php?term=Tracy) to [Sharon](http://www.urbandictionary.com/define.php?term=Sharon) at a party: "Don't know about you ge-ww, but I need a good stiff shag right away"._ _Sharon: Yeah, so do I, but steer clear of that Darren, Trace, he just fucks ge-wws an' leaves 'em on their arses!_ _Tracy (eyes lighting up): Oh yeah? Which one's him then, Shazz?_ _Sharon (laughs out loud): Come on ge-ww, surely even YOU can do better than DARREN, ya [randy](http://www.urbandictionary.com/define.php?term=randy) little [slag](http://www.urbandictionary.com/define.php?term=slag)?!!!_ --- [^(about)](http://www.reddit.com/r/autourbanbot/wiki/index) ^| [^(flag for glitch)](http://www.reddit.com/message/compose?to=/r/autourbanbot&subject=bot%20glitch&message=%0Acontext:https://www.reddit.com/r/worldbuilding/comments/5uvcmj/shag_deer_of_the_bald_forest/ddxicgc) ^| ^(**Summon**: urbanbot, what is something?)

  • Priscilla Waters

    Weather is something we want to include for sure. Not sure if we can get it in by launch as it takes a very long time (art) to make rain/weather FX look believable. It's not hard to just make rain fall from the sky. We could do that with ease, it's the ancillary aspects of rain that will take time. This has been touched on already on our forums, but let me explain in a little more detail. When it rains vegetation gets wet. Leaves drip, and become heavy. So trees and plants will need to have some sag to them. Leaves will need to collect water and reflect light appropriately. Ground textures change when they get wet. All pathways will need to darken to appear wet. Deeper "ruts" in the pathways will need to collect water (water puddles, etc). The lake, and water puddles will need to show rain drops hitting and bouncing appropriately. Same for structures. Rain will need to hit roofs, and solid structures and bounce off. Players would expect characters clothing and hair to become wet after being out in the rain, and then dry off when entering a cabin. They would also expect wet footprints when entering a building, and perhaps muddy footprints on pathways. Footsteps and Car driving sound FX would need to change to sound like the ground is wet. No more dry, crackling leaves and gravel crunching sounds. Water would need to hit the windshield of the car, and then we swap out the glass texture to make it look wet. Then we have to animate windshield wipers to "remove" the rain, which would be swapping decals in and out. As you can see, nothing is automatic. Just flipping a switch to make it rain is easy. But we have to build every other aspect to really "sell" the rain effect. Then there's lightning to consider. That alone is a big feat to do well. We spent months on the currently lighting system we have. To include a quick flash of light, isn't as easy as it sounds. It would make areas of the map over saturated and "blown out" looking during the flash of light. It would take time to make this look good. I hope this helps you better understand the "cost" of taking something like this on. Again, we're not saying no to it, we just want to set expectations and keep the dialogue going with you guys about how games get made. The less mystery, the more knowledge. More knowledge equates more understanding to the whole process. :)

  • Otho Tromp

    I agree. For example everyone's saying how nice the changes to how the lasers effects works. I don't think they've actually looked though because the lasers themselves are nice and the impact sparks are good but the fire effects from some of the guns, especially the badger repeaters and it's other sized brethren, look pretty bad. Also the impact explosion effect from the lasers is so out of place. So many seem to love them but I don't get it. We shoot these small lasers and get these giant plumes of smoke that seem to render on the shield and not the hull which just looks bad and even still they look so out of place when every time you shoot you get this large fireball and plume of smoke rather than the old system of some nice bright sparks and molten slag and a nice little melted hole where you shot. Missile explosions are pretty unsatisfying compared to the ones we've had before. Engines have no feeling of power. They have very muted sounds compared to everything else and afterburners don't give you an expected explosive rumble of power, instead it's a slightly more strained whirring sound that all the engines make. No sound change when you boost either which makes it feel like its just a button that unlocks maneuverability magically instead of the sound of thrusters firing harder. Feeling of acceleration is also worse, not only because the engines make no real noise difference during afterburner, but also because they've removed a lot of the visual affect of gaining speed which overall makes going fast very unsatisfying. All guns seem to have a weird "recoil" effect that you'd only expect in a personal weapon and not a ship weapon. Fire any of the guns and you'll notice they don't fire in a straight precise line like they used to they fire in one straight line and then the next shot is off a bit and the next is back on then the next is off in another direction. If you fire the repeaters you get a shotgun spread pattern rather than a somewhat straight line of lasers. That's all not mentioning anything about the stat changes of everything and core mechanic changes. Which is it's own thing and some of it I like. These are just some of the changes they've made that are backwards from where we were and cheapens the feel of the game despite the much nicer visuals and lighting overall.

  • Estevan Collier

    OP, the perception you're having of the game is understandable but inaccurate. On the front end, the sounds *a bit* different, looks *a bit* different, but otherwise seems to play the same and have a lot of the same issues. The content is virtually the same, with no big shake-ups, it seems like. But realistically, this is because they have to do all the shit behind the scenes before they add the big content that's easy to identify as a measurable change. And they've done a TON. It's just not obvious. Since release, we've had dynamic spawns and despawns of both loot and zombies/animals (which, while sounding pretty mundane, is the cornerstone of how playing the game feels), a redo of the sound system, a redo of the graphical system (and we're already starting to see the benefits of that, with dynamic lighting that doesn't go through walls), basic vehicles (which means once they're ready to add more they can do it very quickly), huge changes to the entire map, and we're about to hit the last milestone in the next couple updates: the new player controller, which is tied to damage, animations, the way moving around feels, and essentially all interactions with the world. This stuff isn't even super exciting when I read it back, but the reason the content seemingly hasn't changed much is because they're finishing these systems first, and then adding the content like new weapons, vehicle types, and expanding on all the systems that are there but have generally barely have an effect (sickness, maintenance of gear/vehicles, hunting, interacting with zombie AI, physics). It is absolutely frustrating to not get any of that fun stuff now, and I'm not faulting anyone for feeling that way. However, it's happening that way for a reason that the dev team is honestly behind, and I trust them with it.

  • Mohammad Spinka

    Hey! This is a really cool idea! I'm just going to list stray observations and critique here and then give an overall advice near the end of my post. Sorry in advance if this is a little long! - Right off the bat: I think that the little pieces of paper were a cute idea, but it might do better if you made it look a little more put together. For example, you should use smaller tape that doesn't create as much glare, and maybe tape over the corners instead of right in the middle. Make sure your text is aligned in the center and it would help if the text was a little thicker - maybe using a bigger marker? The lighting was a little off, especially since your shadow was cast against the wall. While it did add a little cool effect of showing how you are in the video, it made it a little harder to read the note on the floor. - The Youtube Sucks video was funny! Great job on this. - Some of the cuts on the park video were a little hard to follow. I couldn't really see a "path" you were going on until you got to the fence area. But the next choices were more stark because you let us choose a path! So great job on that :) - The basketball video was great! I think because of the introduction of dialogue, you made the grainy sound in the background less apparent and also put more of your own spin into the video. Maybe that's what some of the longer videos are missing! Maybe like a commentary while you're walking would be interesting? - I actually laughed pretty hard at the poo ending, so good job! - Befriending the pine cone was cute! - Attempting to climb the tree was great! So, I think your strongest videos are ones where you talk or interact more personally with your environment. I can see the appeal in being quiet, but it makes the viewer lose interest when there's nothing really to look at aside from a . . . well, an average park. Your jokes are funny, so you should use that skill to your benefit!

  • Francis Moore

    In order to fully fix the lighting ubisoft would have to invest money and development time in redesigning the lighting system in the engine from the ground up. This would take too much time and money to fix what is only one aspect of the game so they are quite reasonably not going to do this. (It's the reason Ubisoft built the game in the assassins creed engine in the first place, licencing a new engine and training staff to use it costs money) Most games don't use cinematic style dynamic lighting effects unless they are more story driven or the game camera is mostly pointed from above at the ground. (the players only seeing reflected light off of surfaces in the environment and is rarely blinded by looking directly at the sun) This is why the lighting works wonderfully with assassins creed but doesn't fit at all in a FPS like R6:Siege. The engine allows the devs to define what is considered inside and outside of a building and apply the appropriate lighting effects to each environment, (We've already seen from the lighting bug that the engine allows outside lighting to be applied inside of a building making the interior seem overly bright, we've also seen the same bug make outside look slightly less bright like its an overcast day) this "barrier" between inside and outside lighting is what creates the blinding or overly dark effect seen when a player looks through an entry point to any building. A quick solution to the lighting issue without costing the company a large amount of money (console patches cost money) is to use the inside lighting and apply it to the entire map, it may make some maps seem slightly darker but that's exactly what we want, the blinding light at each window would be removed and the lighting problems would be fixed for good. Does any of that sound like unsound reasoning?

  • Rachael Osinski

    >Haven't seen "Your Name" since it hasn't released in the states, so I won't say anything to that respect. he didnt' direct Your Name. >Okay, obviously movie quality is mostly subjective so I can't really say anything to that effect. I can talk in depth about what makes him deserve an award for directing the film and how just the opening scene of the film should've snagged a nomination, but if your reply is just "but it sux" then I guess that's it. Except I explain exactly why i didnt like the film in the review, and I absolutely hated the opening scene. Not just the inherint cringe of really awful skateboarders and BMXs doing like "youtube rewind stunts", but also the incredibly ugly, right up in peoples faces, wide lens (? Idk what the lens it was exactly) he shot it on. Not to mention the natural lighting which made everything look really saggy and color bleached (which is why old musicals shot this stuff on sound stages). Like just because its's fluid camera movement doesn't make it good, the blocking in that scene was absolutely baffling as figures crossed over each other over and over. Th film Shunji Iwai actually directed Bride For Rip Van Winkle has some of the best handheld steadicam in any film I've seen in almost a decade (since Tree of Life). >And you know so much more I'm sure. I mean, just by excluding foregin films the whole thing is flawed. I don't claim to know a ton about film. >I started by saying what I said because I found it hilarious that someone could be so sarcastically assured and snide about something they were immediately wrong about. Also, since La La Land didn't win best picture maybe the best next course of action would be to get over it. I did, we are now talking about director award if you didnt notice.

  • Alf Gaylord

    Squad isn't simple by any means but 25 people is a very small dev team.. No Mans Sky had roughly 13 people create it so you can judge the scale of a game by how many people work on it. Of course Siege does have lots of bits like destruction that come into play while in an online environment. The thing is small bugs that effect the overall use of an operator that has been out since the operators existence is unacceptable. The point being again, Ubisoft has millions that they can dump into a dev team/QA team to make the game amazing but they don't. Why? How do I know they didn't already? The game has had the same issues such as lighting, the half baked sound system, and the servers have always been janky at best. Could you imagine the shit show if one day CSGO/DOTA/TF2 all shutdown for more than half an hour? People would be furious. Happens in Siege? "Just RB6 Siege for you" It's embrassing that people still defend the game when it has so many issues. I love the game and continue to play it everyday but I have decided not to buy any season pass or item in game that isn't reknown based because they seem to not give a shit what happens to the game. I only argue because I love this game and I feel it's going down the drain slowly with Ubisoft turning a blind eye to all the problems. They have an invitational that had numeorus disconnects. The weekend of the invitational with a payout of million(s), the servers went down numerous times for hours at one point. That isn't acceptable for a Online only game. TL;DR: Ubisoft has the money to put into the Dev team/QA and have had plenty of time to fix these issues since the game has been "fully released" for over a year. Indie/smaller dev teams appear to have a much bigger fuck to give to it's paying customers than Ubisoft does. Ranked is still in "beta" and frankly will always be in beta in my honest opinion.

  • Tressa Oberbrunner

    600 is the PCB + axis + satellite + axis + lamp + acrylic shell + set of ABS characters through the keycap price, but also with hot-swap, plus transparent shaft cover, shaft paper, RGB lights with customized projects, Axle body has green black tea black, rare axle body has green, green axis more each 2.5 yuan; Keycap LED lights are red, yellow, green, blue, ice blue, pink, white, warm yellow. You can mix colors according to your preference. Can mix color, mixed shaft Such as the intention to make free consultation with the owner. Customized accessories list: Axis: Germany CHERRY cherry shaft body, large keys with five-pin axis, positioning more stable LED: Taiwan highlight 3MM boundless led, long life! Satellite axis: cherry original satellite axis, to solve the use of domestic satellite axis of the big key, such as the issue of Aromatic issues Acrylic: imports of high light and high hardness Plate: anodized aluminum alloy Key Cap: ABS two color words through Because it is a custom keyboard that takes about a week to produce, photographed start production, you have any questions, please contact the store, in addition to quality issues do not support the return . This baby cherry cherry axis package FN + Enter, switch all the lighting and FN + Right SHIFT, switching LED lighting and FN + Right ALT, switch RGB lighting effect FN + APP (FN left of the key), FN + Right CTRL (FN button on the right), under steady mode decreases, Improve LED brightness Fn + space, the number of 1,2,3,5 into the direction keys, and then ESC + BACKSPACE recovery. There are also sound, play, etc. hotkey, you can also set 12 key macro, and then use the hotkey to start the macro. You can set up custom keys and macros.

  • Ruth Gerlach

    The State Library of Victoria (Australia) is a great place; they hold the Alma Magic Collection. Many of those books have been digitized and made available on the web. Many others haven't. The US Library of Congress is another great archive. They have the Harry Houdini Collection (when Houdini died he left his magic and spiritualism books to the Library of Congress). Many of the books in that collection have been digitized (e.g. Houdini's own copy of Erdnase), but many others have not. New digitized editions of old books are appearing every day. For serious students, libraries and used bookstores are treasure troves. Human hands, and human psychology, haven't changed in thousands of years. Playing cards date back centuries. Coins date back farther than that. Old tricks still work very, very well. Some of the older books have dreadful patter -- ageist, sexist, racist -- but you'll be re-writing the patter anyway. Some of the tricks themselves (such as the one where the King of Clubs magically and visibly turns into Al Jolson in blackface as "the king of (night) clubs" you couldn't do any more, but the basic principle for performing the trick is sound, and can be applied to create your own effect with a different transformation. On the plus side you can learn the jokes that killed vaudeville: "Why is the 12:50 train the most difficult one to take? Because it's ten to one if you catch it." You can also find, e.g., a complete script for a full-stage, two hour, four act ghost/illusion/mentalism show, complete with sound, music, and lighting cues. There are *wonders* in old books.

  • Desiree Waelchi

    Right here is a classic example of misinformation and gas lighting. You're trying to tell me, not persuade me with an argument of sound reasoning and factual based evidence, that this is definitely a 4chan troll, but you don't provide evidence. It doesn't work on me, so I'm more than happy to point it out and call you out on it. The first part of your answer is also blatantly false and a misdirection because that is not even close to what happens in any kind of scientific research element. This is a great example of using something similar, but not the exact same, to persuade an audience. It's dishonest at best. Medical science and research is not even in the same ballpark as intelligence gathering. Not to be completely rude, but you need to understand that medical science is vastly different than intelligence work, right? Medical science, and the sciences in general, use quantitative formulas and highly replicated practices to form evidence based conclusions while intelligence work is more qualitative in nature as there is no exact method to it, right? In other words, I can replicate the effects of a drug (Tylenol for example) on the human body with quantitative results and form the same outcome conclusions as other scientists or researchers, but I cannot use or replicate the same intelligence gathering methods for every target/person of interest because they are not the same. Look, I don't want to be rude, really I don't, but I'm starting to suspect that the information laid out in those documents about Russian influence plans over Americans are even more evident in your post. This is ripped from the very playbook except now it's come to light and has less effect.

  • Myron Crona

    We released 0.61 patch to the demo. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments. Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early Access release. Oculus Touch users should now select 'oculusdemo' build from properties->Betas. Patch Notes: 0.61 - Added Oculus build to beta builds. (oculus API, gun angle fix) - Added touchpad-movement option to starting room(pause-menu incoming). - Complete lighting overhaul. If you’re getting much worse performance, report here. - Ammo-pack remodeled to be clearly ammo, ammo text added to ammo counter on player wrist and ammo energy effect now correctly goes to player when breaking capsules. Larger ammo overhaul is in the works. - Included physical hands. Hold grab to activate physical hands(no melee dmg yet) - Lessened friction of the character feet. - Fixed gun and other sounds. - Pockets work more reliably now. - Added slow-motion sound effect to top button(infinite slow-motion for now) - Fixed a bunch of bugging object and enemy placements. - Sentries now shoot at players chest instead of feet. - Low HP visual effect changed. - Objects in neck pockets turn invisible, so they don’t show up in the edges of view. Known Bugs: - Watcher projectile effect not showing correctly. - Pocket visuals bug while climbing. - Go through walls while climbing.(Trigger colliders showing climbing area near climbable?)

  • Stanley Russel

    Adding ally AI would not melt your 360. Everytime I see the "hardware limits" response I have to wonder how much the commenter actually knows about hardware limitations. Things that get cut for hardware limits: poly count, mesh count, animations (most expensive), texture size, VFX power, lighting and rendering expenses, and update events (things that need to check states and update game behavior), sound. While ally AI might dip its toes into a couple of those areas, that is not the reason we don't have it in the game. The visual stuff (having several guardians on screen) is a wash. We already have that when we have fireteams of 3/+. The dialogue system is already in place. The only addition that would affect performance would be adding ally AI code, and even that would not be any more intensive than adding maybe 6 more enemies to every single encounter on that mission. If they were really clever, they could probably find a way to negate that cost further. The real performance cost would be if you wanted to create a control interface ala Mass Effect wherein you could tell your AI's to go here, do this. 3 missions featuring this would require another GB of install space for the VA audio files and text files and AI code, but wouldn't affect gameplay in any noticeable negative way afaik. The real reasons for it not being in the game, in my (uninformed) estimation... #1 Time and money. #2 Original design didn't call for it and it could muddy up the gameplay. #3 The game is beautiful and wonderful even without it. #4 Another feature means more testing and more things that can go wrong.

  • Glennie Watsica

    Checked out BjornoISporno, and you seemed to have a really solid base there; what made you stop uploading to it? That might be worth revisiting, especially given how popular League of Legends has become in recent years. The editing choice to put a larger, blurred version of the actual gameplay as a background to the primary gameplay is a really good one, especially with a mobile game. Portrait-style screencaps of phones usually don't go over well, but that was a nice execution choice. If you stick with mobile games, that'll be a great choice. I'd definitely balance out the audio, though; the background music could be a touch quieter, as well as the in-game sound effects. I'd balance them out to blend well, and let your commentary be what stands out. Mixed well, it could be very much like a Twitch streamer; just enough music and sound effect to take notice of big moments, but still allowing your voice to stand out. A facecam would also be a boon when you're recording like this, but it can be challenging when you're recording a mobile game. It looks like there's one in there, but you'll definitely want to improve the lighting where you're recording so viewers can see you. Identifying with a face is definitely a good thing. You've got a niche that you're aiming to fit in, and that's going to be a serious strength for you. Take the ball and run with it; just make sure your delivery is strong, and you could take it as far as you want. Go for it!

  • Vidal Haag

    This video is the TLDR. The original was over 12 hours long XD. However an awesome viewer made some time stamps. 1:46 Goes over what stats can effect 4:26 Goes over how gathering nodes are tiered 16:52 Goes over a little bit of the new UI then goes back to harvesting 34:32 Goes into grave digging 44:41 Talks about the plots you can buy and their pricing 47:00 Goes more into depth with the UI and its style 1:00:33 Shows past UIs from beginning of development 1:06:17 Goes into how the maps will be made for campaigns 1:12:15 Goes into character appearance customizing 1:29:34 Shows how they edit and make animations(example is a Templar hilt bash) 1:41:36 (SOUND WARNING) Goes into placing buildings 1:55:45 Starts the Necromancer demo and how vessels work 2:34:37 Goes over the importance of crafting in the game 2:44:59 Lore and art work (how the world is made) 3:05:18 Shows off the different houses 3:09:16 Goes into the Manor. Has several different crafting tables inside 3:13:16 Shows possible ways to customize the outside of the houses 3:17:55 Answers several questions about how housing works 3:40:35 More animations on the Templar and question answering about animations 3:44:11 Goes over the Temple(aka respawn points) and how vessels work when dead 3:50:13 Crow form and question answering about dying and vessels 4:22:13 Talks about lighting 4:25:24 Goes back to more questions about death and the temple 4:36:00 Little more info on grave digging and skinning plus wrap up questions

  • Jaclyn Runolfsdottir

    Really great job. You nailed a lot of this. I'll mention a few things I liked before diving into constructive criticism. Don't take those items personally - I'm just doing it to be helpful. I really really liked this. LIKES: Camera movement was excellent - it really provided narrative and the sense of being in the action with the character. The single shot cuts were very fun and the composition, fluidity, was exciting. Your cuts from scene to scene were very good. The sound level (not design) felt right in the mix. Music felt right too. CRITICISM: I had trouble with the lighting. I sense you were going for some over-exposure for the beginning entrance and a little of the windows but I found it a little too much. The hallways were too dark at times and it felt a bit uneven. I felt this way a lot more at the beginning of the clip and it improved throughout. The sound choices for the effects sounded a little fake. The gun shots reminded me of the button on a MIDI piano. I think the shots were the same effect repeated. I would alter the sound just slightly from one shot to the next. Add some reverb or tweak the EQ. Using the same effect twice stood out to me. The fight scene wasn't as good as the rest of the shot. I didn't like the sound design and the framing for some of the shots. Maybe this was because the guys aren't in stunts so you had to be creative. Hope this is helpful. Really enjoyed watching this and I hope to hear more about your work - you have some real talent.

  • Lacey Legros

    Well done, you guys have skills! Some thoughts: * Your opening shot is great. Your closing shots need work. Ideally you want every shot to convey *something* to the audience. In the opening, just by the nature of the camera movement, it's almost immediately compelling and draws you in. You need to do the same thing with your closing shots as well. After the intense, adrenaline-fueled confrontation between the two subjects, the protagonist performs kinda... leisurely. The final shot is what can only be described as a continuity device at best, and filler at worst. You don't wanna waste screen time like that especially after you spent so many resources amping up the viewer. * Your lighting is fantastic. However something you may have not thought about is the graffiti in the background clashes with the clarity of the subjects in darker shots. This can certainly be an intended effect in some cases but it's something to think about. * Sound effects! Get in touch with a sound designer and let him work his magic! These guys know their stuff, and sound design is unmistakably one of the cornerstones of what makes an action scene exciting. If you guys are doing this all on your own, definitely try to read a bit about sound design online to see if you can upgrade your game. There's tons of good packages of sound effects you can buy online as well that are really useful for small projects.

  • Axel Greenfelder

    > "Increasing the volume of certain effects" Sound effects that are sensitive to volume like decloaking and footsteps would still be blocked under sv_pure 0. So this point is null in the "bring back *sv_pure_0*" petition > "Particles Attached to models to make them more visible" Easily solved by disabling QC file spawned paritcles, although it would require effort from valve to migrate effects from current effect using cosmetics to a safer implementation (something as simple as sepeterate txt file for handling particles). > "Show only the hitboxes of players," This is not feasible in any way without proper dll hacks. Swapping the player model for modeled hitboxes displays inaccurate information, as lag compensation will be having its effects on the real hitboxes and make them not line up with the "cheated" hitboxes. > "Glow-in-the-dark enemies" If we weren't talking about TF2 you would have a point. But sadly for you we are talking TF2. TF2's visual design philosophy was based around easily spotting and identifying combatants. All the maps are well light, save from some few niche spots. All player models have Rim lighting and a cartoonist/impressionist light refletivity shader applied. Making characters glow *More* will not change much.

  • Raul Nader

    +no executions +no monster brutality earblaring at full volume +no reloading (?) -overall poor monster balance (again) -newcoming enemies are blurred out Blood sprites -gore is non-existent, blood effects borrowed from Ketchup mod, dead body edits are rushy hackjobs consisting on the monster's upper torso blowing upwards at max speed for some reason) -weapons are somehow incredibly underwhelming in regards to feedback compared to the original ones (shotguns both stick out like a sore thumb, unmaker NTR'd), poor sound effect quality -flat out wrong level geometry on some cases (due to the creator of the mod literally using GZDOOM64's maps as a base instead of recreating or reenacting the originals, this cannot be argued otherwise as SGMIV is actually skillful with mapping) -sector colored lighting (the main feature doom 64 implemented so as to make the limitations on texture selection not so painfully obvious) replaced with overbloated fog and awkward lightning effects that look plain weird in a 2.5 shooter TL;DR doom64's original atmosphere's gone, simplish yet satisfying weaponry is absent, gore is simply forgettable. it's not terribly bad but not something I'd go for over the charm of the original game.

  • Eleonore Deckow

    I'd really recommend spicing up your history, add a teacher you respect for a reason other then magic(or more specific in terms of what kinds of magic), add a rival, an evil uncle, a murder or tragedy, anything! My best suggestion(as weird as it'll sound) is to not go based off the type of character. Your concept is already done, your personality doesn't need to be in tune with the character necessarely, in fact i'd recommend you not going that route to avoid being as monotone as you are at this point. For example; Your character when confronted with uncomfortable situation feels the need to tell a joke based on the current situation to aleviate pressure, perhaps your character despite(likely) not being good at it will always sing while in battle, perhaps you run around with a pipe despite never lighting it, perhaps you run around with a butterfly net and collect them as a hobby, maybe he is unable to speak to women at all or develops a stutter, perhaps he distrusts people to the extend he'll always obtain his own meal, etc etc.... the further away you go from what you currently have, the bigger the effect of the quirk and the more your character will turn into a person with an actual personality with hobbys and interests compared to a bunch of numbers on a sheet.

  • Bernadette Leuschke

    I'm sure you can rent film equipment somewhere if you want to give it a shot. There are tutorials all over the place online about how to use lighting and sound equipment, different cameras, and how to get what kind if effect with what white balance, etc. The editing software might be more difficult, you might have to buy it yourself or pirate it unless you have a friend who will let you use theirs. Of course, that's the technical side, but it's also important to know about different kinds of shots and angles and editing sequences. There is SO MUCH information online. Watch the classics, the pioneers, the oscar winners; Citizen Kane, Pulp Fiction, Casablanca, etc. If this is really what you want to do, give it a shot while you're doing your accounting just to make sure. If you want to make a low-budget indie film, it's okay if it sucks. It's best to get all your mistakes out of the way before someone's paycheck is counting on its success. If you end up working for a film crew, you will be a newby in a freaking army of crew members and actors. You will most likely start off as a PA, but if you do a good job and keep working, you can move up to grip, lighting technician, etc. Everyone has a very specific role in filmmaking and it takes an army to do it. Sorry for making this so long. I saw "film" and kinda went crazy.

  • Christian Schoen

    thanks! the scythe-like buid i made in the dexfaggot using corvian / pontiff for few times i know that one of the last patch was ok, tried a bit the Freide one, but i'm horrofied by the backstab/repost animation same as years ago, the scythes are good weapon, good looking, but those animation... it hurts... dragon with claw build it could be fine for low level build, but it's hard beating some bosses at level 20... but i'll give some space.. the pure int and pure pyro were fast rolled with clandestine/ornyx set mashup with others parts.. cleric candlestick is that sword with spell? or the dagger that boost sorceries? used both in int build, fine with a sort of warrior dual wielding dagger and sword one turned the light on... also in the "hexer" for creepy lighting effect to the evil face of the character.. Stealth is a good choise, the Assassin class is "almost" build for it.. Iron Flesh was a part of greatsword-ultra buid with the character named "Iron Maiden" like the metal band... there are so few things than an Iron Flashed Zweihander weapon art from behind.... SL30 and SL 60 with the stealth build sound fine... thanks again!

  • Chet Pollich

    **Mod List if anyone's interested** * Tetrachromatic ENB * Unofficial skyrim patch. * ApachiiHair * MFVM * ECE * Immersive sound - Compendium * Enhanced Blood Textures * SkyUI * FNIS * Realistic Ragdolls and Force * Immersive Citizens - AI Overhaul * Enhanced 3rd Person Camera * Pure Waters * Immersive Armors * SG Female Eyebrows * Transmogrification * Bandolier - Bags and Pouches * Wearable Lanterns * Helmet Toggle * Racemenu * ReAnimate - Broken Animation Fix * Size Does Matter * Skooma Drug Effect * Interesting Npcs * The useless Shop and interior Overhaul * Guard Dialogue Overhaul * Immersive Weapons * Cloaks of Skyrim * Static Mesh Improvement * Immersive Patrols * Immersive Followers * Verdant * Improved adoptions * Skyrim flora overhaul * Immersive Music * Stealth Skills Rebalanced * The eyes of beauty * MFVM * KS Hairdos * Dual sheath Redux * Natural Lighting and Atmospheretics * Alt. Start

  • Cary Little

    Sure thing! * Tetrachromatic ENB * Unofficial skyrim patch. * ApachiiHair * MFVM * ECE * Immersive sound - Compendium * Enhanced Blood Textures * SkyUI * FNIS * Realistic Ragdolls and Force * Immersive Citizens - AI Overhaul * Enhanced 3rd Person Camera * Pure Waters * Immersive Armors * SG Female Eyebrows * Transmogrification * Bandolier - Bags and Pouches * Wearable Lanterns * Helmet Toggle * Racemenu * ReAnimate - Broken Animation Fix * Size Does Matter * Skooma Drug Effect * Interesting Npcs * The useless Shop and interior Overhaul * Guard Dialogue Overhaul * Immersive Weapons * Cloaks of Skyrim * Static Mesh Improvement * Immersive Patrols * Immersive Followers * Verdant * Improved adoptions * Skyrim flora overhaul * Immersive Music * Stealth Skills Rebalanced * The eyes of beauty * MFVM * KS Hairdos * Dual sheath Redux * Natural Lighting and Atmospheretics * Alt. Start

  • Kaylie Fisher

    **Mod List if anyone's interested** * Tetrachromatic ENB * Unofficial skyrim patch. * ApachiiHair * MFVM * ECE * Immersive sound - Compendium * Enhanced Blood Textures * SkyUI * FNIS * Realistic Ragdolls and Force * Immersive Citizens - AI Overhaul * Enhanced 3rd Person Camera * Pure Waters * Immersive Armors * SG Female Eyebrows * Transmogrification * Bandolier - Bags and Pouches * Wearable Lanterns * Helmet Toggle * Racemenu * ReAnimate - Broken Animation Fix * Size Does Matter * Skooma Drug Effect * Interesting Npcs * The useless Shop and interior Overhaul * Guard Dialogue Overhaul * Immersive Weapons * Cloaks of Skyrim * Static Mesh Improvement * Immersive Patrols * Immersive Followers * Verdant * Improved adoptions * Skyrim flora overhaul * Immersive Music * Stealth Skills Rebalanced * The eyes of beauty * MFVM * KS Hairdos * Dual sheath Redux * Natural Lighting and Atmospheretics * Alt. Start

  • Jennings Durgan

    * **Tetrachromatic ENB** * Unofficial skyrim patch. * ApachiiHair * MFVM * ECE * Immersive sound - Compendium * Enhanced Blood Textures * SkyUI * FNIS * Realistic Ragdolls and Force * Immersive Citizens - AI Overhaul * Enhanced 3rd Person Camera * Pure Waters * Immersive Armors * SG Female Eyebrows * Transmogrification * Bandolier - Bags and Pouches * Wearable Lanterns * Helmet Toggle * Racemenu * ReAnimate - Broken Animation Fix * Size Does Matter * Skooma Drug Effect * Interesting Npcs * The useless Shop and interior Overhaul * Guard Dialogue Overhaul * Immersive Weapons * Cloaks of Skyrim * Static Mesh Improvement * Immersive Patrols * Immersive Followers * Verdant * Improved adoptions * Skyrim flora overhaul * Immersive Music * Stealth Skills Rebalanced * The eyes of beauty * MFVM * KS Hairdos * Dual sheath Redux * Natural Lighting and Atmospheretics * Alt. Start

  • Estefania Langworth

    * **Tetrachromatic ENB** * Unofficial skyrim patch. * ApachiiHair * MFVM * ECE * Immersive sound - Compendium * Enhanced Blood Textures * SkyUI * FNIS * Realistic Ragdolls and Force * Immersive Citizens - AI Overhaul * Enhanced 3rd Person Camera * Pure Waters * Immersive Armors * SG Female Eyebrows * Transmogrification * Bandolier - Bags and Pouches * Wearable Lanterns * Helmet Toggle * Racemenu * ReAnimate - Broken Animation Fix * Size Does Matter * Skooma Drug Effect * Interesting Npcs * The useless Shop and interior Overhaul * Guard Dialogue Overhaul * Immersive Weapons * Cloaks of Skyrim * Static Mesh Improvement * Immersive Patrols * Immersive Followers * Verdant * Improved adoptions * Skyrim flora overhaul * Immersive Music * Stealth Skills Rebalanced * The eyes of beauty * MFVM * KS Hairdos * Dual sheath Redux * Natural Lighting and Atmospheretics * Alt. Start

  • Larry Streich

    I feel like what they'd do this is ask about it the shit first, though. Like, yea, it's stupid and I probably wouldn't want to do it either, but I'd recognize that it wasn't put in my accident and at least say "Wtf is this shit?" Which could, in effect, get the same result they wanted. Maybe. It at least let's them know I'm on it, but the easiest way to organize that is to simply have someone in charge if m&ms, but that seems like such a waste of money. I think it's better than having people doing the serious safety, sound, and lighting jobs do it, though. That'd just be asking for trouble. And of course the organizer would have to double check everything anyway since just having the m&ms in check doesn't mean your fucking sound guys got their shit straight. The more I think about it the sillier it gets, unfortunately. What at first was sounding like a good idea now sounds unnecessary.

  • Dovie Funk

    I chuckled at the intro, and then i was kinda like "what is happening? Why are they naked? What has this to do with girls? Left me with more questions than answers really. The editing is good, but you literally repeat the same scene for half the video of looking from downward up at you all, mix it up a bit, especially in that timeframe. Also the title is in no way related to the actual video. I can see you're going for comedic effect and all that, but you didn't relate the content to the title in any way at all. Just seems a tad random, and clickbaity. Clickbait can be good, but it doesn't work the best unless you relate it to the content. Lighting is good, sound is good, and you all seem to have good personalities for the content you make. Hopefully i helped! Padlington

  • Alek Stoltenberg

    Yeah there's a lot of depth to what you can do with effects. They're initially just some fun icing you can throw on top of the cake that sound cool initially but can be wayyy overused and overbearing very easily. But once you get the hang of using them as more subtle mixing tools, in ways that enhance the tracks, transitions, and vibe, as opposed to just layering them on top for flashiness, they can really help define your sound. Good example here, dude I follow on youtube who does vlogs of his lighting and audio company for dj events have a [dope section of a mix he posted](https://youtu.be/TFyTBox3rAo?t=87) where he uses the echo effect on a spinback for a really dramatic but smooth transition.

  • Arthur Conn

    His house is *so* damn cool. He has programmable LED track lighting along the floorboards in the halls and most rooms and the house has motion sensors that can tell where you are (and to some extent *who* you are). He's got it set up so it does that dungeon thing at night where it lights up as you walk around the house. It's stupid, easy, but the effect is really neat with the programmable lights. His mirror has a display behind it so while he's getting cleaned up he can see the news and weather His TV's and sound system are all linked so you can move around the house and smoothly transition anything your watching or listening to. Pretty much all the random home automation stuff you can do if you're nerdy and have too much time on your hands lol

  • Tyrell Kohler

    Improved water placement. Improved trigger programming. Its too much like hard work right now. Needs an overview table with timeline, including copy/paste facility for repeated events. and while we're on the subject of triggers, some sound effect triggers please. More stand alone lighting. No Easter theme please. Improve/rethink to the ride ageing mechanism. I like what it's trying to be, but I think its not yet working as intended. Some interesting terrain sandbox/challenge maps - like when you can specify, for example, 20% height variation, 30% water. That sort of thing and some magic happens and you get a map that's not flat.

  • Wilbert Leuschke

    Muzzle flash is technically disabled (the command is muzzleflash_light 0 in the config). I say technically because the effect of the muzzle flash is still there but the lighting that was being cast from it is not. I think lowering your effect quality in the in-game options also affects muzzle flash. I dont really understand what you mean by other weapon visuals. Shadows are still there, so you should be able to see people peek and go around corners to identify enemies. I didn't really touch sound. In fact i added in enabling audio occlusion in the config. I don't know how well it compares without it since i have been using it for a while and havent turned it off.

  • Augustus Zulauf

    The keyboard doesn't matter. When buying a keyboard, you're usually just paying for the aesthetic. IIRC, Razer has a deal with Blizzard so that their keyboards have a special light up effect. I know my keyboard does and has a neat little lighting effect when my ult's ready. It's $100, but I really like it. When it comes to gaming, I guess the only things that matter physically besides the computer itself is your monitor's refresh rate, your mouse's speed/sensitivity, and if your headphones have surround sound. You can get a mouse with extra buttons to for boops and shit. That might be important to you, but idk.

  • Camille Schmitt

    How can you improve you ask? Add some more lighting in one of the first dark scenes. Maybe it was just because it's uploaded to YouTube, but I couldn't see anything in one of those areas. The steam or smoke shooting from the ceiling looks cheesy, I would fix that and use a bigger panel or use the Mist effect. Maybe add some stars, a moon in the background cutting through fog. I would also compose my own music specifically for the ride so that during the darker ominous times you can have a darker sound to it with some crickets or maybe howls of some sort. Otherwise, looks good! ;)

  • Cathrine Crooks

    There's a fair amount of jumpscares in RE7, but like all jumpscares once you know they're coming they lose the effect. RE7's truly memorable parts come from the atmosphere the game throws you in, especially in the main house. The lighting, house design, and ambient sound really create a spooky experience, and I've always felt a little on edge in these parts, even after multiple play throughs. There's a definite tonal shift at a certain part of the game, but the majority of your time is spent in that memorably spooky atmosphere.

  • Nayeli Bednar

    Lighting updates only fix a bit of the unlit lava. Standing in the line between the lava and water just causes the steam sound effect to loop endlessly. And actual block updates seem to just create a few cobblestone in the area. The general world in this area is very glitchy; water not flowing properly, ravines with lava ceilings that don't flow (forcing a block update only causes that 1 block to update), and other weird stuff like that. I even found a lovely little natural farm with said glitched water.

  • Dallas Kling

    Coming from a fellow D.Va main, what's your favorite action to perform as D.Va? For example, mine would have to be seeing a 'Hog waste his hook, flying in and lighting him up, bringing up DM for a split second to absorb his shot before finishing him off. Taking down a full health 'Hog nets D.Va about 50% ult charge and the constant tickticktick sound effect emitted from hitting consecutive headshots with the fusion cannons will never cease to be satisfying.

  • Curtis Deckow

    CUE: A signal, such as a word or action, used to prompt another event in a performance, such as an actor's speech or entrance, a change in lighting, or a sound effect. A stimulus, either consciously or unconsciously perceived, that elicits or signals a type of behavior. A long tapered rod with a leather tip used to strike the cue ball in billiards and pool. QUEUE: A line of waiting people or vehicles. QUE: Spanish word for "that" or "which" Hope this helps!

  • Jena Spinka

    The lighting is still not as smooth as you we would like, the sky flicks from a yellowy white to a bluey white during the day, I thought it could have been a lightning effect, but there is no sound to indicate a thunder clap. The night sky needs a cloud filter over the moon to make the sky dark. The overall lighting is 100% better than it has been, keep up the good work.

  • Nolan Willms

    So people seeing the metroid latch onto MB at the moment it's firing the eye beam means nothing? The metroid wasn't damaged by the beam, it's still firing as you can still hear the sound of it. Seems clear that the metroid is absorbing the beam attack, then gives the rainbow lighting effect to Samus. Not because she got so mad she shoots rainbows...

  • Maximilian Friesen

    Most likely it's the same planet that was in the demo and the one in the background is a moon with a sunset lighting effect hitting it and making it look red. I doubt they do Earth or Mars anytime soon because both would require heavy use of the city proc gen tech and it didn't sound like that was fully done yet.

  • Buddy Strosin

    horrible sound ... horrible lighting ... the intro of you sitting in a chair did not have the effect he wanted ... it was clumsy and took to long... he did not set his cam before he started .... this is HORRIBLE ... i have no idea the poem was as every thing was shit and i had to quit the vid .... this is a shit post until he does it over..

  • Earlene Roberts

    Haha defending paygating a simple graphical effect. Might as well paygate: - Anti-aliasing - Bloom - Proper lighting - Particle effects - Voice work, fuck it, *all sound effects* - Skyboxes - Terrain - Textures After all, they aren't *essential*.

  • Evan Denesik

    Look up resonance frequencies. Your voice/footsteps/skateboard meets the frequency of the analog temperature sensor. This causes you to effect the lighting while allowing different people who don't match the sound frequencys to pass by without any effect.

  • Jennyfer Hessel

    Tho it was a few years ago I saw them, the lighting was by far the best I've seen of any show. It melded with their sound to create a hypnotising effect. One of very shows I've ever seen were lighting really added something.

  • Sylvia Fritsch

    Thanks, that's exactly what I'm after. I have Hue lighting and an amp powered sound system in vicinity, so would love to ingrate with that to increase the effect and make the Rope Climb like a gym challenge.

  • Einar Lynch

    I just came back from seeing it in the theater and my answer is yes. Just for the good surround sound and lighting/mood- I think I you will miss out on a lot of the effect if you watch it at home for the first time

  • Minerva Hackett

    Actually, it's pretty brilliant. It's a practical effect that looks really good, and is manageable for the camera, lighting and sound crew.

  • Rubie Spencer

    It did, the weird thing is he made the sound like my lighting nade hit him but no effect?

  • Amina Bogisich

    **Method Man** [artist pic](https://lastfm-img2.akamaized.net/i/u/252/46c5798e548645ff9705af4dd8f9758c.png) > Method Man (born Clifford Smith, April 1, 1971 in Hempstead, Long Island, New York) is an American rapper and member of the hip-hop collective, Wu-Tang Clan. He is also well-known for his work both as a solo artist and with frequent collaborator Redman, as well as for recent forays into acting. > Method Man spent a childhood split between separated parents in Long Island and Staten Island, and in an apparent precursor to his career in hip hop was introduced both to playing drums and to poetry by his father. Not only was Method interested in music, he was also fascinated by comic books and particularly Ghost Rider, a fascination which manifested itself years later in several of his many rap aliases. His pre-hip hop adult life was mostly split between drug dealing and low-paid jobs (including a stint working at the Statue of Liberty, along with future Wu-Tang colleague U-God). After becoming well known on the streets for his rhyming abilities, he joined with 8 friends to form the Wu-Tang Clan in the early 1992. > Since the Wu-Tang Clan's ascendancy to hip hop stardom, Method Man has always been one of the most visible members of the collective. He was one of only two of the group to get a solo song on the group's debut album Enter the Wu-Tang: 36 Chambers and he was the first to release a solo album under the Clan's unusual contract which allows its members to release albums under any record label (Method chose to sign with legendary rap label Def Jam). Method Man's solo debut, Tical (1994) was critically acclaimed and extremely popular, entering the American charts at #4 and eventually selling in excess of one million copies. > He soon collaborated with Mary J. Blige and Redman with a series of hit singles, one of which (the Blige duet "I'll Be There For You/You're All I Need To Get By") won a Grammy, before recording the second Wu-Tang album, Wu-Tang Forever. > His second solo album was Tical 2000: Judgement Day (1998), which was heavily influenced by the apocalypse theories surrounding the forthcoming end of the millennium, and which featured a vast amount of guest appearances, from his fellow Clansmen to Lisa "Left Eye" Lopes, D'Angelo, Chris Rock, Mobb Deep, Redman and even Donald Trump. The album sold even better than his first, though reviews were mixed and its long running time and the abundance of between-song comedy skits were criticised by many. > Method Man then toured with Jay-Z and recorded Blackout! with Redman, a light-hearted, fun record with an EPMD-evoking emphasis on funky beats and the mischievous wit and cool flows of the two MCs. > In the twenty-first century, Method Man forged a successful career in acting. As well as his 1998 appearance in the film Belly along with fellow rappers Nas and DMX, Method has also appeared in 187 Oz, How High (a stoner film with Redman), The Wire, My Baby's Daddy, Garden State and Soul Plane, while continuing to record with the Wu-Tang Clan. He also co-starred with Redman in his own Fox sitcom called Method & Red, however after only a short time on the air the show was put on hiatus and never returned. Method Man later complained in the press about Fox's influence on the show's style, claiming that "there's been too much compromise on our side and not enough on their side" and bemoaning the network's decision to add a laugh track. > In 2004, Meth released his third album Tical 0: The Prequel, which spawned a successful single in "What's Happenin" with Busta Rhymes, but was poorly received both by critics and fans. There was trouble even before the album's release when Method apparently complained to the press about excessive interference from Def Jam over the album's beats (Meth supposedly desired more input from Wu-Tang leader RZA). On its release, many fans and critics were taken aback by its strong "mainstream" or "commercial" sound, highlighted by the guest appearances of pop-rap stars of the time Missy Elliot, P. Diddy and Ludacris. However, the album sold reasonably well, selling more than any of the other Wu-Tang solo projects released at around the same time. There was good news in early 2005 for fans who were disappointed with The Prequel as Method Man announced that a new RZA-produced album would be released later in the year. The album ultimately never materialized in 2005, though RZA and Meth continue to work on the album and are now aiming for a mid-2006 release date. > Aliases Big John Stud The Ghost Rider (from the comic Ghost Rider) Hot Nickelz Hot Nixon Iron Lung John-John Johnny Blaze (from the comic Ghost Rider) Johnny Dangerous John-John Blaizini Methtical (Meth-tical) Meth Mr. Meth MZA ("The Mizza") The Panty Raider Shakwon (5% Nation "righteous name") Tical Ticallion Stallion > Albums 1994 Tical (Platinum) 1998 Tical 2000: Judgement Day (Platinum) 1999 Blackout! (with Redman) (Platinum) 2004 Tical 0: The Prequel 2006 4:21 The Day After 2009 Blackout! 2 (with Redman) > Singles and EPs 1994 "Bring The Pain" 1995 "I'll Be There For You/You're All I Need To Get By" (with Mary J. Blige) 1995 "Release Yo' Delf" 1998 "Break Ups 2 Make Ups" 1998 "Judgement Day"' 1998 "Grand Finale" (with DMX, Nas & Ja Rule) 1999 "Tear It Off" (Method Man & Redman) 1999 "Da Rockwilder" (Method Man & Redman) 1999 "Y.O.U." (Method Man & Redman) 2004 "What's Happenin" (with Busta Rhymes) 2005 "The Show" > Appears On 1993 Enter the Wu-Tang: 36 Chambers (album by the Wu-Tang Clan) 1994 "The What" (from the The Notorious B.I.G. album Ready to Die) 1995 "Dirty Dancin" (from the Ol' Dirty Bastard album Return To The 36 Chambers: The Dirty Version) 1995 "Got The Flava" (from the Showbiz & AG album Goodfellas) 1995 "Wu-Gambinos" & "Ice Cream" (from the Raekwon album Only Built 4 Cuban Linx) 1995 "Living In The World Today", "Shadowboxin" & "Gold" (from the GZA album Liquid Swords) 1995 "The Riddler" (from the Batman Forever Soundtrack) 1996 "Box In Hand" (from the Ghostface Killah album Ironman) 1996 "Box In Hand (Remix)" (Ghostface Killah single) 1996 "Got My Mind Made Up" (from the 2Pac album All Eyez On Me) 1996 "Do What Ya Feel" (from the Redman album Muddy Waters) 1996 "Extortion" (from the Mobb Deep album Hell On Earth) 1996 "Hit 'Em High" (from the Space Jam soundtrack) 1997 Wu-Tang Forever (album by the Wu-Tang Clan) 1997 "Milk The Cow", "Supa Ninjaz" & "Dart Throwing" (from the Cappadonna album The Pillage) 1997 "Next Up" & "Collaboration 98" (from the Sunz Of Man album The Last Shall Be First) 1997 "4,3,2,1" (from the LL Cool J album Phenonemon) 1998 "Well All Rite Cha" (from the Redman album Doc's Da Name 2000) 1998 "Pussy Pop" (from the Xzibit album 40 Dayz & 40 Nightz) 1998 "Whatcha Gonna Do" (from the Jayo Felony album Whatcha Gonna Do) 1998 "The Worst" (from the Onyx album Shut 'Em Down) 1999 "Rumble" (from the U-God album The Golden Arms Redemption) 1999 "Am I My Brother's Keeper" (from the Shyheim album Manchild) 1999 "Fuck Them" (from the Raekwon album Immobilarity) 1999 "Left & Right" (from the D'Angelo album Voodoo) 1999 "Stringplay" (from the GZA album Beneath The Surface) 1999 "N 2 Gether Now" (from the Limp Bizkit album Significant Other) 1999 "Half Man Half Amazin" (from the Pete Rock album Soul Survivor) 1999 "Three Amigos (If It's On)" (from the Popa Wu album Visions Of The Tenth Chamber) 1999 "NYC Everything" (from the RZA album Bobby Digital In Stereo) 1999 "Simon Says (Remix)" (from the Pharoahe Monch album Internal Affairs) 2000 "Buck 50" (from the Ghostface Killah album Supreme Clientele) 2000 "Fuhgidabowdit" (from the LL Cool J album G.O.A.T.) 2000 "Rollin' (Urban Assault Vehicle)" (from the Limp Bizkit album Chocolate Starfish and the Hot Dog Flavored Water) 2000 The W (album by the Wu-Tang Clan) 2000 "Ghetto Celebrity" (from the album In The Mode by Roni Size & Reprazent 2001 "La Rhumba" & "Glocko Pop" (from the RZA album Digital Bullet) 2001 "Enjoy Da Ride" (from the Redman album Malpractice) 2001 "Dog In Heat" (from the Missy Elliott album Miss E...So Addictive) 2001 "Party & Bullshit" (from the Rush Hour 2 soundtrack) 2001 Iron Flag (album by the Wu-Tang Clan) 2001 "Red Meth And Bee" (from the Cypress Hill album Stoned Raiders) 2002 "Flowers" (from the Ghostface Killah album Bulletproof Wallets) 2003 "Respect Mine" (from the Mathematics album Love, Hell Or Right) 2003 "Love @ 1st Sight" (from the Mary J. Blige album Love & Life) 2003 "We Pop (Remix)" (RZA single) 2003 "Bring The Pain" (from the Missy Elliott album This Is Not A Test!) 2003 "Ice Cream Part 2" (from the Raekwon album Lex Diamonds Story) 2003 "Noble Art" (from the IAM album Revoir Un Printemps) 2003 "Rock 'N' Roll" (from the Naughty By Nature album Icons) 2004 "Secret Rivals" (from the Masta Killa album No Said Date) 2004 "The Drummer" (from the Theodore Unit album 718) 2004 Disciples of the 36 Chambers: Chapter 1 (album by the Wu-Tang Clan) 2005 "Head Rush", "John 3:16" & "Spot Lite" (from the Mathematics album The Problem) 2005 "All My Niggas", "Shoot On Sight (S.O S.)" & "Street Education" (from the Streetlife album Street Education) 2005 "High Rollers" (from the Proof album Searching for Jerry Garcia) 2005 "Still On It" (from the Ashanti album Collectables by Ashanti) 2006 "9 Milli Bros." (from the Ghostface Killah album Fishscale) Read more on Last.fm. [last.fm](https://www.last.fm/music/Method+Man): 715,886 listeners, 8,640,830 plays tags: *Hip-Hop, rap, wu-tang, hip hop, new york* ^^Please ^^downvote ^^if ^^incorrect! ^^Self-deletes ^^if ^^score ^^is ^^0.

  • Karl Lebsack

    Hey there. Your story is similar to mine. Through a bizarre series of events, I had to come up to speed on being a mobileDJ REALLY FAST. I spent the better part of last spring doing research and then doing gigs. I'm about 25-ish gigs in, so still pretty new, but I'll offer you the life-lessons I learned so that you don't have to. EDIT: This post got ridiculously long. So I moved it to my blog. You can read Go with an all-in-one controller, and if you can afford it, go as "pro" as you can. I spent some extra money and went with a DDJ-RZ, but a DDJ-RX is smaller, cheaper, and more portable. The reason for this is a bit weird, but the larger controllers LOOK more professional, and with some clients, the look got me the job. Let me digress for a moment. I primarily do corp event, small parties, a few weddings and middle-school events. Most of my business has come from people seeing me at other gigs. I started with a small Traktor controller, some basic speakers that I just carried in and an iPad. This worked ok, I'd get a few inquiries here and there. Then I had one gig where the equipment was provided. CDJs, DJMs, wireless mics, etc. The event goers didn't know this wasn't my equipment and to be honest it was not my best gig, as I was not used to the Pioneer controllers. But I got far more inquiries at this event that my others. I began to suspect that since I looked more like pro, people were more interested in using me. So I upgraded to the DDJ-RZ, got some actual road cases for my speakers and branded them, and sure enough, every gig I went to I had more interest. I also had people randomly coming and talking to me about the equipment, how does it work, can you do this or that, and those conversations lead into more gigs. You could say it was because I got better at the craft, but I really think the pro look was a factor. So, getting back to the suggestions... Speakers were my hardest choice, I listened to a BUNCH of options, and finally I went to a local event and just asked a few sound guys what they thought. One comment stuck in my head. "If you are going to do outdoor events, QSC is the way to go" I do a fair number of outdoor or tented events, and the sound guy was right, a pair of QSC K12s and a KW181 put out a great sound. even across an outdoor dance floor. Next I suggest you get a nice road case for the speakers, for one, see my comments on the look, but also, it makes a useful table, the one I have has for locking casters and is very sturdy, I've needed an extra table so many times... Laptop? Light, good battery, decent speed. Get one with an SSD. I work in IT for a day job, so I've tried a lot of laptops, Yea, Macs are nice, but OH SO PRICEY. Go with a Lenovo IdeaPad. They have a Intel i3 version with an SSD for < $500. If you are going to VJ with programmed video, go with an i5. OH! and the BEST feature of the IdeaPad, the back-lit keyboard. This is HUGE. Sometimes its quite dark, you could light your table with a USB light or something, but the back-lit keyboard is great when trying to use the laptop. My next suggestion is minimize setup time as much as possible. Keep your gear organized, cabled nicely bundled and make sure you can move your equipment easily. The best time to do this is when you are tearing down. Your gut will be to throw everything in the car and head home, but spend the extra time now to put it away, otherwise you'll get a last minute gig and your cables will be a mess, standing at the venue untangling cables is not cool. One big mistake that I did was when I added lighting, I got 12in truss and these medium duty truss stands which hold some 400 lbs each. They are great in theory, you can raise them 13ft in the air, they'll hold any lighting you can throw at it and they are FIRM. Yea, they are so firm they are 65lbs EACH. They are a BEAR to haul in from the parking lot, they don't lie flat due to the cranks on the side and are generally cumbersome. So I bought another set of lighting stands for smaller gigs that are light and fit nicely in a bag. There are some gigs where I need the truss (mostly the corporate ones) but otherwise I use the lighter stands and it cuts 40+ min off of setup time. As for specifics, I went with Ultimate Support speaker stand and lighting stands (as the lighter ones). For a little extra money they have lift-assist models that help you push your speakers/lights in the air. Nice, but not necessary. What is necessary is the carry bag, it store the stands nicely, but also has room for your speaker cables in the bag, so you can keep everything together. If I have a small gig, with no lights, I know exactly which bags I can leave home and still have all the right cables. Mics. I'm a big fan of the wireless mics, I have two on hand for all events, because there's always someone that want to make an announcement as the walk around the room. The top brands are Shure and Saramonic and they are QUITE pricey. After some digging around I found positive review of the GTD line of mics. I tried them and they are GREAT. long range, good tone (not perfect, but good) and decent battery life. I went with a two-mic set and then bought an additional headset mic. I use the headset most of the time so my hands are free. After getting the DDJ-RZ, I wanted to protect it, as it is the most expensive piece of equipment, so I looked around for road case, Odyssey has one that holds the controller and has a slide out upper shelf for your laptop and three 1U rack mount locations. This was PERFECT. At gigs now, I leave the controller in the road case, slide out the top, and an 8-port power switch and my wireless mic receiver are secured into the 1U rack mounts, all pre-wired and ready to go. I'm probably harping on this, but optimal storage and organization plays a large role in my gigs. This case saves a lot of time, and looks great. Next up, lighting. Its not necessary to start out, but EVERY corporate gig I did asked for it. They were OK if I said no, but after buying it, it paid for itself quickly. If you are going to middle-school events like I do, you NEED lighting, they just don't have it. You don't need a lot, 4 PAR cans will do, something to light the floor. My personal preference was Chauvet, but ADJ is good too. You can get 4 nice PAR cans, cables, and carry bag for $400. I bought my lighting in stages as I got requests for specific things. Here's the progression I went through if it helps, I added specific products, and I am happy with all of them, but they are many options out there. 1. PAR Cans 4x Chauvet SlimPAR QUV12 (doubles as your UV light source) 2. Fogger - ADJ Fog Faze (ok, this is a BIG hit at kid-based events, kids just LOVE with this thing goes off) 3. Moonflower - 2s ADJ Monster QUAD (cheap and great effect on dance floor) 4. LASER - Chauvet Scorpion BAR RG (corp event planners ask me for LASERs a lot) 5. Centerpiece - ADJ Revo4 (I've done events with JUST this light, it enough to light up a small dance floor with great patterns) 6. Moving heads - 2x Chauvet Intimidator SPOT 255 (These are pricey, but putting these on totems, even on sound-active mode, is great for corp events, kids love to chase the light too) I don't bring all lights to all events, but with this setup, I can cover pretty much any event I've been asked to do. And remember, you don't have to buy it all at once. Other random gear lessons: 1. Buy LONG speaker cables, 50ft are great, I've had to wind cables around all sorts of things. I found these nice color ones on Amazon (GTS brand). they came in a 6-packs which is great. In a pinch they can double as DMX cables, but I don't recommend it. 2. Electric Hum is your enemy, I didn't get this a lot at parties, but schools it was a big problem. To avoid hum, make all your cables XLRs if possible, and use RF/EM shielding power supplies. Furman is a well known brand here, and they have some inexpensive models that work great. 3. Always have Gaffer's tape on hand, its cheap, and always looks professional 4. Always bring 2-3 25ft extension cords, in fact bring 4, your plugs are never where you want them and they WILL get stolen. 5. DMX cables for the lights was a PAIN, I finally caved in and got a wireless DMX system from Chauvet. SOOOOO much nicer 6. Speaking of lights, I started using a manual lighting controller, but quickly moved to a computer with a USB DMX device. There is a great piece of free software called QLC that can do great things to automate your lights. It will require an investment, but I found it fun to learn. If you do go down this route, bring another laptop to control your lights, DO NOT use the laptop that is providing tunes. In fact... 7. The laptop providing tunes (running Rekordbox, Serrato, whatever) should do NOTHING but that. A crash on this device means 30-90 seconds of dead air. take every app off this laptop, turn off wireless and Bluetooth while performing. 8. DO NOT use LASERs outside. you zap a pilot's eyeball by accident you are in big trouble. If you zap a patron's eyeball, you are in big trouble. May be common knowledge, but it didn't occur to me until a few gigs into using them.

  • Ferne Schmeler

    > Specifically, I have DMX lights which I sequence from the program. I have three DMX adaptors from different companies. Two of them blackout when this happens - so you get 30 seconds sitting in the dark. One of them goes crazy and turns on lights "at random" during this time. Hoo boy, don't even get me started on DMX with computers... One theater I used to work at used a computer instead of a light board. The basic concept is that the dimmer packs defaulted to 100%, and the DMX signal kept them off... If anything ever happened to the computer, (and it did. The computer was a steaming pile still running Vista, and was prone to crashes,) *all* of the stage lights would turn on. But that's not the bad part. The bad part was that the dimmer packs would sometimes fail to reconnect to the DMX signal afterwards. The only way we found to fix this was with a hard power cycle. So if you lost your DMX signal for even a second, all of the lights would go to 100%, then only around half of the packs would go back to whatever the DMX was set at. The other half would be stuck at 100 and would need to be power-cycled, by flipping breakers, (because it was either flipping breakers or climbing up to where they were hanging with a ladder.) The first time I experienced it was *during a show.* I had no idea about it until it happened. The computer crashes, then the director turns to me and goes "Are you on the wrong cue? This looks too bright." I tell her the computer just bluescreened. She shrugs and goes "Oh, it does that sometimes. Just wait for it to come back, I guess." Then only half of the lights reset. Shit, now what? "Oh, we usually just flip the breakers when that happens." Great. So I call (no comms either. I actually pull out my phone and call,) the stage manager, to ask him to go find the breaker box backstage. There are two breaker boxes, and **none** of the breakers are labeled. Holy. Fucking. Shit. The director just goes "oh, just wait until the next blackout, then start going down the breakers until we tell you to stop." No, seriously. The poor audio guy damn near had a heart attack when the sound board spontaneously lost power during the blackout, and I added "label the breakers" to my to-do list.

  • Robert Rodriguez

    Sure, the end goal here is to have the light board trigger cues for lights, sound, and projection. This way we can have things change simultaneously. Any programming for a show will happen on the respective consoles, but the "go" buttons(and some other basic things) would effectively all be tied to the master "go" button on the lighting console. As it sits, we should be able to do everything and have it work with fairly minimal latency, but I don't really like that we would have to use shownet nodes to convert the DMX outs on the console to shownet, as I can really only get 1 universe (2 if I put a shownet node after my dmx keyboard emulator). I would really prefer to have two Ethernet(RJ-45) outs, one for shownet, and one for artnet. The only way to get the hardware needed to buy [something like this](https://www.amazon.com/Plugable-Ethernet-Network-Adapter-Chromebook/dp/B00484IEJS/ref=pd_sim_147_2?_encoding=UTF8&pd_rd_i=B00484IEJS&pd_rd_r=CGP5A4Z2F3FGSJ1YR9QT&pd_rd_w=Ae8uP&pd_rd_wg=JnNiX&psc=1&refRID=CGP5A4Z2F3FGSJ1YR9QT). The base OS for the console is XP but I don't know whether the Palette OS application supports dual Ethernet outputs. [Here is a poorly drawn diagram of the setup](http://imgur.com/a/8Xl3p)

  • Angela Medhurst

    Just so you're aware, a waiver/release isn't necessarily worth anything. Certainly it shows intent, but doesn't absolve you from the responsibility of your professionally capacity. That's why lawyers don't do "mates rates" for advice on the side at the pub - it has to be paid "advice" through the practice which is insured in case it's wrong. If they suggest you take an expensive course of action mistakenly after a couple of babychams, they're targets for legal action themselves. Having a "we are at the pub" waiver may not cut it. Do you have professional indemnity? It may have terms you need to comply with. If you're a C.Eng. (or whatever your country's equivalent is), you can get advice from IEEE, IMechE, or whoever. It may be prudent to take a policy anyway for your professional life, and it can be inexpensive. In a simpler world, though, the value of a waiver, whilst it may not stand up in court, shows an intent and understanding. Most importantly, the person who signs it may not appreciate that it may not stand up in court, and so it has the desired effect as a placebo (most NDA's, releases and waivers do this anyway). A good option BTW would be to only use commercial off the shelf items. You can get DMX stuff so, so cheaply that it's not worth your time to design and build a circuit, and used manufacturers instructions means the liability is shifted. A 4-channel commercial spec industrial DMX dimmer (or relay, similar price) is £50-odd. A 192 channel programmable DMX mini desk is £70, a DMX USB dongle grin Chamsys is £10, and that allows you to run several universes from a laptop with industrial grade programming. If you sat down to make a computer controlling circuit, could you do it for less than a tenner once you included your time? Let someone else do the heavy lifting, let them hook up the lights and just check they're not fuckwits floating extension sockets across ponds etc maybe, and do a little integration and the fun part of programming, or leave them to it with the little desk sound to light mode, which is almost certainly good enough.

  • Nayeli Berge

    I misread this originally as you wanting to use FM to transmit your light data (from a source computer or device) to a remote device (Raspberry Pi), but it sounds like you just want to have some RGB LEDs react to sound/music (that just happens to be coming from an FM radio station). If that's the case, there are plenty of ways to accomplish this, ranging from a simple Arduino/Teensy + MSGEQ7 chip, to a full blown custom software that sends DMX/light data to multiple devices connected to multiple strips of light. I'm happy to lead you into one of the many directions you could go, but I'll need a little bit more information from you including **ideal goals** (sounds like stand-alone system to tune to FM radio and display reactive LED lights is a start), **budget** (this is important), **time budget** (how much time do you want to spend researching/building/learning/coding/etc?), **portability**, **scale** (how many LEDs? Will you add more? Do you want them in separate locations?), and **how comfortable you are with electronics** (can you solder? Do you know the difference between SMD and thru-hole? Ever heard of Arduino or Teensy?). Also, do you have lights already? If so, what are they? If not, what are you looking to put them on/in/around? Let me know if you need suggestions.

  • Amir Carroll

    I'm jealous of your functional theater... ;_; Some of the fun things about my home theater: * Uses an ETC Express 48/96 that records to floppy disks that the board op (I'm mainly spot op) carries around in a binder * Has no wing space * No proper rope system - Just a crank and some pulleys (raising first is a nightmare) * No way to access the cove without getting out a man-lift * We're probably going to need to do that this season because 7 of our 8 scrollers are burnt out * Torms are also pretty much inaccessible * We couldn't use the scrollers until recently because our cable to the second universe went missing * We rent LEDs to light the cyc, but since we can't fly them, we have to set them up on the floor and establish The Line of Do Not Cross * We have to run the DMX for those to the back of the house because there's no inputs backstage * No production comms either, just some walkie-talkies and earpieces that will separate your ear from your skull The theater where I got to play with the movers is much nicer - has an accessable cove and intercoms and everything (though we still had to daisy-chain across the light and sound board ops, then up to the spots using ethernet-turned-3pin cable).

  • Rick Waelchi

    I rock a pair of Alto TS212's (1100W powered), a pair of Harbinger V2115's (600W powered), a Chauvet 4-bar mini, and a thrown together stand with 4x Chauvet SlimPAR38's, a Chauvet LED Mushroom light, and a laser. The lighting isn't anything special, but I use a Chauvet DMX controller with them. The 4-bar is convenient because it packs away nicely, and the daisy chain wiring is all in the stand so it looks clean when setup. They can be had for about $400 USD, and they're pretty bright. The setup has been more than enough for 150+ guests, but it's almost too much to fit in my hatchback. Now all that being said, my gear isn't the best, or even super expensive. But it sounds pretty great, and it's pretty loud for decent sized venues... just put them up at ear level so they sound better on the dance floor. If I were you, I would spend the extra money and get a great set of powered PAs that can easily be toted around, and bags / cases for them so they don't end up looking like garbage. But ultimately for larger crowds you'll probably end up needing at least one sub.

  • Charity Ullrich

    I've done the whole computer thing with tracks, vst's and live plugins. I've learned that it can be unreliable and sometimes hard to see the screen at outdoor festivals. It also takes a lot of time to boot up, plugin, load projects. After years of doing that I've gradually moved toward hardware solutions. I do my vocal effects including auto tune with voice live 3 extreme, run my backing track and click off of a Roland sp404sx, play leads on a synths and process guitar with line6 helix. I run track and click each to their own DI box and run one mono xlr out of the voicelive 3 and helix. Then I let the sound man mix my track, vocals guitar and click into my in-ears via my wireless pack or theirs. Its good to have your own mic especially when going into your own effects before the house but be prepared to use theirs if there is a time crunch. If I was running a dmx light show I would probably swap the sampler for a laptop and just play my tracks from there but the joys of turning it on and a few seconds later hitting a single drum pad to start a song keeps me from doing that.

  • Era Mayer

    Drums are live/sampled/or kontakt instrument. Try using DMX-tightdope though or British-Vintage-light. The former sounds good with everything, the latter sounds p natural with some reverb This has a lot of layers and is heavily, slickly produced with lots of effects on the vocals and everything else. This is going to be a pain if you don't know your retro synths. I'll check what packs I use later. The cheapest thing to do is probably using Massive or Reaktor or something that plugs in to ableton or kontakt and downloading user-made physically modeled sounds. Use a saw for the one synth part. Try playing with chords and stabs for the chorus. Sample Retro synth pack will do you good. I'll check what some of mine are. Roland JP-8000 sound on one. Something else popular someone I know owned years ago. Was this a really popular song? Otherwise there's a part of this that's sampled, too.

  • Bria White

    We were brought in to tech a school production that ran for 3 nights and a matinee. All was good until the last show when all​ the great and good of the private school were there. Act 2 was swinging when we suddenly lost control of all lights, kindof. The moving lights went into sound.to light mode, fortunately during a piece that called for `action`. I had built the av system and installed the lighting rig so was on babysitter duty at FOH for av, sound and lighting as I knew each system. I ran out the nearest door and around to stage door to find someone had unplugged a dmx splitter (think switch) to charge their phone. Unplugged charger and put it in my pocket, replugged splitter and strolled back to our nest. TD who was also client asked where I went, said I had a bad stomach. Nobody noticed the outage, kiddy didnt get a bollocking for unplugging stuff and I gained a charger. Live work is boring when it goes to plan.

  • Shanny Rau

    My starter rig is a Chauvet Obey 40, (2) mega tripar profiles, a mini Kinta, and a swarm 5fx. Run a DMX cable from the obey to your first light and then daisy chain them w/ shorter DMX cables and power cables. Watch a youtube video on how to program DMX lights so you can address each fixture. Then program in the look you want to each button along the top of your Obey 40 for quick response at shows. It's a good start and has been working very well for me at weddings. Sound Active only is super simple and looks good but gets boring pretty quick at a 5hr wedding set. Also I haven't found sound active to be very effective for slow dances. Good luck!

  • Gardner Dickens

    For a small project such as led lights on sneakers, you may be better off asking in r/ArduinoProjects or r/arduino. DMX is really a mature protocol for controlling dimmers and intelligent stage lights, while MIDI is a completely different protocol that grew out of the need to control different sound processors and electronic instruments. That is why you see smaller light controllers and cheaper lights that run MIDI, they are generally in use by small DJs and the MIDI is mostly being used to send timing. To actually control some small LED strips, you don't need either protocol, just buy a little LED controller or if you really want to use an arduino (maybe for Bluetooth control) then I doubt you even need that.

  • Arlie Robel

    I run light shows with midi out of Ableton. I use the entttec dmxis for a USB to xlr box. It operates standalone or as a vst input for ableton. I'm sure there are many other options, but this is the one I fell into. Box plugs into the pc and I use an apc40 and a push to map everything to a live set. My Apc40 has faders that are mapped to RGB as well as a dimmer and strobes. Then in my Ableton set I have lots of clips that are purely midi. They are mapped to the Dmx presets for sound activstion/colors/gobos/and custom movements. It's worked fairly well for me so far!

  • Haskell Schmidt

    Stage light and sound. I have experience working with both, and as a result find myself wanting the kit for my own purposes (blasting music, and creating nice lighting setups for ambiance.) The trouble is, the fairly cheap DMX lights (not even ones that are motorised) cost around $400 at least for reputable brands, and a small pop-up sound system (like the RCF Evox-8, a great little thing for parties and the like) comes to around $1500 at least, when you factor in the mini-mixer, sound, and cabling. It's expensive stuff. Good thing my job pays me to mess around with things like this though.

  • Napoleon Orn

    That is awesome! I would *highly* (heh) recommend getting a RGB LED flood lamp to shine on it. Black lights are awesome too, but color changing lights on tapestries are just about the coolest things ever. The whole thing changes colors and morphs, it's insane. I have this one: Zitrades 86 led dmx disco stage light portable RGB magic sound activated lighting 4 channels DMX512 https://www.amazon.com/dp/B00GFFLCS8/ref=cm_sw_r_cp_api_dNdWybWSW9353

  • Geo Wuckert

    If you want to get into any gig for free, here's a sure-fire way to do it: - wear a t shirt that says 'Crew' on it - wear work trousers and a pair of steel toecapped boots - carry an assortment of cables; e.g. DMX, XLR, powercons - if questioned, say 'I'm with the band' Venues normally have in house light/sound technicians, but a band or artist will often tour with their own techs.

  • Maggie Brown

    I just watched that whole interview video you mentioned. In the middle when the DJ says why do you need those established companies to get the clothing going, just get started on a smaller scale. Then Kanye snaps. He's got an aggression problem when somebody criticizes him. Didn't he freak out on some camera man one time years ago. Also what's up with him not making eye contact the whole interview. That's strange. He even mentions it later. Earlier today I watched the whole concert rant. Seems like he was just venting all the things he was frustrated about lately. Really went over-the-top and kept going on way too long. Not the proper forum for ranting about everything bothering you in your life, for half an hour. The only way that would get out there was by him doing something negative like cancelling the show afterwards. If he hadn't done that, there wouldn't have been as much press about it. So he kind of had to do that to get his points across. But that's really not cool for the fans who paid. I don't keep up with what's going on with all the rap artists these days but I've looked into a bit about Kanye over the years. Seen clips, read things, looked into Donda. Heard most of the albums. Some of it was interesting with the way it was experimental compared to others. Didn't know he had that many Grammys. Doesn't seem to have too many hit singles which would be recognizable by the general white public though this whole time. A good chunk of his fame seems to have come from these outbursts, or Kim which don't have to do with the music. Whenever you see him talking he's always dropping names of great people who've been successful in the history books. He's done real well in the music. Business is another realm though. When he talks he sure can say names and stuff so remembers lots of the things he researches. He wants to be great like them. He wants to be successful with fashion but trying to take a shortcut to the top and it's not working out. You don't just walk into business and go on the same playing field against Goliath. You can't compete, so what are you going to do. He's trying to get top dogs to help him out. They're not all that interested in what they're seeing and then he sucks out. Meanwhile, he's been a successful musician, but not doing as good in the business world. I've seen some of the stuff he's done with clothing and it wasn't all that groundbreaking or pioneering which would warrant him being great in the fashion industry. He thinks because he was successful at music that he can just walk into fashion and put out marginal product and all of sudden he's iconic in that realm. He keeps complaining about how none of these apparel companies want to give him a hand up to get things going. How he doesn't like when they try to control what he'd do. I don't blame them, he's a loose cannon, it may tarnish their brand. If you want to do what you want without being controlled, you'd have to get to the top in that industry yourself. He could do it if he had a gameplan but he's trying to take a shortcut to the top by somebody just bailing him out. He should have used the seed money to do something else to gradually make more money. Later on when you're a multi-billionaire, then you can get in the fashion industry. That whole sector is later stuff, you don't start there. The main thing about any product is what it costs the consumer. Generally has to be the cheapest. Well, how do that is cut out all the middlemen along the way making things more expensive. You need to own all the components of the whole process. Even mining for raw materials. And even then, why would something cost so much, like equipment. You'd need to manufacture heavy equipment. That's how you take out the middleman and make the cheapest product. A lot of room out there these days with robotics where you no longer have to pay high union wages. If you're at the bottom maybe move into some sector where you can cut out the middlemen. How about growing food to feed animals which aren't in cages. All sorts of things you could do where there's a need. You don't just walk into the fashion industry and be able to compete at the top. Then he gets all pissed off when people won't bail him out or he's not allowed to do what he wants. It's this failing with fashion in recent years that just broke the camel's back the other day. He's biting off more than he can chew with this drive to try and be great. Well, you start off slowly and play your cards right. He's just trying to be legendary with fashion without the product being worthy of it. You want to be groundbreaking in fashion well, how could you do that. I've got a few hundred business ideas I've thought of over the years and wrote down a few about fashion. How's about futuristic fabric with lighting in it or who knows maybe video in flexible fabric. Make people go "wow" when they see it. Runway shows should be futuristic as well. You look at these fashion shows and they're all the same as it has been for decades. Lotsa room there to pioneer things. I remember watching fashion TV in the 90's and had seen an Armani runway with lights in the floor. Hadn't seen that before. Well you could do all kinds of things with lighting and new types of technologies, LED, electroluminescent tape and wire like Tron. Make fashion evolve into the future. See, all kinds of room there to be great in every realm because everybody's all the same. Meanwhile what is Kanye doing with his stuff.. same thing as everybody else. He keeps name dropping all these great people throughout history all the time. He needs to ask himself, what did those people do to become that way. I keep hearing him say Disney. Well think about that guy back then. They did things others haven't. Kanye wants to be great in fashion but his stuff is marginal. And then he sucks out when people don't treat him like he's revolutionary in that realm. Today looked up how old he was.. sounds like he'll be 40 next year. Well, pop stars are usually done by 30. I think part of him cancelling this tour is because his graph is on it's way down. Can't handle it so sucking out and quit. He needs to go back and think of what he can do in fashion which would make him great but that's not going to be happening because his product is similar to everybody else. Then he sucks out because people don't eat it up like his music. When others try to mention what the problems are, he sucks right out and doesn't listen. People have a hard time when things get worse. I don't expect his fans to increase too much more than they have. Smooth move with doing that the other day. Less success there. He's pretty much done. Probably put out more stuff but I don't think he'll be able to handle less success with the music. He keeps sucking out when he's not #1, well better get used to it now, probably. He's not going to be able to handle that. Most celebs don't do well in business and have to keep working their jobs to pay bills. There's a few who do ok in business. They branch out with all kinds of chain stores. Not really any of them do anything revolutionary or pioneer things into the future. It's all the same way everybody else does things. The people who were great in history books probably didn't do it that way though. Kanye says their names all the time but he doesn't get it about what they did to get there.

  • Kristin Douglas

    Doing design work for family was pretty bad, even though it only happened on a few occasions. About 6 years ago, my brother was working for some local indie hip-hop label. He was like a promoter or hype man, but he did bring home stuff like flyers, mixtapes, CD's, etc. I was going through a phase of watching Photoshop videos on Youtube. So my brother and his friend want me to do a flyer for some party they're having. I was reluctant, especially since it was my brother who never gave me any money, but thought that maybe I could get my foot in the door here and get a decent job. I put together a decent flyer. It didn't look extraordinarily great, but was decent for someone new to Photoshop. I e-mail them the flyer and never heard anything else after that. They each promised to pay me like $50, but I never saw anything. No idea how the party went (really didn't care) and that hip-hop label never even took off. Another time, I was doing a mixtape cover for him. Yeah, I know I did it again, but I figured, what the hell? I had worked with Graphic Design for years at this point and could do a lot with Photoshop. My brother wants a mixtape cover for some DJ album he's putting together. I told him to give me a draft and some ideas. Instead, he's like, "I need a mixtape cover done by today." Like hell! So I create one using all the tricks I know: photomanipulation, lighting, high-res filters, the whole nine yards. Made one that would want people to buy his mixtape or whatever. Showed it to several of my friends and some of his friends before showing it to him and they love it. They tell me it looks just like official mixtape covers you see online. I show it to my brother and he hates it. Gets pissed at me and berates me over something I spent hours creating. He then wanted me to create something extremely unrealistic. I can't remember what it was, but my brother thought Photoshop was a magic tool where you just click this and it can do whatever you tell it to. Basically, like a genie. So I did make him the mixtape cover he wanted. He literally stood over my shoulder and told me what images to use, where to place each image and everything in-between. It looked terrible. In fact, it looked so awful, I didn't mind giving him that one for free. As far as I know, no one bought his mixtape. My Aunt wanted me to create a logo and some business cards for her beautician business. I did freelance graphic design on and off in college, and was glad that someone (a family member at that), needed some work done. She gave me the draft and details about what she wanted. A few days later, I finish the designs for her and e-mail them over. She even asked to make sure my email was correct so she could send the money to my PayPal. Never ended up getting the money. When I would see her at family events or whatever, I'd ask her and she'd say that "I haven't gotten paid yet," or "I haven't gotten them printed yet." Despite the fact that she has a stable job. I've since stopped asking and don't care. Now, I make sure to have contracts and get payment upfront. Or no work done for them.

  • Kariane Thompson

    We are getting married in 9 days and we are coming in just under 9K. The biggest advice i can give is have a wants list and a not necessary list. For us ours was BYOB and outside. We found a Farm in our area so we are having a vintage barn wedding. Below i will post our total costs on everything just to give you an idea. It really does depend where you live for example i live in Phoenix, Arizona and some things are more expensive than others. Venue: I have our farm Venue actually in an Industrial park, My Aunt attended a wedding there and told me to check it out. It is technically in a ladies backyard but she has two acres, a brides room, barn, chickens and plenty of room for all the kids to run around. Total cost was $1200.00 this included a 12 hour time block excluding set up. Chairs for Ceremony and Reception and beautiful refurbished vintage doors as the tables. Strung lighting between trees. Caterer- We decided to go BBQ in AZ we have TONS of BBQ caterers and i've found that they are very competitive so we are doing A whole roasted pig, green chili mac n cheese, raspberry col slaw, smoked corn and biscuits. This is all you can eat buffet and our total for that was $2000.00 Our outfits-My dress was on sale at Davids bridal for $700 for undergarments and a sash .I'm not wearing shoes and i bought a flower crown from H&M for $5.00. Im also wearing jewelry my family already owns. My FH rented a kilt and that was $200.00. Our rings-We purchased my wedding band on Valentines day (sales woo!!!) for $200.00 and i bough FH's on Etsy for $70.00 made out of deer antler and wood. Bar/Mixers/Bartender- Since we got BYOB we went to costco and bought 3 handles of captain, 3 handles of vodka, 2 handles of jameson, 1 handle of jack, 2 handles of UV Vodka, 7 table bottles of Yellowtail wine, 1 bottle of baileys, 1 handle of 1800 tequila and 2 kegs and mixers for $600.00 we also rented a bartender that brings ice and all bar essentials for 6 hours for $190.00 Music/DJ: My friend hosts Karaoke at bars throughout the week so as a present to us he is Dj'ing our wedding but we did have to rent out music equipment for $125.00 Photographer: She did our Engagement photos and is doing 9 hours of wedding photography for $900.00 she also has an assistant that will be with her the whole day. Bridal party gifts: Etsy was a god sent in total with 3 groomsman and 4 bridesmaids we spent about $250.00 we got robes for all the ladies. I went to kohls and got all of us cute shorts and tank tops to wear under on clearance. I also painted each of them a champagne glass from the dollar store and got little bottles of champagne and orange juice to gift in a basket. The boys we got 3 engraved flasks and each a smoking pipe. Decorations: We are going very minimal with decorations. We got 2x4 slabs of wood and dyed them and then got garland 40% off from joanns and drilled holes in the center of the wood for tea lights and glued the garlands on the side and bought lanterns from ikea for like 3 dollars each. Total project was $100.00 Flowers- The only flowers we are going to have is 5 bouquets and 4 boutineer's. I ordered flowers from safeway and it was about 50 dollars for all the fresh flowers. Hair/Makeup- My best friend is doing both of these for me for free. I did however get an engraved necklace as a thank you from etsy for $15.00 Hotel Stay- My grandma gets free hotels at the casino for being a preferred member so she gave us two free nights that she had comped to her. (you can sign up for this and if you spend like 25 dollars where im from you get a free night) Candy/popcorn Bar: Ikea has apothecary jars for 2 dollars each so i bought 10 of them ($20.00). I decorated the jars with dollar ribbon from Joanns. I bought candy scoops and bags from the dollar store for about ($10.00) all together. I bought a sign of wish that says candy bar for ($2.00). I bought 25 lbs of candy from a local candy warehouse for $70.00. I have a popcorn machine that im using and im going to have that going all night so all the popcorn kernels, oil bags ect. I got off amazon for $20.00 (you can also rent these machines for fairly cheap (like $40.00) and they usually provide all the popcorn kernels ect. Odds and ends: Cake toppers, bar signs, card cage ect. I spent about $100.00 on i did a lot of clearance shopping! I just wanted to give you some ideas. Just make sure to not stress and try to shop during sale times (columbus day, black friday ect) and that will help to keep the cost down. If you ever need advice let me know!!

  • Emmanuel Harris

    200 invited I don't post anything on FB about the wedding. There's just way too many people on there that I can't afford to invite. As far as info sharing in general, the only people thank know my ideas right away besides are my FH are my mom and MOH (#1). Once I have an actual plan to achieve idea then I'll tell FMIL. Once plan are solidified I tell my BM's info that is relevant to them. Then the info goes to two of my closest aunts. That's it. That's my wedding circle. If my siblings ask then I'll give them info. My older brother is actually on an information diet. He's a DJ, a hopeless He LOVES to plan events, and consequently loves to try take over things I'm doing. He's very "well I could've gotten this cheaper" or "well you need to think about lighting let me explain x y z tomorrow" "have you thought about tenting" 1) I'm not looking for the cheapest option, I'll looking at the best price for the best service. 2) Fool I have a degree in theatre, do you have any idea how many lighting and lighting design classes I've taken? 3) Yes. I looked at various styles and priced them out and wrote a pro con list weeks ago.

  • Raegan Ryan

    Hmm okay. Thanks for the explanation. So basically CDJs for clubs and, if I ever reach that point, festivals, and digital for mobile. I dig it. I do agree that the Pioneer CDJs do look absolutely amazing, they're just so cool with those massive jog wheels and giant play/cue buttons with the colored LEDs under them and all that. I'd really love a smaller MIDI replica of one lol. ---- I've got speakers and 2 full lighting tripods. I'll probably have a table by then too but up until now I've been relying on the clients to provide the table and set it where they want me to set up. It's about a 30 minute drive and 30 minute setup time (which may get quicker, I just got my lights a week ago and fumbled with them a bit setting them up last time), with probably 5+ hours of prep time and a somewhat costly prep too, because I'll need to download a completely new library of music for kids because right now I have exactly 0 kids music and only a few clean versions of songs. No clue what other DJs ask, I only know one other DJ in my area who isn't really at the level I am, he just kinda DJs for his friends/family friends I think and I believe he actually uses monitors to play whereas I've got PA speakers and lights and whatnot. But I got a gig through him for $200 for 5 hours from a family friend of his. Other than that I don't believe there are other DJs actually in my area, but I think it'd be safe to say there would be some that would come down from Washington DC to play if they were contacted, because that's only about an hour and a half away, two hours from that elementary school. I'd imagine a DJ from DC would be pretty steep. ---- I've tried social media too but I simply don't have any friends (relatively new to the area and haven't really made an effort to make any except for 2 girlfriends) and never take pictures. So far I've been doing pretty well (things have gotten to the point where I can expect 1 gig a week) on just Craigslist + Fliers + Word of mouth, and I've got a few new ideas to try and get business from my fellow college students, which would be a completely new market for me. I do have business cards though.

  • Toney Bechtelar

    I think you should be able to throw parties on the yacht. Not just get friends/crew together, but hire a service that provides a DJ/band, portable bars, club lighting, dancers, strippers, guests, etc. The DJ/band performs music new to the game, and there are different activities -- impromptu boat races, floating trampolines, fishing, etc. I've been "working on" (in my head) a recreational DLC concept for a while that would incorporate this kind of thing, as well as some related ideas.

  • Savion Wiegand

    Pittsburgh Wedding DJ Services The Best Wedding DJ in Pittsburgh!" Frank & his assistant performed at my wedding. He helped with some creative ideas to make my wedding special, which is exactly what I wanted. The up-lighting was fantastic! Frank is a friend before, during, and after the event. Very personable and keeps people dancing & wedding flowing. #pittsburgh wedding dj, #wedding dj pittsburgh

  • Josefa Dach

    http://www.djotto.com/ The Best Wedding DJ in Pittsburgh!" Frank & his assistant performed at my wedding. He helped with some creative ideas to make my wedding special, which is exactly what I wanted. The up-lighting was fantastic! Frank is a friend before, during, and after the event. Very personable and keeps people dancing & wedding flowing.

  • Mervin Brekke

    The Best Wedding DJ in Pittsburgh!" Frank & his assistant performed at my wedding. He helped with some creative ideas to make my wedding special, which is exactly what I wanted. The up-lighting was fantastic! Frank is a friend before, during, and after the event. Very personable and keeps people dancing & wedding flowing.

  • Brionna Brakus

    there is nothing better than this light for your party!

  • Susan Luettgen

    Most kids can’t wait to get to their 21st birthday for one obvious reason: party time. Don’t get me wrong, I was pretty excited to finally walk into a bar and not fidget as the bouncer checked my ID. But that wasn’t my focus on the cusp of my 21st birthday. No, my focus was on something else entirely. My focus was on total world domination. It was a moment I had been waiting for all of my life. I had endured teasing, bullying and psychological torture over it. I had lived my entire childhood in fear of what people would do if they knew my secret. On my 21st birthday all of that was going to change once and for all. My best friend Dave and I had agreed to meet at The Easy Gin at 11:30 on the eve of my 21st birthday. The Easy Gin was located in a historic building in the downtown of our college town. It was a long, narrow room that funneled from the dance floor in the back into an entryway barely wide enough for two people to walk should to shoulder. It was a fire officer’s nightmare, a sociopath’s dream and the perfect setting for my first steps into a life of villainy. Dave was already waiting for me outside the bar when I arrived. “You look very…dark?” Dave said. “Happy Birthday.” “Thanks,” I said. I had spent a lot of time picking out the perfect outfit for my big coming-out event, shades of black with a blood red bowtie to help with the whole effect. Dave was wearing jeans and a shirt he had won at a carnival. As we waited for midnight to arrive, I was pleased to note that the bar was crowded for a Thursday night. Some DJ was playing EDM in the back of the room, too far away for me to see anything but the reflection of his light kit on the walls. The frat boys, jocks, pretty girls, and every other member of a society that had never accepted me were packed together on the dance floor, blissfully unaware of the hell that was about to rain down upon them all. “We’ve got ten more minutes,” Dave said. “I’m gonna go out there and dance, you in?” I shook my head. “I wouldn’t go out there if I were you.” “It’s dancing,” Dave said. “You could try having fun on your birthday.” “I’m having plenty of fun,” I said. *And I’m about to have a lot more.* Dave shrugged. He seemed annoyed, but that was normal. Dave had a pleasant, easygoing disposition. He’d never had to suffer through jeering bullies and hiding a secret power. He didn’t have evil to plan or revenge to exact. He just wanted to dance. I glanced at my phone a few minutes later. It was 11:58 PM. By the time I finished summoning my mojo, my 21st birthday would be here. *Happy birthday to me*, I thought. I wiggled my fingers in the air and concentrated on feeling the electricity flowing through my body and into my fingertips. I closed my eyes, recalled the look of horror on my playmates’ faces the first and only time I’d ever used my powers. I heard the chorus of little voices chanting “Freakshow” at me as they pointed and laughed. I felt 21 years of anger, fear, and disappointment flooding into me. I took a deep breath and pushed all of that energy out of me. Sparks like fireworks showered down from the ceiling. In the back of the bar a few people screamed. It spread quickly through the crowd as people stopped dancing and scrambled to cover their heads. The music stopped. I could feel the corners of my mouth turning up. I rubbed my hands together in anticipation of the smoke and confusion and pain. This would be a wonderful debut. The screams turned to cheers, then applause. I looked around, confused. No one was fleeing, no one was crying. And I certainly did not catch a delightful whiff of the acrid smell of burning hair and polyester. All I smelled was spilled beer and body spray. Dave pushed his way through the dancing mob and came back to where I was leaning against a wall near the entrance. “Dude, you gotta check this out. I don’t know how they’re doing it but this is the best light show I’ve ever seen.” He pulled me further into the bar, where the last of my sparks were still cascading down. I held my hand out. One of the sparks landed on my palm, pulsed brightly, then disappeared. I frowned. “Isn’t it awesome?” Dave yelled over the music. I mumbled “whatever” and walked away, staring at my hands. “You just need practice,” I said, walking out of the bar and into a nearby alleyway. “It’s been fifteen years since you used your powers, you just need to get the kinks out.” I tried it a few more times, growing more disheartened with every harmless spark that landed on my hair and shoulders like fairy dust. “Freakshow, Freakshow, *Freakshow*,” I said, growing loud with frustration. I reached up to the sky. “I was going to get my revenge. I was going to rule the world. What good is being a freakshow if I ended up with this lame ass superpower?” I did jazz fingers again and sparkling light showered down between the two dingy buildings. “WHAT WAS THE POINT OF THIS?” I yelled into the cosmos. “It’s not a lame superpower.” A voice said from the sidewalk. “What?” I asked. I felt the familiar feeling of paranoia grab hold of me again. A smallish girl in a black tank top and skinny jeans was standing in the yellow light of the streetlamp. Her hair was short and ragged, highlighted with streaks of hot pink. I could see the neon glow of a cigarette in her hand. “It’s not a lame superpower,” she repeated, coming closer to me as she took another drag. “You could probably do a lot with it if you tried.” “I doubt it,” I answered. The fear had subsided and was now replaced with annoyance. “I’m not sure how I’m going to exact revenge on anyone with this.” “Why would you want to?” “Do you understand what it’s like to get picked on?” I asked. “Or be treated like a weirdo?” She laughed a little and turned her body to another angle. It took a moment for my brain to process the fact that there was only an empty sleeve where her right arm should have been. “Then you know,” I said, but I could feel my cheeks getting warm. “All of the name calling, and pushing, and leaving us out of games. They deserve to be punished. They deserve to pay for what they did to me. I was just a kid!” “Oh.” She said. “What?” “Nothing. Just – well, I doubt they remember even doing it.” “But I still do.” “Yeah,” she agreed. After a pause she said, “What if you didn’t, though?” I cocked my head at her. “What if you just got revenge by, I don’t know…not getting revenge?” she asked. “How would I do that?” I asked. “Well,” she said, thinking. “You’d just kind of decide to stop letting them have that power over you. Especially since they don’t even want it.” “And then what?” “And then…you’d be free to do whatever you want. You wouldn’t have to waste time on plots or worrying about how lame your powers might be. You’d go in there and dance and enjoy the night just like they are.” I pondered that. “I have to go back inside,” she said. “Good luck with your revenge, though.” I sat down on a stack of plastic crates and stared at my hands for a while, considering what she’d said. Could I just let them off the hook like that? After twenty-one years of plotting and scheming, could I just let everyone off the hook like that? My phone buzzed. “where u at” Dave had texted. I got up and went back into the bar. “Happy Birthday,” the bouncer said, handing back my ID. “Thanks,” I said, shoving it back into my pocket. Dave was waiting by the door with a drink in each hand. He handed me one of them. “I’ve been looking all over for you,” Dave said. “Sorry I missed your birthday.” I thought about what the girl outside had said. “Hey man,” I said, gesturing to the flashing lights on the dance floor. “Let’s get out there.” “Hell yes,” Dave said. I felt a little nervous surrounded by a mob of sweaty, drunk, overexcited people. People just like the bullies who’d pointed and laughed at me in grade school. People who would probably make fun of me if they knew I was responsible for the failed fire drill a few minutes earlier. Across the mass of gyrating bodies I saw a face I recognized up on the stage. I got as close to the DJ table as I could and tried to catch her eye. “Hey!” the girl from the alley said. She motioned for me to join her up on the stage. I wriggled my way through the bodies pressed up close to it and took the stairs up to the table. “You didn’t tell me you were the DJ,” I said over the noise. “It didn’t come up,” she said. “Wanna try something?” “Sure,” I answered. It wasn’t like the night could get any worse. “Are you ready, magic fingers?” She asked. She closed her eyes and raised the one hand over her head, rocking her body to the electronic beat building in intensity. She pointed at me. I panicked and wiggled my fingers. The beat dropped, the sparks flew from the ceiling, and hundreds of voices across the room cheered. They probably didn’t realize it, but they were cheering for me. I could see her laughing through the strobe lights. She lowered the track volume and picked up the microphone. “This is DJ Kat with my special guest on the lights--” she held out the mic for me to introduce myself. I froze. “Freakshow,” I said timidly into the microphone. “Let’s hear it for Freakshow!” she shouted into the mic. She set it down and pulled up the music again, cuing me to start the sparks again. The crowd didn’t stare, or gape, or point at me like some horror film character. Instead, an entire room of people were chanting, “Freakshow, Freakshow, Freakshow.” I had never felt more alive in my life.

  • Jane Wolf

    I pulled up outside the building, the sickly, neon red lighting piercing to the eyes, a buxom blonde with a come-hither look and a shirt two sizes too small was plastered on the wall outside, tempting anyone inside with a good time. At first I thought I’d come to the wrong address. That is until I realised that of course The Devil would host interviews at a Strip Club. I locked the car and headed inside, my phone in my hand still with the e-mail on the screen and the words that brought me here; ‘Work Is Hell. So Enjoy It There’. I thought back to five years ago when Hell had an escape and several of the demons keeping guard of the damned had gone missing, now he’d put the call out for more demons, guards to keep those who deserved to suffer in eternal pain. It was a prospect I would’ve deemed impossible had I not sat with a billion other people and watched Moscow rip itself apart and the mouth of Hell open before us. And there I was with no job, no money and no future about to test how impossible it really was. A pretty redhead with eyes a little too dark sat at the receptionist desk and pointed me towards the interview room on the right, on the left I could see the hallway to the strip club, the pounding music shook the walls and the strobe lighting would catch my eyes every few seconds. I could see one of the girls in a cowgirl outfit doing a routine, distracting me just enough to almost miss a little piece of paper the receptionist was pushing towards me. “Here you go hun, if things don’t work out for you in there that’ll get you one free lap dance from any of the girls.” “Are they all...?” “Human? Most of them are. Take a seat hun and Louis will be right with you.” “Louis? Oh, right, clever.” I took the voucher and went down the hallway to the right, wondering what awaited me on the other side. Strangely other than the red neon that seemed to be the only light source, everything else seems almost normal for an office building, even a strip club office. I could see shadows through the closed blinds of windows and hushed voices through walls but nothing out of the ordinary, despite all the evidence I still couldn’t convince myself that this was the right place. I was about to take a seat when one of the office doors opened... and there He was, The Devil himself. He looked human, almost perfectly so, His dark blonde hair cut short and styled, His perfect skin had a rugged stubble that kept His face busy, even underneath His perfectly tailored, off-purple suit I could see He had a strong, lean body. He was a GQ model in all but His eyes, a deep red burned through them, like He was burning you into His memory. “Mr Milton?” “Yes sir, Mr, umm...” Please, call me Louis. Right this way please.” I followed Him into his office, again struck dumb but the simplicity of it, I had expected torture devices and walls made of skin, instead the walls were grey save for a few spots with University degrees and the only device in the room was a Newton’s Cradle sitting on His desk. “You’re surprised aren’t you?” I could hear the smirk on His face when He asked me. “Sorry?” “The room, you were expected something... Hellish, weren’t you?” “Honestly? Yeah.” “Most people are like that, we put up something normal to keep them at ease, though sometimes we get people like you who are put off by that.” “Is that a bad thing?” “Absolutely not, please take a seat.” I sat in the chair on the other side of Louis’ desk while he pulled out a document which I could only guess was my C.V. He leaned back in His chair, His eyes skimming the page, impossible to read his thoughts. “So, Jonathan Milton, age 32, no wife or kids, live alone, worked as a security guard for 9 years until you were fired last year, mind explaining why?” “New management didn’t care for my background check, there’s a number on the page if you’d like to know more.” Louis went back to the C.V. without even acknowledging what I said. “Says here you left school with no qualifications, got all your exam results through Night Courses, and not bad ones either so you obviously didn’t struggle with the work. Any reason why that is?” “I didn’t go to school a lot as a kid; I had family troubles that kept me from going and we lived far out on the farmlands so it was near impossible to get public transport if we couldn’t drive in. Wasn’t able to get the free time until I was 16 and by then it was too late for the regular exams.” “So you got no education, you’ve only learnt one career trade in the last decade, and you’ve been out of work for over a year. I must say Mr Milton you’re certainly a strange case. Tell me, why should I hire you.” “Hire me?” “Yes, I do believe you know what the job involves and how ugly it can get. You’ll be keeping all the souls in line, using various methods of physical and psychological torture to do so. And while nobody can officially die in Hell, you will be able to ‘kill’ someone so to speak so constantly seeing people you’ve killed yourself still walking around can take a lot out of you. Now, why should we hire you for that?” “Well... um, I can use my guard training to keep order, I studied biology so I know the best places in the human body to inflict the greatest pain, I’ve been mentally sound all my life so no trouble in losing that, I’ve....” “I’m gonna stop you right there Mr Milton. I’m sure you’ve been well-trained but you’re not what we’re looking for. The fact is, you’ve got no evil mark on you, you’re too safe and I can’t risk having anyone soft on my group. Thank you for coming in but it’s not worked out.” Oddly I felt disappointed, like I’d wanted this job more than even I thought. I went to stand up and shake Louis hand when something stuck out in what he said. “What do you mean ‘evil mark’? “Well everyone who’s done something evil like rape, murder, theft, all will have a mark against their name that helps choose what their punishment is in hell. You have a few minor marks against your name but nothing that I’d call evil.” “So you know everything that I’ve done in my whole life.” “Everything evil, yes.” “Do you know about my father?” “That you beat him over the head with a brick, yeah I know that. But that was self-defence wasn’t it?” “It was. Dad was always a violent drunk, and he was always drunk, that’s why I never went to school, dad refused to let us out of the house because he didn’t want us telling on him. My mum and sister were too scared to do anything but I stood up to him every chance I got, and for my troubles he just hit me harder. It was one time when he just wouldn’t stop hitting me that mum tried to intervene, she got thrown against the wall so hard it dented her skull, she died instantly. I was drifting in and out when I saw him jump on my sister next and started ripping of her... That was when I picked up the brick and smacked him over the head.” “So? You killed your dad with a brick for killing your mum and trying to rape your sister, fair as the rules are concerned you were well within your rights so that doesn’t clash you as evil.” “Perhaps not, but the brick isn’t the evil part cause that didn’t kill him, just knocked him out. The evil part is that I took his body out to the barn, strung him up by his arms and legs so all four limbs were off the ground and stretched to the barn walls, then I left him there to starve. Every day I would go out there, pour him some water but would never feed him, eventually I was able to see his body start eating itself away, I’d never seen a worse agony but he deserved it and more. Too him a little over a month to die, when he went I buried him in a shallow grave and haven’t looked back. That evil enough for you?” The look on Louis’ face was a combination of impressed and shocked; my story had obviously struck a chord with Him. “That’s certainly something Mr Milton, but there’s still no mark against your name, as horrific as your father’s death was, you said yourself that he deserved it and more.” “Maybe I’m not evil then, but think about it. Who would you rather have on your side, an evil man who can justify the actions of the people he’s suppose to torture? Or a good man with no options left who wants to hurt those who deserve it. You want me to hurt bad people, I’ve already done it, now I’m just looking for more.” Louis started laughing; I think I was as much of a surprise to him as he was to me. “Goddamn Milton, alright you’ve convinced me, the job’s yours. You start next Monday, just bring that hate with you and you’ll fit in just fine.” “Thank you sir, I’ll do my best.” “I’ve no doubt about that, welcome to the team.” I shook hands with The Devil and left, the hate I felt over dad still channelling through me, as I left the building I began focusing that hate in preparation for my new job. Back inside, Louis picked up the phone and called his receptionist. “Cer? It’s Lou, listen cancel all other appointments for the Eastern Section, Mr Milton has taken the position and will be joining in a week.” “Yes sir, shall we do anything to make his induction special.” “You read my mind Cer, see if you can find the soul belonging to Thomas Milton, I believe Jonathan will want a little chat with him when he arrives."

  • Julie Trantow

    “They’re approaching, my lord,” the garrison commander called from doorway of the throne room. “I’m dispatching the riders now.” “Good,” the Dark Lord replied, turning to face his man. He was tall and imposing and his deep voice echoed coldly off the stone walls. “Make sure they catch them in the open. I’d like to watch from the tower. I’ve waited a long time for this.” “Yes, my lord,” the commander said, and backed out of the room. He walked at a brisk officer’s pace down the hall and across the castle yard to the garrison stables. He’d heard the prophecy, too—they’d all heard it a thousand times. The Dark Lord was obsessed with it. The boy and his bright-eyed companions and their drums of thunder. Music? That’s what was threatening the realm? It seemed incredible. Tonight, finally, they would know. Twelve heavy riders stood their mounts at the portcullis gate, heavy plate armor burnished dark and gold-colored in the torchlight. Their grim helmets had eye-slits but no others, their ears pricked to deafness at birth, their mouths silent. This the Dark Lord and his sorcerer’s defense against whatever sinister rhythm they were about to face. Each had an iron-tipped lance and a small shield and a longsword at his side. The horses were magnificent: heavy drafts, mean and warlike. White and grey with sharp-edged steel shoes glinting, painted fearful designs on their forelegs and armor on their faces, ears cropped, like their riders living a life of brutal but silent war. With a great clanking the portcullis began to lift. The horses stamped and snorted, hot steaming breath venting in the night chill. Behind them were several companies of foot, pikemen and swordsmen, deaf and speechless to a man. Deaf to the cries of their enemies these many years and deaf to the prophesied drums of this fateful night. The garrison commander climbed to the parapet and looked out onto the plain just as the heavy cavalry bolted across the drawbridge and onto the grass, exalting in the sprint, finally released from the tension of waiting, oblivious to their own thunderous hoofbeats. A quarter-mile distant the small band of invaders stood in an odd formation, he thought, and though the moon was full he could not make out the details of their dress or arms. Four or five of them stood in the center of the plain, one taller than the others, each holding an odd torch of blue-white light. His heart pounded along with the receding war-gallop of the horsemen. Then the lights winked out in an instant. The moonlight faltered and failed behind a cloudbank and he could see nothing. And then another galloping sound—no, drumbeats, impossibly fast, sharp, ringing, and a white-hot strobe of light from the right and left of the field. From prone figures he’d not seen on the flanks came blasts of staccato thunder timed with white flashes and intermittent ropes of orange light reaching out to converge and cut his horsemen down. It was over in three seconds. Wounded horses and men screamed weirdly with their unused tongues and the band of attackers, invisible, must have moved up and they silenced each man and horse in turn with a single small thunderclap. This was bad. This was really bad. * * * “Okay boys, here they come,” the staff sergeant said softly into his throat mic as he switched on his NVGs. “Check your mags and your fields of fire. Manage your ammo.” There was a general rattling of kit as each man put in a fresh magazine and tightened his gear. They spread out, finding rocks and variations in the topography to crouch behind. A solid column of men poured out of the castle gate two hundred yards distant and moved onto the plain. At a hundred yards he could make out their faces in the bright green electronic daylight of his goggles. Could see their eyes searching the dark in vain. They did not speak to each other. No barked commands. He centered the red dot of his sight on the nearest, a young man with an old iron breastplate and a wicked-looking halberd, and squeezed off a round. His carbine jumped a little with the recoil and he felt the bolt chunk into battery again and his ears rang even with the electronic comms earplugs in place. He heard the whang of the bullet punching through the iron armor and the man collapsed in a clattering heap. None of the other footmen seemed to hear the shot. His men did, though, and at this signal, gunfire became general. He heard the 249s on both flanks open up again and hot orange tracers cut through the ranks of soldiers which melted before this withering steel and lead and it was all over in less than a minute. White powdersmoke drifted gently across the plain. The staff sergeant got to his feet, a little awkward in his kevlar and plate carrier, which as usual were too small for his bulk. He was used to it by now. “To the gate! Go! Go!” * * * From the edge of the plain a half-mile distant the boy watched this through his binoculars, lying prone on a hilltop at the edge of the woods. The gunfire was a general rumble at this distance, but this much death was still unpleasant, and besides, he hated not being there with the men. But he had his job to do and the men counted on him. In fact he did his job so well they’d placed him in this unit at just sixteen years old. He watched as the last of the footmen fell and the staff sergeant got up and began running toward the castle gate. “Okay,” his spotter said beside him, softly. “Showtime.” He settled behind his rifle, readjusting his cheek on the stock three times in the manner of an unconscious ritual, a focusing compulsion. “Target, ten meters to the right of the gate, on the wall,” the spotter said. He took a deep breath and held it and then let it leak out slowly as he found the target, an archer at full draw on the parapet. The crosshair bobbed subtly with his own heartbeat. “On him,” he said. “Fire.” His finger took up the trigger’s slack by fractions of an ounce until the rifle rocked him back and the boom echoed across the plain. “Hit. Good hit,” his spotter said. “Target: on the wall, twenty meters left.” He shifted the rifle over. Looked like an officer. * * * The garrison commander couldn’t believe it. His entire command was wiped out. He didn’t understand. The prophesied band of bright-eyed companions wore bulky yet soft green armor, ludicrous in its appearance, not shiny, not fearsome—but they moved impossibly fast. They carried no swords or lances but instead small black instruments of some kind, held across their bodies in both hands, occasionally stopping to raise them to their shoulders and issue another deafening blast at which another archer would fall. No arrows touched them. Their helmets hid their eyes and they were alien and terrifying. An archer to his right fell hard onto the stone, and rolled over, blood pouring from his silent mouth, eyes wide. An instant later a single boom of thunder rolled over him. “What is this?” he screamed into the night. * * * The Dark Lord watched from his darkened tower in disbelief as the attackers neared and he could make them out. Children these are not. The thunder was unlike any music he could have imagined and his men had fallen before its power like wheat before a scythe, despite their inability to hear it. The Dark Lord clenched his fists on the stone sill. His archers were falling, each oblivious to the thunderous death of the others until it was his turn. The garrison commander stood alone now, panicked, his ears open to the terror that surrounded him, the screams, the thunder that became sharper and painfully loud as it reverbed off the stone walls. Then he, too, dropped, mouth and eyes wide, legs crumpled weirdly beneath his body. A flickering torchglow in his tower chamber turned him around. His sorcerer. “My lord,” the sorcerer said. “You must flee! Come!” “You!” the Dark Lord thundered. Here was the man who’d interpreted the prophecy, who had decreed that deafening the entire garrison would protect them from the drumbeats of this boy and his bright-eyed band. The Dark Lord seemed to grow even larger in his rage and he took hold of the false sorcerer’s robes and with a great twisting heave he threw him, screaming, through the open window to the courtyard below. He picked up the dropped torch and stood at the window as the invaders, led by the largest, stepped through the gate and into the castle courtyard. He could see now that they were men of some kind, huge and grizzled, beards and black paint on their faces. Alien weapons and instruments hung about them. The leader wore a grimace and was smeared with blood, and smoke poured evilly from his mouth and nose. * * * “Sarge’s got his cigar lit,” the spotter said. The boy could hear the grin in his voice. “Stay focused,” the boy said. “There’ll be more of them.” “Shit—target. In the southwest tower. Window’s all lit up.” “On him,” the boy said and swung the rifle over. It was just a silhouette holding a torch, but the boy knew who it was as his finger moved to the trigger. “On target.” “Take him,” said the spotter.

  • Moises Thiel

    Then, in his 1st year in office, 2 years since Castro took over Cuba, made it a communist country & chased the mob out leaving behind their casinos & millions of dollars. Put together with Bobby's relentless harassment, it wasn't a good time for some dark characters. The CIA, then led by George HW Bush. W's daddy, plotted an invasion of Cuba to be armed by Cuban nationals but backed by the CIA & US government. JFK reluctantly agreed to US air support. Plan set in motion, hit the beach at Bay of Pigs, no air support. Kennedy decided the USSR (Russia) would use open US involvement as an excuse for war. So, CIA betrayed, Mafia pissed J Edgar Hoover led FBI not a friend to the Kennedys either. I won't go into the Cuban Missal Crisis of October 1962, not relevant here but JFK had a staring contest with the USSR & they blinked. Kennedy a hero. End of 1962 we sent "advisors" to a small Asian country formally known as French Indo-China, now Vietnam, who were fighting a civil war with the northern communists. Didn't even make page 13. As 1963 came around, election year in '64, the biggest issue was civil rights for the people of color led by Martin Luther King. JFK made many promises to MLK. Keep in mind, they didn't have the right to vote, open discrimination was legal & people were lynched in the south regularly. Segregation was still in effect. I remember staying in Birmingham, Alabama at a Holiday Inn & seeing rest rooms for whites only, no blacks allowed in swimming pool, Jim Crow in it's prime. Being from Pennsylvania, where you never saw anything like that, I still remember asking my mom why is it different? Being 100 here & a youngster I did also say, "I know they smell bad but maybe they sweat more". What a stupid kid. Why did I spend the time for all of this? Because I don't think you'd have a realistic picture of how it really was back then. History books get distorted as time passes but I was there & you'll soon understand how this all relates to us today & the current election. It started way back then. JFK was working with MLK for civil rights but, baby steps & some of the more militant blacks didn't have the patience or passive resistance outlook that MLK had. Malcom X primary. Now look at all who hated JFK, CIA, FBI, Mafia, Dixiecrats & southerners in general. Secretary of Defense, Robert McNamara, was pushing Kennedy to send more "advisors" to Vietnam. We must not allow communism to take over another inch of land. Kennedy gave 1/2 requested with an eye on getting the hell out of there. The French gave up, why do we always have to be the world's police? In the fall of 1963, it was time to begin the campaign for re-election. While confident he would easily defeat the GOP's rising star, Barry Goldwater, hawkish to the nth degree, wanted to bomb everybody & anybody (sound familiar?), TV slogan, "In your heart, you know he's right" to which my boomer crowd responded, "In your guts, you know he's nuts", JFK had to campaign. LBJ was influential in convincing the president a Thursday-Saturday swing through the southern states would solidify his Dixiecrat support. JFK wasn't liked but good old boy Lyndon, native Texan, would be his endorsement. 5 days before they left for that southern swing, Texas targeted, JFK signed the "Reassessment of Our Policy in Vietnam" which ordered the gradual withdrawal of our "advisors" from Vietnam. What? How's the military-industrial complex going to make money without a war? Now the generals hated Kennedy. This all leads up to that fateful, terrible, dark day Friday, November 22, 1963. I was in the playground after lunch & we were out there for hours. We didn't care but knew it wasn't a normal day. Suddenly, my mom was in front of the school & said get in. I asked about my books but she just said get in. She was crying. They killed our president, she told me. It was surreal. Got home, it was all you could find on TV. "They" killed JFK. Pinned it on a nobody wannabe named Lee Harvey Oswald, who was groomed to be set up. His famous statement being led into jail was, "I'm just a patsy". Right there, my youth, mom's intelligence, nana's wisdom of life & grandpa's experience told us then & there, one man could not have done this. Yet that's the story the Warren Commission gave us, shoved down our throats & closed the books, complete with the single bullet theory. 1 bullet hit JFK in the neck, came out the front, did a 45% tuen, continued downward to break Connelly's (Gov. Texas) wrist before exiting in pristine condition. Say whaaa? OK, enough history. Why single bullet theory? Otherwise there would have to be 4 shots, impossible for one man to make in the time frame. THERE CAN ONLY BE 1 BULLET! From that moment on, right up to today, I realized the conspirators, finally in 1978 the government admitted there was a conspiracy, whomever, I believe a combination of factions within the CIA, FBI, Mafia, Military & government, who pulled off execution of a sitting president, must still have their bony, crypt keeper, demonic grasp around the throats of every single one of us. They were never exposed, never brought to task, kept telling the single assassin lie until many started to believe it (sound familiar? Tell a lie so much it becomes true) and must still pull the strings of government today. LBJ's 1st official act after becoming president was to, I shit you not, issue a "Re-re-assessment" of our Vietnam policy, just what the MI Complex wanted & sealed his fate. He did get the Civil Rights Act of 1965 passed, allowing blacks the vote, but paid dearly as the Dixiecrats went GOP and still remain to this very day. Meanwhile the escalation of troops in Vietnam went bananas, leading to his historic March, 1968 address where he said, " I will not run, nor accept, the nomination of my party for president". Good news, but he carried the blame for the, now, out of control "police action", never called it a war. 1968, my 1st band, I remember the music, I was getting somewhere with girls, I was having FUN. But, even as a kid, I had to notice the contrast between 1967, the "Summer of Love", Sgt. Pepper's from the Beatles, "San Francisco, Wear Some Flowers In Your Hair", posters "War is harmful to children, flowers and other living things" & Jimi Hendrix in Day-Glo (needed a black light to get the "psychedelic effect" & strobe lights. LSD was legal, well, it was a new creation so they took a year or more to outlaw it. Then, 1968, the summer of hate. When LBJ refused to run, Bobby Kennedy stepped up against warnings. Young, long hair, promising to begin withdrawal from Vietnam as a 1st act as president, social equality for all, you know, all of the things the 1% feared.So, after winning the California primary, uttering the last words he would ever speak, I watch on TV when he said, "Thank you all for a great victory here, now, on to Chicago & let's win there". Within seconds he lie dead, victim of the latest Lee Harvey, a Muslim boy named Sirhon Sirhon. Oh, forgot to mention, 3 years after the Civil Rights Bill, MLK was also assassinated standing on the 2nd floor motel balcony in Memphis, supposedly by James Earle Rey. So many lone assassins hitting the target perfectly. Things that make you go Hummmm. Anyway, JFK, outta' there, MLK, glad to be rid of that F*****g N****r, said J Edgar. Bloody year, who's next? Killing Bobby was over the top for some, who declared themselves "Yippies" of which I did not agree. But the DNC in Chicago that summer was one for the ages. Yippies, led by the Chicago 7, Abbie Hoffman the leader, declared the government invalid, camped illegally with 1000's in the park across from the DNC, nominated a pig for president, which, had I been 21, would have voted for. He was a good pig.

  • Alfreda Daniel

    "It did it again! See?!" I said, moving my finger in a jerking motion to me left. I looked over my shoulder, and internally sagged. My companion, and honorary *partner for life* definitely did not **see**. "What...?" They asked from the eerie glow of their phone screen's light. Raj was many things to me, especially when bolt-cutters were involved. Right now, and much to my chagrin, he was clearly Raj of Team Sapphire. "Agh! There," I forced in a hushed whisper, "right there! Its head moved." Raj covered the light with one hand, and squinted to where I pointed in the dark. He peered towards the roof's edge. There, peering down from three stories above the steady insanity of Friday night traffic, was an owl. It was just any owl: it was a hand-made monstrosity slapped together from plastic, laziness, and then painted an ugly golden color. Judging by others I'd seen, they also routinely paid someone extra to sprinkle liberal amounts of bird shit on them for an extra touch of *authenticity*. Life is kind, sometimes - while Raj looked, the head began to slowly twist in place. It didn't get the reaction I was expecting. "So it did," he said, returning to his game, "and...?" "And," I said with emphasis, "its head *moved*. They're not supposed to move! That's spooky as hell!" "That's not weird. I bet they make those now," he replied without interest. "No way." I said, dumbfounded that anyone would do such a horrible thing. "There," he said turning his phone to me, "satisfied?" I looked. The gulf between my brain and eyes widened out of necessity; there was the damned moving owl on sale for *more than anyone should pay*. "Okay, but it's still super creepy," I said, slightly embarrassed, pulling a lighter out of my pocket. "You want me to do something about it?" He asked, pulling out a cloth bag marked 'Ricin, Do Not Touch'. Its head moved. Again. "Yeah, is there a way to make it less creepy?" I shuddered, unable to rip my eyes away from it, "I friggin' hate birds." "There is a way," he said, deepening his voice, "you must go to the rats in the rose bush. You must ask for Nicodemus." I gave him a deadpan stare. "Is that supposed to help me?" I asked, grabbing the cloth bag from him. "They have ways!" He intoned with that same booming basso, waving his fingers above his head. "I'll remember this when we watch *Child's Play*, mark my words." I replied, loosening the string at the bag's neck. "Easy there," he said, "I'll deal with The Great Lawl. You get the fireworks ready." He turned, and started walking towards the ugly abomination, his boots causing the gravel underneath to make audibly grind and pop. I began to remove the contents from the 'Ricin' bag. I need to explain that before we get put on any *more* lists. On the one hand, the inked in label was an example of Raj's ghoulish sense of humor - the bag *had* originally contained Basmati rice. On the other hand, it was Raj's unique way of capitalizing on his reputation as a man that nobody should ever take seriously. I loved him for it – usually. But, it wasn’t *clever obfuscation* that sent the fake owl tumbling end over end down in to an adjacent alley, unless Raj had written that on his boot when I wasn’t looking. And it wasn’t *Ricin* – for any government agencies reading this – that I pulled out of the bag, unless he’d written *that* on massive the bundle of roman candles I was getting read to fire in an epic volley over the crowded downtown area. He walked back over, and began setting up his half of the fuses. It wasn’t a perfect means, but the overall setup we’d developed employed an array of cheap electric igniters that model rocket enthusiasts use to send their precious babies skyward. We needed a little more current, and a little more wire, but our earlier practice sessions with homemade *black match* fuses had yielded good results. We set up about thirty, all on one roof. The ritual was like a religious experience for us. We did a final check for any security cameras we’d missed during our survey of the area, and good routes to bolt down for when the cops showed up – not *if*, *when* - after the show was over. I won the coin flip, so I got to pick the music. I cued up *Animals as Leaders*. “This is Finn.” I said. “This is Raj.” He said. “AAAAAAAND WE...ARE...LIIIIIIVE,” we yelled in unison, “In three...two...one.” I hit play. We hit the buttons. It...was...epic… Until we realized we’d messed up the wiring, or something, as we watched ten roman candles sit idly by while their enthusiastic brothers and sisters spit out colored balls of fire and glory. I started packing, leaving the music on of course. Raj fiddled with one of his wires, and hit his button a few more frantic times in desparation. It got dark for a moment. “Kill it,” I said, nudging his shoulder, “we’ve got to go.” He nodded, but gave it a final push. Off the final ten went. I peed my pants. “Raj,” I said, grabbing his arm, “Raj, look!” On the ledge of the roof, six brand new mechanical owls had suddenly become visible in the light of the final volley. They were all staring at us - I mean, actually staring at us. On the one-hand I was thankful the strobe-like effects of the ejecting fire balls didn’t let me see them completely: the jerking swivel of their heads: the snapping of their beaks; the way their transluscent eyes dimly reflected the colored lights; the jerking bobbing motion their bodies should clearly have not been capable of making as they leered at us. On the other hand, it made the shrieking cries they made as they hopped down on the gravel, and the disjointed flashes of owl leaping over the roof’s surface with loud pops from the gravel much, much more terrifying. We ran. My hands were shaking during the entire ride back to Raj’s. I parked, and we sat in numbed shock, trying to make sense of those next few moments: the frantic, half-blind dash we made down the fire-escape with those godawful scraping shrieks an arms-length behind us; our inability to decide if the awful sound of hissing, and snapping metal when we sprinted across the street in terror was that of our pursuers, or the car that swerved to miss us when it crashed; the pounding of our hearts when we slammed the door to the parking garage’s stairwell, dashed up two flights of stairs, and froze the second story’s half landing unable to determine either the origin or source of the rhythmic pounding sounds from what had to be an exit door; the thudding in our chests from our near exhausted dash to my car; and the dread that consumed us both when I realized that before our panicked escape that I’d forgotten to retrieve my phone. It was still sitting there on the rooftop. Any law enforcement that had undoubtedly arrived, or would soon be arriving after our retreat would be able to identify us – it was all in there. Everything. We were screwed. I decided to crash with him that night. We had whiskey. It didn’t calm us in the slightest. We slept in his room with the doors locked, the lights on – all of them – and within an arm’s reach of a baseball bat, and fire axe. I fell asleep first. Sometime in the night, I heard a buzzing sound above my head. Raj’s phone on the nightstand. I swallowed, and decided to ignore it...that is, until it vibrated its way off the night stand, falling on to my face. It was my phone. I swallowed, and prepared myself to hear the voice of Officer *so-and-so* telling us to come by for a chat. I nudged Raj, but he wouldn’t stir. I put the phone on loud speaker, and continued to listen as I urged him to wake up. But there was nothing. I turned up the volume, but all I could hear was the faint sound of what sounded like static from bad reception. It wasn’t bad reception though – it reminded me more of the sound my electric shaver made when it needed cleaning. Raj did eventually wake up. He woke up when I threw the phone across the length of the room. We both shrank back in terror, for from its loudspeaker the deafening cackle of shearing steel and snapping rusted hedge clippers screamed their fury.

  • Chet Heller

    Here is a review I did for another fan site. My non-hater review: Ok... I went 4 nights in a row: Sept 29,30 and Oct 1, 2. I had a ROF pass with Express. I got my monies worth and saw all houses every night (with one exception, read!). I put non-hater edition in the title bc I will talk about what I liked more than was I disliked. Although I do address a few dislikes for sure. Im just not one to nit-pick too much, I enjoy the event no matter what. I always say 'if you're lucky enough to go to HHN, you're lucky enough.' Here we go.... Lines: I never waited more than 10 minutes in any line with the exception of when they closed Krampus to clean up some water on the 1st. They said we could come back but we just waited. About 20 minutes. No biggie. Scare Zones: Survive or Die- Fun scare zone. Nothing too original or crazy. Great costumes for sure. Anything post-apocalyptic usually looks pretty good at night. Actors were definitely in character and having fun. The crumbling building projections are always great! 3/5 Banshee’s Liar- This is my favorite area for a scare zone. Always has been. Last year was amazing, and even the year before was great. This year though… fell a little flat. No color to speak of, the costumes were rather bland too. Where were the lights? The color? The music. On our 4th night they play Promentory (theme from Last of the Mohicans) which is a favorite of mine. It really worked in that zone which made it a lot better. Maybe just for me bc I love that composition? It was still cool but I we’ve seen so much better over there. Still a fun walk through that part of the park during HHN! 3/5 Dead Man’s Wharf- Great idea. Great costumes. Great set. Crowded AF! Damn that boat was SICK! Very well designed scare zone. Actors were on point. Lighting was perfect. Just such a bottle neck on the busy nights. But very enjoyable and I got some great photos. 4/5 Vamp 1955- I really liked this SZ. Cool idea! A couple times my wife and I sat on a bench and just took in the sights and sounds of this zone. We saw LOTS of people scared in this zone. It wasn’t until they were right up on you that you realized it was a vampire. Loved the float and the bats being projected on the walls. 3/5 A Chance in Hell- I’m torn on this one. I loved the float Chance was on while she was barking. LOL we saw her talking to like an 8 year old kid and it was hilarious. The other static floats were kind of blah but got the point across. Fun zone. I think people really liked it. Good zone to walk into the event with… 3/5 Houses: American Horror Story- This house nailed it. Damn this was fun! It was cool to see all the characters from the featured seasons. A couple of the Lady Gaga’s were spot on. I told my wife I wouldn’t be surprised if we find out that one of them was actually her. Lots of Twistys! Sets were great! Saw a little Jack tribute in the Freak Show section. The scene with Liz and Iris was cool. Glad to see Uni is not veering away from the gun play! Really well done house. Glad this IP finally made it to HHN! 5/5 The Exorcist- I walked into this maze with a touch of doubt. I wasn’t sure how they were going to translate a horror masterpiece into a haunted house. Well they did. And they did it well. Awesome house! Lots of Reagans, lots of noise and the scene where the ancient ruins of Pazuzu showed up through the walls was incredible. A&D killed it with this house. The voice of Reagan/demon in the movie is so creepy. Well imagine that at 100 decibels! Scary as hell. The actresses that did Reagan and the actors that did Merrin and Karras were great! The guy in the Capt Howdy make-up was great too. Good scare! Nice end to it too going through the ruins. Loved this house. 5/5 Ghost Town- Fun house! Ghost cowboys isn’t the greatest/most original idea but the sets MORE than made up for it. As soon as you walk into the jail you are in a ghost town. The bar scene was fantastic too. The bridge over the canyon was a nice touch with the mirrors making the canyon effect (people please quit spitting on the mirrors!). Again… lots of guns pointed at you! Glad Uni isn’t pussifying the event. Overall a really good, fun house. Scenically one of the best! 4/5 The Walking Dead- I will preface this with I’m so GD sick of TWD at HHN. Hopefully this was its send-off year. Now with that said… this was the best TWD house ever. I actually enjoyed it. Great scares, great sets (the sewer was awesome). I had fun every time I went through. The masks are getting a little tired, but there were some new costumes in there I don’t think I’ve seen before. IMO the best out of the 5 years at HHN. 3/5 Lunatics Playground 3-D- Ok to anyone who was an actor in this house…. You did great. BUT… this house was garbage. We’ve seen all this before. More than once. Too much random noise, too much strobe light, too annoying. We did this house the first night and didn’t return. This is the only house along with the Alice Cooper house a few years ago that I’ve done this with. I just think after the first run I wasn’t gonna enjoy it any more. So that was that. I feel like the 3-D houses are throw-a-ways anymore. 1/5 Texas Chain Saw Massacre- Very high hopes for this house bc its probably my favorite movie of all time. They NAILED it. First off I want to address the Leatherface actors… all these dudes were gigantic. I’m 6’5”. I don’t look up to too many people. These dudes were all my height or taller. And husky to boot! So when Leatherface comes running down the hall chainsaw first, you get a little anxious. It worked. The sets were fantastic and pretty accurate to the film. It was billed as having all the kills in the film but I didn’t see that whiny little Franklin getting sawed LOL. But Sally jumping out the window was a great touch to end on…. Well except for the 2 or 3 Leatherfaces waiting to jump you outside the maze! Really fun house and did the film total justice. I even bought the shirt. First shirt I’ve bought at HHN in several years. Fits like shit, but I’ll still wear it! 5/5 Tomb of the Ancients- Another fun original house from A&D. Claustrophobic? You bet. Scares coming from everywhere and stuff hanging from everywhere too. Great scenery and the cast was great too. Did I see a converted AWIL puppet made into a crocodile creature? That was bad ass! Only complaint I had was when two pieces of “fishing string” got caught together to catch my tall self around the neck and about drop me! Hopefully no one else got caught. Really cool house with cool creatures and great set design. You were definitely in an ancient pyramid (or whatever). 4/5 Halloween II- I hope you like Michael Myers bc there were 500 in this house. They were everywhere!!! Loved it. True to Halloween 2 with the sets to match. Again, nice tribute to Halloween 3 thrown in there “Trick or Treat!” LOL. The end scenes where the place in on fire was awesome. It looked fantastic! I could handle a Halloween house every year! 4/5 Krampus- This house was FUN! Something about the giant headed Krampus minions that are just creepy. The sets and costumes were so good in this house. The smell of ginger bread in the kitchen was awesome. Yeah a couple static Krumpus’ can possibly be a complaint but not enough to take anything away from this house. Its was a blast! 4/5 Shows: Bill and Ted’s Excellent Halloween Adventure- First thing I noticed was… new female dancers for this year. I’ll leave it at that. LOL. This year wasn’t a particularly great year writing wise. It was funny but not the best I’ve seen. Still a great time and I got every single pop culture reference. Which is good for me… Im 39 and some shit just doesn’t come into my daily life like it did 10 or 15 years ago! Especially MTV. 3/5 Academy of Villains House of Fear- Ok I wasn’t thrilled with a dance troop coming to the east coast HHN. Then I read they were horror themed. So I thought I’d give it a try. Not too bad. Watched in once ad enjoyed it. Not enough to make a point to watch it again but it was cool. Props to the performers… some serious athletes in that group! 3/5

  • Glennie Thiel

    Thin wafts of clouds floated above Jonas’ bed, their wavy, opaque forms weaving in and out of each other in a manner that could only be deliberate. Complex, multi-layered Helix knots spun and shivered, undoing themselves as casually as they had been born. A line of thick white took the appearance of a slithering snake, only to quickly morph into a puppy, joined in turn by several other disbanded wisps that became cats, mice, cows and pigs. Eventually, an entire farm sat perched above him, each of their members shifting slightly in the breeze. Jonas had never been to a farm. In fact, no one he knew had ever been, either. They still existed, of course, though in Jonas’ mind they were either relegated to quirky, rural backwoods bogans or a generation with one foot out the door. Still, there was a serenity to this city of clouds, and Jonas could imagine himself sitting on a canopied porch in an antique rocker, sipping sweet tea and watching his animals graze. He could even picture the grudging but invigorating early rises, the back-breaking but intensely satisfying days of labor, and the familiar, comforting embrace of a quaint cabin and a warm body. He would live there quietly, anonymously, for the rest of his days. For eternity. –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––- The alarm blared first. Always, always the goddamn alarm. The flashing red strobe lights followed, their ultraviolet rays burning through Jonas’ eyelids and sending sharp pangs of bright pain through his skull. The fantasy vanished as soon as it arrived, it always seemed. *Never long enough. Never, ever long enough! That’s how they get you. How they rope you in and keep you. As if they needed a hook, anyway.* Burning floods of regret charged through Jonas’ gut and up his chest, sending him pitching and doubled over the cot’s side. How much had that one cost him? Every Waking for Jonas began like this. A recount. A reckoning. The dire, pressing assault of his mind screaming at him for what those credits could have bought him. And yet he could rarely resist. It seemed that the urge to jump into another VacaSim the moment it could be afforded was every bit as strong, if not more so than the one that swallowed him after. Jonas wished, not for the first time, that he could communicate with the others. Oh, the relief that would come, knowing that he was not alone, that he was not such a weak, miserable, spineless creature! And if many did have the willpower to resist, he would know it was possible. He would ask them questions, call them ‘brother’ or ‘sister,’ revel in the lovely bond that only shared suffering could fuse. The words kept coming back. Though Jonas had only scanned them, they played like a symphony in his head. *I, Jonas Harris, the undersigned, hereby grant Flowix Corporation and its subsidiary Virtual Synergy Maximum (hereafter ‘VirtuMax’), complete and exclusive rights and control to my person, subject to all provisions in the Digital Reality Consumer Rights Act of 2042 (56 U.S. Code § 10021-10046), for the period of two (2) years. I attest that I am of sound mind and body, and I make this commitment freely and of own accord in the presence of four (4) witnesses, at least two (2) of which are of my own choosing.* It had first struck Jonas as odd that he could recall the agreement with such specificity. It was only recently that he realized it must be an intentional feature of the VirtuMax experiment, though to what end he could only speculate. There was no getting out of it, in any case. Legalities aside, he had been completely immersed without interruption from the moment he had been strapped down and the headset secured. Jonas kept himself hunched over the bed, digging his hands uselessly against his ears. VirtuMax as a system was completely analogous to reality, the physics and sensations of its world indistinguishable from without, since the hardware not only mimicked, but activated the same neural pathways that an identical, flesh and bone encounter would. The exceptions were always deliberate, as when those running the simulation decided to make their alarms and lights impervious to influence. Jonas tore himself up, hobbling over several feet to the console panels on the side wall of his tiny, 10x10 “home” room. Lately he had been stuck here for a minute or more, torn between two pressing evils. There was no decision, of course, since refusing to turn off the Waking system only invited louder sirens and more blinding lights. He was earning no credits during the period, either, which just pushed each VacaSim further away. And yet, still… He slapped the “Wake’ button and the assault stopped instantly. A brief silence settled over the room and it was for this moment as much as the Vacasims that Jonas had begun to exist for. *Never long enough.* The walls melted like a deflating soufflé and Jonas was suffocating in a sea of color. Dark red ribbons wide as highways flowed around his feet and hard, deep blue blocks of ice whizzed past him on all sides. From above, shimmering purple waves rippled like whirling tornados, pelting him with hailing light. No option was a good option. Jonas gritted his teeth and flew up toward the waves, the only AdSpace he didn’t recognize. They seemed to part menacingly, like a shark’s jaw as it invites its prey inward. He was quickly surrounded, instinctively flopped into the splayed, prone position that he had learned was least excruciating. Harsh, grungy techno music blared from all sides and Jonas found himself facing a wide angled view of a sprawling orange desert. Strangling, stubborn shrubs poked out intermittently and seemed to fight tooth and nail in an attempt to stand tall as each stiff breeze ran through. A large, lone cactus stood dead center, oblivious to the brinksmanship. *This can’t be it.* It wasn’t. At once, thick mounds of dust spurred in the distance and a heavy pounding followed. Jonas saw dozens of tiny, sharp pinpoint reflections growing brights and wider by the seconds. The dusty, cream-colored horns materialized next, followed by their giant, hoofed owners that Jonas did not recognize but resembled a sort of rhinoceros and hippopotamus hybrid. Their stampede shook the earth, quickly drowning out even the oppressive ambient music. Jonas took a deep breath and braced himself, the simulation refusing him permission to shut out the assault (closing his eyes had no effect). At once they were on him, whipping past with hundreds of tons of fleshy, armored mass. Jonas could feel their heat in his bones, their skin on his face. They ripped into him, splitting his body into a million shards and pulverizing the remains with callous routine. It could not have lasted for more than half a minute, though Jonas sobbed with the eternities he had endured. As he pieced himself back together, Jonas watched the dust settle and the scene reset itself. Large holographic letters appeared over the landscape. **“Conserve Water!”** *Brought to you by the California Department of Water Resources.* Underneath, a small, red display blinked into focus. *15 Credits earned. Continue?* Jonas bit into his tongue until he tasted blood.

  • Karlee Wilderman

    As long as we are talking about triggers... Here is a list of the most: **Common Epilepsy Triggers** Epilepsy affects each person differently. Below is a guide to some common seizure triggers. You may not feel or notice anything in particular. Or you may have triggers which are not mentioned here. Keeping a seizure diary is the most effective way of keeping track of what triggers your seizures. **Reflex Epilepsy** Some people notice that their seizures occur in response to very specific stimuli or situations, as if the seizure is an automatic “reflex.” In this type of seizure, it occurs consistently in relation to a specific trigger. For example, one type of reflex epilepsy is photosensitive epilepsy where seizures are triggered specifically by flashing lights. Other types of reflex epilepsies can be seizures triggered by the act of reading or by noises. These reflex epilepsies are not common. However, knowing the type of epilepsy and trigger is important information for a correct diagnosis. You can then work on eliminating these triggers whenever possible or find ways to lessen their effect on you. **Stress** Stress can trigger hyperventilation which can provoke seizures, especially absence seizures. It can increase cortisol, known as “the stress hormone” because cortisol is secreted in higher levels during the body’s “fight or flight” response to stress. And, as you may imagine, it’s responsible for several stress-related changes in the body which also may influence seizure activity. Negative emotions related to stress, such as anger, worry or fright, may also cause seizures. This happens because the limbic system, the portion of the brain that regulates emotion, is one of the most common places for seizures to begin. You’ll probably find that you have more seizures during or after periods of anxiety or stress. **Lack of Sleep** Inadequate or fragmented sleep can set off seizures in lots of people. In one study, the lowest risk for seizures was during REM sleep (when dreams occur). The highest risk was during light non-REM stages of sleep. **Flickering or Flashing Light** If you have photosensitive epilepsy, certain types of flickering or flashing light may incite a seizure. The trigger could be exposure to television screens due to the flicker or rolling images, computer monitors, certain video games or TV broadcasts containing rapid flashes, even alternating patterns of different colors, in addition to intense strobe lights. And surprisingly, seizures may be triggered by natural light, such as sunlight, especially when shimmering off water, even sun flickering through trees or through the slats of Venetian blinds. **Heat** Heat-induced seizures, are most commonly experienced by children. However, only one in 100 kids who experience this type of seizure is also diagnosed with epilepsy and many outgrow the condition before they reach the age of five. **Hormones** For many women, certain hormones seem to trigger seizures at particular times in their menstrual cycle. It can be during ovulation, menstruation, pregnancy or menopause. This is known as “catamenial epilepsy.” If you’re going through menopause, you may find that the hormonal changes at this time make you more likely to have seizures, (although for some women, seizures will not be affected or become less frequent). **Food Allergies** Both food sensitivities and allergies can definitely trigger seizures. Especially foods that are rich in glutamate and aspartame — two very excitatory amino acids. Food allergies may also trigger seizures in children who also have migraine headaches, hyperactive behavior and abdominal pains. **Illness** High fevers in children can commonly incite a seizure. Vomiting, diarrhea, and fever are all triggers. And vomiting may reduce the dosage level of previously ingested anti-seizure medication. As for adults, they usually weather illness fine but it can reduce the seizure threshold, and make you more likely to have a seizure. **Prescription Drugs** Some prescription medications — especially penicillin, anti-depressants and anti-anxiety drugs — can prevent your medication from working. It could be caused by the way your system responds to a certain a drug, a combination of drugs, reaction or withdrawal. Make sure all your doctors know everything you take. **Over-the-Counter-Drugs** Certain over-the-counter medications are considered safe for those with epilepsy. For runny and stuffed noses, consider strong pseudoephedrine or phenylephrine. (Although there are reports of seizures caused by these drugs too!) For aches and pains, acetaminophen (such as Tylenol, Panadol, Excedrin Aspirin Free) is probably the safest medication. And Aspirin also appears safe — but it should not be given to children. **Alcohol** There are two questions that have to be considered when the question of alcohol use and epilepsy comes up. One is the effect that alcohol could have on the medicines used to control seizures. Alcohol can be dangerous when mixed with sedative drugs and can cause coma, or even death. The other question is whether the alcohol itself will cause seizures. Large amounts of alcohol are thought to raise the risk of seizures and may even cause them. When you drink alcohol, it may temporarily reduce seizures for a few hours, but then increases the chances of a seizure as the alcohol leaves your body. **Cigarette Smoking** Nicotine is both a stimulant and a depressant to the central nervous system. The nicotine in cigarettes acts on receptors for the excitatory neurotransmitter acetylcholine in the brain, which increases neuronal firing. But if you want to STOP smoking, here’s a piece of scary information: some nicotine preparations used to help people stop smoking can have a side effect of convulsions. So, if you’re thinking of quitting, check out your smoking cessation program with your doc first. **Caffeine** Much like nicotine, caffeine stimulates the nervous system. Adrenaline is released and the liver begins to emit stored blood sugar. Insulin is then released, and blood sugar drops below normal—a common seizure trigger. And caffeine can be a “stealth” drug, too. It can be found as an ingredient in medications, including some antihistamines and decongestants. **Musicogenic Epilepsy** This is a form of reflexive epilepsy in which a seizure is triggered by music or specific frequencies. Sensitivity to music varies from person to person. Some people are sensitive to a particular tone from a voice or instrument. Others are sensitive to a particular musical style or rhythm. Still others are sensitive to a range of noises. **Individual Triggers** A common trigger is too much heat, internal from extremely excessive exercise or external from an overheated house or apartment. Other triggers include the smell of glue and the color yellow! Many people have their own specific triggers, while others don’t. It’s a combination of possibilities: personal chemistry, biology and genetics.

  • Keshaun Schmeler

    Thank goodness for an in context reply! Its a breath of fresh air. True, at least in one context about the overtones of the instrument. The overtone series, or harmonic series, but in the context of your statement, I would use the "overtone" series as that more properly fits the context in my point of view. The overtone series is most clearly perceived, to me, as a vibrating string and the combined vibrations of all of what we call harmonics as the string vibrates producing the sound. This is clearly seen if you look at the vibrations in the dark with a variable cps strobe light and you can actually "tune in" the strobe to isolate the difference vibrations happening on the string. This to me is the best way to visualize the Overtone series and this is what causes the air to vibrate in the ratios that we call the harmonic series. To me the harmonic series is this phenomena applied to musical, primarily in understanding how harmony is defined by applying the Overtone series to musical concepts. I believe that what you are saying is true, but it is related to the Overtone series and which partials (or elements) are enhanced or repressed by the mechanical properties of an instrument such as shape, material used in construction, resonating chambers, curves, shape of the vibrating chamber etc. And of course this is important. I am only emphasizing here that the vibrations produced are the same but the quality of the sound or timbre is affected. i.e. the ratios are the same etc, but the sound of the trumpet is different from the flute or clarinet etc. but if a trumpet plays a C and the flute plays a G above, it is still a "perfect fifth" etc. ( I know you probably understand this) but this reshaping of the overtones series ONLY with the volume of the various components of the sound vibrations and not with the actual vibrations of the air in terms of frequency. And yes, I understand this and I am glad you pointed it out and especially glad that your reply is in the proper context! And since you seem to be interested, I would also like to point out that not only is the overtone series an influence in what you are noticing, and not only in my original stetement as a source for creating harmony and scales, when looking at the series in a horizontal manner as if it were an audible chord structure extended into infinity but this is also only part of the picture just as your statement is also an important part of how the harmonic/overtone series influences music. Before functional music was commonplace, if you take the intervals between each of the elements of the "series" you can find a direct correlation between the spaces between the elements as being the major force of the conventions of consonance and dissonance that guided the counterpoint of the Church music before the evolution to the Baroque concept of functional harmony. On fundamental C: 1. C Prime 2 C^ Octave 3. G Perfect 5th 4. C^^ 4th 5. E Major 3rd 6. G^ minor 3rd 7. A/Bb That Devil the ambiguous 8. C^^^ These "enclosed", meaning not intervals from the fundamental but inherent in the sound of each tone sounding by a voice or instrument, are define quite accurately what was heard as consonant or dissonant. Consonant = Octave, perfect fifth, (fourth in some instances, dissonant in others) Soft consonants = 3rds and 6ths. (inversions) Dissonance = all other intervals. Now if you play two tones together, you may notice that if you combine the "series" of the fundamentals of two tones being played together, (you just have to use the first strongest five elements) and you will see the correlation. When two voices are combined, each has its own overtone series, If you sing a C and another voice sings a G above it, it fits into the overtone series of C and is consonant. If you sing an E above the C, you can see it is still in the C overtone series but it is further up and is a "soft" consonance. You sing a C and an Bb and you have a problem. Yes, its included, but the separation of the most "perfect" prime/octave is much greater and thus we have a problem. So with just the few overtones, which can be rather easily played on any vibrating string by playing its harmonic, (which is of the HARMONIC series) you have the original rules of consonance and dissonance defined by the overtone series. Did the people of the day look at it that way? I don't know, maybe some spaced out Monk saw it that way, but I don't know that the science of music of that time saw it in that way at all. I do assume that they heard it as that is what they sung and heard as music. Thank you for your reply. I hope you enjoy thinking about the pre Baroque concept I presented as well as the Baroque concept that I presented earlier. There are many other correlations of how music evolved as compared to the Overtone/Harmonic series. In time, I hope to have interesting discussions on all of these topics with others that can understand the context and to comment, as you did, on related similarities and differences and anything that relates to the influence of the "series" and WHY music sounds as it does, or to put it in more popular terms in Reddit, "Why does music work?" LJSe7m

  • Zola Funk

    Hey, in-house Glastonbury Festival photographer here (note: not full time shooting music, 1/3 of my time shooting bands, 2/3 shooting everything else). Tons of excellent advice in this thread already! I'm going to add: Waterproofs, for both you and your gear (I use Optech plastic bags for the camera. They're cheap, and functional). This, only if your festival gets rain, of course! (but I'd also use them at Burning Man, plus lots of gaff tape in that case to seal the bags, LOL!). Also, bring lots of cleaning kit (blow brush and wet and dry cleaners for your lenses, terrycloth towels to dry the outside of things, and sensor cleaning kit, if you've got it). I'm going to go against the grain, and say: bring the tripod. When the opportunity presents itself, you can: a) shoot creative long exposure shots b) shoot multiple images for compositing (I do this constantly) or multiple shots for unwanted elements removal c) night time shots of scenes: lots of rich colour out there, nice to get it without having to go to ISO 12,800 and f/2.8 :-) But: don't drag it around with you. Leave it somewhere safe and, when you're not shooting bands, grab it and fill the portfolio with unusual shots most photogs don't go for. Beware, this means your shooting hours will greatly extend (year before last I did a shoot-edit-upload-shoot-edit-upload stint that lasted 48 hours, no exaggeration). Have a second camera? Bring it, and wear it at the same time. 24-70 on one camera, 70-200 on the other (I even put my 70-200 on a crop body camera, to get a little extra reach). When shooting, I'll swap cameras constantly, different focal length opportunities present themselves way too quick for a lens swap (which is also an opportunity for dust to get in, bane of my existence, especially when photos have to go out quickly). Make sure that your sleeping arrangements are set in stone with the organisers before you go. Try very hard to get a camping spot in a backstage camping area, away from the regular festival goers. It'll be (somewhat) quieter, and cleaner (also somewhat, LOL!). Carry water and energy bars with you. Sucks to miss a band because you need a drink or food. Sunscreen too, heat stroke sucks (bring a good hat!). I'll echo earlier suggestions: make sure any gear not on your person is _secure_! Never leave it lying around, certainly not in your tent, and not even in the press area. Lockable pelican, cabled down to something solid is the minimum (luckily, I have a lockable cabin on site, but that's extremely rare). When in the pit, I'll quickly grab the typical images (easy to tell what they are: 90% of the photogs will be crowded around you shooting the same thing!). Then I move away, and start searching for the shot unseen. I'm not competing for publication, so there is a lot less pressure on me, but I'm heavily motivated to not run (or shoot) with the crowd. In many situations, I _will_ mount the speed light. Not for shooting performances (_always_ ambient for me, lighting design is excellent at Glasto) but for that moment when there is someone or something cool that would benefit from a lick of flash (night _or_ day). Full disclosure: I actually bring a two-light studio kit every year, because I'm often shooting arranged portraits (not of the big acts, I hasten to add, but maybe someday! :-) I've been known to take it out in the legendary Glasto mud to get underlit ambient + hard strobe GQ style images of the punters having a great time :-) One of my favourite photos to take is a high up shot of the mega crowds. I use a monopod from the pit (same level as the crowds): camera way up high (I can get it about 8 feet over my head, arm extended), and I trigger with a remote. Ultra wide lens for this (I have a 14-24mm for just such an occasion). Always wonky results (never level, I matter how hard I try!), but easily fixed in post. Make sure the crowd sees your camera, they'll wave, jump and scream for the photo (looks awesome). Don't hesitate to shoot at your camera's max numerical ISO, if the situation requires it (post processing noise-reduction, used carefully, is your friend). Also, I'll frequently shoot wide open but, as someone already mentioned, focus is critical. Master your AF settings. If you can, arrive a day earlier, and leave a day later, than the regular festival goers. Arriving earlier means you can find a good camping spot, scout your locations, and work out your schedule and movement plans (essential for me, Glasto is absolutely huge). But the real reason is: you won't be moving with the insane crowds of regular festival goers on opening and closing days. I print special business cards for Glastonbury. It's rare that I'll have any time to discuss with someone how they can contact me for photos, so a quick handing over of a card with a: "check this web address in a couple of weeks" means I can get back to work capturing images. Set up a site where people can buy images without human intervention, and you'll likely have a nice earner on top. Make sure that you don't step on the festival organiser's toes though, get it in writing that they are ok with this. In fact, get it _all_ in writing (even an email), so that it's clear in advance who gets what and can do what with the photos. GET IT IN WRITING!! Seriously, having contracts (or, at worst, an email conversation laying it all out) is, imho, what really separates the professional from the amateur :-) Lastly: stretch yourself, but be true to your shooting style. They've brought you in for what they've seen, shoot the way you usually shoot, until you have something you like in the can. _Then_ try cool new stuff! :-) Good luck, and have a blast!! Chas

  • Coleman Price

    I should probably use a throwaway, but I'll use my main because TBH I don't think exploring these things is anything someone should hide (and if it is a problem I can always delete the post. I've done the following: Magic Mushrooms DMT LSD Mescaline 2C-B All of my experiences have either been intense and profound, and I'd rate several of my experiences as some of the greatest things I've ever experienced in my life. My LSD story (only time I did it) perhaps has the most internally fascinating aspect as I experienced partial ego death. It's essentially suppression of your short term and long term memory. The visuals I had were pretty interesting, and overt time I started to notice that things and concepts started to get "odd". I remember walking home from the store and thinking to myself "Hunh... what are the 5 senses?" and I could not recall them. I wrote it off as odd and interesting. Over the course of the next 45 minutes I started to "slip" more but didn't realize it until I went over to my best friends house. When she opened the door, I had no idea who she was. I knew I knew "her" on a very basic intuitive level, but that was it. When I sat down on her couch next to her, I looked at her, and even though I could visually see her in front of me clear as day, what felt I saw was an object with a list of properties I did not know or understand. I lost all concept of people, humans, and life. I also could not tell the difference between her and I. I could clearly see us, but I didn't understand or know where the border of where I began, where I ended, or where she began and ended. It wasn't so much a feeling of "oneness", but a lack of definition. I was also asking her and her roomate very basic questions like: "what is food" "what is temperature" "what do I do". The latter of which which was the biggest. I had no sense of self or identity. I could not recall any of my life or what made me, me, and I had to have someone explain the basic tennants of what made up who I am. When I was told, I had no idea or ability to understand it. Eventually that period wore off and I came back into myself. All I could think was "holy shit! I had no idea who I was or what anything was?! That's horrifying!". Though I didn't feel scared, I just felt fascinated. I knew this sort of thing could happen, but it's a whole different beast when it happens to you. The most externally fascinating was a very recent experience on 2C-B. For those who don't know it's similar to acid in effect. The visuals and things I saw were fascinating. Some of the highlights were starting at my ceiling with a laser projector listening to music, and watched as deamons and enchantressed emerged from the lights and dance and tempted and dared me to stare and not blink. It was phenominal detailed as well. Well beyond 4k 3d in what is possible with todays technology. The ceiling became almost 4 dimensional. Also sitting in my closet with a strobe light in the dark was incredible. I saw surface manifolds appear floating in the air around me with multicolor lines tracing on the surface. It was like a klein bottle getting ittereated and duplicated multiple times over and flowing through the space and curves. The closed eye visuals were so strong and intense. At sever points it felt like someone was forcing eons of math into my head, it was like passing a stone and I could barely hold on. Music was incredible the entire time. Hallucinogens can be amazing things, but they can also be dark. I have had several horrific trips where I was in a state of dysphoric hell for hours on end. What keeps me "sane" is I know it will always come to an end. They can be great tools and recreational things, but they require a lot of research to know what you're getting into. I'm an organic chemist so I have a leg up in being able to understand these things and know what I am doing. It's not like drinking where you can do it on a whim. This is something you need to plan and prepare for extensively.

  • Cindy McGlynn

    Roll over our fucking hours. Seriously. If I can skim 1-2 hours a week, and then allocate those hours when I need them, it would be fucking amazing. Yes, everyone wants more pay roll, but why do we lose the payroll we had allocated to us? If I end with 3 hours left over, roll those hours over. Let me use them later on. Skim 2-3 hours a week and by holiday time I have 80+ floating hours to use to fix my damn store. Or I can toss an extra GA on my COD midnight. ------------------------------------ Pay us better. Seriously. Fuck the nonsense of minimum wage and 50 cents over minimum for key holders. If you're not going to pay us better, give us better benefits. How ridiculous is it that the best benefit my associates have ever gotten for working at GameStop, wasn't from our own company, but instead from Sony? A free fucking PS4. Corporate would rather shut down a store than reward an employee like that. ---------------------------------------------- Stop sending us the bullshit loot. Some stores are good at loot. Most stores are bad at loot. We do not need 40 glow sticks, or strobe light pendants. I do not need 20+ puzzles of assorted types. I don't need 3 desk lamps of the Triforce. I don't need 15 R2D2 Bento Boxes. Stop. This. Shit. ---------------------- Get rid of the trash 'Solution Selling' that you're making us do. Why do we have to sign up people for things like the Pro Pass? How is this not automatic? We have a fucking coupon wizard that can figure out to discount a $1,000 CE when we ring up another CE and a pop figure, while they're pro members. How the shit can't it figure out 'Pro member? Buying Madden!? Pro pass added!' And then how dare you fucking berate employees for forgetting one or two of them? Your system is shit, and it should have been automated if you wanted to make sure 100% of customers got it. Human error is a thing. Accept it. The tablet is a failed marketing plan. Drop it. It does us no good. 90% of the time it can't stay connected to wifi. The other 10% of the time the customer can't remember their pro information, or their account logins. You can't even look up upcoming games in the main SSA app. It's fucking dumb. ----------------- Stop with the garbage advertisements. Honestly. People like Rooster Teeth and stuff, I get it. I'm personally not a fan, but those ads don't really help our store in any meaningful way. Honestly, how many customers even really look at the TV? I'd say drop it as a whole. Allow certain Pandora stations or something to be used on the audio system instead. People like music. I noticed a direct increase in happiness when I played things like the top pop playlists and stuff in my store instead of GSTV. Customers were a lot more happy to come in and stick around. It brightens the mood. ---------------- Hurry up with remodeling the stores. Seriously. Every store should have the "hardwood" floors. It brightens up the entire store. It's kind of crazy the direct change it can have on how gloomy and gross a store seems. People are happier when the stores are brighter.

  • Toby Hand

    I agree on the gimmicky nature of many beginner circuits, but the problem with letting someone pick a 'useful' project is it may be extremely difficult without them knowing in advance. Here are a few ideas: * (Easy) Alarm System There are lots of cheap window alarms that you can buy at hardware stores for design ideas, but the basic concept is simple: get a buzzer, then connect the buzzer to the battery whenever a door or window is opened. This project is good for simple circuits: complete the circuit, break the circuit, either way something is going to happen. It's also a good reminder that there's a difference between different kinds of system stability (fail-open or fail-closed) and that sometimes a badly configured trigger can spontaneously go off at 3AM. * (Easy) Strobe Light Party Thinger Take those LED design projects and send them up a notch! Instead of building something for 5 LEDs, why not 25? Instead of a simple on/off switch, add a Party Mode that uses a few 555 timers to create some seizure-inducing strobe effects! This project is good for playing around with 555 chips and introduces the idea of fading by pulse width modulation. If you place a potentiometer instead of a resistor for your 555 system, you can 'tune' the strobing effect. Have fun with this! There's a reason this chip is so popular, it's incredibly powerful and really simple to set up once you understand how it works. * (Easy) Make a music machine out of kid's toys Go to a thrift store and buy a couple of annoying children's toys that beep and make music. Tear them open and find your favorite sounds, then replace their wiring with whatever combination of buttons or switches you like. For super-cool-mode, use the 555 chip experience from that last project and hook it to your switches for some adjustable button pressing action. This project is great because you'll irritate the heck out of anyone that's around you while you're working. It's also good practice working with switches and replacing components in an existing system with new ones. Both very fun, and who doesn't love stripping electronics down? * (Easy) Replace a power system Do you have a speaker or some kind of gizmo that runs on three AAs? That's 4.5V, close enough to 5V that it can probably run on USB as well. Grab a USB cable and solder it in there, now you don't have to use batteries any more! (Remember those kids' music toys? Could they all be wired to run off one battery pack? USB?) This project is good because you start to learn that there's a "close enough" component to things. Many chips can run on a wide range of voltages and many systems can be retrofitted to work in ways other than how they're intended. * (Medium) Make a USB battery bank There are step-by-step guides out there for you to make your very own USB battery backup. Grab a 18650 cell and a Li-ion charging chip, a 5V converter and you can get started! * Other Suggestions One of the things that really sparked my interest in electronics was getting into Arduino. It's a microcontroller system that's extremely approachable and incredibly powerful. Check out the ATtiny85 chips for a super-tiny version!

  • Annabelle Heidenreich

    Pretty cool! I am having one problem though, and that's with latency (and it's not unique to your app). I have very noticeable lag whenever rapid changes are made to the light's state, such as hue/brightness changes or on/off. I was using this song: http://ambitracks.com/editor?v=2IYu4eflm2A&id=d1df88e6-2c4d-2c4d-97b3-ce91d967a2c5 Watching the Youtube video, there is 0 noticeable lag. The lights respond almost instantaneously. That's the kind of response that I was hoping for. I know this video was posted months ago and doesn't necessarily represent what's happening with your app, but that's still what I would like to see. However, my lights are at least a half second behind, and they 'stutter' a lot. By stutter, let's take an example. Let's say I have changes that are set to occur to the light in one second intervals. State 1: red light, scheduled time=0 seconds State 2: blue light, scheduled time=1 seconds State 3: green light, scheduled time=2 seconds Now if things worked as they did in the video, the change would occur almost right on the dot. However, my lights, there's almost always a noticeable 0.25-0.5 second delay. The latency isn't constant either. Sometimes it'll be 0.25 seconds, sometimes it'll be 0.5 seconds, and sometimes there will be no delay! So let's say I have a 0.25 second delay going from State 1 to State 2 and a 0 second delay going from State 2 to State 3. The app would send the signal to change to State 2 at t=1 second, and the light would actually change at t=1.25 seconds. The app would then send the signal to change to State 3 at t=2 seconds, as planned. Since there is a 0 second delay, the change occurs at t=2 seconds. So what was intended to be a 1 second gap between light changes was actually 1.25 seconds between the first change and 0.75 seconds between the second change. When you're trying to sync the lights to music, such as what we are trying to do here, it becomes very noticeable and jarring. It's worse when you have a bunch of changes in quick succession, with time gaps of maybe 0.3-0.5 seconds between the changes. If my latency was higher than the time between changes, then all future changes are queued until the lights have caught up. So instead of having nice strobe effects, I'll have a delay, and then a bunch of changes happen at once. Have you ran into that issue? Is it because of where my bridge is located? I have it right next to my router so I was wondering if maybe there was some interference. Is there anything I could do to troubleshoot the problem? Hopefully this post wasn't too confusing.

  • Abbey Kohler

    Hey thanks for the support. To be bluntly honest, Acidik was never originally designed for Binaural beats, it works best with regular songs with a decent beat (think psytrance etc). However I recently had someone say to me that they wished it had some inbuilt binaural beats to play with, it doesn't at present but I downloaded an Alpha range binaural beat mp3 just to give it a test run with the app (I was aware of binaural beats but have never really had much experience with them). I've used another app that creates a strobe effect with binaural beats but it made me feel sick after just a minute or two of use, Acidik doesn't strobe, its more of a pulsing effect. The effects are far more subtle compared to a regular song but at full brightness and with my eyes closed I was still able to see the light pulsing through my eyelids. You may or may not be aware of glasses that contain LEDs that do a similar thing?? Does it enhance the experience?? For regular songs I think definitely, and I'm keen to discover if that also rings true for you guys using it with binaural beats. So if you get the chance please drop me some feedback either here or via the app. By the way, Acidik also has a microphone input mode that reacts to ambient audio from your environment in real-time, it's sensitive enough to react to your own breathing. Have a look at this vid as an example https://youtu.be/ic0P9iYL6kQ (this works well with eyes open, don't try to focus though). You can also get an idea of how Acidik reacts to a regular song at the promo video https://youtu.be/LWQrO8OBSQY Lastly, when it comes to using the app for binaural beats, obviously use headphones, lay back in bed or couch in a very dark room, max the screen brightness and then lay the phone across your eyes, I then prefer to have my eyes closed for most use, the pulsing coloured lights will filter through your eyelids. Some colour themes seem to work better than others (blue is too subtle for instance for eyes closed). Acidik starts up in "Cycle" colour mode. I suggest once the visualizer screen is running, touch the screen and a cog will appear, touch the cog and then select the "eye" icon to switch to a different colour theme, I find that "Golden Hour" theme or "Lava" work quite well for this type of audio. "Fusion" mode can be pressed several times for various colour effects (a bit unintuitive sorry). Hope this all helps everyone that is undecided as to whether they want to use the app, but keeping in mind it can be freely downloaded I suggest giving it a try and if you don't like it then delete. (also give it a try with some regular music as you may prefer it for that usage).

  • Meagan Kuhn

    Buy a knife and some facepaint. Now you're Caveira. Buy a webcam, now you're Valkyrie or a Twitch streamer. Buy a Roomba, now you're Echo. Buy a taser and duct tape it to your Roomba, now you're Twitch. Buy [one of these](http://blinkee.com/product/led-soft-spike-air-bounce-balls/?gclid=CjwKEAiAmo_CBRC9qbGQssjqi28SJABYTgZx6wv12saLUU32LQlqpUfvZWv_3YzJSerMwKUMUY9qtRoCfXDw_wcB) and a butter knife. Now you're Thatcher. Get a new WiFi router. Now you're Mute. ~~Purchase a canister of Zyklon B, now you're Smoke~~ Buy a bear trap. Now you're Buck. Buy a crossbow, a rag, gasoline, and a BIC lighter. Now you're Capitao. Get the Galaxy S7 Edge, purple sneaker, and some eyeshadow. Now you're IQ. Get the IPhone 7, shave your head, and some sunglasses. Now you're Pulse. Go get a giant piece of sheet metal from the junkyard. Now you're Castle. Cut that giant piece of sheet metal into smaller pieces and wear them. Now you're Rook. Use whatever is left of the sheet metal to make a large shield with fun little extending bits. Now you're Montagne. Take the extensions off and attach a strobe light to it. Go to a music festival and do drugs. Now you're Blitz. Buy a car battery. Sell drugs to Blitz while he is at the music festival. Now you're Bandit. Play Space Invaders for 250 hours. Now you're Jager. Buy a firework rocket and shoot it at your neighbor's window. Now you're Ash. Buy a sparkler and use it to ignite a bunch of plastic explosive your dad kept hidden for Red Dawn and some swimming goggles. Now you're Thermite. Shoot a bunch of sparkler's at your neighbor's other window with an airzooka. Now you're Hibana. Tape a laser pointer to the side of your doorway and put a bucket of water on top of the door so that it falls on the head of somebody that walks through. Now you're Kapkan. Sit far away from the other kids at the playground and cry, before going home, logging onto DeviantArt, and drawing pictures of sad people. Now you're Glaz. Inject leftover combat drugs from the Vietnam War into your little brother. Now you're Doc. Look into your neighbor's now broken windows. Now you're Blackbeard. Sit around quivering in fear in the corner with your Nerf Vulcan hoping to god that the home intruder doesn't find you. Now you're Tachanka.

  • Micaela Lubowitz

    Bob Dylan - Just Like A Woman Her golden hair sparkled in the late afternoon sun. Boots clicked on the pavement with each step she took, smiling eyes looking right into Jon's. " Your note said to meet you here." She said. Jon nodded. A hint of a grin played on her painted pink lips. " Well, what's up?" Jon inhaled, and avoiding eye contact, addressed the space above her left shoulder. " Thing is Clara, we've been friends for ages. And I like you, I really like you. and I'm sorry I never told you before. But you're leaving and... I just wanted you to know." He chanced a look. Clara's expression hadn't changed one bit. "Anyway, I got you this" He said, and handed her a a little wrapped box "Thanks so much Jon!" She said, with the same dazzling sheen in her eyes. She took the box and put it in her handbag. Leaning forward, Clara pecked on the cheek. " You're really sweet. Take care of yourself." Flashing supernova of a smile, she turned on her heel and walked back up the street, her buttery hair gently buffeted by the breeze. *************** The nightclub thronged with people, the floor thumping with each beat of music. Everyone caught in strobe-light stop motion. People looked at Clara, who didn't look at anyone. She danced, she laughed, she said hi to boys and bye five minutes later. She walked up to a tall, thin man. He turned around, " Hi." She smiled " Take me home?" ************************* "Well goodbye, then" The thin man looked at her while putting his pants on " I live really far, y'know" " You're a big boy, I'm sure you can handle yourself" She walked up to him, and put a hand on his arm. At first he thought she'd changed her mind, but very gently, she began to lead him to the front door. " I had a great time." She kissed him on the cheek, and smiled. ***************************** The room was dark but for the light of her iPhone, framing her cheeks in harsh white. The sounds of the late night traveled in from thew street. A car horn, the sound of drunks, laughter. Every few seconds, a teardrop fell from her chin down onto the duvet. The phone screen said that it was dialing MOM. No answer. Then Clara tried DAD. Three rings and a busy tone. She lay down, her sobs now louder, and shook gently as she wrapped herself in a blanket.

  • Anastasia Runte

    Bob Dylan - Just Like A Woman Her golden hair sparkled in the late afternoon sun. Boots clicked on the pavement with each step she took, smiling eyes looking right into Jon's. " Your note said to meet you here." She said. Jon nodded. A hint of a grin played on her painted pink lips. " Well, what's up?" Jon inhaled, and addressed the space above her left shoulder. " Thing is Clara, we've been friends for ages. And I like you, I really like you. and I'm sorry I never told you before. But you're leaving and... I just wanted you to know." He chanced a look. Clara's expression hadn't changed one bit. "Anyway, I got you this" He said, and handed her a a little wrapped box "Thanks so much Jon!" She said, with the same dazzling sheen in her eyes. She took the box and put it in her handbag. Leaning forward, Clara pecked him on the cheek. " You're really sweet. Take care of yourself." Flashing supernova of a smile, she turned on her heel and walked back up the street, her buttery hair gently buffeted by the breeze. *************** The nightclub thronged with people, the floor thumping with each beat of music. Everyone caught in strobe-light stop motion. People looked at Clara, who didn't look at anyone. She danced, she laughed, she said hi to boys and bye five minutes later. She walked up to a tall, thin man. He turned around, " Hi." She smiled " Take me home?" ************************* "Well goodbye, then" The thin man looked at her while putting his pants on " I live really far, y'know" " You're a big boy, I'm sure you can handle yourself" She walked up to him, and put a hand on his arm. At first he thought she'd changed her mind, but very gently, she began to lead him to the front door. " I had a great time." She kissed him on the cheek, and smiled. ***************************** The room was dark but for the light of her iPhone, framing her cheeks in harsh white. The sounds of the late night traveled in from thew street. A car horn, the sound of drunks, laughter. Every few seconds, a teardrop fell from her chin down onto the duvet. The phone screen said that it was dialing MOM. No answer. Then Clara tried DAD. Three rings and a busy tone. She lay down, her sobs now louder, and shook gently as she wrapped herself in a blanket.

  • Shemar Auer

    The substitute French teacher "Mr. N" took over our class in around October for the remainder of the term. His legacy will always be remembered. Some the highlight reel moments are long, but here are a few quick ones: - You could pressure him into sending people to the office, even for asking a completely legitimate and reasonable question. Naturally the whole class decided to take this and run. You wanna know proper conjugation? Better be ready to get sent to the office! Problem was that he didn't actually go and confirm that the punished were waiting patiently to see the principle, so it essentially just led to excused absences. This next one is my personal favourite, but it has a "you had to be there" feel to it: - Beginning on the very first day, Mr. N would always randomly disappear from the room for 4-5 minutes. One day, a small garbage can had been pushed somewhat in front of the door while he was gone. Upon opening the door rather hard to re-enter the classroom, it naturally hit the can, making a rather loud noise and sending the contents flying. Once again, the class took this idea and ran with it. Every day for four months without fail, he would leave, and come back into the room only to hear a loud metal TWANG and garbage contents littering the floor. One day, he was so enraged by this, that he had the principle come and lecture us about placing things in their proper places.... -With a little bit of planning and a particularly long absence from the classroom, the students decided that it would be exciting to turn the classroom into a rave environment. Strobe light, Very deep house music, glow sticks, the whole shebang were set up awaiting his return. I personally was in charge of music. So I casually inserted the CD, grabbed the remote, and preset the volume to 22/30 on pause. At the sound of the TWANG, the chaos began. The look on that man's face....... I'm not sure if he was more upset about the rave, or the garbage can. So many good memories....

  • Kadin Veum

    It's a combination of two things. **Empathy defect:** You know those ubiquitous "click 'like' when you see it" photos, and the ones that say, "when you see it, you'll scream"? A photo that looks perfectly ordinary, but it takes you a long time to notice an important detail? Or maybe you didn't even notice the important detail, somebody had to point it out to you? And you know how, afterwards, you wonder how you didn't see it sooner? That's what almost every situation where other people's emotional reactions to something are important feels like to us. We're perfectly capable of seeing and hearing what's in front of us. And afterwards, when somebody says, "didn't you realize that she was flirting with you?" or "didn't your realize that he was angry at you," you can sort of see how you were supposed to have figured that out. But at the time, you just didn't see it. **Sensory Processing Defect:** Ever been in a room with loud music that you don't like and a strobe light right in your eyes? Our brains just do that to us randomly; an ordinary room with ordinary background noise and ordinary conversations with people using their indoor voices hit us like a deliberate sensory-overload chamber would hit you. And we can only escape that feeling the same way you would: retreat to somewhere less glaring, less disorienting, and quieter. A lot of tantrums by autistic people are the entirely predictable result. Imagine if you were in a sensory-overload chamber and somebody who wasn't bothered by such things demanded that you pay full attention to what they were saying and follow their complicated instructions, when you can't even hear what they're saying over the deafening noise, gut-wrenching nausea, and/or intense disorientation. Damned right you'd yell the same thing an autistic person does: "leave me alone!" And if they didn't, you might well hit them trying to push them away.

  • Hubert Mosciski

    Tripped on salvia and mushrooms before. Salvia: It was the weirdest experience of my life. i ordered 60x off the internet, and as soon as it came in the mail i went to my friends house and we smoked it in his garage. as soon as i smoked it i literally fell back into the chair behind me. it was liked i was falling into numerous dimensions with no real interpretation of reality. my friend said when i smoked it i couldn't even speak english. when i was coming off it, i made my way into the kitchen, which seemed like an endless corridor that repeated itself. shortly after the trip was done but it seemed like a lifetime. when my friend smoked it he said it was like gravity was turned sideways. he sketched out hardcore and thought he heard his dad coming home while we were smoking (nobody was here) and bolted outside and ran for the forest. when he came back from his trip he told me it was the strangest shit and never would do it again. Shrooms: this one was weird too. i ate an eight of shrooms, as did my friend in the basement of my parents house (while they were home). for the first couple hours we didnt feel anything really except for feeling kinda drunk, warm, and fuzzy. being impatient the two of us tried to force our hallucinations and turned on a strobe light and trippy music (we were 16 and stupid) and eventually it hit us. i dont remember much except for the fact that the walls looked like they were bleeding the same color they were painted, and that i saw count dracula's face in the carpet. not sure what happened but i'm pretty sure i dissociated for most of that trip.

  • Jennifer Runolfsdottir

    tmp001 Flashing light clears toxic brain protein in mice with Alzheimer's Synchronised brain waves, induced by a strobe light, prompted immune cells to gobble more beta-amyloid. But whether it works in humans or not remains to be seen. Jana Howden reports. Studies show that for most types of cognitively demanding tasks, anything but quiet hurts performance. https://www.theatlantic.com/science/archive/2016/12/the-best-music-for-productivity-silence/509948/ In addition, the collective memories of a large group of people or society could be incorrect due to misinformation in the news, for example, and have a striking effect on people’s perceptions and behavior. “We know that many factors affect the creation of false beliefs and memories — such as asking a person to repeatedly imagine a fake event or to view photos to “jog” their memory. http://psychcentral.com/news/2016/12/08/study-finds-almost-half-of-participants-prone-to-false-memories/113596.html The 21st Century Cures Act passes, potentially turning the FDA into a puppet of the pharmaceutical industry http://scienceblogs.com/insolence/2016/12/08/the-21st-century-cures-act-passes-turning-the-fda-into-a-puppet-of-the-pharmaceutical-industry/

  • Woodrow Kemmer

    In my opinion pretty much any game is better on PC (not gonna say all because sometimes you get some really shitty ports). Here are my FF14 specific reasons (they are in no specific order): * Parsing and stuff that's part of parsing like ACT timelines (if you like to use such things). For myself the HP bars for the mobs are nearly as important as parsing itself. As a BLM it helps in nearly all fights to know the actually HP of the target to decide when to switch e.g. * Overall better graphics (atleast if your system is good enough), I also play with a 144hz display with strobe light hack which makes games extremly smooth compared to even 60 hz displays. * If you are into raiding or just talking online in general, usage of Teamspeak/Discord. While nowadays you can use those on Smartphones it still works better with a PC. Since the Voice com for PS is limited to PS most raid groups still use TS/Discord/Ventrilo or something like that * You can log in even when PSN is down (relativly minor but you have 1 less point of possible failure) * More a general reason for myself, that you can run as many programms and setups as you like on PC. While raiding I often run the game itself, ACT, TS/Discord, Foobar2000 (because I hate the alexander music), sometimes also running skype with a friend, and browsing inbetween wipes on my browser and so on

  • Rowland Gleichner

    You cold hearted fucks either need more serotonergic meth or chill, uplifting edm (i like trap remixes of simple but poignant songs with vocals and formulaic, yet creative drops almost precisely occurring around 1min:10sec into the song after a semipitiful, emo angsty intro that introduces a lack of societal cohesion/hippy love, a middle verse that expresses a need for said hippy love, a crescendo into a better version of the first drop, one last plea by the vocalist to become hippies ending on a higher note, and the last resolving chorus to leave you actually wondering if society would be better if everyone gave up all their worldly possessions, stopped showering, and just went to raves/music festivals selling molly for a living) Meth makes that kind of music noticeably louder and more emotionally stimulating, you'll understand the banal messages of the rave culture while maybe adopting a more pragmatic, actually useful interpretation of how you can cultivate communal integrity without thinking that getting fucked up on shitty molly every weekend and dancing under a strobe light is enough to make a difference

  • Rodger Fritsch

    That sounds fun! Your comment made me think of this GBH talk: https://www.lds.org/general-conference/2000/10/great-shall-be-the-peace-of-thy-children?lang=eng&_r=1 If you don't want to click, here's the quote I'm referencing: "I told the Relief Society of secret underground drug parties that go by the name of Rave. Here with flashing lights and noisy music, if it can be called that, young men and women dance and sway. They sell and buy drugs. The drugs are called Ecstasy. They are a derivative of methamphetamine. The dancers suck on babies’ pacifiers because the drug makes them grind their teeth. The hot music and the sultry dancing go on until 7:30 of a Sunday morning. What does it all lead to? Nowhere. It is a dead end." I actually remember hearing the talk. I recall multiple leaders throughout my youth and YSA years that interpreted this talk to mean we couldn't have strobe lights. We had a bishop that told us to turn the dance lights off at a YSA dance because we weren't supposed to have strobe lights. We had to explain to him that they weren't strobe lights as he thought any sort of dance light was a strobe.

  • Charley Smitham

    *On the crowded dance floor, the Tradoshian stuck out. The rigid lieutenant was josseled by the sweaty patrons as the wriggled about to the music. The occasional strobe light shone into his eyes as he scanned the area above him. Rubbing the spots out of his eyes, he could make out that the second floor was just as crowded as this floor if not worse. Adjusting his view to third floor he concluded that would the best area to continue his search. Most of the floor to ceiling windows in the VIP lounge were blacked out for privacy, letting who ever was inside see out without worrying about being seen themselves. The stairway to the third floor was along rear wall, crossing the space above the club's entrance. A Rodian bouncer stood at the bottom of the stairway, separating the normal patrons from the VIPs. As he began to walk, a human began attempting to dance with him. Huer pupils were dilated. If Vonge was familiar with what someone looked like during a spice high, he would notice all the classic physiological symptoms. Faintly above the music, Vonge heard a voice that accompanied a light shove.* "What you doing with my girl?"

  • Amparo Hyatt

    He wants a surprise? Ok, you got this: 1. Wait until he's fast asleep--out cold. Tie his hands and feet to the corners of the bed. 2. Throw a bucket of cold water in his face to wake him up. 3. When he awakens, turn on a bright strobe light, fog machine, and play some bad 1980s German technopop music. 4. When he finally comes to, jump out from under the bed, wearing a clown mask (I prefer Twisty), carrying a meat cleaver, and laughing maniacally. 5. You can yell, "SURPRISE" if you like, but I think by this point, it's inferred... Obviously I'm joking around. My point is that it's good and bad in that he's given you no direction. You may be doing a great job and he doesn't want to ruin that. If you're honestly out of material, consider hopping on youporn or something and look at a few videos of the day. See if there is anything in there that interests you. You don't have to go all out Twisty the Clown every time. Sometimes the 'new thing' could be you on top, or in the kitchen, or speaking with an accent, or a new dirty fantasy.

  • Felipe Schmitt

    When I was about 6 a house down the road did this. Strobe light , dead bodies, eerie music. all the kids I was with were terrified. I was with my brother who was 16-17 and convinced me I was safe and no one would get me. I summonded all of my courage and walked down the sidewalk pass all the dead bodies, strobe lights etc. Right before I get to the porch a bloody were wolf jumps out of the tree and runs up to me screaming. I couldn't move...not even whimper, I just sort crumped to the ground in my princess dress ...Then my Brother punched the werewolf. Repeatedly. The werewolf was a teenager too. His parents came out saw he had scared a wee lil girl ( I was crying by this point) gave me the rest of the candy they had (several large bags), grounded their son and shut down the house. My brother carried me home and we ate candy until we nearly threw up. It was awesome. Learned several swear words that night. Have an irrational Fear of wolves Still think my Bro is awesome. Just realized I've never told my parents! ( i'm 33!)

  • Ray Rippin

    Lmfao. Bro one time me and my friend were noob smokers we ate some really dank firecrackers with 2g on each one and smoked a bunch of weed. He was listening to music for like 20 minutes eyes closed nodding back and forth going on a journey. I downloaded a strobe light app and turned that bitch up fast, shoved it in his face and started screaming " FBI, GET DOWN, YOURE UNDER ARREST FOR THE MURDER OF *some random name I don't remeber*" and just kept saying "police" over and over. His eyes got wide as fuck and his face went pale and he started hyperventilating and he repeated "what" over and over with his hands on his face. Lmao fucking shot right up and ran towards the bathroom, straight into the half open door. As soon as he got near the toiled he projectile vomited for like legit 10 minutes lmfao it was the funniest thing ever.

  • Maurine Herzog

    When I was about 6 a house down the road did this. Strobe light , dead bodies, eerie music. all the kids I was with were terrified. I was with my brother who was 16-17 and convinced me I was safe and no one would get me. I summonded all of my courage and walked down the sidewalk pass all the dead bodies, strobe lights etc. Right before I get to the porch a bloody were wolf jumps out of the tree and runs up to me screaming. I couldn't move...not even whimper, I just sort crumped to the ground in my princess dress ...Then my Brother punched the werewolf. Repeatedly. The werewolf was a teenager too. HIs parents came out saw he had scared a wee lil girl ( I was crying by this point) gave me the rest of the candy they had (several large bags), grounded their son and shut down the house. My brother carried me home and we ate candy until we nearly threw up. It was awesome. Learned several swear words that night.

  • Jamaal Harris

    I've done lsd a handful of times and shrooms 3 times. One bad trip on an eighth of shrooms and one bad trip with paper. The best ones were liquid and gel tabs. My friend had a huge tie dye on his wall. We listened to music and had a strobe light on at the tie dye. It was moving in circles, clockwise and even counter clockwise. Made me laugh like a kid and realize how simple life is. I'd say, it grounded me and kept my mind open. It's been almost 20 years. Would I do it again? Probably not. Thankfully I was around good friends for the bad trips as well as the good ones. I had an epic panic attack on shrooms and thought the world was gonna end. As well as the realization that we're mortal sunk in. I just wanted to come down..

  • Brendon Kozey

    Spanish teacher in high school... he was a long term sub. He asked the first day what we wanted to do, we said we want snacks every day and we want to have dance parties. He brought chips and salsa every day for weeks, eventually he started just bringing fruits and veggies, but still free food! As for the dance parties, he bought strobe light, got some music and at the end of class wed all stand around and watch him do some goofy ass dances. Word got around school and eventually people started calling him "dance party dave" Basically we didnt learn a bit of spanish and got away with whatever we wanted. Good times, good times....

  • Derick Wolff

    [This](http://www.ledsmagazine.com/articles/print/volume-9/issue-6/features/understand-triac-dimmer-issues-to-ensure-compatibility-magazine.html) is a pretty good primer. It's pretty dire. The best course of action is to stick with one type of LED bulb per dimming zone, check the bulb manufacturer docs for dimmer recommendations (and allowable number of bulbs per dimming zone) and buy from a place with a good return policy. If you just throw together LED bulbs and dimmers randomly, there's a pretty good chance of ending up with a strobe light that also plays relaxing 60 Hz music.

  • Miles Schuppe

    I love their Self-Titled, but man oh man do I love its follow up, Wild Planet. These two albums are, combined, the peak of weird, goofy new wave music. Is it even new wave? Sometimes I don't know, especially with songs about a passion for sex under the strobe light, and walking a dog named Quiche Lorraine. That damn dog even has a bonnet. And then their guitarist passed away right after recording their 3rd studio album, and although the B-52s regrouped after awhile and soldiered onwards, they were never quite as on top of their game as they were with the first two albums. Whammy is ok, but it was never the same.

  • Sally Hauck

    This is actually a sadly common problem with two cats of the same litter. We've kept some cats so genetically similar through inbreeding that sometimes two truly identical cats come out. If you set them down facing each other, sometimes they will mirror one another until they are dehydrated and exhausted. You have to be careful. If this happens you should put little pacifiers in their mouths, turn off the lights, turn on a strobe light, and play techno music. It's sad, but it's best to let them get it out of their system when they're young. :(

  • Brady Haag

    My friends and I didn't buy these until we were fully developed, drunken adults. It was incredible. My friend and I were housesitting in his grandparents massive home for the winter and each of the 3 floors became their own themes all designed differently. We had heaven, earth, and hell. Heaven was soothing atmosphere with relaxing ambient music, the earth floor had just some basic rock music most can enjoy, but the basement was hell equipped with a strobe light and some intense black metal setting the mood. I rarely left hell.

  • Yolanda Dickens

    Get a flashing color light app on your phone. Play some of your favorite music, sit cross legged in a circle with the flashing box in the floor between you. The strobe effects and good music will get you where you need to be. Deep conversations with like-minded people are what really get me tripping. I have this one friend from high school that I text basically every day. Good conversations, good vibes, good times. Sorry this was long, wake and bake has me at an (8)

  • Eladio Kassulke

    I usually turn on my strobe light and dance to psychedelic rock(Grateful Dead being my favorite to dance/listen to). If not that, sometimes I just sit with the lights on and listen to the music. In the past, I used to always mostly watch shows/movies. Yellow Submarine, New Girl, That 70's Show, Across the Universe, Black Mirror, Twilight Zone. I also recommend spending some time in the quiet on high doses. Maybe meditate or just lie down and think without focus. Whatever you do, hope you have a fun and safe trip! :)

  • Rolando Dickens

    There was a new frat on campus that my friend joined, so I decided to swing by and see how the party was. He described it as lit. It was not. There were 25 people crammed in this guy's kitchen, playing pong with fucking water in their cups, the music was shitty and too quiet, the lights were all off and somebody thought that a strobe light would be a good idea for a party that was that mild... Shit was all fucked up. I left after a few drinks. Not going to one of their parties again

  • Simone Beatty

    method 1.you want to show them videos of their loved ones being tortured until they talk.It could be done with video editing software just needs to look real enough to convince them it's actually happening. method 2.you need to tape their eye lids open then you need a strobe light repeatedly flashing in their face and you need music so loud it nearly burst their eardrums and makes their whole body vibrate from the sound.

  • Bertrand Deckow

    Yeah on about 600mg of mdma. Was chilling in a mates garage with music on full blast, and he had a blue strobe/party light in the corner. Suddenly that turnee into the flashing lights of a big police van, and a bunch of cops came running out and started arresting all my friends who were sat in the room with me. As one of the cops approached me, i blinked and realised there was only me and my mate who was asleep in the room. Freaked me the fuck out

  • Ariel Towne

    Yeah, it was a problem in my early diving years. Nowadays, I only grab things that I have immediate use for or can sell. Usually. I still have moments of weakness, which is why I have a music-activated mini strobe light. Still not sure what to do with it. Put it in my car when I go Ubering, maybe?

  • Carlos Ondricka

    Get yourself a sleeveless zip hoodie, pull up early with the lights off, fog out the car, text her saying you're outside, then cut on a strobe light and house music. It helps if you have a picture of Zyzz rising into the sky painted on the hood of your car. Then take her to the gym for a quick squat/deadlift session and follow it up with MDMA laced protein shakes at the local industrial park turned rave.

  • Verner Johnston

    That's one of my favorite scenes! My mouth was wide open in anticipation the whole time, and just watching those visuals with the slow-motion strobe light in the background as the pounding music plays...the movie has so many moments of masterful cinematography.

  • Tabitha Yundt

    I pour thousands of spiders on someone while the sleep. I wake them with a strobe light and the sound of screeching eagles and epic classical music slowed down to 10%. While that is happening I por thousands more through the vents.

  • Ken Orn

    This was my advice on a thread the other day. **Solo** * go for shower, afterwards dry off mostly and stand naked in front of a fan. * if possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc As a group? * Can do most of the above * get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find. As for VR things like Porn, roller coaster simulators, Music/patter visualisers, Maybe a live rave video if you can find any.

  • Katlyn Schimmel

    This was my advice on a thread the other day. **Solo** * Go for shower, afterwards dry off mostly and stand naked in front of a fan. * Try Stretching. It is AMAZING. * If possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc **As a group?** * Can do most of the above * Get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * Blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Alice Dibbert

    **Solo** * Go for shower, afterwards dry off mostly and stand naked in front of a fan. * Try Stretching. It is AMAZING. * If possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc **As a group/couple?** * Can do most of the above * Have sex * Get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * Blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Carole Feil

    **Solo** * Go for shower, afterwards dry off mostly and stand naked in front of a fan. * Try Stretching. It is AMAZING. * If possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc **As a group/couple?** * Can do most of the above * Have sex * Get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * Blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Grayson Witting

    This was my advice on a thread the other day. **Solo** * go for shower, afterwards dry off mostly and stand naked in front of a fan. * if possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc As a group? * Can do most of the above * get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Payton Hintz

    **Solo** * Go for shower, afterwards dry off mostly and stand naked in front of a fan. * Try Stretching. It is AMAZING. * If possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc **As a group/couple?** * Can do most of the above * Have sex * Get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * Blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Karson Denesik

    Solo or not? If solo: * go for shower, afterwards dry off mostly and stand naked in front of a fan. * if possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc As a group? * Can do most of the above * get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Mikel Stark

    * go for shower, afterwards dry off mostly and stand naked in front of a fan. * if possible go naked outside if you have a private garden. * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * If possible why not masturbate. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc As a group? * Can do most of the above * get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Jewel Gulgowski

    * Lights, lights and more lights. If you have LED's set them to strobe if not put glow sticks on a ceiling fan. If you dont have either get a disco ball if possible. Alternatively go to youtube and search gloving shows. ([This is perfect](https://www.youtube.com/watch?v=QrB_0h1IuNQ)) * Ice cubes to rub all over your body. * Diffraction/kaleidoscope glasses * Vicks vapour rub to smell. * Get some music playing [Here is my rolling playlist, always adding to it](https://play.spotify.com/user/1128544815/playlist/0l5o82e9CzNEwpS1HREu0U) * Get your taste buds involved in the roll, anything minty, citrus fruits, sweet things etc * Scented candles/ incense candles * Get soft things to tickle your skin, Feathers/fur, soft blankets, silk etc * get into a group and just start hugging, with a variety of levels of strength but obviously not enough to cause pain or discomfort. * blow gently into each others face. * Massage each other, skin on skin is best so less clothes the better it will feel but if your not a close enough group then just over clothes or on shoulders will be fine. * Have like a little counselling session. Get people to say what they are stressed or uneasy about in "normal day-to-day life" * As a group just go for a slow walk and really take in your environment, Look at stars/trees/any interesting pictures/graffiti you can find.

  • Douglas Lindgren

    I've done the same route as you multiple times, you can see the right one from the lights. >by the time you've straightened your car and made sure you're not going to hit anything the signs have passed. If you're looking into the turn they're visible. What are you driving, a road train? >these days they have the flashing 40 signs, why not at this intersection. At least give us motorists a chance. Not everywhere, also you're relying on something to make you look rather than actually looking yourself. Stop being reactive both to signs and your car's inbuilt speedo and start being proactive. That's probably why an app seems like a good idea, you don't need to think and be active if something tells you right? >At least give us motorists a chance. The chance was there, take it. Also I'm calling bollocks that every single car around you got done, if they were matching you as you say they were then that camera must have looked like a disco strobe.

  • Arthur Klocko

    I had the greatest uber experience of my life last night. I head out from hanging with my friends close to 2am to go home. Driver arrives, and I can see a mixing board in the car before I get in. Take seat and there's a globe like structure staring back at me. It looked like a camera so I inquired further, only to be hit with "Are you sure you wanna know???" Driver flips a switch then the shit lights up, goes strobe effect and changes colors. While I'm geeked out over that, he pulls out a microphone and starts playing with the mixing board flanging his voice and dropping echoes! I ask for the mic and start rhyming off the top of my dome while he pulls out a second one and plays hypeman. I pull some beats from my cel then out comes the aux cord, now we're really cookin. Partying down a lonely road flowing over riddims with the disco lights illuminating the car, shit was awesome! When we reached an intersection we rolled all the windows down and had the other folks in cars around us with their mouths wide open. Did not want that trip to end 😆

  • Bridgette Kutch

    Probably because they do. Changing the name of road tax doesn't suddenly change the fact that the motorist is the only person paying to use it. If they truly wanted it to be a fair system they would make anyone that uses pay to do so, they would issue tickets to cyclists that don't ride in accordance with the applicable laws, they would stop cyclists from using those fucking ridiculous disco strobe lights on their bikes and they would switch the tax to be on fuel so that people pay for using the roads (or pay for driving, specifically) rather than paying for parking a car on the drive. I pay tax on several vehicles, I can only use one at a a time and whether I have 1 or 20 vehicles I will only do the same mileage.

  • Malvina Carter

    Who has pimped out buggies? As an English, you haven't seen everything until you've seen a buggy with a sound system better than most high end cars, with LED glow lights under the carriage, strobe lights, disco balls, fancy wheels, and packed full of teens in regular dress blasting DMX, Snoop, Eminem, etc. Get close enough and you'll get a contact high from the clouds surrounding it. Saturday nights we always interesting in the summer. Never knew what craziness you'd see.

  • Hiram McDermott

    Make sure you are surrounded by things that can entertain and stimulate you. Music, tapestries, going out into nature (in the day time of course- night time it could get a little scary if you dont know your surroundings well), music videos, cool lights/disco balls/strobe/star projectors. All of these things keep the trip interesting and stimulating and guide you to appreciate everything that is around you and have that out of body experience x

  • Oran Schmitt

    Everytime In my school when it went off it was a fucking rave you had Jimmy in the back with the strobe lights Alex on the main floor throwing down the sickest moves and Ricky working the disco+strobe lights he was the fucking Picasso of that class in visuals and you had the rest of the class making the room shake all the while Stephen was on the teachers desk with the turn tables playing kasabian "messing with the enemy" man was a legend

  • Nikki Koepp

    In the [flashlight modding community](https://xkcd.com/1603/) they are called disco modes. Hard to ban on a flashlight, but should be banned on front facing cycle lights. They are useful for emergency signalling or for self defense (sticking a 1600lumen strobe in a muggers face will give you a good head start), but beyond that not so useful.

  • Jovan Gulgowski

    I think they could have been rescued with things like: no JarJar, no cringe looks-like-a-platform-game scenes, no wooden dialog, and tweaks to the story. Count Dooku should have been a badass, but wasn't. Yoda should not have looked like a bouncing disco ball, and the fights shouldn't have looked like an MTV documentary on strobe lights. But the basic framework and the world was just fine.

  • Katharina Lind

    Is it weird that I was convinced that the uprising was starting in my house this morning? It all began with the under cabinet lights setting themselves to strobe mode that I could not turn off. I wonder what my SO thought when he came down later to the apparent disco in our kitchen. (I left for work without resolving it, obviously).

  • Dedrick Schulist

    If anyone saw a camouflage army Land Rover playing tinny Chinese pop music, with multicolored strobe disco lights inside, and cheapo battery-operated blinky butterfly-shaped and pinwheel plastic decorations on the roof, that was us at the Boulevard christmas lights last night

  • Emmy Goldner

    Not a raver here. My wife and a friend of ours was. He will have 4 beers and next thing you know, a fun day getting all of our boys together for pizza and games and he's turning on a disco ball, strobe lights and cranking up the techno music. My kids are covering their ears and his kids are screaming ,"No Daddy No rave!"

  • Rowan Grady

    Well, although not free, as u/digiltd says, hue disco is a nice app. And since in the hallway outside of my bedroom there are 2 hue lights, I found it really amusing to use the strobe function while my sister was hanging on the cellphone there in the middle of the night. Lol she was scared AF.

  • Sophia Luettgen

    I'm going have a massive madonna thing the wedding… I have everything planned… I'm going to need a call, fog machine, strobe lights, disco ball. Wedding march will be vogue. Unless madonna herself shows up to my wedding, it won't compare. 😘😜

  • Aliyah Nicolas

    They definitely should have something like this. I want to be able to say "Hey Google, let's party," and have a disco ball descend, rainbow strobe lights turn on, and the speakers blast "YMCA."

  • Stevie Goldner

    I refuse that entire statement and turn up the blasting disco music. She activates her spinning strobe lights and flips the sky off in your general direction. Whatchu gonna do?

  • Domingo Legros

    Also the ones with disco strobe lights going. Yes it really helps your visibility if I'm foaming at the mouth after fitting whilst driving a 2 ton steam roller.

  • Ole Jacobson

    Plus loud disco music, strobe lights and loud noises to suddenly disorient them as you undelate towards them. They stumble and scream in horror

  • Kevon Dach

    No clue, probably commercial strobe lights. The room is equipped with fog machines, disco ball and tons of trippy paintings though !!!

  • Hilbert McLaughlin

    Hue Disco on iOS has an option to run a party mode which will have the lights go to music then occasionally strobe.

  • Keenan Crona

    Can someone PS a giant disco ball above them and some flashing rainbow strobe lights?

  • Geraldine Jacobson

    A shower door with strobe disco lights behind it and horizontal handle bars?

  • Bettie Spinka

    That's thanks to THE Disney magic of strobe lights. Disco Yeti FTW!

  • Emmalee Simonis

    it feels like a disco at times, I love shimmer but strobe lights :(

  • Cloyd Rohan

    You need a disco ball and rgb strobe lights

  • Dave Anderson

    wow this is great!

  • Jaeden Altenwerth

    not very expensive but will make your party interesting !

  • Kaylee Runolfsson

    *Before Blake could even react, the strange man ripped a small address out of his notebook and shoved it into the assassin's unsuspecting hands. Blake glanced at the half crumpled up sheet and raised an eyebrow curiously. He looked back up at the strange man, but he was gone, as if he had vanished into thin air. Frantically, Blake yelled out as the words began to sink in.* **Blake:** Wait! What the hell are you trying to pull here, you clown! Karaoke? I... I don't... AGH! *Blake cut himself off, realizing it was hopeless, the man was gone. How the hell was he supposed to win a Karaoke prize? He hardly spoke to anybody nowadays, let alone sang. And, how on earth had he known his name? Blake certainly didn't remember meeting such a odd fellow, unless... no, it couldn't have been that man from all those years ago, could it? Rolling his eyes, Blake tried to force such things out of his mind, and leaned against what appeared to be an empty red brick building. He sighed, and waited for a while, trying to forget about what had just happened, but the thoughts grew more and more in his head. He leaned there, thinking about the prospects of doing this. Could he do it? Was it even possible?* **Blake:** Ah, what the hell, why not? What's the worst that could happen? *Blake glanced at the address, noticing it was for a location one island over. Luckily for him, getting passage to places was quite simple.* #At the Karaoke Bar *Obnoxiously loud disco music pounded in Blake's ears as he stood just outside the address written down on the scrap of paper. After stretching out his back a bit, he stood up straighter, finally getting the crook that had developed in his spine from stowing himself away in a barrel. After taking one last deep breath, Blake opened the door, and was immediately enveloped by the crowd of dancing happy people.$ *He quickly looked around, noticing the many vibrantly dressed people packed inside. On the ceiling hung a large disco ball, and in each corner of the room was a bright strobe light. The combination of the bright flashing lights and the overwhelming amount of cigarette smoke instantly began to give Blake a headache, but he tried to keep a level head. Slowly, he pushed past a group of snake necked people with vibrant hair and made his way to the bar, which was situated on the left wall.* *After waiting in line for a bit, Blake took a seat next to a grizzled looking man with a scraggly beard. After quietly ordering himself a big tankard of beer, Blake began to relax.* **???:** Oi! Boyo, what's yer crew laddy? *Blake looked around, confused as he tried to find the source of the voice. Why would someone even speak to him, was it not obvious he was trying to keep to himself.* **???:** Right o're ‘ere lad! *Suddenly, a large hand patted Blake roughly on the back and he turned his head to face the man who sat next to him. He wore a very dirty white tank top and was obviously quite drunk. But he gave Blake a warm smile, revealing the several teeth missing from his jaw.* **Blake:** Err… what is it… sir? What do you mean by “My crew”? *His tone was polite, as he was trying his best to be sociable. The man returned his question with a rather puzzled look of his own and scratched his thin grew hair.* **Old Man:** Why, yur’ Pi-ert crew lad! E'reone ere’s got 'un! Wot, arr you tryin’ ta’ tell meh that you ain't got no crew? *The man said in his ever so rough voice. It was quite difficult for Blake to understand what was being said, but he thought for a moment, running it through his head several times. Once he finally thought he understood, he nodded slightly and answered.# **Blake:** Oh, yes of course. Well, believe it or not, I'm a member of the Carthel, under the Warlord of the Sea, “Hell's Rejection” Carth. *He said it in a rather boastful tone, but he was feeling a bit more confident with all the beer he had consumed so far. After taking one last long gulp, Blake slammed his empty tankard down on the tabke. Much to Blake's surprise, the huge old man gave another toothy smile, followed by a warm Pat on the back.* **Old Man:** Really? That lad’ from the paper? Well I'll b- damned! Oi! Get this boy another round on me! *The man pointed to the bartender, slamming some belli down on the oak counter with a loud “THUNK”. Blake and the old man spoke quite a bit, exchanging stories about their times as pirates.* *Eventually, it began to grow late, and Blake gasped slamming his fist down on the table.* **Blake:** SHIT! I completely forgot… the Karaoke prize! *Blake looked up on the stage, and was relieved to see that it was not yet quite over. Slightly dizzy from all the beer, he walked over to the stage, and took his spot in line. In the back of the stage, Blake could see the golden Microphone behind a thick case of glass. The thought of trying to steal it did cross his mind, but the alcohol was telling him that he could win.* *Finally, it was Blake's turn and he took his spot on center stage. However, he suddenly began to feel quite nervous. The confidence boost the alcohol had given him was long gone by now. And shoot, he had forgotten to pick a song. Blake thought for a moment, and a few people began to turn away from the stage, clearly disinterested. Suddenly, Blake came up with an idea. They were all Pirates, right? Then this should be perfect. Blake took the black microphone in hand and placed it close to his lips, clearing his throat.* **Blake:** Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho *Hearing the familiar tune, several people began to look up at the stage* **Blake:** Gather up all of the crew It’s time to ship out Bink’s brew Sea-wind blows To where? Who knows? The waves will be our guide. O’er across the ocean’s tide, Rays of sunshine far and wide. Birds they sing Of cheerful things In circles passing by. *At this point, many people were clapping their hands and tapping their feet to the tune. The small band next to the stage also began to play along on their violins and piano* Bid farewell to weaver’s town, Say so long to port renowned, Sing a song, It won’t be long, Before we’re casting off Cross the gold and silver seas, A salty spray puts us at ease, Day and night, To our delight, The voyage never ends. *Almost everyone in the bar had now linked arms, and were singing along to the old pirate shanty. They swayed back and forth as they sang, their faces bright with happiness* **Blake:** Gather up all of the crew, It’s time to ship out Bink’s brew, Pirates we, Eternally, Are challenging the sea. With the waves to rest our heads, Ship beneath us as our beds, Hoisted high, Upon the mast, Our Jolly Roger flies. Somewhere in the endless sky Stormy winds are blowing wide, Waves are dancing, Evening comes, It’s time to sound the drums. But steady men, and never fear, Tomorrow’s skies are always clear, So pound your feet, And clap your hands, Till sunny days return. Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho Yo-hohoho Yo-ho-ho-ho… *Once Blake finished, everyone began to clap, and some even whistled at his performance. Once he had hopped off the stage, a funny looking man in a pointy hat grabbed the microphone* **Strange Man:** LADIES AND GENTELMEN, I BELIVE WE HAVE A WINNER!!!! *The man yelled at the top of his lungs, lifting up the glass case that protected the Golden Microphone. With a big goofy smile on his face, the man tossed it at Blake, who caught it and lifted it up for all to see* *Blake stayed at the bar quite late, many people bought him drinks, and he had lots of fun. Luckily, one of them was a cargo ship captain, who offered to give him a lift back to where Stats-san was, claiming to be an old friend of his.* *Early the next morning, Blake boarded the ship, very much hungover. By the evening, they had reached the island he had been sent from. Holding the Golden Microphone tightly in his hand, Blake looked for Rewards-san, whom he had been told to inform after completing his quest. /u/Stats-san /u/Rewards-san

  • Antonetta Thompson

    Videos in this thread: [Watch Playlist ▶](http://subtletv.com/_r5oyqa0?feature=playlist&nline=1) VIDEO|COMMENT -|- (1) [Above & Beyond pres. OceanLab "On A Good Day" Official Video](http://www.youtube.com/watch?v=7LNeMUaJEac) (2) [Eric Prydz - Every Day (Official)](http://www.youtube.com/watch?v=yOLd4jl0uQ8) (3) [DJ Tiesto - Adagio For Strings](http://www.youtube.com/watch?v=8tIgN7eICn4) (4) [Veracocha - Carte Blanche (Original Mix)](http://www.youtube.com/watch?v=_6KFq8s2fgg) (5) [OceanLab - Satellite (Official Music Video)](http://www.youtube.com/watch?v=8MZmPoPvJYE)|[7](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dcnjdv1?context=10#dcnjdv1) - Above & Beyond pres. OceanLab - On A Good Day Eric Prydz - Every Day DJ Tiesto - Adagio For Strings Veracocha - Carte Blanche OceanLab - Satellite (1) [Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove Lo)](http://www.youtube.com/watch?v=xfFBP4JQ1jQ) (2) [Porter Robinson - Language](http://www.youtube.com/watch?v=Vsy1URDYK88) (3) [Sebastian Ingrosso, Alesso - Calling (Lose My Mind) ft. Ryan Tedder](http://www.youtube.com/watch?v=9G1I16gJBvU) (4) [Galantis - Runaway (U & I) [Premiere]](http://www.youtube.com/watch?v=szj59j0hz_4) (5) [http://www.youtube.com/watch?v=a7SouU3ECp](http://www.youtube.com/watch?v=a7SouU3ECp)|[6](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dcnhuov?context=10#dcnhuov) - In no order, just the first few favs that come to mind. 1) Seven Lions & Myon & Shane - Strangers 2) Porter Robinson - Language 3) Sebastian Ingrosso, Alesso - Calling (Lose My Mind) ft. Ryan Tedder 4) Galantis - Runaway (U & I) 5) Alesso ... (1) [In For The Kill (Skream's Let's Get Ravey Remix)](http://www.youtube.com/watch?v=Cfaj3RgvLdg) (2) [Delerium feat. Sarah McLachlan - Silence (Tiesto's In Search of Sunrise Remix)](http://www.youtube.com/watch?v=SlEH5LK1OYA) (3) [Armin van Buuren ft. Susana - Shivers (Original Mix)](http://www.youtube.com/watch?v=zCmDEnN8gkw) (4) [Bassnectar - Butterfly (ft. Mimi Page) [OFFICIAL]](http://www.youtube.com/watch?v=o-K_xgxrL4s) (5) [Motorcycle Feat. Jes Brieden - As The Rush Comes (Gabriel & Dresden Sweeping Strings Remix)](http://www.youtube.com/watch?v=3RiDhy5AIh8)|[3](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dcnly0x?context=10#dcnly0x) - La Roux-In For The Kill (Skream's Let's Get Ravey Remix) Delerium feat. Sarah McLachlan - Silence (Tiesto's In Search of Sunrise Remix) Armin van Buuren ft. Susana - Shivers (Original Mix) Bassnectar - Butterfly (ft. Mimi Page) Motorcycle Feat. ... (1) [Eric Prydz - Opus (OUT NOW)](http://www.youtube.com/watch?v=iRA82xLsb_w) (2) [Madeon - La Lune (Audio) ft. Dan Smith](http://www.youtube.com/watch?v=Lg9ynbR8CQI) (3) [Dzeko & Torres ft. Delaney Jane - L'Amour Toujours (Tiësto Edit) [OUT NOW]](http://www.youtube.com/watch?v=hY5way9lsTQ) (4) [Blinders - Riffter (Original Mix)](http://www.youtube.com/watch?v=s8HpEArkpf4)|[2](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dcnovgv?context=10#dcnovgv) - LA Riots - Real Love (feat. Great Good Fine OK) [OUT FEB. 3/2017] Eric Prydz - Opus Madeon - La Lune (feat. Dan Smith) Dzeko & Torres - L'amour toujours (feat. Delaney Jane) [Tiësto Edit] Blinders - Riffter (1) [Disclosure - Help Me Lose My Mind (Mazde Remix)](http://www.youtube.com/watch?v=3jTjBt0Enyw) (2) [Blackmill Feat. Veela - Let It Be (Full Version)](http://www.youtube.com/watch?v=sDI6HTR9arA) (3) [Porter Robinson - Divinity ft. Amy Millan](http://www.youtube.com/watch?v=si81bIoZRJQ) (4) [Nina Simone - Feeling Good (Bassnectar Remix)](http://www.youtube.com/watch?v=FBnANoNZkVA) (5) [Major Lazer - Powerful feat. Ellie Goulding (BOXINBOX & LIONSIZE Remix)](http://www.youtube.com/watch?v=H2Uhw3juDwk) (6) [MTNS - Fears](http://www.youtube.com/watch?v=D8gVjRa--_w) (7) [Madeon - The City](http://www.youtube.com/watch?v=gEABPD4wNCg) (8) [Seven Lions - Falling Away (feat. Lights) (MitiS Remix)](http://www.youtube.com/watch?v=IWZ6g-xP9YM) (9) [MALAA - Diamonds (Brohug Remix)](http://www.youtube.com/watch?v=u39HA6uwBsA) (10) [Gareth Emery feat. Bo Bruce - U (Official Video)](http://www.youtube.com/watch?v=jF7qGaKKD4M) (11) [Crystal Castles - Untrust Us](http://www.youtube.com/watch?v=SpwZr5LY6MY) (12) [Niykee Heaton - Infinity (Illenium Remix)](http://www.youtube.com/watch?v=VxG5C4q_rEs) (13) [ZHU x Skrillex x THEY. - Working For It](http://www.youtube.com/watch?v=qv9YI8Oqs30) (14) [RÜFÜS - Innerbloom (What So Not Remix)](http://www.youtube.com/watch?v=8dNIPca1LD8)|[2](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dcnyff6?context=10#dcnyff6) - Disclosure - Help Me Lose My Mind (Mazde Remix) Blackmill - Let It Be Porter Robinson - Divinity Nina Simone - Feeling Good (Bassnectar Remix) Major Lazer - Powerful (BOXINBOX & Lionsize Remix) MTNS - Fears Madeon - The City Seven Lions - Fall... (1) [Deadmau5 - Professional Griefers (Instrumental Mix) (1080p) HD](http://www.youtube.com/watch?v=l5R4cmJp3Fc) (2) [deadmau5 - Strobe](http://www.youtube.com/watch?v=tKi9Z-f6qX4) (3) [Madeon - Pop Culture (live mashup)](http://www.youtube.com/watch?v=lTx3G6h2xyA) (4) [Porter Robinson - Sad Machine](http://www.youtube.com/watch?v=pAGVvPfwdCY) (5) [Lorde - Tennis Court (Flume Remix)](http://www.youtube.com/watch?v=8ATu1BiOPZA) (6) [Nero - The Thrill (Porter Robinson Remix)](http://www.youtube.com/watch?v=UCJHMT0JFnQ) (7) [deadmau5 - Some Chords](http://www.youtube.com/watch?v=MEQMkzjcLEA) (8) [Porter Robinson - Natural Light (San Holo Remix)](http://www.youtube.com/watch?v=S1GwvsyLals) (9) [The Chainsmokers - Roses (Audio) ft. ROZES](http://www.youtube.com/watch?v=FyASdjZE0R0) (10) [Flume - Say It ft. Tove Lo (Illenium Remix)](http://www.youtube.com/watch?v=ek7cafqgYB4) (11) [deadmau5 ft Rob Swire - Ghosts 'n' Stuff](http://www.youtube.com/watch?v=pb-EwykPTv8)|[2](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dco1cic?context=10#dco1cic) - Divinity - Porter Robinson Runaway (U & I) - Galantis Professional Griefers - Deadmau5 (Instrumental Mix) Strobe - Deadmau5 Pop Culture - Madeon Honorable Mentions Sad Machine - Porter Robinson Tennis Court - Lorde (Flume Remix) The Thrill - Ne... (1) [[Nu Disco] - Televisor - Pinup [Monstercat Release]](http://www.youtube.com/watch?v=-BGnUg5QKig) (2) [Porter Robinson & Madeon - Shelter (Official Video) (Short Film with A-1 Pictures & Crunchyroll)](http://www.youtube.com/watch?v=fzQ6gRAEoy0) (3) [WRLD x Savoi - Hideaway](http://www.youtube.com/watch?v=9e4o88pWATo) (4) [【Melodic Dubstep】MitiS feat. Crywolf - Oasis (Vocal Mix)](http://www.youtube.com/watch?v=tib4xV4-0to) (5) [SirensCeol - The Time of our Lives (Original Mix)](http://www.youtube.com/watch?v=UQkAXaRj3aM)|[1](https://www.reddit.com/r/EDM/comments/5oyqa0/_/dco3977?context=10#dco3977) - Pinup - Televisor Shelter - Porter Robinson and Madeon Hideaway- WRLD and Savoi Oasis - Crywolf and MitiS Time of Our Lives - SirensCeol I'm a bot working hard to help Redditors find related videos to watch. I'll keep this updated as long as I can. *** [Play All](http://subtletv.com/_r5oyqa0?feature=playlist&ftrlnk=1) | [Info](https://np.reddit.com/r/SubtleTV/wiki/mentioned_videos) | Get me on [Chrome](https://chrome.google.com/webstore/detail/mentioned-videos-for-redd/fiimkmdalmgffhibfdjnhljpnigcmohf) / [Firefox](https://addons.mozilla.org/en-US/firefox/addon/mentioned-videos-for-reddit)

  • Matilda Jenkins

    "loosely" translated by Google Chrome: 1 / Safe and Sound With big bass, the strings burst and voice of angels soul shameless, Safe & Sound is the perfect single transition recall troops. Because the scale of the Internet and its biodegradable fads, the few years of absence that was granted the Parisian duo look like a century. So he had this little summary of previous episodes before launching into new and rock (k) ambolesques adventures. And with this song that emphasizes the sweetness to brutality, the real fun begins, thanks to fairly eccentric orchestration and senior London Contempory Orchestra. 2 / Pleasure With this first sensual flirtation and rubbed the frotti-disco New York side, Justice chooses input on this third album, continuing the demolition of his impregnable wall of sound - history between light (strobe). Melancholic cracks, bass remain omnipotent, but they slap their buttocks, less the viscera and plexus. It includes the voice of Morgan Phalen, glam Diamond Nights Group, already present on the previous album. It's rock, and pop, where an engineer could just dropped his mischievous, to laugh, potentiometers guitars. 3 / Alakazam! We remain in perverse confectionery disco '79 with this hi-nrj monster whose furious sequence evokes a really edgy version of wanton Giorgio Moroder. We already feel like the film that will inherit this energizing soundtrack to accompany or propel a Ford Mustang chase scene or a fight between cyber extraterrestrial amphetamines (or extraterrestrials bastonant against a Mustang). Mention this love for bombastic synth pad to Gary Numan, who immediately transforms it into a small pyrotechnic monster pop gem. Alakazam is English Abracadabra. And here the magic, to open heart. It is astonishing how such a large music, too huge, too shiny also plays some details, some small cleverly placed sand. 4 / Fire The album continues on soulful voice, piled or abused this song gospel church of the future. Once again, with this kind of melodies twists, Justice allegedly inflated low and privileged huge structures there a few years ago. But the group now seems sufficiently sure of his songwriting to rid it of excess, excess. Guaranteed tube. the melancholic voice of French Romuald we find with joy (any good disco is melancholic), formerly responsible wonderful house beaches in duet with Alan Braxe. 5 / Stop Another song almost "acoustic" or at least stripped to the gargantuan scale of Justice. On Stop, the sonication is humble and respectful face a bright and funky melody, facing a chorus might have been heard in the series The Get Down. Far from the industrial heavy-metal and electronics that made the glory and Parisians reputation, piece confirms the lightness of tone, assumed the sweetness of this album that will accompany more than any other Justice musical transition to the dancefloor sofa - even in bed The voice goes from the past: remember Zoot Woman and their singer Johnny Blake. 6 / Chorus One of the favorite titles from their manager Pedro Winter Chorus offers the first return of the brutality, the savagery in this album where the sonic research had so far clear at the service of the song. There they are the song in a psychedelic explosion that we imagine chanted by virgins in a trance, in a toga, arms outstretched toward the sun (in fact, they are called Mara Carlyle and Anna Jean). A trip more than a song, moreover, rich in rebounds in dynamics, flamboyance - we dare not imagine the devastation that will cause this beast under acid at future festivals. If Rael took the pub on TF1, Chorus would be music. 7 / Randy New time of bestiality with this robot piece eased by singing very eighties MTV Morgan Phalen and the Hollywood ropes. Suddenly, the piece constantly slips beautifully unstable. It gives see what might have been giving a collaboration between Justice and Michael Jackson - and it gives a lot of regrets. Note very eccentric drum breaks and welcome in this ball orgy of war technology. Look no homage to Randy Newman, but the expression "to feel randy", which evokes sexual arousal. And therefore the mandatory side effects of this song. 8 / Heavy Metal After Chorus , second moment of excess, of madness, neglect of rules and standards. We do not even talk about prog-rock to the music that exceeded the frames of abnormality, of grandiloquence. Or how science fiction came into Justice, how retro-futurism has smashed the crazy harpsichord. We pray that somewhere a version of 17 minutes this evolutionary thing, crazy: if it exists, we will be ready to rob the studio Justice to recover. We know where you live. On Mars. 9 / SOS Love The slow (?) Album. Sung in sussurements loaded spleen by Romuald, this wonder which should make crazy festivals and strongly contribute to repopulate the West is a kind of logic follows the harrowing of the house One More Time Daft Punk. The kind of song that grabs your soul breathes melancholy and subject you to slow swaying, heavy, life-saving. Wet music. Moist box. 10 / Close Call This same dance torpor, delicious abandonment continues on this end in angelic generic. With its music churned and cherubim choirs, Close Call could have been content to finish smoothly this album. But Justice abyss his icy beauty by imposing an abnormal battery, strata increasingly indecipherable, in a sublime crescendo to the cosmic. The kind of songs that we dreamed to accompany the reading of an old Jack Vance or Asimov. At the end of this generic, the hardest part will be to get up and resume normal activity.

  • Tillman Bruen

    Continued: Spider-Man Theme Ugress Undercat (feat. Zealot) Tristam Graduation Gemini Got 2 Know Flux Pavilion Heartbeat (Chase & Status We Just Bought A Guitar Mix) Nneka Freak - Dubstep Mix Drumsound & Bassline Smith I Need Air Magnetic Man Choose Me II Eryk Kowalczyk First Snow (Ooah Remix) Emancipator Action Uppermost Sunlight - Torqux & Twist Remix Modestep Rage Valley Knife Party Nevergreen Emancipator Voodoo People (Pendulum Mix) The Prodigy Hold Me Close Flux Pavilion Tight Jeans - Fukkk Offf Remix D' Secret Svc Bonfire Knife Party Clap Document One You Take My Breath Away (Mylo Mix) The Knife The Underground - Original Mix Excision Golddust DJ Fresh Follow - Original Mix autolaser Suliman Infected Mushroom Still Getting It Ft. Skrillex Foreign Beggars Hatten Passer Bjørn Torske We Can Make The World Stop The Glitch Mob Save the World - Knife Party Remix Swedish House Mafia Rock That Body - Skrillex Remix The Black Eyed Peas Never Mind Infected Mushroom Galvanize The Chemical Brothers Believe The Chemical Brothers Replica - Original Mix Afrojack Dying feat. Ultraviolet Sound & Emily Hudson (Brown & Gammon Remix) Kill The Noise A City In Florida deadmau5 Flat Beat Mr. Oizo Testarossa PANTyRAiD The Beat C2C Planet Funk George & Jonathan The Go Round Inf Power Moves, Baby Inf Sweet Dreams - Cazeette meet AT NIGHT Mix Avicii Euphoria - Carli Remix Loreen We Own The Sky M83 Midnight City M83 8-Bit Smiles Philter Appreciate - (Uppermost Remix) Lemaitre Steady State Lemaitre Keep Close Lemaitre Nightcall Kavinsky Amz 1974 Ugress Tetris Doctor P Rope - deadmau5 mix Foo Fighters Greyhound Swedish House Mafia Rough - Brown and Gammon Remix Habstrakt All I Want Younger Brother Breathe The Prodigy Møndarn Broiler Digital Controller Flux Pavilion Sofi Needs A Ladder deadmau5 Bassmentality Zeds Dead Kinetic MiM0SA This City Kito & Reija Lee Checkmate - Original Mix Schoolboy Two Sea Blues Heyoka Converting Vegetarians Infected Mushroom Lift Me Up - Sesto Sento Remix Moby B’genius Mux Mool End Guy Mux Mool Arcane Supervision Futur Uppermost Born Limitless Uppermost Cake Shop Is Dope - Original Mix Uppermost Alpha Centauri - DJ Edit Noisia Redrum Dope D.O.D. Get The Money PANTyRAiD Crumar Crush Deceptikon Tokyo Burning Deceptikon I Can See It In Your Face Pretty Lights Call Your Girlfriend - Feed Me Remix Robyn Goof Binärpilot Tron Legacy (End Titles) (Remixed By Sander Kleinenberg) Daft Punk Solar Sailer (Remixed By Pretty Lights) Daft Punk Rinzler (Remixed By Kaskade) Daft Punk Fall (Remixed By M83 Vs Big Black Delta) Daft Punk Palace Chalice Mux Mool Brothers Mux Mool Get Better John Mux Mool Night Court Mux Mool Mbira Spirit Juj Heck Flex Slugabed Moonbeam Rider Slugabed Ether Drift Com Truise Tide - Modeselektors Last Remix Ever Trentemøller VHS Sex Com Truise You Gold Panda What Is What - 123MrK Remix Neus Salty Air (123mrk Remix) [Bonus Track] J.Views L.E.D. There Be Light - Extended Mix Rank 1 X-ident Subsonic Park Chickflick (Boris Dlugosch Remix) Zombie Nation Rolling With The Punches Feat. Diane Charlemagne B-complex Sounds Of The Ocean - Original Mix Electro Foundation Set Me On Fire Pendulum Big Boss Doctor P Apollo-Gize - Fred Falke Rmx Digitalism Idealistic Digitalism Phalanx (2 In 1) Sabrepulse Baby When The Light (feat. Cozi) - Dirty South RMX David Guetta Get Up (feat. Technotronic) - General Electric Edit Global Deejays The Boxer The Chemical Brothers Newjack Justice Magenta - Original Mix Arno Cost Intro Alan Braxe D.A.N.C.E - MSTRKRFT Remix Justice Human After All - "Guy-Man After All "- Justice Remix Daft Punk Arguru (EDX's 5un5hine Remix) deadmau5 Derezzed Daft Punk Human After All/Together/One More Time/Music Sounds Better With You Daft Punk Human After All Daft Punk The Prime Time Of Your Life Daft Punk Steam Machine Daft Punk Television Rules The Nation Daft Punk Aerodynamic Daft Punk Harder Better Faster Stronger Daft Punk High Life Daft Punk Voyager Daft Punk Face To Face Daft Punk Da Funk Daft Punk Woo Boost Rusko Uprocking Beats - Radio Edit Bomfunk MC's Meet Me In Montauk Signalrunners 6AM - Kyau & Albert remix Cressida In And Out Of Love (Radio edit) Armin van Buuren Whomp-a-saurus Sex - Original Mochipet Loist Moinal Opiuo Robo Booty Opiuo Android Porn Kraddy Cyber Dojo Lazer Training Zen Death Squad Kyoteizinc Omodaka 11h30 Danger 8-Bit Trip Rymdreglage Talkbox - Camo & Krooked Remix DJ Fresh Sweet Shop Doctor P Drop The Bomb featuring Credit To The Nation - Stickybuds Vocal Mix Santero Homegrown - Stickybuds Remix See-I Set It Low (Feat. Alexei) Blinding Lights Heartbreak - Dexcell Remix M'Black Heartbreak - Bare Noize Remix M'Black No More Games - Anthony Ross Remix Lazy Rich Disco Biskit - Original Mix Pascal Gangster Trippin 2011 - Lazy Rich Remix Fatboy Slim This Year - Zedd Remix Dan Thomas Im On Fire - Original Mix Porter Robinson No More Games - Anthony Ross Remix Lazy Rich Blast Off! Lazy Rich Boom! - BRUK Remix Lazy Rich Hide And Seek - Liv Spencer (House of House) Instrumental Mirrors Contact (Feat. Noisia) Foreign Beggars Lounge (Mattix & Futile Remix) - Mattix & Futile Remix Dexcell Flavour - Bare Noize Remix Jeuce Kiss - Zeds Dead Remix Jeuce Awesome Vibes (Lucky Date Remix) Frederik Olufsen Robodance - Original Mix Polymorphic Skank Tank Roksonix Catgroove Parov Stelar Glow (Original) - Original Butterfly Crash Still Rockin Pretty Lights Jonny 5 - Dodge & Fuski Remix Ivory Hand Grenade - Datsik & Excision Dubstep Mix Ivory Black Gloves - Extended Goose The Little Things Feat Beardyman (JFB Rmx) (feat. Beardyman) Beardyman Nobody Gets Out Alive (Noisia Remix) Le Castle Vania Right here Right Now - Mixin Marc Remix Fatboy Slim Star 69 - Ronario Remix Fatboy Slim Weapon Of Choice 2010 - Lazy Rich Remix Fatboy Slim The Rockafeller Skank - Remastered Version Fatboy Slim Right Here, Right Now Fatboy Slim Bring It On - Masterkraft JFK Remix Goose Washing Up - Tim Deluxe Mix Tomas Andersson Mordez Moi Feed Me Brooklyn 2 Brixton - Freestylers Raw As F**k Mix Freq Nasty Star 69 - Rogue Element Remix Fatboy Slim Yellow Brick Noisia Gutterpump - Tom Real & Rogue Element Mix Noisia Gutterpump - Pixel Fist Remix Noisia Gutterpunk - Body Snatchers Remix Noisia Shellshock Noisia Southpaw Datsik Vanilla Minus Gold Panda Alpha Beta Gaga Air Silence (DJ Tiësto's In Search Of Sunrise Remix) Delerium Raise Your Weapon - Madeon Extended Remix deadmau5 HR 8938 Cephei - Original Mix deadmau5 Waters Of Nazareth (Justice) Justice Total Fascination Pretty Lights Derezzed (Remixed By The Glitch Mob) Daft Punk Yeah Yeah (feat. Luciana) - Electro Radio Edit Bodyrox I Love You Rusko Some Chords deadmau5 Ursa Minor (Electron Mix) Celldweller Strobe deadmau5 Invaders Must Die The Prodigy Session Linkin Park Ghosts n Stuff - Nero Remix deadmau5 feat. Rob Swire Clockwork (Helvetic Nerds Remix) deadmau5 Around The World / Harder Better Faster Stronger Daft Punk Television Rules The Nation / Crescendolls Daft Punk Electro Sixteen - Original Benny Benassi Sponsored By Destiny Slagsmålsklubben Verdens Største Land - Captain Credible Remix Casiokids I Remember - Caspa Remix deadmau5 Omen - Noisia Remix The Prodigy Pro Nails ft. Kanye West - Rusko Remix Kid Sister Take Me To The Hospital - Rusko Remix The Prodigy

  • Marguerite Hegmann

    I ran them through Google translate. Very hard to understand at points, but it's better than nothing. Hopefully a native French speaker can come along and give us a better translation. PLEASURE: With this first sensual flirtation and rubbed the frotti-disco New York side, Justice chooses input on this third album, continuing the demolition of his impregnable wall of sound - history between light (strobe). Melancholic cracks, bass remain omnipotent, but they slap their buttocks, less the viscera and plexus. It includes the voice of Morgan Phalen, glam Diamond Nights Group, already present on the previous album. It's rock, and pop, where an engineer could just dropped his mischievous, to laugh, potentiometers guitars. FIRE: The album continues on soulful voice, piled or abused this song gospel church of the future. Once again, with this kind of melodies twists, Justice allegedly inflated low and privileged huge structures there a few years ago. But the group now seems sufficiently sure of his songwriting to rid it of excess, excess. Guaranteed tube. the melancholic voice of French Romuald we find with joy (any good disco is melancholic), formerly responsible wonderful house beaches in duet with Alan Braxe. STOP: Another song almost "acoustic" or at least stripped to the gargantuan scale of Justice. Stop, the sonication is humble and respectful face a bright and funky melody, facing a chorus might have been heard in the The Get Down series. Far from the industrial electronics and heavy-metal that made the fame and reputation of Parisians, the piece confirms the lightness of tone, assumed the sweetness of this album that will accompany more than any other Justice musical transition to the dancefloor sofa - even in bed The voice goes from the past: remember Zoot Woman and their singer Johnny Blake. CHORUS: One of the favorite titles from their manager Pedro Winter, Chorus offers the first return of the brutality, the savagery in this album where the sonic research had so far clear at the service of the song. Here are the song in a psychedelic explosion that we imagine chanted by virgins in a trance, in a toga, arms outstretched toward the sun (in fact, they are called Mara Carlyle and Anna Jean). A trip more than a song, moreover, rich in rebounds in dynamics, flamboyance - we dare not imagine the devastation that will cause this beast under acid at future festivals. If Rael took the pub on TF1, Chorus would be music. HEAVY METAL: After Chorus, second moment of excess, of madness, neglect of rules and standards. We do not even talk about prog-rock to the music that exceeded the frames of abnormality, of grandiloquence. Or how science fiction came into Justice, how retro-futurism has smashed the crazy harpsichord. We pray that somewhere a version of 17 minutes this evolutionary thing, crazy: if it exists, we will be ready to rob the studio Justice to recover. We know where you live. On Mars. LOVE S.O.S: The slow (?) Album. Sung in sussurements loaded spleen by Romuald, this wonder which should make crazy festivals and strongly contribute to repopulate the West is a kind of logic follows the harrowing of the house One More Time Daft Punk. The kind of song that grabs your soul breathes melancholy and subject you to slow swaying, heavy, life-saving. Wet music. moist box. CLOSE CALL: This same dance torpor, delicious abandonment continues on this end in angelic generic. With its music churned and cherubim choirs, Close Call could have been content to finish smoothly this album. But Justice abyss his icy beauty by imposing an abnormal battery, strata increasingly indecipherable, in a sublime crescendo to the cosmic. The kind of songs that we dreamed to accompany the reading of an old Jack Vance or Asimov. At the end of this generic, the hardest part will be to get up and resume normal activity.

  • Beatrice Becker

    Today I'm wearing a few new things. [My FOTD](http://i.imgur.com/GtaI4OP.jpg) * **MAC Pro Longwear foundation:** reviewed a lot, nothing to add. HG * **Laura Mercier Translucent Loose Powder:** repurchased this during the Sephora sale. I ran out 3 weeks ago and my first jar was purchased in the April sale of this year. I thought that RCMA No Color Powder was a perfect dupe, but I've changed my mind. I think the LM has a more cosmetically elegant finish- the RCMA is heavy duty and looks less refined. I think if you use a light dusting of powder or have normal skin, they are equivalent. If you have very oily skin and need to apply a lot of powder to set your base (like me) or if you're quite dry-skinned, I think the RCMA's flaws show up more. LM looks more silky and less dry/powdery. It also feels slightly less drying (but not much) however I think it controls oil 10% better than RCMA. * **MAC Lipstick in Diva:** I think the MAC matte formula is great but this is not one of the strongest in the lineup. Where MAC Chili is super opaque, wears incredibly longwearing through food and drink, and doesn't ever seem to transfer, Diva sometimes can be messier. As you can see, this photo was taken after 2 hours and a few cups of coffee and the dark areas are where product clings to my drier patches and the lighter areas have transferred considerably so they appear more like a stain. Also you'll see a pink area under my bottom lip- that's not redness, it's lipstick that smeared on my chin when drinking and it left that stain when I wiped it away. If I'm more careful and go slower with application and build it, I can get [Diva looking like this](http://i.imgur.com/jbnF6C6.jpg)- but it does tend to fade in patches like you see in my FOTD from today. I think well-moisturized lips + a primer would help. Today I'm flaky and had nothing on except balm so that might have something to do with it. Unfortunate that Diva is simultaneously MORE drying and LESS longwearing than Chili. I think YMMV like crazy amongst the various MAC mattes. Not a special color- would probably repurchase in a different formula once I run out, bc of the wear time/appearance issues. * **Urban Decay Afterglow Blush in Rapture:** I bought this after destashing NARS Sin as Sin was a bit too stiff and dry for my preferences. I find this to be an easily workable blush- very buildable. This is 3 light layers- I was going cautiously and building to see what would happen. It started to get a bit bruised looking on the third layer, so I had to buff some away, but that is typical of muted purple blushes. This is very pretty- comparable to [NARS Sin](http://i.imgur.com/qCAi8iC.jpg) on me. I like that the formula is more soft and fluffy than NARS- although NARS Sin, in retrospect, was one of my favorite NARS formula blushes as it blended very easily. Rapture resembles the lighter shades in UD's blush line like Video. It's soft, sheer at first, then builds to a very strong color. I really like this formula although there aren't that many shades in the line I want- the deeper colors I find harder to control and so I don't have any of them. I owned Bang once upon a time and it was SO pretty but just too pigmented for me. * **MAC Strobe Cream in Goldenlite:** this is from their new Strobe collection. I have used the original for a while now, and I like it a lot. I find the Goldenlite version looks much more natural and less disco-bally on my complexion pre-foundation, but post-foundation I find the effect the same. The cool pink reflect in the original Strobe Cream looks quite bright and dramatic until I top it with coverage but the Goldenlite version looks softer on me as it melds into my undertones well. Illuminating, lightly hydrating and smoothing, but ultimately very subtle if you're wearing foundation. /u/shoresofcalifornia you were curious about this one- I really like this, and once I lighten my PIE/PIH to the point where I'm showing more of my actual skin, I can see wearing this alone or with concealer. Until then, it's functionally identical to my O.G. Strobe Cream!

  • Bernadine Rodriguez

    It's definitely an interesting challenge! I don't have anything great that pops to mind immediately, but below are some concepts that may help trigger some ideas: * How about a camera obscura combined with modern day technology? You could make [one of these](http://www.pinholephotography.org/camera%20obscurer.htm) and make it so that the image projects onto your phone camera lens so you can take a picture of the projection. I think the tricky part will be to get your phone to register the available light, but it may be doable. * Make a "hybridoscope" that combines a [kaleidoscope](http://www.handmadecharlotte.com/make-cardboard-kaleidoscope/) with a [periscope](https://www.youtube.com/watch?v=F_j_BkYcF4c) or some other reflecting or light bending device that already exists. * Go rogue and create an insect torture device that holds a magnifying glass lens and focusses sunlight into a death ray. * Get a [strobe light](https://discountoffice.be/p/prl-vdl20st2-stroboscoop-20w/?gclid=CKfZkYah1dACFZQW0wodg6kJjw) and a [mini mp3 player](https://www.amazon.com/TT-028-MP3-Digital-Portable-Player/dp/B00CBD65WG/ref=sr_1_8?ie=UTF8&qid=1480673204&sr=8-8&keywords=mp3+radio) with some dance music on it, attach both to the inside of a cardboard box, poke some holes in the top... BAM, hamster disco! Good luck!

  • Brooks Wolff

    Just gonna piggyback this to add a light related message for my fellow CYCLISTS! I love you all. But please for the love of fuck angle your SunPower9000 2 million watt light downwards toward the road like (properly aligned) car headlights. Not straight ahead, or aiming upwards at faces. This has the benefit of both illuminating the road surface, allowing you to see and avoid debris and obstacles, while also not blinding oncoming riders. Though the filthy cagers may deserve to have their retinas permanently fried (jk, love to all), it's also not very helpful to blind drivers either, as it makes it really hard to determine your exact position and speed when all they can see is the power of a thousand suns. And as for the seizure inducing rave party blinky mode, it's a good idea for a low power front light, but if you've got a powerful one it's again counterproductive and fucking annoying. Especially on routes with lots of us. A powerful light angled correctly is very visible, predictable (looks like a car light) and easier to track position than a disco strobe light. Easiest way to test and set up alignment properly is to rest the bike up vertically on a wall, turn on the light, then walk 10, 20, 30 meters in front and look back. Is it blinding the fuck out of you? Keep angling it down until it stops doing that. You will note its still super visible, but you can see other things instead of just the light. Everybody wins!

  • Eleanore Jakubowski

    Ahh, you young'uns ;) When EE opened 11 years ago, the Yeti was (still is I suspect) the most complicated animatronic Disney had created--25 feet tall with 19 actuators to move it about. There are some promo videos which talk about its construction if you're interested. A few months after opening, structural weaknesses were found in the Yeti's dedicated support structure/foundation. Fixing these weaknesses would have required dismantling and rebuilding significant parts of the facade and/or the ride itself (Disney was never very specific), which just wasn't deemed feasible. They had no choice but to freeze the Yeti into a single pose to prevent it from tearing its own foundation apart. They added big fans and a strobe light to give a slightly more dynamic appearance, but all these really did was earn it the name Disco Yeti (the choice of pose didn't help either). Some guy even made a Disco Yeti blog from the point of view of the poor unfortunate Yeti. There are a few videos you can find of the "real" Yeti around, but the one's I've seen are all pretty poor and don't do him justice. Despite promises from Joe Rohde to one day fix him, I (unlike the Yeti) won't be holding my breath.

  • Jaclyn Schuster

    > * What form does the boggart take? I am absolutely terrified of the dark. The boggart would become darkness, dousing all the lights and shrouding the room with a terrifying blackness that I will probably feel is swallowing me whole. > * Are there any unusual features about the boggart? It's almost like darkness personified. You can smell it and feel it and even taste it. It's dank and putrid and rotten. > * What, if any, life event lead to the boggart taking this form? When I was a teenager, I was very depressed, and the way they decided to treat that was by sending me to a hospital. The rooms at night were locked from the outside. The other two girls I was rooming with liked it to be dark, so they covered the window with blankets and wouldn't even turn on the bathroom light. That hospital put me on a dangerous medication that is responsible for a lot of bad in my early years. > * Why is this boggart so terrifying? I hate everything about that hospital, and the dark is a horrifying reminder of the time I spent there. > * How would this boggart be defeated and transformed by the Riddikulus Charm? It would fill the room with disco balls and strobe lights and evaporate the darkness using fog machines.

  • Erik Kshlerin

    It is, but it's supposed to do a lot more. "The yeti has not been in full "A-mode" operation since a few months after the ride's opening,[19] when its framing split, causing significant risk of catastrophic malfunction if it were operated. It currently only operates in the alternative "B-mode", which is limited to a strobe-light effect designed to give the appearance of movement, earning it the nickname "Disco Yeti". The problem was caused by damage to the yeti's concrete base structure, which is unlikely to be repaired until a major refurbishment in the distant future, because the design limits access to the yeti without major disassembly of the superstructure.[20] The problem with the concrete is rumored to have occurred due to a glitch in the 4-D scheduling software that prevented adequate curing of a portion of the Yeti's foundation prior to the overlapping fabrication of mountain elements and roller coaster track." [wikipedia](https://en.wikipedia.org/wiki/Expedition_Everest)

  • Kayleigh Price

    Bit more than structural damage: "The yeti has not been in full "A-mode" operation since a few months after the ride's opening,[18] when its framing split, causing significant risk of catastrophic malfunction if it were operated. It currently only operates in the alternative "B-mode", which is limited to a strobe-light effect designed to give the appearance of movement, earning it the nickname "Disco Yeti". The problem was caused by damage to the yeti's concrete base structure, which is unlikely to be repaired until a major refurbishment in the distant future, because the design limits access to the yeti without major disassembly of the superstructure.[19] The problem with the concrete is rumored to have occurred due to a glitch in the 4-D scheduling software that prevented adequate curing of a portion of the Yeti's foundation prior to the overlapping fabrication of mountain elements and roller coaster track." Source: https://en.wikipedia.org/wiki/Expedition_Everest#Incidents

  • Moises Wuckert

    Okay, I have a very clear vision on this. As the party is resting for the night, whether at an inn or in the woods, they are awakened to find themselves shrouded in impenetrable [magic] darkness. As they attempt to react, there is a flash of light. And another. And another. A glowing, spinning ball comes into focus above them, a period strobe of light illuminating their surroundings intermittently, slowly changing color as it does. A fog creeps up from the ground, thunder claps and a bolt of lightning cracks, striking the ground ~30 feet away from them. When the flash recedes, standing among the fog, right where the bolt struck, is a lich, clothed in curious attire. He stares at his feet, and raises one hand above his head. Music starts. The Undead Wizard's Great Disco Dance Off has begun. (Pft, you'd develop some eccentricities over thousands of years of solitude, too!). By the time the party regain their wits, he disappears, taunting them as he goes.

  • Adriana Ward

    It's the same exact propaganda tactic used to spread the videos allegedly uncovered on a random website with no verifiable proof they are legit or even remotely connected to Podesta. But, the narrative over the past day has been they have to be connected to Podesta because the light pattern on a wall is similar to a light pattern from a single screencap of a concert at the pizza shop, despite those who have looked at the videos in question clearly noting one is from a strobe light disco ball type device and the other is from a projection device, and despite being the same color look *nothing* alike. So why the confusion? Well, Everyone saying without a doubt that 1) the videos contained children being tortured and 2) they're directly connected to Podesta preface their comments with "I didn't watch the videos - they're too graphic/illegal/don't wanna get vanned/etc." SO no one watched the videos, but blindly believes they are legit and are connected to Podesta.

  • Hugh Dickens

    * ADS lamp/laser disco thingy when you have a party. * Mute jammers and Bandit's batteries are speakers and placed around the room for surround sound or party music. * Smoke toxic grenades that create party smoke. * Blitz shield is a strobe light. * Tachanka LMG is a water gun which you will put Alcohol to squirt the crowd. * The entrance door is Castle's Panel or make a fake window in the room that has Castle's panel barricade up. * Black Eye cams for record those crazy party. * Hang Sledge's hammer on the wall or make a fake tore down wall with Sledge hammer next to it. * Dress up Roomba to look like Yokai drone while it's picking up all your trash from the party. * If you want really go hardcore, Doc's stim prop for heroin injection. I don't condone the drug but the stim would be really cool.

  • Agustin Wolf

    > no adding more stuff to this clutter fest does not solve problems ... Okay just... completely ignore what I say? The 'PROBLEM' is not being able to see the frozen/bleeding debuff. This literally fixes that. > think I care about seeing blood when i'm already spamming an anti-bleed pot every split second? Okay so, this shouldn't happen, because specifically you keep an anti-freeze and bleed pot up 24/7 so everyone else should have to also? > that blood is just gonna block my view even more, why even have ambient scenery when you cant enjoy any of it? You literally just complained you use anti-bleed flask. So I dunno, USE IT, and when there's no enemies left, boom, ambient scenery. > i cant even see my character anymore through this disco strobe light of a game. literally the whole reason for this. The only indicators of bleed and freeze are the debuff bar, which is useless, and visual effects on character.

  • Domenica Christiansen

    Not visible enough no. I would suggest picking up 4 or more of [these](https://www.amazon.ca/Quality-Crystal-Rotating-Activated-Christmas/dp/B01E11IR80/ref=sr_1_18?ie=UTF8&qid=1485114884&sr=8-18-spons&keywords=strobe+light&psc=1) or something similar, attach them to your helmet, aim them in 4 different directions around you and wiring them up to your bike battery. Having 4 disco strobe lights pointed at your stern, aft, port and starboard will do much much more then a silly yellow backpack.

  • Deron Cormier

    GW2 having over the top animations? What? WHEN!? Having proper kinaesthetics so that the animations and skills feel IMPACTFUL is not over the top. They actually make sense if you look at them. If they weren't impactful then they would be boring to see. Over the top would be the lazy shitshow strobe light disco flashing crap that goes on in nearly every Asian game made to cover up the fact their animations are (usually) complete horse shit. TERA avoids the bad animations but genderlocks their newer classes and still has the disco-ball effect when skills go off all at once.

  • Jaylon Legros

    Buy a smoke machine, a strobe light (make sure you can adjust the strobe light for strobing fun) and a laser light machine. Throw your own disco. Other disco goers not required. My favourite disco albums- Novembre - Dreams D'Azure Opeth - Morningrise Ne Obliviscaris - Portal of I Progressive music takes you on such a journey. My best experiences tripping have been while listening to these albums.

  • Joel Koelpin

    Well, there's this light bulb that would make my day a party. I don't know how to lead you to it except for giving you the name, which is a doozy. What I want is the "Abco Tech E27 Full Color Rotating Lamp Strobe LED Crystal Stage Light for Disco Party Club Bar Dj . Ball Bulb Multi Color Changing" Yeah, it's a mouthful. I have two cats, [Jackie](http://i.imgur.com/Sldd1Jr.jpg) and [Tillie](http://i.imgur.com/EmsY5uP.jpg), who I think are pretty cute. She clawed her way into my heart and wouldn't let go. Well, they both did.

  • Abigayle Legros

    I hate to incur the wrath of Reddit but I didn't care for it at all. I loved his first 2 albums so I got tickets. At one point they had a strobe light and Mick Ronson got on his knees and pantomimed giving him a blow job. The music was too heavy with disco but some of the older stuff and the Ziggy stuff was pretty good. I just preferred to hear music and not watch a Broadway show.

  • Lance Grant

    no adding more stuff to this clutter fest does not solve problems, I already cant see shit, think I care about seeing blood when i'm already spamming an anti-bleed pot every split second? that blood is just gonna block my view even more, why even have ambient scenery when you cant enjoy any of it? i cant even see my character anymore through this disco strobe light of a game.

  • Claudine Shields

    My friend set the disco strobe light a-spinning but didn't get high. Got really tired the next day, probably because the weed, in transport from Thailand (all the weed was imported back then), the THC had already turned into CBN, which causes tiredness.

  • Abigale Mraz

    there was a college student, i think MIT, that basically rigged this for his dorm room. You press a single button and the whole apartment mechanically converts like a transformer, disco ball comes down, strobe light goes on, party music blasts... it was pretty rad.

  • Kian Gleichner

    thats not a bug thats the disco anywhere feature. it also has a mirror globe smoke and strobe light. stayin alive stayin alive... ha ha ha haaa stayin aliiiiiiiiiive

  • Luella Dickinson

    The Suarez mag well isn't bad. "Gunfighter" mag wells are pricy with little return. Stream light tlr1s works good for me. Some don't like the strobe but I was born from disco so I dig it.

  • Jamaal Wolf

    Only algebra. Geometry is best done under a strobe and number theory on one of those light up disco floors.

  • Arnaldo Kemmer

    Heliotropic does mean turn towards the light, so guess it makes everyone look at a disco strobe.

  • Jenifer Kilback

    Or a disco ball strobe light or a camera flash

  • Margie Mertz

    nice it will make any party more exiting!

  • Nicolette Mohr

    gsync would become unnecessary at this point, as there wouldn't be a timed refresh. the video card would send a frame, then the ”commit” command, which would push it from the monitor's display buffer to the screen. it would stay there until either the next frame commit command, or a ”blank/backlight strobe” command was issued. so if the video card only sent 1 frame every second, the display would be "refreshing" at 1hz. if the monitor could do 200fps, and the video card could do so as well, it could send a frame every 5ms for a effective 200hz refresh. in this model, vsync disappears, as whatever is on the screen stays there until it's commanded to change. to be honest, i'm not sure why vsync still exists on a modern digital display. on an analog display, it, along with hsync, hblank, and vblank were absolutely necessary because the input voltage of each signal (rgb, c-cr-cl, etc) directly determined the intensity of the electron beam as it was scanning top to bottom while left to right, hblank, then vblank while the electron beam deflector was returning to the top. so sync was absolutely necessary to control the timing of the raster scanner. other analog displays, notably oscilloscopes and vector displays (of space invaders, asteroids, and tempest fame) didn't have sync and the computer directly controlled the x and y deflection of the electron beam. this type of display is essentially antique at this point. nobody uses them anymore, except in more of an art/retro thing. the closest thing in use to this currently is a laser light show. in a digital display, there's simply no point, unless you need backwards compatibility with an analog input.... even then, the analog input is digitized and stored in a frame buffer until it's ready to be sent to the panel.

  • Edmond Cole

    >Candela, which translates to both throw distance and lux at a given distance is what matters here, but there's probably a point of diminishing returns. And by diminishing returns, are you referring to the disorienting effect at higher and higher Candela, when shone in your eyes? Or what exactly (sorry :x) And what are some of the highest Candela flashlights? Which flashlights are your go-tos? Also, the wrapping on the battery is confusing me a little. Both protected and non-protected can have the shrink wrap on them, yes? And so the reason my e-cig has reverse polarity protection and stuff like that, is due to the mod I am using, not the protected(or un-protected) battery? *** Also I am now seriously considering the Nightcore MH27. It reminds me of my flashlight I got at Radio shack as a kid, because it also has the RGB LEDs. But it's got all the typical safety features, constant-on and momentary (or one-touch or whatever that's called) functioning for every mode.... strobe/SOS/beacon, including with the RBGs, a bunch of power adjustments, striking bezel, accessories, USB recharging, can tail stand. What do you think of the MH27? Do you own one? How do I tell how natural looking the light is? That is the CRI you referred to, yes? I haven't found those specifications on the seller websites. For example, in [this MH27 review](https://www.youtube.com/watch?v=LFuZQFIjkJQ), the light looks pretty natural when he's inside and pointing on his hand, but later on when he is outside at night, snow is everywhere, it looks like it has that blueish tint.

  • Nat Thiel

    I currently use the Fibaro controller you mentioned with my SmartThings system. I have 2x 5 meter RGBW strips running on it, with a 12V 2A power supply. Here's the problem -it works flawlessly 99% of the time, unless the RGB is white, and the white LED's are also on. Then it's drawing a bit too much power, and it starts to blink like a strobe light. The super annoying thing is that it starts in this "all white" mode like 50% of the time I turn it on unless I turn it on with a macro that immediately changes the color to something else. I'm not sure why it only sometimes starts like this, but once it starts to strobe, I have to disconnect one of the strips so it will stop freaking out, then set the color as desired. I like the device handler that automatically loads up when you pair it. It lets you use the different color fading modes. You can even access the fade modes in CoRE if you use that (if you haven't heard about CoRE, you should check it out, it's my favorite way to use SmartThings.) Overall, I highly recommend the product. Just get a beefier power supply and you should be happy.

  • Antwon Jast

    Please ignore me if im wrong, or otherwise saying something stupid. Would it help you with false positives if... ► The signature "blinking" light of the plane would be ignored, it is a continous strobe that the rhythm could be set to ignore if matched? ► UFOs are capable of impossible maneuvers for our technology level. * That includes speed - can you make it so that it would track the speed of the object and if it was at the normal levels it would ignore them * Planes cannot hover (duh, i know, sorry), but they cannot also make sudden changes to their trajectory - it is usually a wide arc, rather than x degrees of sudden change in heading. What i mean by that is that it could flag events that include lights that were erratic - making sharp turns, instead of a straight line or arcs ► Planes also have specific RGB values for lights, including the blinking ones. Maybe analyse pixel to see if its withing that color range? * Alternatively, witnesses often say that UFOs emit wide range of colored lights. They can be like a pattern, or a "rolling" hue value ► sites like flightradar24 have real-time information on commercial airplanes - altitude, position, speed, ID...everything. Maybe it could get flight data from around the area you are in? There must be a way to get plane information data for the sake of some sort of black list for flagging? PS: I wish this was for sale, dad would love it (and me)! Ps2: I just realized that most of the stuff i suggested was based on night conditions :/ I think the flightradar-type solution would work wonders!

  • Julius Cruickshank

    Looked through your previous posts I haven't found any specific information relating to the venue itself. Do you have a floorplan ? Even something basic can be sufficient. What about trusses? If necessary have you budgeted for extra ones? You mentioned this being a medium sized bar, smaller lights can also help a lot and don't break the bank. Fill lighting bouncing on walls (led rgb PARs) can greatly help build a mood. What about an RGBW strobe? Useful? The Mac 250 and the Stage beams use color wheels, will these match up? It's sometimes better to go with two similar lights instead of three when you are only doing pairs. 2 wash light on stage, 4 spots throughout the space. As for your midi controller question, visuals APC40 is good, lights is trickier. Elation Midicon is good for lighting control. Have you looked into the Martin faderwings? Martin M-Touch and Martin M-Play are some I will personaly be getting. sorry more questions than answers ;)

  • Vance Oberbrunner

    In the paper that's pretty well what their breakthrough is insinuating.. They say their chosen blue phase liquid crystal doesn't have as many of the downsides when combined with certain other recent commercial breakthroughs to allow for fast enough lcd switching (grey>grey) to allow RGB backlighting to strobe through the colours rather then filtering white light to RGB. This gives a benefit of removing the RGB filter which is responsible for blocking > 50% of light by its very nature, along with a 3-4x increase in pixel density as the individual sub pixels of a current display are now full colour. If it were applied to current lcds, keeping the colour filter, it will just be an lcd screen capable of 240fps. As you get even faster.. 300-360hz, you could introduce a white channel for wider luminescence range, or even further adding a second blue channel at a different wavelength.

  • Pauline Kreiger

    The pic is the led strip I like to use. They're generally called "RGB SMD 5050 strips" (Red/Green/Blue Surface Mount Diode), and they're pretty light. Each reel is 5m long and weighs less than a pound. The remote lets you change colors (solid) or go into a fade, strobe (white only), or flash mode as well as changing brightness and speed. At the bottom of the pic is a controller that accepts 5-24 volts DC. If you're techy, you could forego the controller & remote, and program an Arduino. This would allow you to create your own light program based upon RGB values. I know there are different intensities, but you have to order them and try them out. That's kind of costly and a pain in the ass. The led strips see also available in a waterproof variant, but that definitely adds some weight. If you want more information, feel free to shoot me a request. http://imgur.com/4vrTIC8

  • Isai Romaguera

    It's probably the way the fan curve is set up, so for instance if your fan is set to move up up to let's say 70% when the CPU reaches 70C, it'll hit 70C and bump up to 70%, the increase in fan speed will take the CPU back down to let's say 68C, which will then drop the fan back down to 40% or whatever, and it will sit in this loop if you keep pushing that way. This happens to my GPU quite often. As for noticing it with your eye, if you have rgb in your case that has any sort of flashing going on it'll play tricks on your eyes, or as someone said if you glance at it real quick it'll create a 'snapshot' in your brain. It's similar to how they used to check timing on vehicles with a flashing strobe light

  • Jerod Senger

    REKT's Classic M60: Talent 1: Disco Party - replaces ingame music with the underground techno music track. Talent 2: Strobe Light - Replaces under barrel mod with a flashing RGB strobe light that increases your agro by 500% in a 10Km radius, and allowing enemies of all factions to automatically teleport to your location. Talent 3: REKT - Your M60 auto jams on every shot causing a reload animation, your accuracy is increased by 200%, once you reload your M60 causes a catastrophic failure and the player's damage is reversed and multiplied by 50% due to the backfire.

  • Carolyn VonRueden

    My first time on ecstasy, although not really a psychedelic, I got a light show with RGB strobe lights on each finger but I remember tripping out and only seeing red. Just a grid of floating red sprites, their effervescence through the bass creating an incredible wave of physical sensations. Damn, raving was fun.

  • Natalia Glover

    Not dissing, but you probably would've had an epileptic seizure. Hell, I've never had any problems with stuff like that before (and you all know I'm dead set against any sort of drug abuse), but that RGB strobe light was inhumanely bright and mildly migraine-inducing. You wouldn't have enjoyed yourself.

  • Adolphus Heller

    Yup, I agree, I put deep purple/UV leds in my case when I built it and matched purple fans. But theres no strobe light keyboard or RGB mouse that tells me my APM with color flashes blah blah. Hell, my OG blackwidow was 65 bucks brand new and no damn LEDs in it at all.

  • Bell Mann

    A 6 inch LED strip on a cheap RGB controller. I use that strip to light up the wall behind my computer desk but had to do it after seeing the blue logo posted from the source files or whatever. I can also make it party strobe ha

  • Grayce Stroman

    i want it for Christmas!

  • dmx music
  • strobe sound effect
  • strobe disco light
  • dj lighting ideas
  • disco strobe
  • party disco light
  • strobe light with music
  • wowtou
  • music strobe light
  • lighting sound effect
  • rgb led ideas
  • sound to light dmx
  • rgb strobe
  • strobe disco
  • dmx sound to light
  • strobe music
  • disco strobe lights
  • club strobe lights
  • music strobe lights
  • strobe light music